PlateUp! cover
PlateUp! screenshot
Genre: Simulator, Strategy, Indie

PlateUp!

Halloween Event Tweaks


  • Seeded maps now choose a random theme
  • Trick cards now give XP
  • Fixes bug that prevented hob, sink and bin penalties from applying to tables
  • Added colourblind letter support for soups

Patch Notes 1.1.0

Hey Everyone,

We've been cooking up the cauldron working on this halloween update and we can't wait to see everyone get in the spooky spirit.

This update has added a ton of new content and addressed some of the most annoying issues people have been experiencing.

Read the full patch notes below:

Features



  • Costumes: Players can now wear costume hats as well as their outfits. You can choose your outfit by using the costume chest in your bedroom. Choose from Pirate Hats, to Ghost Costumes, to slices of pizza. They're not all spooky, so they won't need to leave once Halloween is over.
  • New Halloween setting: Get into the spookiest of seasons with the time-limited Halloween setting, including costumed customers and dedicated decorations. Take your restaurants to another level (this is a pun, because the setting is a castle on a mountain) by building your restaurants in castles on mountains. Enjoy the haunting fog and appreciate the effort your customers have gone to to make a whole costume just to go to your restaurant and order a single lettuce leaf. Show them you care by sprucing your restaurant up with some free seasonal decoration. The Halloween setting also includes two new amazing music tracks from Sam Gibbs, who was behind the other music too.
  • Halloween Trick card set: Also included in the Halloween setting is a whole new set of 18 new cards. In the spooky spirit of Halloween, these Trick cards are both alliterative and tricky. Ever wanted your customers to set fire to their tables when they leave? Well, now you'll be glad you bought that Fire Extinguisher. These cards are currently only on the Halloween setting, but once Halloween is over they'll be making their way into the rest of the game (probably as an optional toggle, because they might be too spooky for everyone).
  • New decor: Too many tricks and not enough treats? The patch also includes some new decor for your restaurants! Fed up of that weird beige carpet? How would you like a weirdly baked-bean colour carpet? This update includes 5 new floorings and 6 new wallpapers, most of which are nice!
  • New food: Bone-in Steak. A new steak variant with a (spooky) catch!
  • New food: Spiny Fish. Managed to automate every part of the dish that wasn't supposed to be automatable? Have fun with this latest spanner in the works; you'll need to remove the bones from this fish before you can get cooking
  • New food: Pumpkin. Pumpkin comes in three different flavours, with a new dessert and two new starters (one of which
  • isn't* a soup!). Enjoy serving up your customers with a new dessert pie - now with 100% less plate.
  • New food: Corn. Husk corn and cook to provide a tasty new side. It's quick and easy, but you'll have to figure out where to put all these husks...
  • New appliance: Teleporter. This high-tech upgrade of the dumbwaiter lets you teleport anything across your restaurant instantly; you can even connect it up to your grabbers and conveyors to automatically move items wherever you need them.
  • New appliance: Rotating Grabber. This grabber upgrade can be interacted with to change the direction it outputs. Set it up during practice mode or re-configure your layout during the day.
  • Quality of life: Decoration benefits are now shown alongside the theme cards so you don't need to remember what the buffs are.
  • Twitch Integration: Added Trick Or Treat Mode. Visitors can type `!visit trick` or `!visit treat` to make their customer do either a trick or a treat during their visit.
  • New cards:

    • Herd Mentality: All customers will arrive in three waves during the day
    • Health and Safety: Customers will be slowed by messes
    • Picky Eaters: Customers will sometimes leave so much mess on their plates that you need to throw it out before washing it
    • Tipping Culture: Customers will pay less depending on how much patience they've lost


Balance



  • Mixer, sink, and bin upgrades have been changed to be cyclic. Upgrading the base item will give a random upgraded version. Upgrading that again will cycle through the other options (in a fixed order), in the same way that research desks do already. This also means the dishwasher is a straight upgrade from the base sink
  • Soaking sink speed increased from 0.2x to 0.3x
  • Heated mixer cooking speed increased from 0.2x to 0.4x, heated mixer can no longer burn food
  • Thick Steak no longer require Thin Steaks
  • Red Wine Jus no longer requires Mushroom Sauce
  • Tomato Topping (for steaks) no longer requires Mushroom Topping
  • Meat and Tomato Soups no longer require Carrot Soup (these changes should mean there's more variety in the dish upgrades you're offered as cards)
  • Dessert pies no longer need plates (this applies to Apple and Pumpkin pies). Other (main) pies still need to be plated. This means all mains need to be plated and all non-mains do not
  • Robot Mops and Buffers are now placed as a charging station. The charging station takes up a tile (but does not get in the way of players or customers). The robots will spawn on their charging station each day and be removed at night. This should fix a number of problems with robots getting stuck underneath things and drifting from where you wanted them. Saves with existing robots should be converted automatically, but if you have robots in weird places you may need to pick them up and move them somewhere else.

