We’re nearing that time of the year again... wearing cozy jumpers, picking out presents and decorations, celebrating together with family and friends... As per tradition, we’d like to celebrate with you too!
https://www.twitch.tv/frontierdevelopments
[B]Frontier’s 24 Hour Charity Livestream
[/B]On December 11, 2017 (midday GMT), Ed and Bo will kick off our third annual Charity livestream [URL="https://www.justgiving.com/fundraising/frontier-developments"]in honour of SpecialEffect[/URL], a wonderful charity which helps disabled people use technology and play videogames. We will be joined by amazing developer guests, do midnight challenges, and get progressively tired and silly in the name of a great cause! Last year, we raised over £46,000 together with a £10,000 target; this year we've gone for a more ambitious £25,000 in the hopes that you'll be there to support us to reach that amazing amount. We will be hosting several activities in the weeks to come [U]and[/U] during the 24 hour stream, which will end on December 12 (midday GMT).
We will be streaming on [B]twitch.tv/frontierdevelopments[/B] and will upload the entire livestream on YouTube afterwards for archive purposes.
Please read the below sections carefully if you want to join us in spreading the holiday spirit, and also have a chance to receive some amazing and unique prizes!
[B]Charity Sweepstake[/B]
For every £1 you donate to our [URL="https://www.justgiving.com/fundraising/frontier-developments"]Just Giving[/URL] campaign, you get one entry into the prize draw. At the end of the 24 hour stream we will pick winners together on screen, so make sure to donate and enter your email address (the optional field at donation, not as a comment) for a chance to win one of the following amazing prizes:
[LIST]
<*>High-end gaming PC worth £2,000!
<*>Xbox One X console
<*>PlayStation 4 Pro console
<*>Annual pass to a theme park of your choice!
<*>3x £50 Frontier Merch Design Credit
<*>3x Planet Coaster + all DLC (The Munsters, Back to the Future, Knight Rider, Spooky Pack)
<*>2x Elite Dangerous CMDR Deluxe on PC
<*>2x Elite Dangerous on PlayStation 4
<*>2x Elite Dangerous on Xbox One
<*>1x Elgato StreamDeck
<*>1x HyperX package including Hyper X Cloud 2, Hyper X Cloud Alpha, HyperX Aloy FPS keyboard, and HyperX Fury mousepad
<*>2x Hyper X Fury mousepad
<*>2x signed Spooky Planet Coaster poster
<*>1x signed Elite Galaxy Map
<*>1x Frontier Goodie Bag including notebook, posters, postcards, pin badges, sports bottle, mouse mats, and more!
[/LIST]
For the Elite Dangerous players, you can also receive the SpecialEffect paintjob, in case you missed out on it last year, for every £6 you donate to our [URL="https://www.justgiving.com/fundraising/frontier-developments"]Just Giving[/URL] page.
[I](Terms and Conditions apply, please see the bottom of this post for details!)
[/I]
[B]Blind Charity Auction Coming Soon![/B]
Like last year, we’re also organising a Blind Charity Auction with super unique prizes for you to bid on (with all the money going to SpecialEffect via our [URL="https://www.justgiving.com/fundraising/frontier-developments"]Just Giving[/URL] page). We’re finalising the auction items as we speak, and will post more info about them in the next week or so – these are amazing, bespoke, epic prizes that we hope you’ll enjoy! Keep your eyes peeled on our forums for the Blind Charity Auction coming soon!
[B]Last but not least...[/B]
We love that you are helping out by donating to SpecialEffect and supporting us by watching our streams. That’s why we’ve set up a very special Advent Calendar that will run throughout the stream, starting from the campaign amount when the stream goes live on December 11. For each £1,000 we raise during those 24 hours, we will open a Calendar door, and there’s loads of surprises behind them... ranging from silly little dares to big giveaways! So help us reach those milestones!
Thank you for supporting us throughout the past year, with all the updates, our first ever Frontier Expo, streams, and more! Your enthusiasm and love for Frontier is what keeps us ever going, and we couldn’t do it without you. We hope you’re excited to join our celebration, all in support of the amazing charity SpecialEffect. Every little bit helps make a difference in someone else’s life.
