Planet Nomads cover
Planet Nomads screenshot
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Genre: Role-playing (RPG), Simulator, Quiz/Trivia, Adventure, Indie

Planet Nomads

Reverting back to 0.9.0.4

Hello Nomads,

We are very sorry about it but our last two updates introduced more troubles than improvements, so we decided to roll back to 0.9.0.4 release.

We need some more time to put things in order. Now, we are unsure if we'll find solution to Unity 2018 related bugs or need to stick with an old version of Unity forever.

0.9.1.1 Hotfix

Hello Nomads,

You've probably noticed problems with cursor not locking in the last release. It's a known bug in Unity 2018.1, so we build today update with Unity 2018.2 and added some tweaks. It should be better now, but far from ideal. It also means that game will run even when minimized - it's a side effect of that workaround.

Also on Linux, there was a problem with duplicating letters in input boxes, that should be also fixed by this release.

However, we've noticed that some textures in game are currently pixelated a little bit, we know about it but don't know the reason. But we'll try to fix it soon.

One last change in this release is that we've updated our block shader to new API, and now blocks aren't so dark as in the last release.

0.9.1.0 Unity 2018

Hello Nomads,

Current update does not bring new features, it's just "under the hood" improvements - this is the first time we built the game with new engine - Unity 2018.1. We do not use the full potential yet, we've just managed to fix all the code and compile it. In the next weeks we look on what could be made better with new Unity features.

As it is very big change in the engine, some bugs may appear and we are ready to fix them soon, just let us know on the forum if you experience any. Thanks for your patience.

There are also some minor changes:

  • fixed music that was muted after diving/emerging
  • made mouse wheel bindable in options
  • added bindable hotkey to hide/show HUD

0.9.0.4 Bugfix Release

Hello Nomads,

Are you enjoying the Steam Summer Sale? We expected many new nomads to join us during the sale and this is why we prepared the new tutorial.

However, it really bothers us that about a half of players who started the tutorial have not completed it. It is very hard for us to get feedback from disappointed players, they usually leave silently or give a bad review at most. If it's your case, please don't hesitate to contact us on forums if you think the game deserves it. We will try to help you and you could help us to make the game better.

But please be patient, we are just a small team and you are a lot. So, this is the place where we want to say a big THANK YOU to all experienced nomads who helps newcomers.

Anyway, we've fixed some minor bugs in the meantime, so here is the new release - version 0.9.0.4.

Here is the complete list of fixes:

  • fixed some bugs with airblades (sound playing while not completed etc.)
  • removed "destroy" particle effect fired after splitting grids
  • automatically disabling tutorial in new games after completion
  • added notice about changing video settings during gameplay
  • fixed typo in the nickname of the menu background art author, sorry Flakmagnet1701 :)

0.9 New Tutorial & Storytelling System



Hello Nomads,

After long weeks of polishing we have finally managed to release the new tutorial & storytelling system ːsteamhappyː.

If you want to taste the beginning of the story or the way how we want to teach new nomads basic game principles, just start new survival game. Your old saves stays intact.

There is the more detailed list of changes done during the finishing crunch following. Not all versions were released publicly, but all things mentioned are included now in live build.

0.9.0.3

  • fixed achievements wrongly triggered in tutorial
  • fixed default image in teleport selection


0.9.0.2

  • added slideshow of players' creations on main menu background
  • fixed first spawning algorithm to generate better starting positions
  • new (better) default seed for first quick game
  • fixed shadows flickering
  • fixed errorneous stats regeneration at some circumstances
  • fixed some tutorial particles, animations and effects
  • fixed datapad state after the tutorial
  • fixed problem with direct block selection (shift+click in block catalog)


0.9.0.1

  • fixed damage in drop pod in intro sequence


0.9.0.0

  • new story-driven tutorial

    • new mother ship on which story and tutorial begins
    • improved hint system with pointer and triggers that guides you through the tutorial and opens up different parts and function at right time
    • simplified first new game start (quick launch)

  • changed materials gathered from crashsites to ones that are more useful at early gameplay
  • delayed bad weather occurence after game start
  • increased distance of dangerous animals from drop pod
  • multitool secondary beam color changed to red to be better distinguishable
  • reworked GUI windows management - now you can close windows and popups gradually by ESC key
  • fixed some FPS drops with Air Blades
  • reduced maximum distnace of dynamic lights to keep higher FPS


Take care, Nomads!

Main Menu Background Contest

Hello Nomads,

We need some new content for our steam page and other marketing purposes. And want you to participate on this! We are making a showcase of what is possible to build in Planet Nomads, so we are talking about some megalomaniac builds, being it monumental stationary basis or some clever working or moving creations.

If you want to be featured on our steam page or even the main menu background, please send us the following:
- A screenshot or a link to your gameplay video with timecode
- Save game file (we'll probably need to recompose it a little bit and probably remove game GUI).
- Please also include your testimonial - one or two sentences that describes what do you value on the game the most.


As we are under tight schedule with this, we need you to send it before this Monday (June 11th).

You can post into our forum thread or to info@planet-nomads.com

Thank You

0.8.14.1 Bugfix Release

Hello Nomads,

In this release we did just a small bugfix for joint locking mechanism. There was a problem when you loaded locked joint, it returned to its original position. Now it should stay in position you saved it.

0.8.14: Joint Locking and Light Coloring

Hello Nomads,

New update is out. We have added option to freeze joints in a given position and some tools for coloring lights. More info about all changes is on our development blog:

https://www.planet-nomads.com/2018/05/28/update-0-8-14-joint-locking-and-light-coloring/

0.8.13 Bugfix Release

Hello Nomads,

These days we are busy preparing the new tutorial and story quests, so only small changes and bugfixes are part of this release.

Here is the complete list:

  • maximum stack size was increased to 100
  • ghost block is less transparent for better visibility
  • double clicking on usable item in inventory transfers it into the hotbar (or into a container if one is opened)
  • resolved issue with conveyor connectors not connecting in some circumstances
  • fixed sudden object movement after sleeping
  • keeping jetpack hover mode enabled after exiting cockpit
  • blocked use and radial menu in cockpit
  • fixed misssing build vision icons on some active blocks (greenhouse, compact medbay, radar)
  • fixed minor UI bugs (text alignment, non-updated texts, digging gizmo)

0.8.12.1 Hotfix

Hello Nomads,

Sadly, last release had a very serious bug that caused save corruption in some cases with automatic miners. As a result active block data wasn't saved and active blocks were missing after the load. This hotfix addresses that issue, but corrupted saves cannot be fixed. We are very sorry about that. You could try to load older saves or find a backup save in saves folder.

We've also removed height limit of hover blades and changed logic not to count with unpowered blades, as it sometimes made impossible to ascend or descend with air crafts. The whole hover blade code is very patched now, and still far form ideal, so we are considering total rework of it.