Balance Fixes



  • Fixed Conveying Mixer speed (0.75x -> 0.5x) to be in line with normal mixers (as intended) rather than Rapid Mixers (which was by accident)
  • Fixed a bug with sides that meant customers would pay incorrect amount
  • Fixed Affordable buff that meant consumables would be reused
  • Consumables are now only used up once the group leaves (rather than between courses)
  • Plate Stack is now only a staple when you don't have one (this was always intended, but it previously was always a staple)
  • Fixed a bug where Bootstrapping franchise card wasn't correctly randomised and always gave the same things
  • Cost reductions now apply to upgraded blueprints as well

Other



  • Wallpapers and floors will now always spawn inside on decoration days to reduce outside clutter
  • Players can no longer throw out necessary ingredients that would make things impossible to make
  • Practice mode has been added to the pause menu
  • Players will now stay in place when exiting practice mode
  • Customers that get stuck for any reason should now fix their pathing, and, if they're still stuck, teleport straight to their destination
  • Patience bars have been reworked to be less likely to obscure things
  • Disabled Christmas features: changing your system clock forward no longer gives access to Christmas content (this is only because it was causing the game to get confused about which save was the most recent and breaking player progression)
  • Fixed cases where groups of 0 could come to the restaurant, sit at tables, wait for service and then leave happily

Bug fixes



  • Fixed a bug that meant experience for scrapping franchises was not always given properly
  • Fixed some cases where seeds would display the wrong map
  • Fixed a number of disconnection and networking issues
  • Fixed a bug where players picking something up just as practice mode starts could delete it
  • Fixed a bug where you could empty a bin while holding a tray and end up holding the tray and the bin bag
  • Fixed issues around selling required ingredients and appliances
  • Fixed visual bug with pizzas on trays looking like they were always complete
  • Fixed visual bug with green rug flashing
  • Fixed visual bug where smart grabbers wouldn't always update their icon correctly
  • Fixed bug where grabbers couldn't grab from grabbers that were blocked
  • Fixed number of items that could be thrown out when they shouldn't be
  • Fixed a bug where plated sides could become gigantic when set on a smart grabber
  • Fixed some cases where a rug could get stuck under the restaurant sign
  • Fixed a bug where parcels that spawned outside could be opened and the day could be started, losing necessary appliances
  • Fixed a bug where shoes could disappear after practice mode
  • Fixed a bug where potato salad would take over the franchise
  • Fixed a visual bug where the money summary would be incorrect when modifiers were reducing coins
  • Fixed an interaction bug where robots that drove under things could cause interaction problems
  • Fixed a bug where robots could catch fire and be impossible to put out, so they would just drive around the restaurant setting everything on fire forever
  • Fixed a bug where plates could be thrown away if they were on a tray
  • Fixed a text wrapping error when scrapping a franchise for experience!
  • Fixed some more text problems
  • Fixed getting decoration appliances in the garage
  • Fixed some sorting problems with table numbers
  • Fixed Closing Time customers being included in customer estimates incorrectly
  • Fixed some appliances getting stuck if placed outside

Dress up and get in the Halloween spirit!


Hey Everyone!



Halloween πŸ¦‡ is approaching fast, and we are very excited to get back into the restaurant with our spooOOoky update that will come out on the 25th of October 10AM PDT (6PM GMT).

So let us get into a few things you can expect in the update!

Costumes


What is important for Halloween? Hats!πŸ‘’
More specifically, a selection of costume hats will be free forever! Head to one of the bedrooms and interact with the costume chest to pick them!

Dishes


You can also expect a bunch more Halloween-themed dishes, which you can get in all locations, from pumpkin pie to... Spiny Fish? 🐟

Automation upgrades


On top of the above, we've also ordered two new items into the restaurant to help with automation; all of you chefs are doing bigger and more complex things than ever expected, so firstly, we're bringing in the teleporters which is an upgraded version of the dumbwaiter, which doesn't require you to interact with it and it teleports instantly!

Secondly are the corner grabbers, which allow you to change the direction of a grabber's output during the day, allowing you to be much more space efficient.


Quality of life


We also have WAY too many bug and quality-of-life changes to list here fully. Still, a couple of major ones to note are that you can start a practice day anywhere through the pause menu, which means that you single players don't need to leave your complicated setup, the second one is that when picking a theme card you can see the perks when choosing.


Twitch Integration


Finally, we know that some of you like messing with streamers, watching or streaming PlateUp! on Twitch, so with that in mind, we've expanded the Twitch integration and added a Trick or Treat mode to further you all to enjoy watching and playing the game on Twitch.