We’ll be sure to host an awesome show on December 11, 2017.
[B][U]Terms and Conditions[/U][/B]
[B]Raffle[/B]
[LIST]
<*>Every full £1 (UK British pound) donated to the [URL="https://www.justgiving.com/fundraising/frontier-developments"]Just Giving[/URL] page is an entry into the prize draw.
<*>If a donation is made in another currency we will use a currency converter to work out the UK equivalent.
<*>The prize draw will be held on December 12, 2017 at 11AM GMT on the livestream. The cut-off time for entries will be announced shortly before the draw.
<*>For prize draw tickets to be valid they must include suitable contact details. Either the Commander name in the name or comments for Elite Dangerous players or the email address in the donation (not as a publically viewable comment).
<*>Prizes in the raffle may be substituted for one of equal value if for any reason they become unavailable, such as going out of stock.
<*>Prizes are available worldwide.
<*>Where a prize is not deliverable by a specific merchant, vouchers may be offered for a suitable retailer instead. Specifically for the Gaming PC, Xbox One X and PlayStation 4 Pro.
[/LIST]
[B]SpecialEffect PaintJob[/B]
[LIST]
<*>The SpecialEffect paintjob and decal will be made available to everyone who has donated over the specified amount in their currency and has a valid email address on their donation (be sure to add them at the donation and not as a comment).
<*>These will be sent out after the event ends and not granted immediately. Please be patient for your code, they could take a number of days to be dispatched.
<*>The SpecialEffect paint job is only available for use with Elite Dangerous and you will need to own the game in order to use this item.
[/LIST]
Update 1.4.3
Hi all, hot off the press, we have update 1.4.3 rolling out now! Below are the fixes and changes for this update.
[B]Bug Fixes[/B]
[LIST]
<*>Resolved a crash that could occur when playing scenarios with certain scenario editor objectives.
<*>Fixed an issue where guests would sometimes choose very narrow sections of path to walk on.
<*>General stability fixes and improvements.
[/LIST]
Thanks!
Update 1.4.2
Greetings everyone, today we have an update rolling into the station!
This will be update 1.4.2, and consists of the following fixes...
Resolved a crash that could occur when entering the Career menus.
Resolved a crash that could occur when playing videos on billboards.
Fixed an issue where selecting objects with the same colour palette could not be recoloured together.
Added colour options to the Park Bin so it is no longer white.
General stability fixes and improvements.
Additionally, the 1.4.1 update posted on 23rd of November contained this minor update...
- Resolved a crash that could occur for saved parks that contained video billboards
1.4 Anniversary Update - Live now + update notes!
Hello coaster friends!
Picnic bench hype incoming – our Planet Coaster 1.4 Anniversary Update is now LIVE! Below are some of the wonderful highlights in the 1.4 trailer:
https://www.youtube.com/watch?v=zgv1CZtI1Eg
After everything we’ve teased during Frontier Expo and in our livestreams, we’re so excited it’s finally here! We cannot wait to see what you’ll do with the Scenario Editor (prepare for a competition announcement soon!), how you’ll place the Weisshorn or the Cascade, or the lovely new autumn-themed areas you’ll create... keep blowing us away like you always do, and join us tonight at 7PM GMT on our [URL="http://www.youtube.com/planetcoaster/live"]YouTube channel[/URL] for a 1.4 recap stream and let’s play with Sam Denney.
See the 1.4 update notes below, and please post any questions you might have or report bugs you encounter so we can assist you as soon as possible. Thank you again for all the support; this update is thanks to all of your continuous feedback and passion for the game.
