Cool off with the Steam Summer Sale – get up to 90% off PQube Games!
Ah, summer. Sundresses, ice cream…and, of course, some crazy discounts on games! With everything from pixel platformers to furr-tastic RPGs, there is something for everyone in the PQube catalogue. Check out some of our top picks below!
Gal*Gun Returns
PANTIES! Got your attention? It’s ok, your secret’s safe with us. Escape hordes of amorous schoolgirls in infamous ecchi rail-shooter Gal*Gun Returns – now 20% off.
OK, this one isn’t in the sale, but we think you’ll love it all the same. Battle for Earth and travel through time this newly announced 3rd person action roguelite. But be careful! You never know what’s lurking in the shadows…
Wishlist now to be the first to get updates on Die After Sunset, coming soon to Steam Early Access.
-Fixed Grenade working in other gravity orientations. -Fixed explosions not appearing in other regions. -Fixed homing missile orientation -Fixed potential scroll overshoot when teleporting short distances at low frame rates
Build 1.0203
-Fixed some issues to do with spawners and using enemy switch timers. -Fixed a couple of other small glitches.
Build 1.0202
-fix laser/lightning rotation issue. -added ability to zoom in (mostly aimed for when using switch in handheld) -force spike and some other things to be more visible when time stopped in editor -made time offset on most things more consistent (this may break drops and turrets that use this feature, but as its a recent feature for these hopefully wont effect too many people.. sorry)
Build 1.0201
-fix for bombs destroying enemies and turrets -fix for issue of cannon not working after pushed. -Added a white background so that you can tint a background to any colour. -Another white bat fix.
build 1.0199
-Fixed issue with upside down gravity and platform collision -Added more control over turret shooting and acid drips.
Build 1.0198
-Fixed issue where invisible blocks would be visible the 1st time you enter a level when playing a 'game' -Fixed bubbles so they work properly in all gravity directions. -Some changes in menu back flow, which may have broken things although I have spent a whole day testing this so hopefully its ok.
Build 1.0197
-Fix issue where acid drops were spawning drops before the player moved which, if you waited long enough, could cause a slowdown as thousands of acid drops all came to life at once. -Fixed issues with saving completed level game states.
1.0196
Build 1.0196 Couple fixes for recent bugs..oops -Fix for World front and Back not transferring across properly to larger canvas. -Fix for strange behaviour of pushable blocks.. caused by recent collision optimization.
Build 0.0192
-Frame update should be smoother. -Fix for problem when releasing lock while zoomed out. -Acceleration added to editor scroll to make it easier to line up level edge lock