We've just uploaded a small patch on the main branch. You need to restart Steam to get it. [/p][p]This should be the final patch for the moons update.[/p][p] For people playing multiplayer make sure everyone has the same version, if in doubt restart Steam.[/p][p] This update fixes somes small bugs and balance the content of Selenea and Aqualis [/p][p][/p][p]V 1.526 - Moons Update Patch #3 : Changelog [/p]
[p]Add more loot on aqualis final tower island[/p]
[p]Added a few new wild containers on Selenea, containing more blueprints T1 and more fertilizer,[/p]
[p]Added an auto save delay option to the game settings,[/p]
[p]Improved trade rocket synchronization in multiplayer,[/p]
[p]It should not be possible anymore to retrieve a full DNA sequence when an animal is pet,[/p]
[p]Fix Terra Stage complete label on final terraformation screen stage,[/p]
[p]New legend icons on the map not overlapping anymore with status icons,[/p]
[p]Localization and text fixes,[/p]
[p]Environments optimizations and fixes [/p]
[p]
[/p]
Stay in the loop
[p] As always, don't miss any informations about Planet Crafter and Miju Games : [/p]
[p]Hello Terraformers! [/p][p][/p][p]We've just updated a new version (v1.525) on the development branch. To try it, see the "How to switch branches?" question in the FAQ.[/p][p][/p][p]This version improves some minor things. This should be the final patch for the Moons update.[/p][p][/p][p]Let us know if you experience significant performances changes or new critical bugs. [/p][p][/p][p]As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. [/p][p][/p][p]Temporary changelog : [/p]
[p]Improved trade rocket synchronization in multiplayer,[/p]
[p]Added an auto save delay option to the game settings,[/p]
[p]It should not be possible anymore to retrieve a full DNA sequence when an animal is pet,[/p]
[p]Fix Terra Stage complete label on final terraformation screen stage,[/p]
[p]Added a few new wild containers on Selenea, add more blueprints T1, add more fertilizer,[/p]
[p]New legend icons on the map not overlapping anymore with status icons,[/p]
[p]Localization and text fixes,[/p]
[p]Environments optimizations and fixes[/p]
[p] [/p]
Stay in the loop
[p] As always, don't miss any informations about Planet Crafter and Miju Games : [/p]
It's been 3 weeks now that the Moons Update has been released. We spent this time reading your feedback and trying to fix what we could to improve your overall experience. Our small team of 6 has been hard at work to polish all the content we put into this free update to make it even better.
We couldn't be more grateful as the game just passed 50,000 Overwhelmingly Positive reviews on Steam, and it's so rewarding to see you all play the game in many ways we didn't anticipate!
We will now start to work on our next content. As announced previously, this will be a new DLC. We can already tell you it will be a new planet, with new mechanics and story telling. Codename: Toxicity.
We have other exciting things planned for Planet Crafter, but for now, we'll keep them secret ;)
V 1.524 - Moons Update Patch #2 : Changelog
Upgraded engine version
Upgraded network package to improve network performance
Added new visual information on map when rocket infos t2 is sent to improve understanding of Harvester and WaterLifeCollector,
Divided animal food consumption by 2. So that animals consume a bit less food.
Selenea : Balances some loot containers. Add a few more specific resources to allows to leave the planet or explore wrecks (if you started on Selenea). Those containers has been reset, so feel free to reopen containers if you are stuck on Selenea.
Selenea : Adds a departure trade platform blueprint(in the trade rockets in the astro port)
Selenea : Water rises sooner
Selenea : Key Cards can't be destroyed anymore (to avoid being stuck on an intense run)
Aqualis : Adds moss on giant shells when terraformed
Humble : Adds a new Hydrequs poster (in the big final safe and in the biolabs on the beach, It has been reset)
Adds multiple checks to avoid crashes
Fixed an issue with objects becoming pink when constructing them near an optimizer,
Fixed an issue with tree spreaders not properly inited when switching planets,
Fixed an exception when unloading a procedural wreck,
Fixed an issue with terra stages potentially not properly displayed when reaching the last one,
Fixed various issues with crafting,
Fixed issues with recyclers or crushers not starting on inactive planets,
Fixed quartz craft station title,
Fixed an issue with AutoCrafters using vegetables not yet fully grown,
Fixed issues with wreck unloading causing the inability to save,
Improved initialization of AutoCrafters,
Adds more SysTi units labels
Fixes an issue with a specific starform crate not visible on Humble
Fixes some typos
Multiple environment fixes and changes to improve performances on the new moons
Stay in the loop
As always, don't miss any information about Planet Crafter and Miju Games:
This version tries to improves performances and to reduce the possibility of crashes. Fixes and balance small things.
