UPDATE 0.76 - Game Crashing Bug Fixed with Collision with Log Snake
I want to thank Steam user benjaminste for for reporting a critical game ending crash that occurred when he was doing really well with almost a million points and 6 lives remaining and collided with the yellow log snake. At that point a game crash ended his great game, but thankfully he let me know in exactly the right place right away before he forgot about it!
I discovered that it only happened when you collided with the yellow log snake while you had the Super Bunny power up active.
This has now been fixed in this small but important patch. Since the log snake will never be flashing as a target snake with Super Bunny, if you ever touch him, he will always kill you, but at least now the game won't abruptly end and you'll be able to continue as long as you have at least one more life!
..Thanks again for the proper report in my bug reporting thread to you benjaminste!
UPDATE 0.75 - Top 1,000 High Scores Now Shown In Game!
Hello everyone..
In update 0.75, I've updated the high score end game screen so that you'll be able to see your score highlighted on the list in green and now the top 1,000 Steam scores will be shown on pages you can flip through with the F7 and F8 keys. 20 scores per page will be displayed here.
I've also added on real life photos of the infamous Poggers and the snakes mirrored around the high score list on the end game screen.
Other changes made in 0.75:
- Honey Boo will now have a MUCH lower chance of re-spawning on any level where you miss the opportunity to pick her up to take her home to a cave. Also remember that once you collect Honey Boo and either kill her or bring her home for an extra life, she will never re-spawn on that same level. ..You'll need to advance to the next level to see Honey Boo again.
- Made sure that the yellow snake(s) on the river logs don't move while the game is paused.
Other than that, I've adjusted some of the sound effects, most the new sounds added recently to balance them with all of the other sounds in the game.. to be descriptive, the "Poggers!" and "Pog Champ!" announcements when you get a rabbit into a home cave were lowered in volume. Also the Honey Boo little melody and the carrot chomping sound volumes were reduced slightly.
Steam should be approving the increase in price from $1.99 USD to $2.99 USD in the next few hours, so LAST CHANCE to purchase Poggers for yourself or perhaps a friend before the price goes up!
Have a great week everyone! =)
UPDATE 0.73 - New Indicators For Adding and Losing Time + More Sound Effects Added!
In this update, I've added indicators that will appear over Poggers head whenever he collects a yellow "T" that adds time or a river clock that can add or subtract time depending on its color. The amount of seconds added or lost should now be much more visible.
A heartbeat sound is now heard whenever you have less than 15 seconds of time remaining to help you understand you need to hurry and finish the level or get a time add to avoid death.
A carrot crunching sound can now be heard when Poggers eats a carrot.
Also in this update, you'll now see the Super Bunny time will go up about two seconds every time you smash a cobra to help inspire you to keep smashing more before your Super Bunny timer expires.
Enjoy and happy cobra hunting! =)
UPDATE 0.72 - Scoring Changes, New Re-Start Option & Honey Boo Gets a Cool Entry Tune, More!
Okay, the first and most important reason for this update was to hopefully once and for all fix the dreaded death on contact with a flashing cobra glitch that I was almost certain I had fixed in update 0.70. However when I came to my computer today Hibachi showed me video of it happening to him yet again well into his game after scoring a couple hundred thousand points! ARGH! The frustration!
..So I tested it here in this 9 hour long livestream:
https://www.youtube.com/watch?v=e9os3rFPaLM
As seen in the video, the first time I tested Poggers trying to re-create the death on flashing cobra myself, it took me 233 successful collisions with flashing cobras before I died to it. The next time, it was 130+ collisions. This means that this issue is occurring at less than 1% of the time, but there is ZERO tolerance for this kind of a bug! I HAD to fix this!
..I scratched my head. And I applied a couple of different fixes hopeful they would fix this frustrating little annoying bug once and for all.
Since my last little desperate attempt to add some code to prevent this from happening again, I have easily had over 500 flashing snake collisions without a death. This gives me some hope that I may have finally fixed this pesky little bug *knock on wood*
OTHER CHANGES MADE IN THIS LIVESTREAM AND IN UPDATE 0.70:
- Scoring changes!