[heart]
Bo
[B]Update Notes[/B]
[LIST]
<*>[B]Staff Building[/B] - a new facility for maintaining your staff
[LIST]
<*>Staff now have energy which is lost over time, especially when working
<*>Staff must go to the staff building to rest and regain energy
<*>Staff buildings can have perks that staff gain when having rested there
<*>Staff will now go the staff building when being trained
[/LIST]
<*>[B]Scenario Editor[/B] - create your own scenarios and share them via Steam Workshop
[LIST]
<*>Control what loans and research is available
<*>Set the kinds of guests you want to have in your scenario park
<*>Create objectives with multiple conditions, including time limits
<*>Lock scenery, adjust the park boundaries and place guest spawners
<*>Set profiles for staff and control park settings
[/LIST]
<*>[B]Underpaid Staff Go on Strike[/B] - Staff who are very underpaid will now no longer do work
<*>[B]Staff Re-Hire[/B] - you can now re-hire staff who have quit, for a fee
<*>[B]Vendors now leave their shops[/B] - keep your shops staffed!
[LIST]
<*>Hire vendors via the Park Management screen
<*>Vendors take breaks like other staff types
[/LIST]
<*>[B]More Extras for Shops[/B] - added a larger selection of extras to shop items, with differing effects
<*>[B]Picnic Tables[/B] - construct your food courts
[LIST]
<*>Some guests leave trash at a table after use and janitors will clean it up
<*>Guests will prefer to sit at picnic benches to eat and drink
<*>Guests will be attracted to food and drink shops when they sit at picnic benches
[/LIST]
<*>[B]Sign and Information Booth Advertising[/B] - advertise your attractions
[LIST]
<*>Link signs or the information booth to your rides and shops
[/LIST]
<*>[B]Guest Traits[/B] - guest groups now have more individuality
[LIST]
<*>Guest groups now have a chance to spawn with one of over 20 traits
<*>These traits incline groups to particular rides, tolerances, money or interests
<*>You can control the types of traits that spawn in your own scenarios
[/LIST]
<*>[B]Change Cars on Tracked Rides and Coasters[/B] - create new coaster and tracked ride combinations
[LIST]
<*>You can now swap out coaster and tracked ride cars with a selection of combinations
<*>The coaster or tracked ride car will still conform to the original track restrictions, so you can create entirely new ride experiences
<*>Cars not designed to invert will get a fear and nausea penalty
<*>There is an option to increase the possible combinations in the Game options, but this may have visual clipping and a default audio experience for tracks
[/LIST]
<*>[B]New Trigger modes and Trigger Duration[/B] - even more flexibility for spectacular shows
[LIST]
<*>The duration of triggered effects is now part of the trigger source, so you can set a different duration each time you trigger an effect
<*>Multiple effects now have options to play on set intervals, all the time on a trigger
<*>Triggerable objects
[/LIST]
<*>[B]Toilets now need cleaning[/B] - keep them tidy with janitors
[LIST]
<*>Dirty toilets have a negative effect on guests
[/LIST]
<*>[B]Tracked Rides can now also be [/B][B]dueling[/B]
[LIST]
<*>Set your tracked rides to duel, just like coasters
[/LIST]
<*>[B]Disable Track Limits option[/B] - Game option to loosen track restrictions on coasters
[LIST]
<*>Cars not designed to invert will get a fear and nausea penalty
[/LIST]
<*>[B]Background Swap for Custom biomes[/B] - the background for custom biomes can now be changed
<*>[B]Custom Text on Coasters [/B]- most coaster cars now have the ride name on the chassis
[LIST]
<*>The text colours inherit from the car
<*>There is an option to disable the text if desired
[/LIST]
[/LIST]
[B]New Rides[/B]
[LIST]
<*>[B]Weisshorn[/B] - Inspired by 1920’s 'Caterpillar' rides The Weisshorn is another addition to the growing number of retro theme park rides. This ride is in essence a circular tracked roller coaster which travels up and down hill as well as generating a centrifugal force that pushes the rides outwards. The unique part of this ride is the folding cover that encompasses the riders midway through the experience; this is designed to add more thrills. The Weisshorn looks fantastic at night with a beautiful animated lighting display.
<*>[B]Monte Leone[/B] - Due to much community feedback after the Weisshorn’s reveal at FX17, we created The Monte Leone. This is a smaller more compact and open version of the Weisshorn. It has the same mechanical cover and sequences as it’s bigger brother but has no roof and a smaller control booth to allow players greater customisation to create their own look and feel to this ride.
