PlataGO! Super Platform Game Maker cover
PlataGO! Super Platform Game Maker screenshot
PC Switch Steam
Genre: Platform, Adventure, Indie, Arcade

PlataGO! Super Platform Game Maker

Build 0.9934927

-Fix for collision bug introduced in the collision fix on the last build
-Fix updating levels on steam, was broken during some dialogue fixes. Note its sort of done on file id's so to update an existing levels you 1st need to load it (even if it was automatically restored) and don't change its name.
- Some other cosmetic fixes.

Build 0.9934925

-Fixed game names not being properly cleared (I hope)
-Fixed some nasty potential portal issues (in some circumstances collision and other things could mess up).
-Fix some items loosing settings in special box
-Stopped some inappropriate items being placed in the special box
-Fixed checkpoint gravity fip issues (mostly effected non player things)
-Modified horizontal collision.. hopefully not broken anything.
-Fixed some pushing items issues (result of above fix)
-Fixed issue with erasing special block.. item inside is now also erased.
-Fixed a few default values
-Added the ability to add an end of game message on the level linking screen. End of game is defined as going through an exit that doesn't link to any more levels. With time could expand this to allow for multiple endings etc.. but not with the time I have at the moment.

Here are the winners of the Switch contest!

Dear builders,

we are happy to announce the winners of the Nintendo Switch contest! Creators were able to enter their favourite worlds and levels for a chance to be included in the Nintendo Switch version of PlataGO!, releasing later this spring.

As a little bonus, it is a pleasure to also reveal that most of the levels will be featured in the official launch trailer of the game (released on release), as well as in an official press release, going out today!

Without further ado, here come your winners:

Mr Run and Jump - Multiple creations
Mr Run and Jump has been a content creator for PlataGO! since the first hour and entered with multiple creations and packs of his, which are all great in different ways. Creative layout of the gauntlets, intelligent use of the game's features and adjustable difficulty with the right amount of checkpoints make his entry an easy pick for the Nintendo Switch version. Given his outstanding contribution, we decided to include multiple packs of his in the final game!

Backside Games - Cavern of Ruiloba
Cavern of Ruiloba is very challenging but all the more satisfying when you start to learn the different tricks to every part of the big level. Navigate through it without missing any of the gems and remember that you have a wall jump - there might be secrets where you don't expect them to be!

iaquer - The Kingdom of Platagonia
"The hero Mattia must cross the lands of Platagonia to save the princess Gioia and restore peace to the kingdom." A classic hero story brought to life in PlataGO!, The Kingdom of Platagonia sends you on an adventure through multiple environments, makes intelligent use of different game mechanics and has a nice flow to it!

sirdrak - Go up!
The name says it all - Go up! is a simple but lovely level featuring satisfactory jumps, a fitting theme and includes multiple mechanics to keep players busy on the way to the top! Well done!

KLGB76 - Robots in the Forest
Cool hidden passages and smart usage of dropping blocks to guide players over spikes are only some of the highlighs of this forest! A realistic amount of gems to collect together with the appealing layout make Robots in the Forest a really enjoyable level!

All levels can be found in the comments of this news post: steamcommunity.com/games/PlataGO/announcements/detail/1692687668323016598

Once again thank you to all participants, we hope you still enjoy building and improving levels with PlataGO! and are excited for the full release as much as we are!

Kind regards,
the PlataGO!-Team

Build 0.9934921

-Fix for right click issue introduced in last build (related to placement image alignment).
-Fix for strange issue that could occur when placing lots of portals. The issue could also have possibly have occurred with other similarly related items such as say ladders, however this was occurring in spawning code when it was creating the linked portal, so maybe not... anyway,

Emergency Build 0.9934918

-Fixed issue with Heart pickup sound being not properly setup which caused a null error on a bit of debug code which was outside a null test leading to checkpoint and possibly other issues.

-Fixed issue with editor cursor object alignment, not fully tested due to rushing out the above fix.

-Build 0.9934917

-Fix for issues caused by some system culture settings.
-Checkpoint fix related to gravity rotation.
-some text formatting tweeks

Build 0.9934916

Mostly fixing issues caused by build 0.9934912

Build 0.9934912

-Fixed number of issue on level link screen.
-Tidied up file list screens, may now be a delay on opening, will look at that soon.

Build 0.9934911

-Fix for lockup on certain enemy spawner settings.
-Fix special block random spawn direction
-Fix looping cannon sound not resetting

Build 0.9934909

-Slider fix in enemy advanced menu
-Special block spawn direction slider fixed.
-Long spike collision fixed
-tall flame animation collision fixed.
-Numerous missing sfx added.