And more!


We've also decorated a new location where you can visit to get your Halloween fun; in this restaurant, you expect a whole host of new decorations; jump on in to find out what πŸ‘€

Some of you mentioned you like some of our music tracks🎢, so we added some new Halloween tracks for you to enjoy!

You can also expect 4 more cards to be found, which have various effects. These are:

  • Herd Mentality - All customers come during rush times.
  • Picky Eaters - Customers can leave food on their plates which must be thrown out.
  • Tipping Culture - Customers pay based on their remaining patience.
  • Health and Safety - Customers are slowed by messes.


Thank you all for the fantastic support you've been giving PlateUp! so far!

Patch Notes 1.0.5

Hey Everyone,

We're loving to see everyone enjoying Plate Up! with their friends, streaming to their communities on Twitch and generally have a great time all round.

This update is to fix the issues that we have been hearing about the most. Please continue to submit bug reports as it really does help!

In this patch we've also expanded the Twitch Integration, now you will be able to tie in the Bits you recieve on stream into the game. Read more about how to set this up here


Full Notes:
Features:

- Inputting text in Steam Big Picture Mode will now automatically open the Big Picture keyboard
- You can now bind things to left, right and middle mouse buttons when playing on keyboard

Balance:

- The minimum number of "staple" appliances offered in the shop is now 2 (from 1)
- The number of staples offered in the shop now decreases by 1 every 5 days (from 3)
- You can now remove duplicate ingredient providers
- If you do not have enough tables or plates to serve your group size, the game will now give you more tables or starting plate stacks. This is particularly important when starting franchises with large group sizes
- Blueprint desks should now shuffle through all available appliances more evenly
- Fixed the price of pizza, which should have been 5 per slice (from 10)
- If you have managed to pick every possible card of a particular type (well done, frankly) then you will be offered two options of the other type rather than being shown a blank card

Fixes/Other:

- Fixed a bug where throwing away things from trays could also throw away the container
- Fixed a bug that meant messes from shoes could not be cleaned with the mop
- Fixed a bug that could cause the practice and reroll to spawn outside the map
- Fixed a bug where some food would not appear in the microwave
- Fixed a bug where two players could be randomly assigned similar colours
- Fixed a bug where controls could be stuck after closing the Steam overlay
- Fixed tomato soup not visually decreasing as portions were taken
- Added a small grace period to the endgame screen skip button so it won't accidentally skip over it if multiple players press skip at once
- Fixed a crash if a portioner was pointing at a chair
- Fixed a crash caused by weather effects in a rare case
- Fixed a soft-lock in the main menu when creating a new profile
- Fixed numerous places where text would wrap incorrectly rather than scaling to fit
- Fixed the Work Smart achievement being given too often
- Fixed a bug where achievements in multiplayer weren't always given to all users
- If no post tiles are found, letters and packages will be delivered outside the front door rather than being ignored

Twitch Integration:

- Added a new feature where people tipping bits during the day will appear in the restaurant and leave the bits as a tip
- Moved the !order UI to the left and made it semi-transparent to prevent it blocking orders

Thank you for playing! Here's what's coming next...

Dear PlateUp! Players,

Alastair here, developer of PlateUp!, with a quick update now that the game is out in the wild.

I'm absolutely overwhelmed with the response – thank you so much for playing and thanks to everyone who has left feedback. It’s been humbling seeing so many of you enjoying and playing the game over the last week!

Now that launch is out of the way, I wanted to give everyone an update on my plans going forward:

Thanks to everyone's support, I'll be able to continue working on the game, and so you can expect a lots of new, free content over the coming months. Some of that content you will be able to predict, other bits I hope will come as a surprise. But finding ways to keep you all busy in the kitchen and out on the restaurant floor is my top priority.

I'll probably start with fixing up a few things that have cropped up over launch and doing some tweaks, but I'm also going to start planning out some bigger updates too! You'll see a mix of small updates here and there as I tweak things in response to your feedback, followed by larger updates when I release new content – keep an eye on the Steam news feed, or give the game a Follow via the Community Hub to get alerts direct to your Steam client.

We're also exploring other formats, as well as some other surprises – I'll share any news with you all first, of course, but if you have any suggestions or comments, please do join the Discord and let us know there.

Best,

Alastair

Thank you for playing!

Dear PlateUp! Players,

Alastair here, developer of PlateUp!, with a quick update now that the game is out in the wild.

I'm absolutely overwhelmed with the response – thank you so much for playing and thanks to everyone who has left feedback. It’s been humbling seeing so many of you enjoying and playing the game over the last week!