[/LIST]
[B]New Coasters[/B]
[LIST]
<*>[B]Cascade[/B] - The Cascade is a water coaster, this is a new type of roller coaster that combines the high speed thrills of a roller coaster with the dramatic splash sections and gentle meanderings of a log flume. The roller coaster track is a beautiful behemoth that will create an awesome silhouette in any park and the accompanying water sections have splash downs and lifts as well as being flexible enough to integrate into any dark ride scenario you can imagine. The theming is light but elegant for maximum reuse. We’re hoping this coaster will make a real splash with you!
<*>[B]Hop The Gaps[/B] - Hop The Gaps is reminiscent of some of the world’s oldest wooden roller coasters. The main features of these types of coasters is the way the track is constructed, they are commonly referred to as 'side friction coasters' because the train sits in a wooden trench with steel strips for the wheels to ride along. The car has no ‘up-stop’ wheel so cannot invert and the track has little to no banking. The ride is very bumpy and the restraints look inadequate but Hop the Gaps is a beautifully crafted and well aged coaster that perfectly complements the wooden coaster family.
<*>[B]Zenith[/B] - The Zenith is a master class in roller coaster engineering; it’s a hydraulic launched coaster with a top speed of 175mph that roars vertically up an enormous ‘Top Hat' element that’s been custom made with a complex support system to include vertical incline and drop rolls and twists for the ultimate thrill for your guests. This is a real status symbol for any park that want to show the world how amazing their park is with a 137m/450ft high top hat as a centrepiece. With all this record breaking speed and height you’ll need a train to impress and the Zenith delivers, it’s sleek, high speed design makes this the complete package.
[/LIST]
[B]New Scenario[/B]
[LIST]
<*>[B]Gulpee's Island Paradise[/B] - Gulpee wants to turn this remote beachfront into a theme park, but he has no idea how to go about it. Can you help? It’s going to take skilful management and a full staff roster to keep everything running smoothly.
[/LIST]
[B]Blueprints[/B]
[LIST]
<*>'The Acropolis' - Cascade Coaster blueprint
<*>'Altitude' - Zenith Coaster Blueprint
<*>Added 4 staff building blueprints and over 40 blueprints of buildings from previous scenarios
[/LIST]
[B]New Scenery[/B]
[LIST]
<*>Added kerbs and barriers in 3 different sizes, perfect for influencing guest navigation
[LIST]
<*>Kerbs will influence guests not to walk over them
<*>Barriers will stop guests from walking through them, under any circumstance
[/LIST]
<*>Added 6 picnic tables and 9 canopies for all themes, plus some alternate bench styles
<*>Added a new bench and picnic bench for Spooky Pack owners
<*>Added 13 Autumnal trees
<*>Added some new variations of scaffolding from the 1.3 Summer Update
<*>Added 2 Frontier Expo Coin statues for everyone!
