Is waiting for the release killing you? We have something to feed your hunger!
We have created a completely dedicated site for this outstanding 4x space game, wherein you can find all the content published so far!
News, pictures, videos, updates; all gathered in the same place to make your journey into this dark sector the most immersive ever!
Be ready to warp into the sector! The game will be released tomorrow, March 22nd!
Polaris Sector Combat Video!
Take a look at this exciting new video exploring the detailed tactical combat system of the upcoming Polaris Sector!
youtube.com/watch?v=o66Iz4E6KBc
Conceal your movements by hiding from ships without sensors, strike suddenly from the shadows using advanced storms of fighters and blast your enemy from afar with thermonuclear missiles!
With unique ships for each faction, all of are fully customizable thanks to the ship designer feature the tactical possibilities are almost endless!
Polaris Sector is a sci fi 4x game developed by SoftWarWare and it’s coming out on the March 22nd!
http://store.steampowered.com/app/418250
Polaris Sector Fueling System
Today we’re going to talk of how fuel affects gameplay in Polaris Sector: an army marches on its stomach, and ships are no different. Fuel will have an enormous impact on your strategy.
All ships carry a certain amount of fuel, determined by the Tanks which you’re carrying (allocated during the ship designing phase). Note that you can research more advanced types of Tanks to store fuel more efficiently.
The amount of fuel carried by a ship or a fleet will determine its Range. You will only be able to reach systems in range of your ships, and you risk reaching a point of no return if you don’t have enough fuel.
It’s generally a sound strategy to equip scout ships with more fuel, so they will be able to make longer travels in unknown space, and to have shorter supplies of fuels on invasion ships, to save on space. Beware, though! That means you might have a reduced range in your fighting force. This could be a problem if you have scattered colonies far away from your own home worlds, as your main fleet might be unable to reach them if they were attacked.
So how do you refuel your ships? The easiest way is to just have your ships stop by a system you own, and they will automatically resupply. That also implies that it’s usually a good idea to own systems in strategically important locations, to function as “refueling points”.
If you can’t afford that luxury, there’s a number of things you can do: equip freighters with refueling modules to constantly resupply your fleets while on the move, sign diplomatic agreements with alien races to allow your ships to refuel at their star systems, steal fuel from alien races' star systems (cloaked ships only), or you could equip your ships with Stellar Energy Converters to passively increase their fuel stocks whilst in star systems (very useful for long range scouts and fuel tankers).
Polaris will be released on March 22nd. Ready your ion engines!
http://store.steampowered.com/app/418250/
Polaris Sector Fueling System.
Today we’re going to talk of how fuel affects gameplay in Polaris Sector: an army marches on its stomach, and ships are no different. Fuel will have an enormous impact on your strategy.
All ships carry a certain amount of fuel, determined by the Tanks which you’re carrying (allocated during the ship designing phase). Note that you can research more advanced types of Tanks to store fuel more efficiently.
The amount of fuel carried by a ship or a fleet will determine its Range. You will only be able to reach systems in range of your ships, and you risk reaching a point of no return if you don’t have enough fuel.
It’s generally a sound strategy to equip scout ships with more fuel, so they will be able to make longer travels in unknown space, and to have shorter supplies of fuels on invasion ships, to save on space. Beware, though! That means you might have a reduced range in your fighting force. This could be a problem if you have scattered colonies far away from your own home worlds, as your main fleet might be unable to reach them if they were attacked.
So how do you refuel your ships? The easiest way is to just have your ships stop by a system you own, and they will automatically resupply. That also implies that it’s usually a good idea to own systems in strategically important locations, to function as “refueling points”.
If you can’t afford that luxury, there’s a number of things you can do: equip freighters with refueling modules to constantly resupply your fleets while on the move, sign diplomatic agreements with alien races to allow your ships to refuel at their star systems, steal fuel from alien races' star systems (cloaked ships only), or you could equip your ships with Stellar Energy Converters to passively increase their fuel stocks whilst in star systems (very useful for long range scouts and fuel tankers).
Polaris will be released on March 22nd. Ready your ion engines!
http://store.steampowered.com/app/418250/
Polaris Sector Fueling System
Today we’re going to talk of how fuel affects gameplay in Polaris Sector: an army marches on its stomach, and ships are no different. Fuel will have an enormous impact on your strategy.
All ships carry a certain amount of fuel, determined by the Tanks which you’re carrying (allocated during the ship designing phase). Note that you can research more advanced types of Tanks to store fuel more efficiently.
The amount of fuel carried by a ship or a fleet will determine its Range. You will only be able to reach systems in range of your ships, and you risk reaching a point of no return if you don’t have enough fuel.
It’s generally a sound strategy to equip scout ships with more fuel, so they will be able to make longer travels in unknown space, and to have shorter supplies of fuels on invasion ships, to save on space. Beware, though! That means you might have a reduced range in your fighting force. This could be a problem if you have scattered colonies far away from your own home worlds, as your main fleet might be unable to reach them if they were attacked.
So how do you refuel your ships? The easiest way is to just have your ships stop by a system you own, and they will automatically resupply. That also implies that it’s usually a good idea to own systems in strategically important locations, to function as “refueling points”.
If you can’t afford that luxury, there’s a number of things you can do: equip freighters with refueling modules to constantly resupply your fleets while on the move, sign diplomatic agreements with alien races to allow your ships to refuel at their star systems, steal fuel from alien races' star systems (cloaked ships only), or you could equip your ships with Stellar Energy Converters to passively increase their fuel stocks whilst in star systems (very useful for long range scouts and fuel tankers).
Polaris will be released on March 22nd. Ready your ion engines!
http://store.steampowered.com/app/418250/
Polaris Sector Espionage System
Today we’ll feature one of the most original and innovative features of our upcoming space 4X game, Polaris Sector: Espionage.
Just like many other features of the game, it is ship based. You will have to design a craft with Scouting modules (for passive spying), Subversive modules (for active spying) and Camouflage modules (to hide your emitted energy and allow your ship to fly undetected).
Passive spying allows a ship to stay in a region and scout it to gain all kinds of information: connections between systems, production, buildings, fleets composition…
If you don’t like to wait, Active spying lets you take a more direct approach: you can send your spy ship to any system and select what sort of mission you want to execute. The available actions are as follows: Spy planet, decrease morale, Incite riot, Steal technology, Spy alien ship, Spy alien fleet, Explode ship and Search for Spies.
They come at a specific cost in Sabotage points, which in turn depend on how many Subversive modules you have installed on your ship, and a certain chance to succeed.
But it’s not over!
The most interesting and original aspect of the game is the ability to make use of Disinformation. Once an enemy spy is discovered you get the option to feed false information to the enemy, choosing to appear stronger or weaker than you actually are in a certain sector! Naturally the enemy can do the same to you, so never trust what you see for you might be deceived! This feature adds an entire new layer of depth to the game, and sets Polaris Sector apart from the other games of the genre!
Polaris Sector will be released on March 22nd on Steam. Are you ready for the scramble for this part of the galaxy? Who will prevail?
Discover the innovative Reasearch System in which you can unlock technologies and upgrades depending on your investiments in applied research!
https://youtu.be/lxCzCug-rhA
But the Sector is full of dangers and a fleet able to face multiple menaces might be necessary. In Polaris Sector you are completely free to customize your own ships! Found it in the video below!