PlataGO! Super Platform Game Maker cover
PlataGO! Super Platform Game Maker screenshot
PC Switch Steam
Genre: Platform, Adventure, Indie, Arcade

PlataGO! Super Platform Game Maker

Build 0.9934955

-Fix for some pushable things not working properly.

Build 0.9934954

-Fixed issue where an objects respawn time could bring even after deleted and on a different level.
-Fixed players idle animation not appearing after a walk.
-Fixed some small movable items would not move.
-Fixed gfx glitch in use template theme
-Fixed visibility issue in invisible platforms, the should before visible when stood upon.
-Fixed mines default reset time value to don't reset.
-Fixed main menu music stopping when when exiting level via game mode.

Build 0.9934950

-Fix for entity cleanup on exiting levels. sometimes stray entities could get left behind, mostly on levels with lots of portals (portals always get deleted in pairs so confused the cleanup code).
-Fix for 8 way shooting collisions.

Build 0.9934947

-Fixed time controller checkpoint bug.
-Fixed collapsing blocks reset time showing correct default value (now set to 30 seconds as in most cases, I think, you'd want them to reset?)
-Cannon now rotates correct way when upside down
-Added upside down slopes.

Build 0.9934946

-Fixed flickery issue with drop platforms
-Fixed file delete issue from create.
-Fixed scrolling background continuing in other levels.
-Fixed auto scroll.. scroll starts as soon as player 1st moves.
-Fixed multiple bubble/jetpack issue (you can not pickup bubble if you already have 1)
=Fixed bubble/jetpack respawn checkpoint issue (it was possible to mess things up if you entered checkpoint after bubble had respawned while still in a bubble)
-Fixed bouncing enemy speed issues.
-Fixed cannon gravflip issues.
-Fixed issues with editor zooming in out when using mouse wheel to scroll items etc (I may well have missed some occurrences and I did have a strange problem with meta files undoing some of my fixes so please let me know if you still see this and where).
-More fixed level name cursor in game issues.
-Supplied Themes now in Chronological order.
-Added respawn timers to drop platforms
-Added respawn timer to crumbling platforms
-Tidied up tool-bar left click sfx.

Build 0.9934941

-Fix for setting on objects spawned from enemies and signs/npcs
-Fix for mouse up sometimes being missed (I hope) that can cause things to continue being drawn after they have been placed.
-Turrets can now be invincible

Build 0.9934933

-Fix for updating games (linked levels). Remember to load and edit existing linked levels for it to update correctly.
-Fixed issue with screen scroll breaking after entering sign/npc text

Build 0.9934931

-Another culture fix for anyone who has a ',' as a decimal separator. fixes some checkpoint issues also could effect custom gravity and some scroll settings
-Switch sound effect fix, horror/modern both had tick sound file with loads of ticks in so it wouldn't stop when it should.
-Fix for cursor showing in game (think I have sorted this now)
-Fix for missing level name
-Performance fix for any levels with lots of saws, rotating blades and platforms (they were not being added to the camera culling list)

Build 0.9934930

-Added proper thumb support for graphical assets so that the upload isnt broken by big detailed gfx
-Tweaked collision size. hopefully fixed issue introduced in previous collision fix.
-Fixed issue with user maps not appearing
-Fixed credits loop.

Build 0.9934928

-Fixed issue where changing the object in a special block to a similar but different looking object could result in the 1st object being spawned.
-Fixed shooting through walls issue (let me know if this has created any other collision issues)
-Fixed default crumbling platform settings