[/LIST]
[B]UI[/B]
[LIST]
<*>Added a locator button in Staff info panels to highlight where they are going
<*>Added a status to broken rides to indicate a mechanic is en route
<*>Added a status for shops to indicate that a vendor is en route
<*>Improved the representation for fear heatmaps
<*>Added heatmap contrast for colour blindness
<*>Added sorting to the Park Management Interface
<*>Added a Fences sub-category to the scenery browser and updated some names so they are called 'Fence'
<*>Added an Audio category to the scenery browser
<*>Added an icon to quickly see staff thoughts in the Park Management screen
<*>Added animation on the HUD when in negative cash
<*>Added links to all the segments of the overview tab of the Park Management screen
<*>Improved the settings button for notifications
<*>Added tooltip descriptions for extras for shops
<*>Added a toggle for the ride data panel in the ride camera mode
<*>Added tooltips to guest and staff happiness bars in the Park Management screen
<*>Improved notifications for declining guest happiness
<*>Improved notifications for staff status
<*>Improved the representation for Steam subscribe and unsubscribe buttons
<*>Added a status in the Park Management screen to indicate what staff are up to
<*>Added a new hotkey to focus the camera on the currently selected scenery. The default is 'H'
[/LIST]
[B]Audio[/B]
[LIST]
<*>Added a default experience for track audio when using more interchangeable coaster and tracked ride cars
[LIST]
<*>For example using a car with magnetic brakes on a track with friction brakes will use the car's default brake audio, or a hybrid car using a wooden coaster track will use the hybrid chain lift
[/LIST]
<*>Supporting audio for new game content and features including:
[LIST]
<*>Staff building audio per perk
<*>Guests using picnic benches
<*>Scaling toilet cleanliness
<*>Hiring and maintaining vendors
<*>Water and side friction coasters
<*>Weisshorn and Monte Leone flat rides
[/LIST]
[/LIST]
[B]Guests and Scenarios and Ride Improvements[/B]
[LIST]
<*>Added 11 new shirt patterns for avatars and guests to wear
<*>Triggerable items triggered by rides now enhance the ride EFN score
<*>Added guest thoughts for rides with very bad EFN ratings
<*>Guests now react to scary scenery, while walking around and on rides
<*>FX17 Digital Goodies are now available for those who attended
[LIST]
<*>You can also sell these balloons and hats at Looney Blooons and Hat's Fantastic shops
[/LIST]
<*>The number of guests in a group now affects how long it takes for a vendor to serve them
<*>Added scaling cash rewards for completing objectives in Challenge parks
[/LIST]
[B]Ride/Coaster Bug Fixes[/B]
[LIST]
<*>The Huntsman and Manic Mouse rides now take spinning into account for EFN values
<*>Adjusted the penalties incurred for having multiples of the same ride in a park
<*>Increased the scoring penalties on the Pioneer coaster
<*>Fixed an issue where coasters would not save their custom friction settings in blueprints
<*>Made the Bakasura Lift Hill towers easier to click on
<*>Fixed an issue where transport ride stations would not open again after they had been repaired
<*>The Stingray station mechanisms are now colourable
[/LIST]
[B]Scenery Bug Fixes[/B]
[LIST]
<*>Made the Village Heart path extras colourable
<*>Fixed an issue where a pop-up was not displayed when placing Spooky path extras
<*>Spooky Wall Lights are now triggerable
<*>Fixed an issue where the Display Sequencer would not retain its music when duplicated
<*>Fixed an issue with the normals of the Stone Slab Queue
[/LIST]
[B]UI Bug Fixes[/B]
[LIST]
<*>Removed the 'Edit Speakers' step when connecting Display Speakers
<*>Cancelling scenery duplication now selects the previously selected object
<*>Fixed an issue where completing parts of a priority pass would de-select the ride
[/LIST]
[B]Staff and Guest Bug Fixes[/B]
[LIST]
<*>Stopped guests from watching fireworks immediately after leaving a ride
<*>Improved the AI for mechanics picking destinations
<*>Added a cap to how much happiness bonus staff get from being overpaid
<*>Fixed an issue where Mechanic workload was always low even when there was plenty to do
<*>Fixed an issue where guests would only queue for one facility despite a shorter queue being next to it
<*>Mechanics no longer wander to park entrances
<*>The size of the guest group now has a greater effect on how long it takes a vendor to serve them
<*>Fixed an issue where guests would react in sync to changes in G-Force
[/LIST]
[B]Audio Bugs[/B]
[LIST]
<*>Fixed some issues with crowd reactions after fireworks displays
<*>Improvements to audio quality of Rival and Black Falcon
<*>Added audio to coaster train collisions during testing
<*>Added audio to Gnarler lap bars
<*>Fixed an issue where video billboards would have an audio pop when they looped
<*>Fixed an issue where the volume of music on transport rides was not saved
[/LIST]
Planet Coaster 1.4 Anniversary Update
https://youtu.be/PR9zaibOoi0
Hi coaster friends!
We know you are eagerly awaiting more news on our 1.4 Anniversary Update, announced at this year’s Frontier Expo... With the game’s anniversary on November 17, we’d already hinted that the update would fall around this date. After taking into account some really valuable community feedback we received during and after Frontier Expo, we are happy to tell you that the 1.4 Anniversary Update will make its way to you on [B]November 22, 2017[/B]!
