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Police Simulator: Patrol Officers screenshot
PC PS4 XONE PS5 Series X Steam
Genre: Simulator

Police Simulator: Patrol Officers

Now available: The Stacking Charges Update



Fellow officers,


Today we’re happy to finally release The Stacking Charges Update, now available to all players of Police Simulator: Patrol Officers!

Introducing: Stack and hand out multiple charges



This feature was one of the most frequently requested, constantly being on top of the most upvoted ones on our official Trello Roadmap. As it provides another layer of realism – and quality of life, that’s for sure – it was an absolute no-brainer to start working on it.

To ensure that this feature actually works, the team had to overhaul the UI when interacting with an NPC. When selecting ‘Issue Violations’, a new window called ‘Select Violations’ is shown on the right side of the screen. Selected violations will be put into this window, providing a constant overview of the applied charges, in addition to them being highlighted in the general interaction wheel. This way, you can give multiple or all violations at the same time – and are also able to arrest NPCs for multiple liabilities. Good to know: You will of course receive SP (or lose CP!) for every handed-out violation.

So, if they were spraying graffiti, start fleeing, stole their ID card, and possess a ton of drugs… well, time to overwhelm them with charges!



What else is in the update?



In addition to this feature, we have fixed a number of bugs and resolved a lot of crashes, improving the overall stability of the game. Always nice to see, heh?

Since the release of 8.0.0, a lot of you reported that too few or too many callouts were coming in. Our team investigated the issue intensively and discovered what was causing it, which ultimately required a rebalancing of the underlying system that causes callouts to be triggered. If you discover anything else in this regard, please send us a report and we’ll take a look :)



So, what’s coming next?



Just two weeks ago, we revealed our plans for the future of PS:PO – sharing a first look at the very next update, and the features we have greenlit and will be part of future updates.

If you want to dive into details, please check out the blog post for more information, it’s worth it!

https://steamcommunity.com/games/997010/announcements/detail/6521815776484645649

Here are the official patch notes for Update 9.0.0



New Features

  • During NPC interactions you are now able to stack charges and give multiple or all violations at the same time
  • You are now able to arrest NPCs for multiple liabilities
  • Changed the interaction UI to make room for the new feature

Balancing

  • Rebalanced the callout frequency and improved the overall behavior of callouts being triggered
  • Fixed some issued that caused callouts to not be triggered

Crash Fixes

  • Fixed a crash at the end of the shift that was related to the traffic system
  • Fixed a crash that occurred when attempting to close the game
  • Fixed a crash related to player pathfinding
  • Fixed a crash when occupied spaces were being updated
  • Fixed a crash that occurred when pressing the return & submit button at the same time
  • Fixed a crash that happened to the host in multiplayer when the client was performing a wait gesture
  • Fixed a crash that occurred when colliding in high speed with an NPV
  • Fixed a crash that occurred when joining a multiplayer session while being in the shift selection screen
  • Fixed a crash that happened when a player interacts with an NPC
  • Fixed a crash in multiplayer that happened when the host kicked the client
  • Fixed a crash that happened when the player character was sitting inside a vehicle
  • Fixed a crash that occurred after some strange behavior during an escort
  • Fixed some other crashes


Bug Fixes
MULTIPLAYER

  • Fixed an issue that caused the Background Checks to not update for the client after asking for an ID during accidents
  • Fixed an issue that caused missing information to be displayed after the host crashes their patrol car into an NPV
  • Fixed an issue that caused arrested and escorted NPCs to start fleeing when the other player called a tow truck
  • Fixed an issue that enabled both players to escort an NPC to a holding cell at the same time
  • Fixed an issue that disabled the option to switch between Open Patrol and Shift Patrol with a controller enabled
  • Fixed an issue that caused the client to not see cars that are present to the host
  • Fixed an issue that disabled the option to place arrestees into the back of the Cruiser for both players
  • Fixed an issue that caused a desynced display of an arrested NPC

