This Update wipes the servers! This Update has Spooky Content.
Spooky Additions:
Batwing 2X6 Solar Panel.
Batwing Low Profile Solar Panel.
Dragon Skull Ion Engine 2X2.
Pumpkin Inert Gas Fuel Tank.
Tri Skull Ion RCS.
Additions:
Players now drop all items on death.
Added healing while standing in Spawn Bay.
Added effect for when a part separates from the construct it was previously attached to.
Added support for non admin console commands.
Added "KillMe" console command. (Can be used by anyone).
It now costs resources to repair parts. (It is cheaper to repair then to build new)
Added Battery Resource and Capacitor Resource items.
Added confirmations for deleting ships and game saves.
You can now combine resource stacks and swap stacks by dragging to each other.
You can now split resource stacks using middle mouse button while dragging.
Added discord user names to bug reports.
Changes:
Update rules for dropping items. (Items will be dropped with 0 velocity when carrier's velocity is below 25 otherwise item inherits velocity of carrier)
Different resources now have different allowed max sizes.
Improved logic for adding resources to a player.
Increased angle of offset from desired direction that a thruster will fire at.
Improved code for refueling and repairing.
Save/Load game option only shown in offline games now.
Fixes:
Fixed bug where weapon would shoot for a moment after being destroyed.
Fixed bug where weapon would stay firing after player controlling ship had died.
Fix for bug where player would be immobile if their cockpit was destroyed.
Fix for null reference (newCCRB) on save load.
Fixed issue with thrusters not firing correctly in all directions.
Fixed various text bugs on tooltips.
Fix for parts not darkening when taking damage.
Fix for using too many resources when refueling.
Fix for not dropping resource items when value reached 0.
Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!
Update Alpha 0.015
This Update wipes the servers!
Additions:
Added notifications for when trying to fuel a tank without the correct resources and for when it is full.
World building changes, added additional asteroids in the inner belt. Visuals changes to Blue planet. Added more Fissile material nodes.
Fixes:
Fix for feet being weird when exiting a seat while moving fast.
Fix for save/load menu scrolling.
Fix for zooming while trying to scroll save/load menu.
Fix for mouse cursor being lagged while moving. (Additional improvements planned)
Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!
Update Alpha 0.014
This Update wipes the servers! Additions:
Added ability to set your own controls.
Added parts: Girder Angle 2X2, Part Panel Angle 2X2.
Added UI for saving/loading ships and offline games.
Changes:
Overhauled movement update syncing, (player and ship movement should now be much smoother).
Lowered both ship and player update rates, (high rate is no longer needed with better position syncing).
General UI improvements.
Improved game copy authentication.
Ships are now saved to disk.
Improved loading code.
Many small fixes and improvements.
Hotfix 0.0141
Changes:
Fix for not being able to do anything on a multiplayer game.
Lowered sound levels on thrusters and Polytool.
Fix for character being seated in a lagged position when enter a moving cockpit seat.
Fix for not being able to fire projectiles.
Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!
Update Alpha 0.013
Additions:
- With this patch we have upgraded our servers to much better hardware. Hopefully this will solve a lot of the lag and performance issues players have experienced.
Added inspector highlights for seats and cockpits.
New Part: Spawn Bay, use this to place a spawn location on your ship.
New Part: Cargo Container, can be used for storing a number of items.
New Part: Two seat Bridge.
New Part: Ion RCS.
Console command, Teleport to coords.
Server settings are now saved.
Center of mass indicator. Red and black circle will update to the center of mass of the ship when parts are added and removed.
Added additional stats to generator and solar panel parts.
Added resource container status bars to the UI while controlling a construct.
Added authorized user list to constructs. To add yourself to your constructs authorized users, set a pincode on any part that uses them. This will allow you to deconstruct with the poly tool at the maximum rate.
Changes:
Improved rules for inspecting highlighter.
Updated how visibility under roofs is calculated (should improve performance)
Improved how player impact/Geeforce damage is calculated.
Improvements to damage overlay.
Increased master server refresh rate.
Reequip item when closing inventory.
Lowered update rates where possible for additional performance improvements.
Various Art Updates to parts.
Lowered velocity softcap.
Updated Console UI.
Improved GiveInfiniteResources Command.
Fixes:
Fix for cockpit glass not staying transparent.
Empty resource items are now removed automatically.
Fix for chat autocomplete staying open when chat was minimized.
Fix for avatar not always sitting in correct seat position.
Fix for ship mass being wrong when ships split in certain situations.
Server now forces a ship update if the network position and the client position are too far out of sync.
Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!
Update Alpha 0.012
Additions:
Resources are now items, can be dropped/picked up just like weapons.
Added 1X5 Solar Panel.
Added art for resource items.
Added ability to refuel fuel tanks using the PolyTool (will only fuel a tank if tank is at full HP).
Added more tutorial stages covering primary features currently in game.
Changes:
Chat window location and state is now saved.
Modified sounds on ship weapons.
Performance improvements for dedicated servers. (Removed status bars from headless, removed nodes from headless)
Changed how items are held by character.
Increased Torpedo life duration.
Polytool will now only "shoot" objects it will have an effect against.
Lowered fuel cost of all chemical engines.
Removed passive resource gain from all fuel tank parts.
Fixes:
Issue where servers would delist from master server.
Issue with doors not opening on default F press.
Bug fix for incorrectly checking integrity of a construct with 1 or fewer parts.
Null ref issue when dying related to tooltips.
Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!
