This version is a very early preview of the next update. Including space trading & frogs. It will change a lot before the final update, and there's more to come.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. If you have issues launching the game, remove all your mods before reporting bugs.
v 0.8.003 - Temporary changelog :
Change space trading platform position (will change previously placed platforms positions) add new frogs ponds in the world Add new terra stage loot (amphibians) Improve frogs animations and movements Improve lost paradise terrain performances Trees grows naturally in crater sector once a certain stage is reached Improve performances of insects / fishes / frogs (flattening the hierarchy)
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As always, don't miss any informations about Planet Crafter and Miju Games :
This version is a very early preview of the next update. Including space trading & frogs. It will change a lot before the final update, and there's more to come.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. If you have issues launching the game, remove all your mods before reporting bugs.
v 0.8.002 - Temporary changelog :
Add new terra stage loot (amphibians) Fix : can't launch rocket if 0 credits Change recipes of 9x pods Improve Trade Station UI Improve autocrafter performances Change colored fabric recipe
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
This version is a very early preview of the next update. Including space trading & frogs. It will change a lot before the final update, and there's more to come.
As usual, restart Steam to get the update, and backup your save before trying the dev branch. If you have issues launching the game, remove all your mods before reporting bugs.
v 0.8.001 - Temporary changelog :
New space trading system : The new space trading platform allow to send a rocket containing items to be sold in space After a certain time, the rocket will come back, giving the player an amount of "Terra Tokens" corresponding to the rocket content price Once the player have enough tokens, he or she can buy items that will be added in the returning rocket content on the next trip In order to gain tokens easily, the player can use drones to fill the rockets and set it up to automatically launch once full The values of items are not final, let us know your opinions on this (You will receive the recipe by mail once you reached the breathable stage - play a bit to receive the mail)
New terraformation stage - amphibians : Frogs and frog eggs appears in the wild when amphibians stage is reached Frog eggs can be modified in incubator once unlocked (Frogs movements and animations will be improved)
Changes : One new meteo event (triggers only after breathable stage)
New Items : Space trading platform Multiple frog eggs to find or craft Mutagen T4 Terra Tokens chips Amphibian farm
New Items to buy or unlock via the space trading platform : 3x3 pod habitat 3x3 pod habitat with dome Storage container with 80 slots Cooking station One new butterfly species One new fish species Colored Fabric Colored sofa Colored double bed Cacao and wheet seeds
Improvements : Foundations and stairs now snap to the launch platform
Bugfixes : Fix tool tips always staying on bug
Performances : Flatten game object hierarchy to improve performances Disable map camera by default Some small improvements here & there
Balancing : Mutagen 3 unlock after fish stage
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We reached the end of the anniversary temporary event. Thanks to everyone who participate in the small celebration for the one year of Planet Crafter!
We hope you liked baking some pastries and cakes in the little special bunker!
You will keep all the items you crafted during the event, but the bunker won't be accessible anymore. Due to the popularity of the baking station, there's high chances it will come back in the game in the future, but it's not clear how exactly yet.
After a year of Early Access, Miju Games as a company needs to take some time to ensure it is properly structured. So we are aiming at this summer for the next update but we won't promise any specific date. We already have great ideas for it!
Happy terraforming!
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It's been a year since Planet Crafter launched in early access!
This year has been wild, and it's the perfect time to reflect on what happened.
First of all, the reception of the game has been far better than we ever anticipated. With more than 500.000 copies sold during this year and a 96.5% overwhelmingly positive Steam rating, the success of the game has blown us away.
We kept our word and published 4 major updates while listening and integrating the community feedback along the way. We will release at least one more update until the 1.0 launch, and we will continue maintaining and updating the game after that.
This pushes us further to fully commit to the development of the game for a long time. We will improve the game the best we can, while keeping true to our initial launch statement.
Anniversary Special Event!
To celebrate we added a secret bunker in the game, containing a new cool feature inside! It will be available for the next two weeks.
Find the hidden bunker to discover its celebration content!
Brice & I are really grateful and humbled by everything that happened this year, and we want to give a big thank you to everyone who helped during this amazing adventure!
Happy terraforming!
If your game is not up to date, restart Steam to download the latest version (v0.7.009)
Full Changelog - v0.7.009 - Anniversary Event
Include a hidden secret bunker somewhere on the planet
Add new secret 'recipes' to craft
Fix a out of bounds collision in new wreck
Reduce requirement for drill t5, provios eggs, gerero eggs and aquarium t2
Fix a water issue in the orange desert cave
Performances : Remove duplicate LODs (Thanks to Vemsvims on discord)
Minor modifications to the zeolite cave to increase ability to find one's way
Improve localization recognition on title screen
Fix a crash if player remove a mod changing localization (Thanks to Akarnokd on discord)
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As always, don't miss any informations about Planet Crafter and Miju Games :
I've just uploaded a small patch on the main branch. As usual, restart Steam to get the patch.
As usual, restart Steam to get the update.
V 0.7.008 : Changelog Remove grabbing of drones (not usefull & prone to bugs) Remove logistics on containers not crafted by players (wrecks and outside) (not logical & was leading to bugs) Fix a bug where drones would "loop" in the stations Improve drones performances One new golden crate Fix russian translation issue Deconstruction chip t2 does not require nitrogen anymore Try to fix a bug with algae and trees not spawning or bugging
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As always, don't miss any informations about Planet Crafter and Miju Games :
As usual, restart Steam to get the update, and backup your save before trying the dev branch.