PLAYER CHARACTER & NPCs

  • Fixed an issue that caused NPCs to get stuck near the park in Chester
  • Fixed an issue that caused NPCs to not exit their vehicle after an accident
  • Fixed an issue that caused an NPC to become unresponsive after handcuffing them at an accident site
  • Fixed an issue that made it possible to interact with the driver of a pulled over NPV before it even stopped
  • Fixed an issue that let an NPC to not be interactable after asking them to leave their vehicle, also making it possible to just walk through them

PATROL CAR / EMERGENCY CAR / TRAFFIC CAR

  • Fixed an issue that caused the Cruiser to not have cracked windows after a crash
  • Fixed an issue that caused cracked windows to not follow the door animations
  • Fixed an issue that caused the doors of the Gladiator 6 to not have a proper animation when opening them
  • Fixed an issue that caused parked cars to not receive any damage
  • Fixed car engine sounds to not work properly
  • Fixed an issue with the optimization of parked cars which had an impact on performance
  • Fixed an issue that caused parked cars to be placed between parking spots
  • Fixed an issue that led to CP loss for ticketing a car parked on a sidewalk
  • Fixed an issue that occurred after towing an NPV, leading to the spawn of an identical NPV nearby, causing further issues like another accident or input freezes
  • Improved pathfinding of NPVs

WORLD, PERFORMANCE & GRAPHICS

  • Fixed an issue causing the player character to float at the entrance of metro stations
  • Fixed some subway stations that had a collision at their entrance
  • Fixed some faulty objects in the Northpoint precinct [Xbox Only]
  • Fixed a floating fence inside the park in Chester
  • Fixed an issue with the optimization of the navmesh which had an impact on performance
  • Created blockers for buildings
  • Created a persistent blocker geometry for object which have not loaded yet

UI

  • Fixed a weird devil emoji present in the background check tutorial
  • Fixed an issue with the UI layers in the shift selection screen


https://store.steampowered.com/app/997010

The future of PS:PO



Fellow officers,

we hope you had a good start into spring and are already looking forward to Easter! We looked around, filled our baskets, and found some amazing surprises along the way... including a first look at what's ahead of us when it comes to new content for Police Simulator: Patrol Officers!

Earlier this year, we went through all your wishes, the most upvoted Trello cards, thousands of comments, and evaluated their scope and possibility. That took quite a while (sorry for keeping you waiting!) but we have now greenlit a lot of things that are planned for the next updates in 2023 and beyond.

Changes in updates 9.0.0 and 10.0.0



First things first: Last year, we already announced the content that comes with the updates 9.0.0 and 10.0.0. Considering the updates that will come afterwards we decided that some changes needed to be made.

Being able to tackle a suspect will unfortunately not come with the next update 9.0.0, currently scheduled to release later this month. We believe that it makes much more sense to include it in a future update together with some additional, very fitting features. No worries, tackling suspect will still come – but at a later date :)

Update 10.0.0 will change completely: We're happy to announce that it is now themed around our patrol cars which truly deserve an overhaul and additional care. With the update, you will have the ability to change your car via a garage that you can find directly in-game. Change your selection of cars in front of the precinct according to your personal preference. You are also able to repair your cars via the garage! You will also be able to manage which trunk tools you want to take on patrol via the garage so you are perfectly prepared for your next callout.

Another change you can look forward to relates to the entire physics system and car handling and physics of our PVs: We're introducing an entirely new physics engine, switching to Chaos Physics. We'll share more details about the content of 10.0.0 the closer we get to it and we can't wait for it!

What comes next?



The future looks bright: Internally, we have laid out a plan for the entirety of 2023 and even the beginning of 2024. On our Trello, we shifted a bunch of cards (including a lot of highly upvoted ones) into the 'Community Feedback: Officially Greenlit' column, meaning that we plan to include them in future updates. Please be aware that this column is not 100% final, some things miiiiiiight be subject to change, but we have them all in mind and are really looking forward to them!

However, we also removed some of the older stuff in the column as it has been severly outdated. That might sound disappointing but we believe that we included much more frequently requested features that provide more value.

The features and improvements you see in the column are not sorted by updates yet – that's why only updates 9.0.0 and 10.0.0 are currently present. We will shift them into the update packages (11.0.0, 12.0.0, 13.0.0...) the closer we get to one. Keep an eye on Trello and do not forget to vote for your favorite remaining features, there's a chance they will be considered in the future as well!

