The next patch will arrive at the end of next week if all goes well and will contain:
- 7 New dungeons (the old one will be replaced)
- New bosses
- The first legendary armor!
ps : Dungeons will be early game dungeons, so it will be much better to remake a new character to appreciate the challenge.
Patch v0.8.9 - New transformation mechanics/UI !
YOU NEED TO CREATE A NEW MAP TO FIND SEALS IN THE CHESTS!
Hello! This is the brand new transformation system!
<*>You can now turn into any monster of the game! (Aside boss and the ghost for obvious reasons)
<*>New UI! (You will find that the new UI is very different from the standard ui, it's normal, we will integrate step by step a new UI much more pleasing to the eye and much more convenient!)
<*>
<*>A new transformation mechanic with sacrifice and new souls! You will need now :
<*> 1 - Create the transformation table <*> 2 - Capture a monster with a capture gem <*> 3 - Sacrifice the monster to gain dark souls <*>
Have you seen the bug "create.cpp:138" in multiplayer?
Hello!
There is a bug in multiplayer that is the cause of +/- 98% of the multiplayer crashes currently (just in 24h, it appeared 149 times among those who played yesterday) but we fail to provoke it once on your own computer and don't have a clue of what is this bug, why it's happen and when.
"(WIN) 'std::runtime_error InstanceContainer: uid 9940 of object 39 is already assigned.
H:\win32_apps\BuildCentauriWin32\Centauri\project\centauri\monsters\create.cpp:138 ";
If one day you see an error message that ends with create.cpp:138 Thank you to provide us all information about when it's happened in the game (login , kill a monster, client/server? Everyone was disconnected or only you etc...)
Thank you everyone and have a good Sunday!
ps : it's really important to message us when you have a crash. if you have this screen, explain to us each time when it's happen and why (if you have a clue about that) because without explaination, we rarely can help you to solve the problem.
Patch v0.8.8 - Pathfinding on all monsters and NPC!
/!\ If some of the blocks of your world are repeatedly loading with incorrect sprites / images (Tree become crystal etc...), go to your game installation, delete manually the folder planet centauri and re-install the game (your saves are safe they're on another folder) It will solve your problem!
You can find the planet centauri folder here:
C:\Program Files (x86)\Steam\steamapps\common\Planet Centauri/!\
Changelog 0.8.8 - The pathfinding has finally been applied on all the monsters of the game as well as the NPCs!
- We also added exclamation points on some attacks to anticipate what was difficult to anticipate before.
About the next patch
The next patch will be about transforming into a monster!
You will be able to transform into any monster of the game (boss excluded) and a new system of evolution / progression related to this system will be set up!
About the next patch
After many complaints about the fragility of our beloved cow, unfairly undergoing the repeated assaults of unscrupulous players, we decided to offer to our cow an "evolutionary boost" for the next patch.
We do not doubt that dated this day, you would respect a little better this glorious and innocent animal.
ps : The next patch will arrive next week, all the monsters will have the pathfinding of activity as well as the villagers (This is only a first step for the villagers, we count the returns, eventually, much more "intelligent" and useful)
Attacks have also been revised slightly to make some attacks less unpredictable (exclamation point before some attacks and a slight pause of 1-2 frames)
Patch v0.8.7 - Steam cloud + Smart scorpion!
Here the new patch!
Steam cloud is now associated with saving your characters (and only characters) Do not forget to activate the steam cloud :
[Steam> Settings> Cloud> Enable cloud]
We are doing tests on the artificial intelligence (pathfinding) of monsters and apply our first results on the scorpion (pet and monster) so do not hesitate to try it and tell us if you find any wrong IA pattern
For the next patch, what we applied on the scorpion will be applied to all the monsters of the game and the villagers!
Thank you everyone and have a good week!
Permadeath Team
Patch 0.8.6b - Steam multiplayer is here!
Changelog
Multiplayer use steam connect - no port forwarding needed anymore
Particles customisation for modding and fast integration
Particles added on ice and gold set
Fix:
Multiplayer: fixed "Failed to instanciate pet" when join a map
Boulders and balls collides on columns
After almost 2 weeks on the Unstable Branch, we release officially the Steam multiplayer!
This mode will allow you to connect to the game that your friends on steam have launched (as Host).
Multiplayer > Join > Choose the server of your friend on the list > Your character > Play. Simple!
WHAT NEXT?
The next patch should arrive within 1 week and allow you to use the Steam cloud (which allows you to have a backup of your game on steam servers, which can avoid several dramas)
/!\WARNING!/!\ The multiplayer steam mode is only available on the unstable branch of the game (Windows, Linux), please read the instructions to connect to it
Many wait for it, here it is finally, the steam multiplayer! You will no longer need to use hamachi, evolve, or manipulate the ip and ports of your modem now!
This mode will allow you to connect to the game that your friends on steam have launched (as Host).
Multiplayer > Join > Choose the server of your friend on the list > Your character > Play. Simple!
About the unstable branch
Before any tests, backup (create a copy of) your save folder:
"documents/Planet Centauri
You should do that because the version of the unstable branch is often not the same of the stable branch, if you return to an older version of the game, it maybe will be unable to load your saves.
How to test the unstable branch
In your steam library, right-click on planet centauri, go to betas and add this code to unlock the branch: 1234567654321
Then choose the right branch.
At this point the game is now Planet Centauri [unstable].
/!\ Be careful, BACKUP your SAVE folder before /!\
How to return to the stable branch
When the tests are done, you can return to the stable branch with the same procedure.
But you should restore your save backup (or wait the official release of the patch of the same version).
Patch 0.8.5b - Fixception
Fix
- The problem preventing the player from placing ingredients in special crafts has been solved.
The next patch should include the pathfinding for monsters / villagers and maybe some magic items like magic wand.
Thank you and have a good week end!
Patch 0.8.5 - 4 new customisable spells + Fixes!
Changelog 0.8.5
- 4 new customisable spells
- Rarity is now visible directly on items
Fixes :
- Items cannot be removed from grinder and other special craft stations
- Missing crafts for fence blocks
(Sorry for the quality of the gifs, we can't really do better with the size steam limitation + dynamic light)