Planet Coaster’s 1.4 Anniversary Update follows our free Winter, Spring, and Summer updates with new content, rides, and features. During our fantastic Frontier Expo we already showed you the following things:
[LIST]
<*>Scenario Editor – giving you the tools to create your own custom scenarios and share them with the community through Steam Workshop!
[/LIST]
[LIST]
<*>Three new rides – the Weisshorn (a classic fairground ride), the Hop The Gaps (a rickety side friction ride), and the Cascade (our first water coaster).
[/LIST]
[LIST]
<*>Staff Management building – a place for your staff to rest and receive training.
[/LIST]
[LIST]
<*>A host of picnic benches – allowing you to create food courts and plazas!
[/LIST]
[LIST]
<*>Interchangeable coasters – this lets you switch coaster trains to other types of track allowing for maximum flexibility.
[/LIST]
But wait... we’ve got a little bit more!
Firstly, due to much community feedback after the Weisshorn’s reveal at FX2017, we created the [B]Monte Leone[/B]. This ride is a smaller and more compact version of the Weisshorn; it has the same mechanical cover and sequences as its bigger brother but it has no roof and a smaller control booth to allow you to customise your own look and feel for the ride.
[IMG]https://i.imgur.com/oO0oLYe.jpg[/IMG]
At Frontier Expo we mentioned one more ride for you, so meet the Zenith coaster! The [B]Zenith[/B] is a master class in rollercoaster engineering; it’s a hydraulic launched coaster with a top speed of 175mph that roars vertically up an enormous ‘Top Hat’ element that’s been custom made with a complex support system to include vertical incline and drop rolls for the ultimate thrill for your guests. The train has a sleek, high speed design to make this the complete package.
[IMG]https://i.imgur.com/ZTvWW1s.jpg[/IMG]
As well as the much requested picnic benches, you can also decorate your food courts with [B]themed canopies[/B], as well as a few new [B]autumnal trees[/B]! We cannot wait to see the beautiful plazas you’ll create.
[IMG]https://i.imgur.com/k4W9QOD.jpg[/IMG]
Last but not least, there are a heap of [B]special management and UI improvements[/B] based on your feedback and reports. You’ll get a full list of changes in the upcoming patch notes, but here’s a few notable mentions.
[LIST]
<*>Regarding custom biomes, you will now be able to [B]swap the background[/B] as you see fit. This will allow you to create whatever vista you want!
[/LIST]
[IMG]https://i.imgur.com/OIaEyVH.jpg[/IMG]
[IMG]https://i.imgur.com/scUagcO.jpg[/IMG]
[LIST]
<*>We are now allowing for [B]custom text[/B] on coasters; whatever you decide to name your coaster will now appear on the coaster car.
[/LIST]
[LIST]
<*>Some [B]updates to triggers[/B] will now allow you to toggle objects for a certain time and at certain intervals (e.g. to create strobe lights).
[/LIST]
[LIST]
<*>We are also adding some [B]kerbs and barriers[/B] to our pathing system to allow you to control the flow of guests.
[/LIST]
To go into more detail on the Scenario Editor, its possibilities, and all of the UI and management additions, we’ve planned a special livestream on [B]Wednesday November 15[/B] which will feature a live build of the 1.4 Update (do note we will focus on the Scenario Editor only). Lead Programmer Andrew Chappell and Gameplay Programmer Bradley Pollard will tell you all about how it works and what you can achieve with it!
On [B]Wednesday November 22[/B], Lead Artist Sam Denney will join us for the launch day special and will play the update and talk about the process of making it all come together.
We hope you’re all excited, and just want to say thank you again for all your support.
Workshop Wonderland Live Stream Tonight at 7PM BST (Oct 18)
Hi coaster friends,
We're back with another Workshop Wonderland stream tonight at 7PM BST on [URL="https://youtube.com/planetcoaster/live"]https://youtube.com/planetcoaster/live[/URL]!