We can't wait for all your feedback and wish you a lot of fun going through the greenlit features and discover what we have planned for the future of PS:PO.

Self-Defense



De-escalation, self-defense, and usage of a service pistol: We are actively and intensively researching the possibilities of including such scenarios in the game. It is important to us not to change the nature of the game but be as close as possible to reality. We take the matter very seriously, which is why the evaluation may take a while. Next to our research, we are consulting a bunch of former and active police officers from the United States and talk to those who have been part of the police in bigger cities. Please bear with us while we are working on the scope of these features, we do have them in mind, but we would like to give it a purpose, make it meaningful, keep it realistic and be aware of the consequences.

Just to provide an insight into another hurdle we are trying to work out: Currently, PS:PO is rated T (= age 13 and up) and their equivalent in most regions, primarily because a scenario where you must use the gun is not present at the moment. This causes a huge issue: If we introduce gun usage, there IS a risk that the age rating will be raised, causing a lot of problems as people who have already bought the game might have expected it to stay at this rating – and not for it to be completely different. We have to keep in mind the expectations of all our players and really want to do things right. In the meantime, we are talking to all agencies and partners involved to check if there's a solution, but it will take a while.

Thank you all for your patience, we know stuff hasn't been perfect in the last few months. The teams at both Aesir and astragon love PS:PO so much and we work hard to polish and advance it further. Thank you for your support, your feedback, your understanding, your engagement, your passion. We do not take it for granted.

Your Police Simulator Team

https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/

https://store.steampowered.com/app/2009550/Police_Simulator_Patrol_Officers_Urban_Terrain_Vehicle_DLC/

Steam Spring Sale: Police Simulator is now 20% off!



Flowers are blooming, trees grow blossoms, the sun comes out: Welcome to this year's Steam Spring Sale, now running until March 23 at 6PM CET! 🌸

For a limited time only, you can save 20% on Police Simulator: Patrol Officers and get access to the streets of Brighton at a discount.

https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/

Other simulation games from the fantastic astragon lineup are also part of the sale! Check out these fantastic offers:
...and many more! You should definitely complete your collection of simulation games, that's for sure.

Check out the Spring Sale Sale page for more details and a full overview!

See you soon on your next shift,
Your Police Simulator Team

Hotfix Update 8.3.0



Fellow officers,


We hope you had an amazing weekend! Today, we're releasing Update 8.3.0 which is fully focused on resolving some pressing issues that came up over the last few weeks and months.

First things first: The biggest problem that required a lot of internal resources were the invisible cars that caused frequent and truly frustrating car crashes. Fixing this bug was our main priority with this update and it turned out to be far more complicated than we initially anticipated. Our team investigated the issue extensively and... yikes, was it difficult.

Here's what we found out: When a car is despawned it remains in its last location until it is required elsewhere. When it is eventually required, the traffic simulation moves the car to its new location and turns the visualization and collision back on. The issue was that the collision of the car is not transported to the new location until some frames after it moved to the new location which causes it to exist in the old location for the same period. If the player is inside the collision zone of the car in that moment he is thrown off the map, gets a "car totaled" game over or gets stuck in the ground which leads the game to eventually crash. In that brief period you can also run into the invisible car while driving. This very short time window and the collision not being visible in even our debugging tools was why it was so hard for us to consistently reproduce the issue and why it took us so long to figure it out.

We hope that the related issues are now fixed – should you still encounter them, please report the bug with a video so that the team can investigate them further.

FYI: In some threads we mentioned that we are also working on update 8.4.0 before pushing out 9.0.0. We now decided to migrate 8.4.0 into 9.0.0 instead as we believe to have discovered the reason for the issue of seemingly no callouts coming in. However, we want to take a little bit more time with resolving it.