Let us know if you experience significant performances changes or new critical bugs.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.
Temporary changelog :
Fixed issues with recyclers or crushers not starting on inactive planets,
Fixed input issues from the engine upgrade,
Water rises sooner on Selenea,
Added new visual informations on map when rocket infos t2 is sent to improve understanding of Harvester and WaterLifeCollector,
Fixed quartz craft station title,
Fixed an issue with AutoCrafters using vegetables not yet fully grown,
Divided animal food consumption by 2. So that animals consume a bit less food.
Fixed issues with wreck unloading causing the inability to save,
Improved initialization of AutoCrafters,
Various environment improvements and fixes,
Add some explosives on Selenea in some crates
Fixe an issue with a specific starform crate not visible on Humble
Adds more systi units
Adds a new poster for humble into humble wreck (in the big final safe. It has been reseted)
Localization fixes
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
This version updates the engine, tries to improves performances and to reduce the possibility of crashes.
Let us know if you experience significant performances changes or new critical bugs.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.
Temporary changelog :
Upgraded engine version,
Upgraded network package,
Fixed various issues with crafting,
Various environment fixes
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
This version tries to improves performances and to reduce the possibility of crashes.
Let us know if you experience significant performances changes or new critical bugs.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.
Temporary changelog :
Multiple environment changes to improve performances on the new moons
Adds multiple checks to avoid crashes
Selenea Key Cards can't be destroyed anymore (to avoid being stuck on an intense run)
Fixes some typos
Fixed an issue with objects getting a material error when constructing them near an optimizer,
Fixed an issue with tree spreaders not properly inited when switching planets,
Fixed an exception when unloading a procedural wreck,
Add moss on giant shells on Aqualis when terraformed
Adds a departure platform blueprint on Selenea (inside the trade rockets in the astro port)
Adds some Magnetar and Solar quartz on some Selenea containers (this containers has been reseted)
Fixed an issue with terra stages potentially not properly displayed when reaching the last one,
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
We've just uploaded a small patch on the main branch. You need to restart Steam to get it.
For people playing multiplayer make sure everyone has the same version, if in doubt restart Steam.
This update fixes somes small bugs and balance the content of Selenea and Aqualis
V 1.520 - Moons Update Patch #1 : Changelog
Aqualis : Adds a satellite on one of the starting patch of sand, containing all items required to build an Extraction Platform and a travel rocket. This is to avoid player getting stuck on Aqualis when they forgot items.
Selenea : Adds more ores (suflur, aluminium, obsidian) on some places on Selenea. Adds a procedural wreck on the planet. This is to increase chances to succeed when starting on Selenea.
Adds new posters to procedural wrecks
Fixed colliders in the interplanetary POD preventing to pick dropped objects in it,
Fixed an issue with gauges UI slowly drifting out of the screen when opening menus,
PlanetaryDeliveryDepot can't be deconstructed anymore if containing items in its inventory,
Fixed an issue with environment colors not properly reset when switching planets or going through portals,
Improved spawning when switching planet to avoid appearing under the destination platform,
Fixed an issue preventing to display all objects in the unlock screen when starting on Selenea,
UI and texts various fixes
Fixed an issue causing drones to retrieve vegetables in holograms or display cases and making the whole object to disappear
All objects are now properly displayed as holograms
Fixed a potential crash when switching planet
Fixed an issue with player map marker not at the correct position when inside the vehicle,
Various environment fixes
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
Let us know if you experience significant performances changes or new critical bugs.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.
Temporary changelog :
Fixed an issue causing drones to retrieve vegetables in holograms or display cases and making the whole object to disappear
All objects are now properly displayed as holograms
Fixed Selenea wreck not being generated in some cases
Fixed a potential crash when switching planet
Fixed an issue with player map marker not at the correct position when inside the vehicle,
Various environment fixes
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
This version fixes small bugs and balance Aqualis & Selenea resources.
Let us know if you experience significant performances changes or new critical bugs.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs.
Temporary changelog :
Aqualis : Adds a satellite on one of the starting patch of sand, containing almost all items required to build an Extraction Platform and a travel rocket. This is to avoid player getting stuck on Aqualis when they forgot items.
