PlataGO! Super Platform Game Maker cover
PlataGO! Super Platform Game Maker screenshot
PC Switch Steam
Genre: Platform, Adventure, Indie, Arcade

PlataGO! Super Platform Game Maker

Build 0.9934908

-Bouncing enemy delay issue fixed (may have to look at the way the delay works in general as its minimum time from last turn at the moment).
-Fixed issues with turn limit sliders in advanced menu
-Fixed player placement position issue.
-Fixed hud timer speed issue.
-Fixed lava sometimes un-clickable.

Build 0.9934905

-Fix create start up issues (mostly issues visible when automatically restore previous session is un-ticked. Also hopefully no more bats)
-Reworked the audio code
-Fixed some time controller issues.
-Fixed stomp bug

Build 0.9934903

-Fix issue to do with changing teleport to one way, portal etc.
-Fix gem counting issues with multi region levels
-Fix get counting issues to do with spawning from special block, npc's and enemies.
-Fixed an issue with overwriting existing level causing strange things to happen.
-Improved performance in some areas.
-Fixed some enemy shooting timing issues.
-Fixed some region issues where some things would not spawn in other regions.
-Fixed a number of checkpoint bugs, mostly related to gems.
-Fixed some re-spawn issues.
-Fixed a possible switch issue.
-Fixed Bubble checkpoint issue
-Added advanced tab to enemies to improve movement control.

  • adds Turn limits , Min/Max allows randomisation
  • adds control over horizontal and vertical awareness
  • adds control over enemy turning towards or away from player
  • allows enemy to just be vulnerable from front or back
  • allows enemy to ignore platform edges.

-Added reset time to Weapons, Jetpack, Bubble, Potion,Bomb,Mine.
-Added re-spawn time to Weapons
-Added item timer to gui items
-Added score to map screen
-updated a some text (translations in the pipeline)

Switch Contest levels in review, winners announced soon!

Dear builders,

we want to thank you very much for your amazing contributions and give you an update on the contest process!

We are still reviewing the levels you entered with and love what we saw so far - please expect the announcement of the winners in the next weeks!

This is also a great opportunity to invite you to check out all the other content our community has created so far. You can find a lot of amazing levels and worlds of all difficulties in the Steam Workshop!

Stay tuned for more game updates and have fun building!

Kind regards,
the PlataGO!-Team

Build 0.9934836

-theme selection button click area should now be the correct size.
-now hide the editor gui when you add hud items.
-delete.. level delete is on level save.. and map delete on map save
-some work on button selection and navigation
-some more performance improvements

Build 0.9934831

Build with a few quick fixes.
-Fixed issue with hud items being region dependent.
-Increased maximum enemy health to 100.
-fix another issue with horizontal pip flipping

Build 0.9934824

Note there have been a number of unannounced build recently. they were kept quite so as not to detract from the competition announcements.
You can probably find some details in the secret beta thread.

this build was really just a quick fix for the 1st issue below as that could be a deal breaker.

-Change to the way culling is done to avoid things falling through platforms when they go offscreen etc.
-Fix so you can re-drop and pickup jetpack

Enter here with your level for the Switch contest!

Dear builders,

the time has come to show off your creations!

As announced earlier, we want to thank you for your support and pick some levels/games of yours to include them in the Nintendo Switch version of our game, releasing early next year. We already saw some amazing designs from you so far and it doesn't matter when the you originally uploaded it, so please follow the guidelines below to make sure you are actually entering the contest!

1. Upload your level to the Steam Workshop and link it in the comments of this thread by the December 31st 2018. Add the name of the level and the name you want to appear as to the comment as well.

2. We will pick three winners. Deciding factors will be everything that make a level/world enjoyable, including innovation, overall design, humor etc.

3. Creators must use the pre-built themes in the game.

An example entry could look like this:
"Hey everyone,
I'm SuperIcon and I'd like to enter with my level "SuperIcon's Sawblade Serenade": "

We hope everything is clear, but please let us know if you have any questions!

Alright then, builders - happy crafting and we're very looking forward to seeing what you have in store for us!

Kind regards,
the PlataGO!-Team

Get your own PlataGO! level into the Nintendo Switch version!

Submissions now open for everyone!



Players of the Early Access PC/Steam version of PlataGO! have the chance to see their best levels and creations included in the upcoming Nintendo Switch release of PlataGO!

Game-developers-to-be simply have to upload and tag their game using one of the included themes for the competition in the Steam Workshop and the PlataGO! team will choose the best level creations, looking at aspects like innovation, overall design and playability.

Visit the PlataGO! Steam Workshop here:
https://steamcommunity.com/workshop/about/?appid=732400

Build 0.993466

-Re-arranged blocks to be more logical (thanks Mr Run and Jump.
-Projectile collision fix (hopefully done now)
-Improved editor popup handling
-vanishing eraser fix.