V 0.7.008 : Temporary changelog Remove grabbing of drones (not usefull & prone to bugs) Remove logistics on containers not crafted by players (wrecks and outside) (not logical & was leading to bugs) Fix a bug where drones would "loop" in the stations Improve drones performances One new golden crate Fix russian translation issue
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As always, don't miss any informations about Planet Crafter and Miju Games :
The "Fish & Drones" Update is now available for everyone!
The terraformation of your planet will go even further with the introduction of fish that you'll be able to breed in the incubator or find in the wild!
Did you like the autocrafter of the previous update? You will love the new drones and logistics that will allow you to transfer items from inventories across the map easily, allowing you to automate everything!
With this new logistics system, the ore extractor t3 lost the need be able to mine anything anywhere. So all the newly placed ore extractor t3 will now extract ore depending on their positioning (same as t1 & t2). Your old extractors t3 will keep digging what they were digging, but we recommend to reset your old extractors to fully enjoy the new drones.
We took a bit more time to fix bugs, so we are delivering this update one day after schedule, but we think it was for the best.
Check out the trailer:
Your save files will transfer seamlessly to the update. But if you want to try a fresh adventure, feel free to create a new game to fully experience this update!
The goal of this update is giving more toys to play to people who want to spend hours into the game, while at the same time, making sure the new fish terraformation stage does not require heavy machinery, and shouldn't be too hard to achieve, as we want to avoid grind for the more casual players.
Balancing the experience of a game with so much things to unlock and progression is difficult, and we try our best to keep the experience enjoyable trough the terraformation process, for new players and old ones.
Amélie & I really hope you will like this update, and that the work we put into it during the last months will pay out!
Thanks once again to everyone supporting us, giving feedback, reviewing the game, and sending us good vibes!
Happy terraforming!
If your game is not up to date, restart Steam to download the latest version (v0.7.007)
Full Changelog - v0.7.007 - "Fish & drones" Update
Major changes :
Newly placed ore extractors t3 will be dependent on the positionning (same as t1 & t2)
Deconstruct chip t2 allows to deconstruct servers in crashed ships to get circuit boards
3 new achievements
Waterfall sector has been reworked and improved, adding a new crash ship
New Fusion Generator in the crashed ship in desert allowing to access new rooms with good loot
New Logistic system :
Build a drone station to activate the new logistic system
All inventories (except your inventory & equipement) will have a new icon (a cog with arrows) allowing you to set up orders
Each inventory can demand and supply Objects
Once you built drones, each drone will try to move objects between the supply and demand inventories
You need circuit board to build drones, deconstruct servers in crashed ship to get some
New objects :
11 New Species of fish to incubate
Water life collector
Aquarium t1-t2
Fish farm t1
Drone station
Drone t1
Mutagen t3
Gas extractor t2
Circuit board
Phytoplankton t1-t2-t3
Nitrogen cartdrige
Golden effigie 6
Deconstruct chip t2 - Unlockable via blueprints
Rocket map t4 - Unlockable via blueprints
Drone visibility rocket - Unlockable via blueprints
Seed lirma becomes craftable if a certain animals level is reached
Common larvae becomes craftable if a certain animals level is reached
Bug fix :
Fix grabbing item in shallow water bug (Finally, thanks everyone for your patience! :)
Can't breathe under water anymore
Fix bug where a player death crate would spawn under the map
Fix a bug where incubator would sometimes fail to select a recipe
Can't fly trough ceiling of biodome2 / butterfly dome
Fix bug where a player could access a 'lost' hidden place trough the wrong way
Player should not fall below the map when loading from inside a wreck
Performances :
Periodically hide small screens, lights, and some trigger boxes when far away
Improve render performances of drills T4/T5
Improve render performances of ore extractor T3
Improve performances for achievements detection
Hide maps icons if map is not open
Avoid detection of object is under water if not necessary
Reduce max particles on some objects
Improve achievements detection
Somes more improvements here & there
Feel free to report any changes you experienced about the game performances
Balancing :
Increase number of algae spawned by algae spreader t2
Reduce the range of the algaes that spawn to improve usage autocrafter with algae spreaders
Reduce butterly farm t2 insects production
Reduce beehive t2 plants production
Increase tree spreader t2 plants production
Increase gas extractor inventory size (only on newly built)
Reduce Fusion Energy Cell terraformation requirements
Reduce Breathable stage requierments
Reduce ore extractor t3 pressure requirements
Increase production of ore extraction t3 (every 80 seconds -> every 75 seconds)
New loot for containers for Fish stage
Change requirements for some Items
UI :
Incubator now automatically starts recipe if ingredients are correct
Add a biomass category in the construction menu
Change the order of some machines in the construction menu
Change the order of some objects in craft menus
Technical :
Merge MijuTools library with project
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
This version is a release candidate, and if no critical bugs are founds, the new update will be available tomorow!
As usual, restart Steam to get the update, and backup your save before trying the dev branch.
V 0.7.006 : Temporary changelog New gas extractor t2 Logistic priority can go down to -1 Waterfall sector has been reworked and improved New Crashed Ship to explore Add more informations on drone station screen Seed lirma becomes craftable if a certain animals level is reached Common larvae becomes craftable if a certain animals level is reached Gas extractor t1 goes back to 4 inventory slots Drones only work when power is available Fix bug where a player could access a 'lost' hidden place trough the wrong way Fix bug where a player death crate would spawn under the map Fix a bug where incubator would sometimes fail to select a recipe Fix drones not working under certain conditions Can't fly trough ceiling of biodome2 / butterfly dome Improve particles performances on multiple objects Incubator now automatically starts recipe if ingredients are correct Change some fish recipe & values Add localization
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As always, don't miss any informations about Planet Crafter and Miju Games :