As usual, restart Steam to get the update, and backup your save before trying the dev branch.
V 0.7.005 : Temporary changelog Add a new "priority" option on logistics Improve drone system to avoid bugs & edge cases
Bug fixes : Fix grabbing item in shallow water bug (Finally, thanks everyone for your patience! :) Can't breathe under water anymore Fix uranium mine not powered engines
Performances : Hide maps icons if map is not open Avoid detection of object is under water if not necessary Hide small screens, lights, and some trigger boxes when far away Somes more improvements here & there
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This version adds 2 aquariums, fix bugs and balance some things.
As usual, restart Steam to get the update, and backup your save before trying the dev branch.
V 0.7.004 : Temporary changelog Aquarium t1 & t2 Fish 2 & 4 now have a chance to spawn 3 new achievements Drones can be autocrafted All fish have a chance (sometimes small) to spawn in incubator Fish have different animals multipliers Mutagen is now unlocked via heat level (not blueprints anymore) Fix fish 7 display Improve achievements detection Fix a small bug where drone will go idle Reduce chance to get eggs in the wild via water life collector Remove the use of Phytoplankton t4 Change trello board for feedback Add fish1 egg spawning in central lake Change requirements for some Items Press Ctrl (accessibility key) to keep logistic menu open when selecting supply/demand
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As always, don't miss any informations about Planet Crafter and Miju Games :
The new "Fish & Drones" update is almost ready and will be available next week!
Here's a video teaser :
What will be in the update?
The ability to incubate & discover more than 10 species of fish
A brand new drone system, allowing you to easily move objects between inventories & machines from all accross your planet
New objects : aquariums, rockets, water life collector, fish farm, drone stations, mutagen t3, deconstruction chip t2, circuit boards, ...
New secrets and other things you'll have to discover!
With the introduction of drones, the ore extractors t3 will lose their ability to mine every ores everywhere. It will become dependent on the positionning, same as t1 & t2. But drones will provide an easy way to carry the ores from extractors back to your base!
We can't wait to share this next update with you!
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This version adds 2 rockets and a new screen on the drone stations.
As usual, restart Steam to get the update, and backup your save before trying the dev branch.
V 0.7.003 : Temporary changelog New screen on the drone station with more informations Rocket map t4 - Unlockable via blueprints Drone visibility rocket - Unlockable via blueprints
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As always, don't miss any informations about Planet Crafter and Miju Games :
As usual, restart Steam to get the update, and backup your save before trying the dev branch.
V 0.7.002 : Temporary changelog Fix a bug where loading screen won't go away Deconstruction T2 is not always available anymore Fish farm only produce Animals value if eggs are inside Improve drones & dronestation sounds Improve UI for supply / demand menus (not outside screen anymore)
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As always, don't miss any informations about Planet Crafter and Miju Games :
This version is a very early preview of the next update. Including drones & fish. It will change a lot before the final update.
As usual, restart Steam to get the update, and backup your save before trying the dev branch.
V 0.7.001 : Temporary changelog
Breaking : In the final update, Ore extractors t3 will become dependent on the positionning (same as t1 & t2) (not yet implemented)
Major changes : Deconstruct chip t2 allows to deconstruct servers in crashed ships to get circuit boards New Fusion Generator in the crashed ship in desert allowing to access new rooms with good loot
New Logistic system : Build a drone station to activate the new logistic system All inventories (except your inventory & equipement) will have a new icon (a cog with arrows) allowing you to set up orders Each inventory can demand and supply Objects Once you built drones, each drone will try to move objects between the supply and demand inventories You need circuit board to build drones, deconstruct servers in crashed ship to get some
New objects : New Species of fish to incubate Water life collector Fish farm t1 Drone station Drone t1 Mutagen t3 (unlock via blueprints) Deconstruct chip t2 (unlock via blueprints) Circuit board Nitrogen cartdrige (produced via gas extractor once breathable stage is reached) Phytoplankton t1-t2-t3
World Change : Rework of waterfall area (in progress)
Balancing : Increase number of algae spawned by algae spreader t2 Reduce the range of the algaes that spawn to improve usage autocrafter with algae spreaders Reduce butterly farm t2 insects production Reduce beehive t2 plants production Increase tree spreader t2 plants production Increase gas extractor inventory size (only on newly built) Reduce Fusion Energy Cell terraformation requirements Reduce Breathable stage requierments Reduce ore extractor t3 pressure requirements Increase production of ore extraction t3 (every 80 seconds -> every 75 seconds) New loot for containers for Fish stage
UI : Add a biomass category in the construction menu Change the order of some machines in the construction menu Change the order of some objects in craft menus
Performances : Improve render performances of drills T4/T5 Improve render performances of ore extractor T3
Technical : Merge MijuTools library with project
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Happy new year from Miju Games to all terraformers!
Hello terraformers!
First of all, Brice & I wish you all an amazing year 2023!
2022 has been a great year for Miju Games, and we are really glad Planet Crafter received such an overwhelming reception!
We will continue to focus mainly on Planet Crafter during the year 2023 and after that. We still have a lot of ideas for the game and we want to bring it to the next level during this new year.
We kept our promise to give you an update every 2-3 months last year, and we'll do our best to continue providing quality content untill the full 1.0 release.
The next update
In order to prepare the future of the game, refine our workflow and find talents that will help us improve Planet Crafter even more, we worked on a lot of things that were not directly related to the next update during the last 3 months.
Because of this, we are now aiming for the end of february for the next update. This little delay will give us more time to add meaningfull content to it.
Roadmap Update
So here's an updated roadmap for the year to come. Of course, this is not a final version, and it can change depending on how things go. We'll update it during the year.
And we plan to continue maintaining the game even after the release with free updates and DLC's.
So if you like Planet Crafter, rejoice, there's a lot more to come!
Stay in the loop
As always, don't miss any informations about Planet Crafter and Miju Games :
This version is a minor performance and code refactoring update, it should lead to almost invisible changes and maybe some performances improvements.
As usual, restart Steam to get the update, and backup your save before trying the dev branch.
V 0.6.009 : Minor Technical Shenanigans - Clean up some models to improve performances : Containers, Energy generators, ... - Reduce Heater T5 Smoke - Clean up some unused code - Improve Reflexion Probe performances - Change the loading system of the planet - Update Unity version to 2020.3.42
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As always, don't miss any informations about Planet Crafter and Miju Games :
Nominate Planet Crafter for "Sit Back and Relax" in the Steam Awards!
Hello Terraformers!
The nominations for the Steam Awards have just started! If you are happy with what Brice & I are doing with Planet Crafter, show your love for the game by nominating it to the "Sit Back and Relax" award, just above!
2022 has been an incredible year for us, and we plan to make 2023 even better for Planet Crafter! We are really gratefull for all the positive reception and we'll continue to work hard to improve the game.
Thanks to NarkAnge for this heartwarming Steam screenshot!
We are, of course, participating in the Steam Autumn Sale with a -15% discount!
It's been one month since the release of the "Lore & Automation" Update, and a lot of new players joined the Planet Crafter adventure!
Next Update
We can't say yet what the next update will contain, but we can already tell you that it should be released around the end of january.
We read your feedbacks about the previous update, and we agree with some of them saying that the Ore Extractor T3 is a bit overpowered currently. So there's good chances that it will be nerfed in some way, and rebalanced with new options.
The relation between autocrafters and growables shoud change a bit too. Currently, the autocrafter will use a growable even if it's not fully grown, and the algae growers can be a bit tedious to set up. We'll try to adress this in the best way possible.
Let us know what you think about it and be prepared to refactor your base a little bit when the next update comes!
Community Showcase
We are still amazed by the creativity displayed by the Planet Crafter community, and we wanted to, once again, give a shout out to some incredible creations!
(F1rstblud87 on Discord)
Unfortunatly, we can't show every screenshots that we liked, but it's always a pleasure to see what you all create with our little game!
Minor update
We updated a small patch to the main branch of the game.
V 0.6.008 - Hotfix :
Improve polish localization (Thanks to @Tominion on discord)
Improve portuguese localization
Improve outside growers performances (Thanks to @akarnokd on discord)
Improve compass performances
Bug fix : no more "free compass" after using photo mode
Message from riley about wardens come's later in the game
Add "Screen - Progress" to the list of tutorial objects
Reduce loot rate of vegetables seeds in the first stages of terraformation
Small fixes here & there, minor changes in the world
Survival Bundle
We teamed up with our good friends at Toplitz Production and created a survival bundle for the fan of the genre. So you can get a special discount on Medieval Dynasty.