Have a look at the full changelog here:

Changelog - Update 8.3.0



  • Fixed an issue where a player could collide with something Invisible during the gameplay when driving with a patrol car
  • Fixed an issue in multiplayer where players lost the ability to place & remove a wanted NPC in patrol car
  • Fixed issues related to road flare placement and the outlines of road flare placement not being accurate
  • Fixed an issue in multiplayer where the client would not see the intuition message for the host toggling callouts on & off

Your Police Simulator Team

https://store.steampowered.com/app/997010
https://store.steampowered.com/app/2009550/Police_Simulator_Patrol_Officers_Urban_Terrain_Vehicle_DLC/

Hotfix Update 8.2.0



Fellow officers,


We’re back again! And we’ve brought another hotfix update along with us. 🔥

8.2.0 once again focuses mainly on resolving some of those pesky crashes and bugs that snuck in with the 8.0.0 update (and obviously the ones that were present before!). We’re cautiously optimistic that we’re getting closer to resolving them all, so thank you for your engagement and especially for filling out those crash reports! 💙 They really, really do help a lot. As always, if you’re still encountering a crash after this update, please let us know here: Crash Report

With this said, we're gonna start working on update 8.3.0 asap to tackle more issues and further improve the game 💪

Have a look at the full changelog here:

Changelog - Update 8.2.0



Gameplay

  • Fixed an issue causing the tow truck to not being called

Emergency Cars

  • Fixed two ambulances arriving to a crime scene at the same time
  • Fixed that medics with injured NPC are clipping through the ambulance
  • Fixed an issue that caused the arrest transport to clip into the players’ car when being called
  • Fixed an issue with medics accompanying injured NPC to clip through the ambulance car

World & Graphics

  • Added an animation so that picking up a barrier from the left side is properly mirrored
  • Fixed an issue causing NPV drivers to float a little after stepping out of a bigger car at accidents
  • Created blockers for buildings
  • Fixed a floating fence inside the park in Chester
  • Improved the animation when placing an arrested NPC into the UTV
  • Fixed an issue with all patrol cars where you stand on one side of the car and placing the arrestee happens on the opposite side

UI

  • Fixed a bug that caused the camera to not reset when focusing while switching seats
  • Fixed a missing string table entry related to multiplayer sessions

Crashes

  • Fixed a crash when moving far away from an NPV, causing it to despawn and then leaving the encounter area
  • Fixed a crash related to some different stop locations
  • Fixed a crash related to tow trucks
  • Fixed a rare crash that occurred when the web browser is still open while loading into the map
  • Fixed a crash related to a bugged street in Brianna
  • Fixed a multiplayer crash that occurred when the client returns to the main menu right after calling for an arrest transport and that officer leaves the car
  • Fixed a crash that occurred when a car performs a U-turn
  • Fixed crash when unloading level when joining multiplayer session or exiting to main menu while unresolved player accident is active


Your Police Simulator Team

https://store.steampowered.com/app/997010
https://store.steampowered.com/app/2009550/Police_Simulator_Patrol_Officers_Urban_Terrain_Vehicle_DLC/💪

Hotfix Update 8.1.0



Fellow officers,


we hope you had a nice start into the new year! 💙 We've kept ourselves quite busy and worked tirelessly on the next updates, the first of which is out today.

It focuses primarily on resolving a bunch of annoying crashes that sneaked in with the 8.0.0 update last December. Thank you so much for sticking with us while we investigated all the crashlogs. PSA: If you encounter a crash after installing this update, please do not forget to send us the crashlogs so that we can take a closer look at the issue. You can do that here.

In addition, we fixed a few bugs and overhauled the UTV. It was always intended to carry four passengers but for complicated reasons could only carry two. Well, now you can actually put four into them – so try out the DLC and improve your transport capabilities!

We are already working on another update focusing on crash & bug fixes, releasing within the next few weeks. Plus, work on Update 9.0.0 is also well underway, introducing new features such as stacking charges and tackling fleeing suspects. More details about those will be shared as soon as we can :)

Changelog - Update 8.1.0



Urban Terrain Vehicle DLC

  • Changed the back area of UTV so that it can now actually carry 4 suspects
  • Fixed an issue that caused the UTV model to develop weird spikes when repeatedly receiving damage

Memory & Performance

  • Fixed low LOD objects rendering while walking around the city
  • Fixed infinite loading screen for the Player when Host resumes a single player activity
  • Fixed issue where textures at Beaufort Landing wouldn’t load properly