Bo will be joined by Gameplay Programmer, Bradley Pollard. So be sure to tune in and get some questions ready for him!
See you tonight!
Live stream TONIGHT at 7pm BST (Oct 11): Haunted House Competition
Hi coaster friends,
Tonight's livestream will be closing the Haunted House Competition with the top 10! We've gotten some amazingly scary submissions and we cannot wait to show you the best 10 (they were all amazing of course).
Joining Bo on the stream is Head of Communications, Zac Antonaci. We'll be going live on YouTube at 7PM BST tonight; really looking forward to seeing you all there!
https://www.youtube.com/c/planetcoaster/live
Frontier Expo Streaming Schedule
Hi coaster friends!
In order to make sure everyone can enjoy our Frontier Expo, even if you’re not able to make it in person, we are broadcasting parts of the event, including our special content reveals, on our official channels throughout the day! Please note that our guest speakers and the talks taking place on the Second Stage will not be streamed, in order to offer exclusive content for the attendees. Some content will be recorded and published at a later date.
Have a look at the schedule below to know exactly when and where to tune in from home:
[B]3:30PM BST Frontier Expo PRE-SHOW[/B]
Where? [URL="http://www.twitch.tv/frontierdevelopments"]Official Twitch channel[/URL], [URL="http://www.youtube.com/frontierdevelopments"]Official YouTube channel[/URL], [URL="http://www.facebook.com/frontierdevelopments"]Official Facebook page[/URL].
Join Community Manager Bo for a snappy show packed with a host of special guests to hype you up for our major game announcements!
[B]5PM BST Special Content Reveals[/B]
Jurassic World Evolution: Special Content Reveal
Where? [URL="http://www.twitch.tv/frontierdevelopments"]Official Twitch channel[/URL], [URL="http://www.youtube.com/frontierdevelopments"]Official YouTube channel[/URL], [URL="http://www.facebook.com/frontierdevelopments"]Official Facebook page[/URL].
Senior Community Manager Edward invites Jurassic World Evolution’s Game Director Michael Brookes, Lead Designer Andrew Fletcher, and Head of Animation Nick Rodgers to the Main Stage for the first ever look at this epic new title.
[B]Planet Coaster: Anniversary Update Reveal[/B]
Where? [URL="http://www.twitch.tv/frontierdevelopments"]Official Twitch channel[/URL], [URL="http://www.youtube.com/frontierdevelopments"]Official YouTube channel[/URL], [URL="http://www.facebook.com/frontierdevelopments"]Official Facebook page[/URL].
Nearly one year after the game’s release, Senior Community Manager Edward is joined by Planet Coaster’s Lead Programmer Andrew Chappell, Lead Artist Sam Denney, and Art Director John Laws to talk about the upcoming Anniversary Update.
[B]Elite Dangerous: The Year Ahead[/B]
Where? [URL="http://www.twitch.tv/frontierdevelopments"]Official Twitch channel[/URL], [URL="http://www.youtube.com/frontierdevelopments"]Official YouTube channel[/URL], [URL="http://www.facebook.com/frontierdevelopments"]Official Facebook page[/URL].
Looking forward to the next year in the game’s development, Senior Community Manager Edward talks to Elite Dangerous’ Lead Designer Sandro Sammarco, Game Director Laurence Oldham, and Art Director Chris Gregory.
[B]After Content Reveal: Frontier Expo POST-SHOW[/B]
Where? [URL="http://www.twitch.tv/frontierdevelopments"]Official Twitch channel[/URL], [URL="http://www.youtube.com/frontierdevelopments"]Official YouTube channel[/URL], [URL="http://www.facebook.com/frontierdevelopments"]Official Facebook page[/URL].
Recap the entire day with Community Manager Bo and the developers.
[B]Special Guests[/B]
Many content creators are attending Frontier Expo and will be putting vlogs on their channels for you to get even more backstage experiences of the entire event. Did you know that Yogscast are representing with Hat Films, Sjin, Duncan, Angory Tom and Turps), and they will host an official recap show on Monday October 9. YouTuber Ali A is also going to be there to film his experience and post stories live from the show floor.
