In just a few weeks, we are now a community of 100k Players, with a solid and active player base. But more importantly: Your creativity is amazing!
The first month of early access has as been about bug fixing, optimizations, as well as new features, in totals, 97 improvements (full list down there).
I spend some time to reach for influencer and press (help me spread the world about Playcraft on forums and social media or by contacting your favorite influencer)
I also participated in a game show, where I meet great people who might help for the future of Playcraft!
Patch notes first month: IMPROVEMENTS: -Admin tool for host, allow edit / kick options -Friend can edit by default -Networked terrain actions -Player join / left game notifications -Change object names! -Interactable option for all Objects! -Relative animations, copy paste animation -New [Q] no raycast mode to place objects -[Q] Xray mode for terrain - you can now create terrains in the sky :) -Xray control show in the top right contextual controls -Like game button -Increase the visibility of important Tutoriel UI elements, like toggle play and the + unlock menu -New Search game tabs -Private server toggle on main menu -Change max energy value and regen speed in Gameplay tab -Gun energy Cost now saved -Improve Playcraft load logo -"Home" tab now sort creations by rating -Dead zone perf optimisations -Bot new detection params range / angle / cannotLoosetarget -Unsubscribe map option -Improve game list scrolling -Local saves now in appdata -CTRL+U now hide the chat too -Show only teammates name option (Gameplay) -Smooth 3rd person view gun animation -Popup quit sure / popup buy hat -Popup to confirm main menu -Ease-out to the camera when you going into crouch mode
FIXES: -Fix join server crash -MiddleMouseButton rebind option -Fix Counter node buged init -Fix sci fy objects collisions -Fix DLC terrain options -Remove screen LOGs -Turn off youtube tv when you quit to main menu -Switch team with switch state trigger effect works now on players, can be used to create checkpoints -Bot GoTo location can now be set on the terrain -Rename labels in trigger effect menu to make more sense -Fix Server list couldn't scroll -Fix hide on Play not reseting -Fix crash when you quit -Fix save system, you can use CTRL+ALT+L two time to unlock all if you lost progress -FIX [Q] bug -Spikes still damage after being destroyed -Hide on play fix -Hide on play fix on portals and bumpers -Remove many lags in game -Free for all Spawners fixed -Teleport portal can now be desactivated -Fix Tuto text keep stuff in middle -Fix dispenser indside a other dispenser :) -Dispenser gun: fix shoot delay after load -You can now complet kill objectives with powers -Fix switch state reset on characters -Fix trigger not applying to bots in some cases -AIs perf optimisations -Fix bot close dialogue animation -Fix some perf issues -Scrolling creations has no more limitations -Bots should not attack teammates -Bots do not speak anymore if desactivat activate -Desactivate Spawn Sound in Option -Fix cannot switch state No Collision -Fix WebTV Paint Crash -Fix WebTV First Load -Fix Player respawn under the terrain -Fix spawn points used as checkpoints -Fix patrol node [e] display -Private toogle in main menu fixed -Fix the respawn scale bug -Fixes downloading games stuck -Prevent Attacking option in Gameplay menu -Fix house floor and ceilling collision -Fix terrain don't load on clients -Fix team spawn points -Fix client didn`t enter on spawn point -Fix client did not start in the right Play or Create mode -Fix sound attenuation on punch -Fixed Dialogue UI was cut if plenty of text -Fix enemy ignore you -Prevent players to teleport during warm up -Put back the dialogues, you can deactivate a bot to deactivate his dialog -Fix rating list sorting -Fix Upload error 0 -Fix choose team menu input bug -Fix node didnt disapear -Fix MedievalDock assets (you might need to update your map) -Fix some destructible assets -Fix rotation rate pause and start -Fix self player name showed for no reason -Powers in dispenser Gun now count for kills -Fix animations for clients -Optimisations to reduce lags -Minors UI fixes -Choose team input fix -Fix crash with animate value node
Thanks for reading! Join the Discord to be informed of all the new updates. See you next month :)
Zeroneus.
First game-creation contest
Hello Playcrafters ! Today start the first contest for game creation !
We want it spooky, funny, this is Halloween ! You have untill Wednesday 30th October to create your map. Rules are simple : make a small map plateformer game, using any type of objects you want ! Let's be creative ! On Wednesday you'll be able to share your map here and people will vote for it on Discord The winner's map will be featured on social medias.