Crashes

  • Fixed a crash while closing the game
  • Fixed a crash when placing arrestees in Holding Cells
  • Fixed a crash where game could crash when using abilities as Host/Client
  • Fixed a crash while using abilities in a single player session
  • Fixed a crash after launching last played shift multiple times in a row

Other bug fixes

  • Fixed cars spawning on top of each other in accidents
  • Fixed player model glitching in main menu and while idling
  • Fixed “SH!FT” sign floating when opening the trunk
  • Fixed some skinning issues on police officers
  • Fixed an issue where NPCs would stand on chairs next to tables
  • Fixed an issue where resuming a single player activity while being Host of a multiplayer session would create a new multiplayer session
  • Fixed an issue where towing NPVs in accident was not possible
  • Fixed an issue where NPCs sometimes would go on pyramid structures found in Conway
  • Fixed an issue where game would crash if the player would somehow go outside of the world
  • Fixed speedometer inside of the car and on-display in 3rd person not having matching speeds

Your Police Simulator Team

https://store.steampowered.com/app/997010
https://store.steampowered.com/app/2009550/Police_Simulator_Patrol_Officers_Urban_Terrain_Vehicle_DLC/

Steam Winter Sale: Police Simulator: Patrol Officers is now 20% off!



Hello to our new recruits,



Ho Ho Ho! The Steam Winter Sale is well underway and, of course, we're part of it as well!

For a limited time only, you can save 20% on Police Simulator: Patrol Officers and get access to the streets of Brighton at a discount. Is there a better way to celebrate Christmas?

This sale runs from December 22 until January 5.

https://store.steampowered.com/app/997010/Police_Simulator_Patrol_Officers/

Police Simulator: Patrol Officers is even more fun as a co-op experience! If you're still looking for a partner, now's the perfect time to gift the game to a friend! Take a look at the store page for details!

And it's not just us! Other games from the astragon portfolio are also deeply discounted - with up to 90% off.

Check out our publisher page for details.

See you soon on your next shift,
Your Police Simulator Team

Hotfix Update 8.0.1



Fellow officers,


we've just released a Hotfix Update with the version number 8.0.1. It addresses some frequently appearing crashes which sneaked in with the most recent Update 8.0.0.

PSA: If you encounter a crash, please send us the crashlogs so that we can take a look at the issue. You can do that here.

Changelog - Update 8.0.1



Crashes

  • Fixed a crash which occurred when attempting Car Patrol
  • Fixed a crash which occurred when driving around

Christmas Break



As mentioned before, we are heading to a little Christmas break starting, well, today! We'll take some time to relax, reflect on the year, spend some time with family & friends, play some video games, watch movies, catch up with the latest series... and come back in full force in January. We can't wait for it!

Enable & Disable Callouts



Some users have mentioned that the feature to enable & disable callouts has been removed. Well, actually, you have to activate this feature in the game's settings!

Head over to the settings, select 'game' and you will find the setting 'Show turn On/Off the radio callouts'.

Your Police Simulator Team

https://store.steampowered.com/app/997010

Now available: Update 8.0.0



Fellow officers,


Christmas and New Year's Eve are upon us – and we have a new update ready for you... today!

Welcome to Update 8.0.0, now available to all players of Police Simulator: Patrol Officers!

Introducing: Update 8.0.0



Oh, you're surprised it's out already? Understandable. Initially, we planned to release the update in January. But as development has progressed quite smoothly, we are able to push it out ahead of schedule. Isn't that nice?



What's inside?



As mentioned earlier, with this update we're primarily focusing on quality-of-life improvements and a large number of bug fixes. Since leaving Early Access, we have started to collect all of your amazing feedback and included it into our internal development roadmap. Thank you all, it helps a lot! 💙

Here are a few examples: We've taken care of the incredibly annoying flashing lights in some precincts, fixed NPCs floating in the air at accident sites, made sure that am and pm are displayed correctly, once revisited the "return to show police presence" message, updated the localization... and much much more.

Oh, we resolved some crash reasons, too.