Your level completion bonus is now calculated as the number of seconds left on the timer when you complete the level multiplied by 100 points and then multiplying that by the level number you completed (previously 10,000 points multiplied by the level number you completed)
Moving towards the caves from your starting position will now score you 25 points multiplied by your current level (previously just 5 points per progressive move regardless of level)
Getting a Poggers bunny home now rewards you with 250 points multiplied by how many bunnies you've gotten home on the level and then multiply that by your current level (previously 100 points in the same formula)
Evasion scores have been increased from 50 points per evasion to 500 points (you'll see the word Evasion and +500 points on screen as well as hear a cartoon slip sorta sound when this occurs)
- Game Changes!
Pausing the game with the ESC key will now freeze ALL moving logs and creatures until you un-pause your game. All power-ups on the screen when you pause will now be paused as well and will no longer disappear while your game is paused.
You can now press the 'R' key on your keyboard to immediately restart your game from the Paused Game screen.
The golden T timer power-up that spawns in the cobra field once you destroy three cobras with a single carrot Super Bunny will now add an addition 5 seconds to your timer (The first one you collect on every level gives you 50 additional seconds, and each one collected after subtracts 5 seconds, so 50 seconds for the first one, 45 seconds for the second one collected on a level, 40 seconds for the third one, etc. Keep in mind that 99 seconds is the maximum timer time at any given time)
The river power-up collectible now gives 15 to 25 seconds added to your timer if you collect it when it is green in color and subtracts 10 to 20 seconds from your time if you collect it when it is red in color (previously 15 to 20 for green and -10 to -20 for red) Keep in mind that 99 seconds is the maximum timer time at any given time.
The river creature that carries Honey Boo from one side of the screen to the other will now NEVER go under water if Honey Boo is on it's back. (It has a heart and hates hearing her cry and gurgling death, but it will still go under water if YOU are on it's back so be careful!)
You'll now see how many points you scored above the cave when you get a Poggers home to a cave at the top of the screen
- Audio additions!
Whenever Honey Boo enters the screen on a river creature, you'll hear a happy little melody letting you know she's available and wanting her hero Poggers to get her home to breed and give you an extra life!
A pop sound will now be heard when the river timer collectible disappears
A new sound effect can be heard when you collect the river timer collectible
* Soon, I will be updating the high score list in the game to be more comprehensive and show ALL Steam high scores, not just the top 20 as it shows currently.
* A new median price will be charged for Poggers in the coming week or so. I started Poggers at $3.99 USD on launch and then moved it to just $1.99 USD soon after. Sales have been dismal for both price points, and lowering the price did NOT increase purchases. A $2.99 USD price point I believe is more than fair considering the amount of work and heart I've poured into this little game and this change can be expected soon. If you play and enjoy Poggers, please let your friends and loved ones know about it!
- I hope you all enjoy the changes and additions made to Poggers over the past few days and have fun in those high score challenges you're having out there with my game!
UPDATE 0.70 - More Fixes Are In Plus NINE New Steam Achievements!
I want to personally thank Mellow Online1 and Hibachi for giving me a lot of valuable feedback the past couple of days to help make these past few updates which I know have made Poggers a much better and more solid game.
I cannot emphasize enough to everyone how important suggestions, ideas and the reporting of bugs you experience in these games is. Especially for smaller indie games like Poggers here, a single developer like myself might never know about the problem you are seeing unless you make a post. Ideas, suggestions, and all feedback can only help a developer make a game better so if you enjoy ANY indie game, please never be afraid to make posts in their forums and let them know! Their game you enjoy will likely get even better and that indie developer(s) will be very appreciative of you posting the bugs for sure!
In update 0.70 the following problems were fixed:
- A mysterious collision bug that would sometimes result in the death of Poggers when you vanquished a flashing cobra while in Super Bunny mode has finally been fixed once and for all! POG CHAMP! ..because this was indeed the biggest problem hurting this game since it launched and now it has finally been fixed!
