PlataGO! Super Platform Game Maker cover
PlataGO! Super Platform Game Maker screenshot
PC Switch Steam
Genre: Platform, Adventure, Indie, Arcade

PlataGO! Super Platform Game Maker

Build 0.0191

-Fix frame rate compensation
-Fix for oddities when testing level in editor when zoomed out.

Build 1.019

-Increased canvas size. Old levels will automatically have the lock set to the original extents, but this can be released if you wish to extend the level. Note you're not really expected to fill it, it's more to allow you to be more creative in the shape of your levels
-Zoom now centres around the cursor. Note if level has an area lock enabled this wont always work.
-Destroying blocks by head butting should now work in all gravity orientations.
-Now easier to delete files.
-Some performance optimizations
-Some tweeks on gamepad cursor control, now has acceleration and a small timing bug fix.
-Levels now have completion times stored and shown in the games file manager.
-Games show overall completion times in file manager.
-Completed levels and games now highlighted green in file manager. Note completing a level in a game does not mark the individual level outside the game as completed.
-Probably added some bugs, sorry, (I have tested but could have missed some) so please report in bug sub-forum if seen

Build 1.018

-Fixed issue where one of the 'Switch' settings pages could end up blank.
-Fixed issue were switch timer only works once and if pan is enabled.
-Fixed issues with layer colours not always being set.

Build 1.017

-Added ability to make the player bounce when stomping enemies. Set Stomp bounce power to a value other the 0 to enable.
-Added ability to modify jump characteristics so that gravity when going up in a jump can be different to that coming down. This can make a jump feel less floaty. Best way to see this is to set 'jump rise effect' in the player settings to a value less then 1 and increase gravity a little.

Build 1.016

-Possible fix for case where level may occasionally not load due to failure to initialize scroller settings in multi region scenario.

Build 1.015

-Fix for modified file not updating internal game cache. If you modified and saved over an existing level file it would not be changed until you restarted the game.
-Fix for some things getting messed up when using spawners (setting things like enemies to respawn). Only effect I noticed was enemies set to respawn would not sleep so could cause level slowdown but there could be other problems.

Build 1.014

-Added ability to tint layers. mostly so can darken background layer to distinguish it from main layer.







Build 1.0127

- Fixed issue with teleporting while on moving platform.
- Ability for NPCs to switchable objects after they talk.
- Ability for enemies to trigger switchable objects after being killed.
- Fixed recoil on charged weapon.
- Fixed issue when placing teleport directly at the top of a ladder.
- Fixed issue where jumping in a portal near the bottom of a level could cause the player to die.
- Fixed camera pan for switch with timer.

sorry about the delay in posting this as this build went live on Nov 23rd

Unofficial Linux beta released.

I have done an unofficial Linux build in case anyone is interested.
It will probably remain as an unofficial beta as I don't have the resources and time to properly test it, but its there in case anyone wants it.
to access it, select linuxbeta in the beta section in the platago properties on steam.

Do you think Platago deserves and Award?

I have just noticed there are steam awards (went to post another announcement and found one of the options was to ask for an award nomination).
So if anyone thinks Platago or its devs (depending on the award) deserve one please could you nominate it.
Bit awkward asking, But I might suggest 'Labour of Love' as this is sort of my Baby :)

thanks
Steve

p.s. you have until 3rd December.

p.p.s. If you nominate a game steam gives you a badge and XP. Scroll down to the bottom of the nomination page to get details on tasks and Badges etc.