In addition, we're adding the ability to cancel a call for an ambulance or tow truck. Emergency vehicles should now also come from the opposite direction more often. Oh, we also improved the "Asking for Directions" feature!



A little break!



The team will head to a little Christmas break starting next week to relax a bit, take some time off and come back in full force in 2023! We hope you're able to do the same, enjoy playing PS:PO and spend an awesome time with family and friends.

A huge shout out to all of you, our amazing community. You've been absolutely fantastic and we enjoyed spending the year with each and every single one of you. We can not wait for 2023.

Here are the official patch notes for Update 8.0.0



New Features

  • Added ability to cancel & call tow truck & ambulance

Gameplay

  • Increased the frequency of callouts
  • Added timer for Asking for Direction and other NPC interactions so that you won’t get blasted by them all at once when starting a shift
  • Added several improvements to Asking for Directions
  • Improved Reward System for the Asking for Directions feature
  • Improved minimal distance for POI from NPC for Asking the Direction
  • Added interactive POI categories
  • Improved EMS targeting & pathfinding

Car Control

  • Rebalanced the Cruiser
  • Rebalanced the UTV
  • Rebalanced the Utility car

NPVs

  • Changed behavior of pulled over NPVs

Graphics & World

  • Adjusted NPC walking animations
  • Adjusted certain precincts light settings
  • Added mirrored animation for picking up barrier
  • Added collision to a police officer in the North Point Precinct
  • Adjusted camera while walking up the stairs

Tutorials

  • Added missing Player Accident Tutorial
  • Added intuition feedback for player accidents when leaving the player accident unattended
  • Changed the wording for "Already in session" to "Already in another session"

UI

  • Rearranged buttons and side panel in Police Computer to appear more aligned

Multiplayer

  • Added POI replication in Multiplayer

Controls

  • Added scrolling ability while using gamepad on "News"

Performance Improvements

  • Fixed performance decrease in map and while unlocking new POIs
  • Optimizing performance to have less hitches happening during gameplay


Bug Fixes
GAMEPLAY

  • Fixed not putting equipped tools away in certain situations
  • Fixed enable/disable callout function not working
  • Fixed Simulation mode removing the callout enable/disable function
  • Fixed Road Barrier removal so it can be removed from both sides
  • Fixed ability to reload a full-clip handgun
  • Fixed the range of speeding to cause CP loss to player while driving around in Simulation mode
  • Fixed evening shifts not unlocking when they are designed to unlock
  • Fixed unequipping tools not working properly
  • Fixed sub-folder not showing up in interaction wheel
  • Fixed other callout timer not ending when player has active Player Accident
  • Fixed position of callouts appearing in Open Patrol
  • Fixed backup officer being stuck after cancelling an arrest
  • Fixed incorrect number of tools showing in tool wheel
  • Fixed Early Access save games with no district selected not loading
  • Fixed freezes during gameplay

MULTIPLAYER

  • Fixed not being able to place cones as a second player
  • Fixed Multiplayer tutorial showing up every time in Multiplayer session even when tutorials are turned off
  • Fixed sequence of loading screens showing up for second player after being kicked
  • Fixed tasing NPCs as second player makes them teleport

NPCs

  • Fixed several issues with NPCs in the NPVs at accidents
  • Fixed NPCs responding negatively to a repeated move/wait order when player has a valid reason
  • Fixed some issues with injured NPC clipping in ambulance
  • Fixed evidence missing on NPC after they fled
  • Fixed NPCs being able to interact with in precincts which should not be the case
  • Fixed NPCs in accidents sometimes spawning under the ground
  • Fixed a case where sometimes wallet thieves could go inside a building
  • Fixed NPCs on bridges being interactable
  • Fixed flickering NPC models every now and then

PATROL CAR / EMERGENCY CAR / TRAFFIC CAR

  • Fixed issues with NPVs flying into the sky
  • Fixed the ability to create duplicate tow truck calls in order to get SP
  • Fixed tow truck towing car distance in order for tow truck to tow NPVs that are close
  • Fixed windows of Cruiser missing damage
  • Fixed CP loss if player pulled over same NPV multiple times
  • Fixed losing CP after towing a NPV in accident
  • Fixed some cases where hitting NPV at high speeds would not cause Player Accident
  • Fixed NPV drivers to see the hand gestures more easily
  • Fixed parked NPV spawning on a lamp