Selenea : Adds more ores (suflur, aluminium, obsidian) on some places on Selenea. Adds a procedural wreck on the planet. This is to increase chances to succeed when starting on Selenea.
Adds new posters to procedural wrecks
Fixed colliders in the interplanetary POD preventing to pick dropped objects in it,
Fixed an issue with gauges UI slowly drifting out of the screen when opening menus,
PlanetaryDeliveryDepot can't be deconstructed anymore if containing items in its inventory,
Fixed an issue with environment colors not properly reset when switching planets or going through portals,
Improved spawning when switching planet to avoid appearing under the destination platform,
Fixed an issue preventing to display all objects in the unlock screen when starting on Selenea,
UI and texts various fixes
Multiple minor environment changes and fix.
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
Less than 6 months after The Decoration Update, we are back with our biggest update to date! The "Moons Update"! We dared to ask : why only terraform a planet, when you can terraform an entire solar system?!
This update will allow you to go to two new moons, once you've finished terraforming your first planet. Once on a new moon, you'll be able to terraform it, while keeping all your blueprints, knowledge and equipment. You'll be able to exchange resources between those planets and even automating everything.
Unlock new technologies, expand your operations, discover new moons, and terraform a whole solar system!
Frequently Asked Questions
Is this update free? Yes!
How do I play it? Terraform a planet (Prime or Humble) entirely (complete terraforming stage), unlock the Extraction Platform and the Travel Rocket. Build a Travel rocket on the Extraction Platform to go to the moons! (You may have to deconstruct the rocket if you already have built a Extraction Platform)
Alternately, you can start a new playthrough from Selenea, but we do not recommend it, as it's for advanced players only.
Do I need to start a new game to play it? No, you can continue with your save file. Unlock the rocket to travel between planets once you have finished terraforming a planet.
Can I go from Prime, to Humble, to the moons? Yes! If you have the Humble DLC, you'll be able to travel between all those planets & moons!
Can I go to the moons from the Humble DLC? Yes! If you started your adventure on planet Humble, you will unlock the travel rocket once you terraformed Humble too.
If I play in co-op, can I be on one planet and my friend on another? No, all players will play on the same planet or moon at the same time.
If I'm on a moon, does my terraforming process continue on other planets? Yes, all terraforming, drones, ore extraction, autocrafting, etc. continues while you travel from planets to planets.
If I started a playthrough on Prime, and another one on Humble, will I be able to merge my save files? No, unfortunately, you won't be able to merge save files. So you'll have to choose from which one continue.
I have a problem, something is not working! Be sure to update or remove any mods and that your drivers are up to date.
We hope you'll like this update as much as we liked making it!
Changelog "The Moons Update" - v1.518:
New gameplay mechanic
Once you finished terraforming a planet, you'll be able to build an Interplanetary travel rocket to go on other planets. You'll keep your inventory, equipement & known blueprints, but you'll need to build another travel rocket to come back. There is new machines to unlock based on a new System Terraformation Index. You'll be able to trade resources between planets.
Two new moons to explore : Selenea & Aqualis. With specific terraforming stages, unlocks and ores.
New items
Interplanetary travel rocket
Interplanetary exchange shuttle
Interplanetary depot
Solar system screen
Quartz crafter
Cosmic quartz
New ores : Selenium & Phosphorus
Harvesting bot : allows to extract organic items from it's surrounding. Build a T2 information rocket to see where to place it. Will harvest items depending on the terraforming stage. Check your map regularly to know where to place it
T2 information rocket : will display organic things to extract or fish on the map (unlocked via blueprint chip)
2 new tree seeds, 2 new frog eggs, 2 new posters, 2 new animal effigies, 2 new skins, 2 new creatures
Major changes
You can now build different rockets on the departure platform.
Each moon have 2 new and unique music tracks
Some objects (mostly objects that grows things, like farms, animals farms, beehives, food growers, etc...) will now have logistics disabled for their seeds inventory. This should not change anything, as most of the time you don't want to change the seeds via logistics. Vegetables will continue to be pickable by drones.
Humble : the departure platform will now be unlocked automaticly when the planet is terraformed. You still can find the recipe in the world.
Misc.
Tree spreader spawn a bit less trees
Animal shelter produces more animal terraforming value
Various changes on machines generation
Various UI fixes and tweaks
Change container t3 appearance to improve performances
Auto Crafters won't use seeds or objects in displayers anymore
Stay in the loop
As always, don't miss any information about Planet Crafter and Miju Games: