There were very annoying bugs in yesterday's update, so we are bringing this hotfix.
Here is the list of fixes:
Emergency Printer: fixed "no electricity" bug
Emergency Printer: fixed error when loading saves with deleted printer
3D printers: fixed printers not able to use containers connected by conveyors
Hope it will be flawless this time.
0.9.6.0 Bug Fixes
Hello Nomads,
The new release of Planet Nomads is here! This time we have added just some longly awaited bugfixes and optimizations. So without further delay, here is the full list:
Bug fixes
SandyEngine: fixed holes in generated terrain meshes on chunk boundaries
Terminal: fixed unintended closing (by pressing "T" during block rename)
Generator: fixed misbehavior after load, connecting Containers, welding and other events
Interior Cockpit: fixed Center of mass
Railing: fixed texture wrapping
Hover Pad: fixed ground detection
Character: fixed unnatural neck positions in animations
Jetpack: fixed wrong behavior when running out of suit energy
Multitool: action delay kept only on destructive actions
UI: fixed "saving game" info box obstructed by blur effect
Bug Reporter: fixed log file retrieval
Bug Reporter: fixed endless freeze while sending report
Linux: removed unreliable batch processing in SQLite
Linux: fixed water shader depth calculation (added foam on shallow water)
Linux: fixed fog shader depth calculation (to exclude sky from being fogged)
Optimizations
Terrain Shader: reduced number of texture fetches if not all voxel slots are used
Containers, Printers: changed recalculation logic to eliminate lags during container content modification
Quality settings: disabled anisotropic texture filtering in default quality settings (except for Ultra)
Quality settings: disabled grass on Low setting
Quality settings: Sky, Clouds and Water meshes replaced by dynamically generated low poly ones with adjustable quality
Bug Reporter: sending screenshots as JPG
Bug Reporter: compression of log and text files
Others
Bug Reporter: added whisperer (searching for similar bugs before entering a new one)
Splash Screen: updated Craneballs logo
0.9.5.1 Hotfix
Hello Nomads,
We are here today with one little update. We have reduced the emission of wheels, updated the Unity engine and added some other minor tweaks.
Here is the full list of changes:
updated Unity engine to 2018.2.7f1
reduced light emission of wheels
pre-loading of assets to eliminate some lags
fixed slow menu response before loading a game
fixed slow UI response before displaying Block Catalog
pointer in tutorial moved to center of the screen
delayed destruction made by Tool to eliminate mis-clicking
not displaying center of mass in Build Vision by default
0.9.5.0 Gleaming Wheels
Hello Nomads,
After some technical difficulties we have finally managed to build and upload a new update for the game. You can enjoy little design change on wheels - they are now backlit, so you can easily see which ones are powered properly.
There is also a small but very handy improvement in building system - you can change the distance in which you build new blocks. Hold the shift key and use mouse wheel to move the block forward/backward to place it precisely without moving the camera. If you set the distance to maximum, you will get behavior similar to old building system - blocks connects to the place you point instead of trying to find side or back faces.
The last meaningful change is integrating the Bug Reporting Tool into the game. When you experience some strange bug, you can call it directly from pause menu or main menu and send us the details about the problem. A screenshot as well as game logs and save files are attached automatically.
Here is the complete list of changes:
added emissive effects on Wheels when powered
adjustable ghost block / ghost blueprint distance - hold shift and scroll mouse button to change the distance
new Bug Reporting Tool (in main menu and in-game pause menu)
fixed low FPS in intro cinematics
blocks in terminal are ordered alphabetically
auto-generated block names (with numbers) are saved now
0.9.4.0 Terminal in Cockpit
Hello Nomads,
We have just released an update that allows you to comfortably use a terminal directly from a cockpit. No more exiting the cockpit and searching for a terminal. To do it, you need to build a terminal on your vehicle, and connect it to electricity. Then you can press "T" key (or whatever key you bind it in options) and voila - terminal appears.
Also we have added functionality to update your blueprints in workshop and also blueprint tagging. And last but not least, we have fixed some issues, mainly with uploading blueprints functionality.
Here is the full list of changes:
access to terminal from cockpit
blueprint tagging and editing
fixed bug that broke blueprint upload/download functionality
fixed jammed trigger on tools and weapons
fixed options tabs rendering in pause menu
hidden distant electricity connections
0.9.3.1 Hotfix
Hello Nomads,
Some of you have experienced issues trying to build a blueprints containing Interior Cockpit. We've found the cause and released a hotfix now.
List of changes:
fixed building blueprints with Interior Cockpit
modified weights of new cockpits
0.9.3.0 New Cockpits
Hello Nomads,
New update is here and we have some blocks for you. Especially new Cockpits. You can see one of them on top of Bipolar Bear's blueprint in the picture above. In addition to speedometer, all Cockpits now have an alitmeter.
We have also added new shapes of Stairs and Railings and a special block - Plant Pot - you can use it as a decoration or as a source of some food.
Here is the complete list of changes:
new blocks
Plant Pot
Stairs One Step, Half Stairs, Stairs Joint
Railing Corner
Interior Cockpit, Standing Cockpit
Pylon with Light
added alitmeter to cockpit GUI
no electricity consumption of Wheels, Hover Pads and Hover Blades when idle
added author name into blueprint metadata
optimized electricity circuits recalculation
some minor bug fixes (building locked blocks, calculation of welding resources)
0.9.2.2 Hotfix
Hello Nomads,
Today we have just a tiny update with some minor bugfixes for you.
fixed missing blueprint thumbnails on Linux
fixed inaccurate solar panel power calculation
0.9.2.1 Blueprint Update
Hello Nomads,
After time, here we are again with new update for Planet Nomads. We have finally managed to fix bugs caused by upgrading the engine. Hopefully it will resolve all of your issues, so we also removed the unity2018 branch.
In this version we also bring long awaited blueprint features and we are looking forward to see our workshop full of your best creations! There also some rendering optimizations done and we want to continue with optimizing game scripts and physics.
We have changed a lot during last weeks so the list of changes could not be complete, but here are the highlights:
Built with Unity 2018.2.4f1 (and fixed related bugs).
Blueprints with Steam Support (more info in our forum post).
Bigger block catalog, more consistent order of blocks.
Added new blocks as a reward for Kickstarter backers (they received instructions how to redeem them via Kickstarter private message).
Various rendering optimizations (more info in our blog post):
merged cameras together and changed way of universe simulation
We have received a great feedback on 0.9.1.0 build from you. This is the version build in Unity 2018. Some of you reported bugs while other didn't experienced them and consider the newer version the better.
We have reverted back the main branch to last stable version. But if you prefer to play the newer version, you can now subscribe to our beta branch called "unity2018".
Just please do not report bugs in this version. If you have strong believe that you you have discovered some unknown bug in 0.9.1.0, please test it also in the main branch, and include information about branches you found it in.