Now that launch is out of the way, I wanted to give everyone an update on my plans going forward:

Thanks to everyone's support, I'll be able to continue working on the game, and so you can expect a lots of new, free content over the coming months. Some of that content you will be able to predict, other bits I hope will come as a surprise. But finding ways to keep you all busy in the kitchen and out on the restaurant floor is my top priority.

I'll probably start with fixing up a few things that have cropped up over launch and doing some tweaks, but I'm also going to start planning out some bigger updates too! You'll see a mix of small updates here and there as I tweak things in response to your feedback, followed by larger updates when I release new content – keep an eye on the Steam news feed, or give the game a Follow via the Community Hub to get alerts direct to your Steam client.

We're also exploring other formats, as well as some other surprises – I'll share any news with you all first, of course, but if you have any suggestions or comments, please do join the Discord and let us know there.

Best,

Alastair

Release Date Announcement

Hey everyone,

It's been great seeing everyone enjoy the playtest one final time before release. Normally at the end of a playtest we announce the next one, but instead this time we're going to let you all know the release date instead! We're happy to announce that PlateUp! will be coming to Steam August 4th. Information on pricing and bundle copies will be coming soon!

Thank you to everyone who has been supporting the game and playing the playtests. Your feedback, reports and suggestions have been incredibly valuable and it's been amazing to see all your comments! I'd also like to take this chance to thank our wonderful community moderators Monica and Lemur (and the support team), who have done an invaluable job helping everyone.

If you haven't already, please wishlist the game on Steam; it makes a huge difference.

We're so excited for people to get their hands on it.

Thank you again,

Yogscast Games

PlateUp! Playtests July 1st - 5th

Hello Everyone!

We cannot believe how positive the response to the playtests has been with our last one breaking PlateUp!’s concurrent player record. Once again it was brilliant following your progress and hearing about your experiences on the Discord .

We're really happy to welcome you all back, with a sombre feeling I do have to let everybody know that this will be the final playtest before we release the full game. But not all is sad to celebrate the success of the previous playtests; we have decided to extend this playtest for an extra day longer than usual! So please enjoy unrestricted access to PlateUp! for five days straight from July 1st through July 5th. It will end at 12 BST, 14 EET, 7 EDT, 4 PDT as with previous playtests.

Be sure to check back at the end of the playtest as big announcements are on the horizon.

This may be the first time playing for a lot of people so if you have any questions, suggestions, feedback or even looking for a multiplayer session head over to our discord and people will be there to help. (Thanks mods!)

We're happy to confirm that any progress you make in the playtest will carry over to the full release - please do make sure you've added the game to your Steam Wishlist to be notified of launch (plus it helps us a lot.)

Thanks again for all the support - really looking forward to your questions and comments over on the Discord.

See you there!

Thanks,
Yogscast Games Team

PlateUp! Playtests July 1st - 5th

Hello Everyone!

We cannot believe how positive the response to the playtests has been with our last one breaking PlateUp!’s concurrent player record. Once again it was brilliant following your progress and hearing about your experiences on the Discord .

We're really happy to welcome you all back, with a sombre feeling I do have to let everybody know that this will be the final playtest before we release the full game. But not all is sad to celebrate the success of the previous playtests; we have decided to extend this playtest for an extra day longer than usual! So please enjoy unrestricted access to PlateUp! for five days straight from July 1st through July 5th. It will end at 12 BST, 14 EET, 7 EDT, 4 PDT as with previous playtests.

Be sure to check back at the end of the playtest as big announcements are on the horizon.

This may be the first time playing for a lot of people so if you have any questions, suggestions, feedback or even looking for a multiplayer session head over to our discord and people will be there to help. (Thanks mods!)

We're happy to confirm that any progress you make in the playtest will carry over to the full release - please do make sure you've added the game to your Steam Wishlist to be notified of launch (plus it helps us a lot.)

Thanks again for all the support - really looking forward to your questions and comments over on the Discord.

See you there!

Thanks,
Yogscast Games Team

Patch Notes 0.18.1

Patch Notes 0.18.1

Balance:

- Blindfold Chef now only affects food/cleaning processes
- A couple of (non-Variety) franchise cards were not set to add customers
- Display stand order probability decreased
- Potato salad order chance increased slightly
- Sharp Cutlery eating speed decreased slightly

Fixes/Other:

- Shoes are now removed at the end of each game day and returned to the rack
- Fix a bug where shoes would persist into new saves
- Fix a bug where franchises with more than 15 cards would lose the newest cards
- "Accept" popups will now start progressing as soon as at least one person has pressed
- Fix Bootstrapping appliances not being free
- Fix a typo ("easting"->"eating")
- Photographic Memory no longer hides customers' delivered food
- Chairs can't be placed in front of the front door now, as with other appliances