- Fixed the wild "+50 point Evasion" problem that would sometimes give you evasions for no reason at all
- Made more room for your score at the top of the screen to prevent your score from being cropped if you score more than one million total points. Now scores up to 99 million should be fully seen so play your hearts out @ Hibachi and Mellow! ;-)
- Fixed the positioning of your rabbit if you got captured by a flying hawk so that you should now properly be seen being carried away in it's talons
- Added "Total Super Bunny Points: indicators for vanquishing:
13 cobras with a single carrot (153,575 total carrot points),
14 cobras with a single carrot (204,775 total carrot points),
15 cobras with a single carrot (255,975 total carrot points),
16 cobras with a single carrot (307,175 total carrot points),
17 cobras with a single carrot (358,375 total carrot points),
18 cobras with a single carrot (409,575 total carrot points),
19 cobras with a single carrot (460,775 total carrot points),
20 cobras with a single carrot (511,975 total carrot points),
** These single carrot point totals aren't too likely but I do know hitting 153,575 is possible for smacking 13 snakes with a single carrot because I did it just tonight so I knew that I needed to add some more indicators! **
- Added THREE new Steam achievements for killing 13, 14 and 15 cobras with a single carrot
- Added SIX new Steam achievements for scoring 25,000 points, 50,000 points, 100k points, 200k points, 500k points, and One Million points in a game
- Lowered the volume of many sound effects to try and balance the game sounds against the background music
As always, please enjoy the game and keep me posted on all the bugs you experience as well as ideas, suggestions and your opinions of this game on my forums! ..Have fun!
UPDATE 0.66 - CRITICAL FIX TO 0.65 PATCH! TOP HIGH SCORES HAVE BEEN RESET!
It's never a fun decision to have to make when as a developer you need to go and reset any players high score in your game here on Steam.
My sincere apologies for deleting two high scores that came as a direct result of a mistake in my code made while trying to fix an issue in the recent update 0.65.
What happened?
The mistake came trying to hot fix an issue where players would die while contacting the target snake while in Super Bunny mode (carrot power-up). The mistake caused the player to be able to be invincible when contacting ALL snakes while in Super Bunny mode, not just the targeted snake. This made it way too easy to always get maximum Super Bunny points with every carrot spawned and since there are five carrots per level, the points earned were just insanely high and unintended.
I've corrected the code to try and prevent accidental death while using Super Bunny mode and vanquishing the proper flashing cobra and reset the high scores that resulted from my mistake in update 0.65. ALL OTHER HIGH SCORES THAT DIDN'T RESULT FROM THIS MISTAKE MADE IN UPDATE 0.65 HAVE BEEN LEFT ALONE.
Also in this update:
- Evasion +50 scores for narrowly escaping death from both cobras and hawks are now easier to achieve. Are they worth "trying" to get when they require such narrow escapes (avoiding death by 3 pixels or less) to acquire?
- Hawks will now slowly increase in flight speed as you advance in level
- Prevented the crossbones from spawning in home caves once four or more caves have been filled with your Poggers bunnies
- Added a flash effect to the timers that appear over the river when the timer changes from red to green or from green to red. Remember collecting a green timer adds to your time while collecting it while it is red subtracts from your time left.
That's it for this patch everyone! =)
UPDATE 0.65 - Several Fixes and Changes Including Easier To See Flashing Target Cobras With Super Bunny!
In this update, I've addressed some bugs reported by Hibachi on the forums and also found a few other issues and made changes to hopefully improve the overall experience with Poggers!
In this update:
- A bug was stomped that sometimes caused no flashing target snake to be available when you ate a carrot and went into Super Bunny mode
- A bug was fixed that prevented you from being rewarded with the "Vigilante Bunny Cobra Vanquisher" Steam achievement for destroying every cobra on the screen on a single level
- You should now properly be rewarded with the "Achieved Level 2", "Achieved Level 5", and "Achieved Level 10" Steam achievements for making it to these levels
- Fixed an issue that would cause no carrots, hawks, or Honey Boo the pink female bunny to spawn if you ever paused the game and then resumed the game. The pause feature should now work as intended without risk of sabotaging the game
- Fixed an issue that would allow a player to collect a carrot and race the bunny home to a cave, and then collect a new carrot to cause TWO target bunnies on the screen during the Super Bunny power ups
- Fixed an issue that would sometimes cause your bunny to die when smashing the proper target snake while in Super Bunny mode
- The look of the target cobra is now much easier to recognize whenever you are in Super Bunny mode after eating a carrot
- You'll now be rewarded with bonus points for completing each level. This score will be shown after you complete a level (filling all six caves at the top of the screen with Poggers bunnies). The score is 10,000 points multiplied by the level you just completed (ie 10,000 points for completing level 1, 20,000 points for completing level 2, 30,000 points for completing level 3 and so on..)