That’s not all though; we have even more friends coming who are streaming live from the special streaming booth during the entire day. For a complete list of all of our special guests, please check [URL="http://www.frontierexpo.com/special-guests"]this page[/URL] for their streaming times and a link to their channels.
Haunted House Competition
[I]It was a dreary, dark day in September. Planet Coaster players from around the world gathered in front of the broken rusty gate. It was drizzling slightly, and the midnight air was turning people’s breath to icy clouds. An owl hooted in the distance.
The house lay slightly elevated upon the grassy hill, its outline emphasised by the pale moon above it. If you listened closely, you could hear the wooden slats creaking from afar, sending chills down your spine. One first-floor window was dimly lit, indicating the ghostly presence looming within... It was said to be the spirit of the deceased owner, summoned by ancient forces and stuck forever in the old mansion.
But today, the Planet Coaster players have come to break the curse – let’s hope they have what it takes...[/I]
[IMG]https://i.imgur.com/IhZzTlG.jpg[/IMG]
[B]Introducing: the Planet Coaster Haunted House competition!
[/B]We want you to tell us your most scary story, your creepiest adventure, or your freakiest encounter!
[B]Starts:[/B] Wednesday September 27, 2017 (NOW)
[B]Ends:[/B] Monday October 9, 2017 at 23:59PM BST
[B]Top 10 announcement:[/B] Wednesday October 11, 2017 at 7PM BST during the YouTube livestream.
The entire top 10 will receive a special signed spooky poster!
[B]Here’s what to do:[/B]
Create a Haunted House as a Workshop item, write down a short story in the description, and email your creations to community@frontier.co.uk. You can use item placement, triggers, animatronics and more to tell your story or illustrate your text.
[B]RULES[/B]
[LIST]
<*>No rides or park files; scenery blueprints only
<*>Your blueprint cannot feature any copyrighted materials
<*>Your blueprint description has to include a story to be read out on the livestream
<*>Please try to limit your pieces and billboard files; the Haunted House has to be under 4k pieces and no more than 5 different billboard files can be used (otherwise we cannot show it off in all its glory).
<*>Your blueprint will only be considered if you’ve submitted the link to community@frontier.co.uk.
[/LIST]
This competition is about creative storytelling, and we are really looking forward to what you can do with the assets! Thanks!
[B]Terms and Conditions:[/B]
[LIST]
<*>You only officially enter the competition when you have submitted your blueprint to [email]community@frontier.co.uk[/email] with the subject line: Haunted House Competition
<*>Submissions have to follow the rules as set out above.
<*>All entries must be submitted by Monday October 9, 23:59PM BST.
<*>Frontier have the right to remove any entry at their sole discretion.
<*>Objectionable or offensive content will be disqualified.
<*>The competition will be judged by an independent panel of Frontier staff and the top 10 and winner will be chosen based on creativity, originality, and story.
<*>The winners will be contacted by the Frontier Community Team via email.
<*>The winners have 7 days to respond and claim the prize; if no response has been received after 7 days, you forfeit your prize.
<*>Frontier employees are excluded from participating in the event.
<*>Frontier reserve the right to exchange any prize for a prize of similar value.
<*>Frontier have the final say on the winner and prizes of the event.
[/LIST]
Update 1.3.9
Hi coaster friends!
Just a quick point update from the amazing dev team to fix a few issues that were found upon the Spooky release yesterday! Thanks for your diligent bug reporting and feedback. We're already blown away by what you've been doing with the new Spooky content, so please keep showing off your new creations as well!
[B]Update Notes[/B]
[B]Ride/Coaster Bug Fixes and Improvements[/B]
[LIST]
<*>Fixed an issue where the lights in the In-Descent's vents would disappear
<*>Removed the option to swap coaster trains
[LIST]
<*>This feature is not quite ready - we will have more information at Frontier Expo on October 7!
[/LIST]
[/LIST]
[B]Scenery Bug Fixes[/B]
[LIST]
<*>Fixed some missing geometry that was missing from the Spooky Book Pile
[/LIST]