Roadmap for remainder of Q3 2018
All content in this post is subject to change and should only be viewed as a rough idea of upcoming features/content. Items are listed in no particular order.
Additionally this quarterly roadmap represents an overestimation of what we will be able to complete by the end of the quarter, so naturally there will be many items listed that will not be completed by the end of the quarter.
What we want to complete by end of Q3 2018
Tutorial covering the main features in game. The tutorial is currently a basic framework. The tutorial is meant to cover all primary areas of the game. Tutorial is meant to update based on actions the player completes.
Ship UI. The ship user interface will display key information to the player such as fuel quantities, mass, part count, etc. The ship UI will also have a separate hotbar which can socket the different weapons and functions on the ship. The ship UI should also have a tab menu system allowing the player to access deeper functions gathered from parts on the ship, such as radar and automatic weapon targeting.
Community/Local Hosted Servers. Players should be able to host their own games using their local machine or a dedicated server. Players should be able to control whether their hosted games are private, password protected and have access to additional server settings.
Persistent Inventory. The player’s inventory should persist through logging in and out of a server. The player’s inventory should persist through server restarts.
Resources as items ingame. Resources are currently stored in containers on the character. Resources need to be in game items like weapons and tools which can be added to the inventory and put down into the game world.
Ability to target weapons better. Currently weapons fire from the weapon towards the cursor. This setup functions but can be better. Weapons should be changed to prioritize hitting objects/terrain under at the cursor’s position.
Ability to secure/protect your ships/bases. Pin Codes were added for doors, these need to be added to other functional parts on a ship including the cockpit. When a pin code is set on a cockpit and the cockpit is locked, only players with access will be able to use their PolyTool to place, repair, or deconstruct parts on that ship. Additionally without pin code access you cannot use any function on a part that is locked.
Supply Drop / Pod crash events. These events should occur periodically where a supply drop or pod will crash on asteroids or planets. The supply drop / pod can be looted for gear and resources.
Basic AI. First iteration of AI, providing some PvE experiences for players as well as providing a peacekeeping system near spawn locations.
Consumables. There is currently no way to heal your character or recharge your suit energy/fuel levels. Consumable items will be added that can be crafted to serve this purpose.
Refueling of resource containers. Resource containers currently have a passive recharge rate, this needs to be removed and a method for players to refuel their resource containers added.
Crewed and uncrewed turrets. Manned turrets that can be entered and controlled by players along with auto turrets (primarily point defense cannons).
Crafting of items. Crafting of weapons / gear / consumables is a priority feature. Players should be able to craft their gear rather than hunting for it in the world.
New Parts
Spawn bay.
Ion RCS.
Two seat Bridge.
Point Defence Cannon Turret (Auto).
Laser System Turret (Manned)
Side Mount Cannon.
1X4 Solar Panel.
2X2 Angle Girder/Panel.
Alpha Update 0.011
Additions:
Persistent inventory.
New Part: Side mount ship cannon.
Changes:
The small bridge can no longer be entered through it's walls.
The cockpit is now easier to enter from all directions.
Improved names and tooltips on parts.
Reduced fuel burn amounts on all chemical thrusters.
Increased timer for removing unused parts/items from the game.
Fixes:
Barrel rotations on gimballed weapons/turrets now updates on the client.
Damage overlay now works on clients.
Client should no longer freeze when disconnecting from a server.
Fix for players damaging themselves by quickly changing direction while sprinting.
Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!
Alpha Update 0.01
Additions:
Added damage indicator overlay.
Added art for PolyTool.
Added more nodes to certain parts.
Added ship and players markers to adminmode.
Changes:
Increased collision damage received by ships.
Increased GForce damage on players.
Improvements to server browser menu.
PolyTool can no longer mine/deconstruct at any range.
Adjusted ship weapon damages.
Junk collector resets it's timer for ships when a new part is placed.
Fixes:
Fixed issue with getting out of ships breaking game.
Fixed issue with status bars not being repopulated when a ship splits.
General fixes for junk cleanup.
Fix for player being able to activate items while using a pinpad.
Fixed cryopod render layer.
Fix for flickering issues with rendering asteroids.
Fix for offline games showing up in server browser.
Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!
Pre-Alpha Update 0.0015
Additions:
Added player inventory (Toggle with tab, move items between hotbar and backpack with click and drag.)
Added server browser.
Added 2X2 Ion engine.
Added gimballed laser weapon for ships.
Added low profile solar panel.
Added 1X3 Battery.
Added 3X3 Structural Panel.
Added Fissile material storage 2X2.
Added stat panel for backpack.
Changes:
Certain actions now have delay buffers.
General UI improvements.
You can now drop things by dragging them out of your inventory.
Fixes:
Issue with ping/fps counter.
Projectile thruster effects now play on clients.
Issue when exiting cockpit it would put you back in sometimes.
Help find bugs! Please click the report bug button in the top left of the screen if you encounter any issues or bugs. You can also use this feature to request new additions to the game, or if you just want to send a friendly note to the devs!
Pre-Alpha Update 0.0013
Additions
Added legacy save warning.
Part - Solar Panel 2X6.
Part - Reactor Core.
Part - Panel Adapter 3-2, and Panel Adapter 2-1.
Added I-Gas resource nodes.
Remaining materials node art.
Ship splitting.
Changes:
Added parameters to resource nodes and harvest tools to control effectiveness/ease of mining.
Resource Nodes can use a particle effect as a fullness indicator.
Fixes:
Exiting small cockpit did not move you to your previous position.