- Movement should be a little faster and more responsive as I've reworked the code and increased the speed on the bunny jumping animations slightly
- The cobra rage (speed increases of the same colored snakes when you destroy a snake with Super Bunny) has been reduced
- Crossing the river should now be a little easier as I've fixed some of the jumping onto log situations that would previously have resulted in splashes and death cries from Poggers. You'll now notice that Poggers can jump onto the very end of a log and be safe with some of his body hanging over the end.
- The large logs in the middle of the river should no longer touch or collide with each other
With this update, there has been a lot of little issues and changes made and these changes have not been thoroughly tested yet. PLEASE use my bug reporting thread on the forums for this game to post any new problems, bugs, or anything that you might find wrong. Sometimes fixing little bugs causes other little problems or even bigger issues such as a game breaking fatal error etc.
Thanks for reading this and I hope you like the changes I've made in this update! Let me know with a comment below! =)
UPDATE 0.64 - Poggers Now Shows Top 20 High Scores In The Game Over Screen
This is great news and something that I've wanted to implement into my other Steam games in the past but never could quite figure out.
Tonight, I finally broke the ice.. and as usual - it was a silly little thing I was over looking preventing me from being able to show the overall high score list in my previous Steam games.
For now, it simply shows your score at the Game Over screen and shows you the top 20 high scores and Steam user names who scored them. You'll know what score you need to achieve to put yourself at whatever top 20 spot you might strive for. In the near future, I intend to enhance this to show more detailed information and also offer you the ability to compare your score to your personal Steam friends and more.
..Also, expect to see this feature in all of my previous Steam games Rock 'N Roll, Laser Ball, and FAN'CIE VEER! soon!
The following changes were also made to Poggers in update 0.64:
1) The human facial "poggers" facial expression has been removed and replaced with an emotional bunny rabbit face when you get a bunny home to a cave.
2) Visual changes have been made to the introduction screen to make it look more clean and polished.
3) The rage speed of all same color cobras has been increased whenever you vanquish a cobra with the carrot 'Super Bunny" attack. This has also been better explained in the "How to Play" instructions accessed from the introduction screen.
4) Sometimes the yellow cobra on the big log in the river would be seen momentarily moving on the water instead of the log. This has been fixed.
5) Jumping while on a river log will now be be smaller, safer, and more predictable sized jumps than before.
6) Your bunny will now make a splat visual effect if you smack into a wall instead of jumping into an available open cave.
7) The flying hawk can no longer grab you if you've just spawned a new bunny. Be careful however as you only have two seconds to move if the hawk happens to fly right over your spawn location!
8) The +50 point evasion bonus now happens a little more frequently than before, but still shouldn't be too easy to full off and usually involves risky and very dangerous movement around the cobras.
9) The small logs in the river have had the small green leaves removed as some people commented that they could see the river through the logs. This was not the case, what was though of was see-through river water was actually green leaves, but they were so small it made it hard to see. The small logs should now look more "solid" and less "see through" in parts.
Thanks for reading and/or playing "Poggers" and I hope you are enjoying it! =)
Poggers is Live! ...POG CHAMP!
I'm really proud to release Bun-Bun Poggers for you all to play with, to cuddle with, and to NEVER let die! ..Please don't kill "Bun-Bun"!
No, really, this game has been a lot of fun to make and I hope you all enjoy it! I look forward to seeing any videos, livestreams, and/or reviews of my fourth Steam game with Mr Bun-Bun!
I understand and fully expect some little bugs and balance issues that I have every intention of correcting but please post any suggestions or problems you experience in the forums! ..Thank you!
Have a good one all and remember to eat your carrots! =)
Disclosure: No Bun-Buns, Honey Boos, or cobras were harmed in the development of "Poggers"!