WORLD & GRAPHICS

  • Fixed broken arm animation while escorting NPCs
  • Fixed holes in the ground
  • Fixed Arrestee climbing into backup vehicle animation to look better
  • Fixed a gap between two buildings in Historic Downtown
  • Fixed High crime area map in Police Car to look less bright
  • Fixed cones disappearing after picking them up
  • Fixed arm animation for escorting NPCs
  • Fixed Open Patrol showing previous district information
  • Fixed missing hair texture of Emma Davis after greeting an NPC while having hat equipped
  • Fixed an issue with Emma Davis’ model
  • Removed floating object outside at North Point precinct
  • Fixed resolution of some tutorial images
  • Fixed some issues with metro stations
  • Fixed inconsistent State of Franklin text on license plates
  • Fixed NPCs not properly exiting their vehicle in car accidents
  • Fixed animation delay when entering Police Car on a sidewalk
  • Fixed interaction when using Radar Gun near parked NPV
  • Fixed a floating bench near Conway Stadium
  • Fixed a gap in the ground at North Point
  • Fixed parking lot in Brianna
  • Fixed a fire hydrant next to bus stop
  • Fixed missing collision of crashed NPVs
  • Fixed backup police officer floating when exiting the vehicle
  • Fixed wrong character showing up before Main Menu
  • Fixed lighting on traffic stop callout
  • Fixed objects in counter officers hand clipping through the hand

UI

  • Fixed an overlap of multiple present callouts
  • Fixed intuition feedback having incorrect background color
  • Fixed blue bar appearing after "Press Any Button" screen
  • Fixed Asking for ID not being correct in Japanese
  • Fixed waypoint not appearing for Cruiser
  • Fixed highlighted text still appearing after hovering
  • Fixed missing localization for switching seats
  • Fixed wrong localization for ‘Resolution’
  • Fixed player name appearing in pause menu
  • Fixed incorrect line break in handbook in "Guide for Good Cops"
  • Fixed subtitles overlapping alcohol/drug checks
  • Fixed tutorial windows overlapped by other windows
  • Fixed overlap of subtitles while performing ID check
  • Fixed unlocalized tutorial image texts
  • Fixed overlapping arrows in callout UI

CONTROLS

  • Fixed key bindings not working properly
  • Fixed issue where player was not able to change performance setting

SOUND

  • Fixed brake sound on patrol vehicle sometimes not stopping
  • Fixed timing of subtitles and VO lines

CRASHES

  • Fixed various crashes reported by users
  • Fixed a crash occurring during first shift
  • Fixed a crash after using hand gestures on emergency vehicles that are done picking up arrestees/injured people.
  • Fixed a crash that occurred on multiplayer if second player used hand gestures
  • Fixed a crash caused by some missing information
  • Fixed a crash that was caused by spamming call & cancel tow truck function
  • Fixed a crash in multiplayer if the party leader returned to the main menu from a public session
  • Fixed crash when joining a multiplayer session
  • Fixed crash that occurs when NPC despawn
  • Fixed crashes that occur after first shift or when using pull over sign
  • Fixed crash after completing accident
  • Fixed a crash while driving around
  • Fixed a crash in multiplayer
  • Fixed a crash when using traffic cones
  • Fixed a crash for player in multiplayer when traffic stop callout appeared
  • Fixed a rare crash that sometimes happens related to audio drivers
  • Added preventive measures for crashes
  • Added checks to prevent certain crashes


https://store.steampowered.com/app/997010

Q&A Livestream



Attention, Officers,



As mentioned in our Q&A posting, we will be hosting a Q&A livestream with the Aesir Interactive developer team. Now it's time to save the date:

The livestream will take place on November 30, 2022 at 6pm CET!

So if you have more questions about PS:PO, here's your chance! We're looking forward to meeting you in the chat.

Here are the links to the livestream:

Steam

YouTube

https://www.twitch.tv/astragon_entertainment


Your Police Simulator Team



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