Due to unforeseen circumstances we will not be able to provide future support for this game. As such, we will be discontinuing its sale and no longer providing updates for it. Those who already own release versions of the game will still be able to play it. We would also like to thank the community for the feedback the game received while it was available.
Update Log For 2019.12.21
This past week the following updates were implemented:
Some translation errors were fixed
Lag from new settlement construction was reduced
Weekly Update Log
This past week the following updates were made:
Rotation of watermill, shipyard, and coastal artillery infrastructure should now load correctly
AI war and expansion behavior was improved
Some stuttering issues were fixed
Some memory issues were resolved
Weekly Update Log
This past week the following updates were made:
Borders of new settlements should now merge immediately with old settlement borders if they are touching instead of waiting for the yearly update
Taxation rates should no longer occasionally reset themselves on load in
Tile visibility for added territory should now update properly
A military unit creation bug the AI was experiencing has been fixed
Weekly Update Log
This past week the following updates were made:
Some minimap issues have been fixed
A bug affecting the direction of border expansion has been fixed
Some updates were made to terrain features
Some data that was not being deleted correctly when exiting to the main menu is now cleared properly
Weekly Update Log
This past week the following updates were made:
Notification icons should now always reset correctly between maps
Some decorative terrain features have been added
An issue with saving video settings has been fixed
Newly created settlements should no longer duplicate unit designs
Some AI issues were fixed
Weekly Update Log
This past week the following updates were made:
Settlements that share borders with other settlements from the same tribe will now draw on each other's resources if necessary
Placing infrastructure in disconnected settlements should now correctly only be allowed if the disconnected settlement itself has the resources necessary to place that infrastructure
An issue with supply wagon vehicle reinforcement was fixed
Minor menus that were previously incorrectly keeping their state between games will now work correctly
Weekly Update Log
This past week the following updates were made:
Some issues with sound effects have been fixed
Trees blink when selected by laborers
The border update code has been updated to reduce border lag
AI code has been modified to further reduce lag
The tutorial panel will no longer erroneously persists between games
Laborers can now gather lumber from outside the settlement borders provided they are supported by a supply unit with space available for lumber
Supply units can now be filled with an adjustable increment
Issues with graphing settlement data have been resolved
Weekly Update Log
This past week the following updates were made:
Infrastructure creation lag has been reduced
Some audio errors have been fixed
Some issues with espionage have been fixed
Small map creation has been adjusted to search for maps with sufficient starting spots if the original seed does not have enough
Initial treasury funds have been adjusted for each era
The infrastructure menu should no longer randomly close itself
The Government Notifications icon should now correctly darken when turned off
New saves should save somewhat quicker on normal and small maps
Targeted trees now highlight on hover when a laborer is selected
Weekly Update Log
This past week the following updates were made:
The tutorial bug caused by a previous update should now be fixed
Flags should now load properly from saved games
Destroyed tribes will no longer show up on the diplomacy screen
Treaty information is now correctly cleared between world maps
Territory update adjusted to lessen border update lag
The tribe statistics dropdown now updates sorting on selection of an option
The autosaving message should now display and hide itself correctly
New settlements no longer incorrectly start at 0 approval
Pressing escape to exit the settlement menu now correctly disables settlment menu sound effects
AI no longer experience a unit creation bug
Large maps should no longer experience a map creation bug when starting a new game
Trading settlements now functions correctly
Pressing space in the unit preset naming field will no longer pause or unpause the game
Trees now save construction condition
New settlements now properly destroy trees when placed
Shipyard placement, watermill placement, and coastal artillery placement has been improved
Attacking settlement centers now correctly causes civilian casualties and not just infrastructure damage
Units should no longer be able to capture a settlement without being in its borders or while its defense units are still alive within the borders
Captured infrastructure no longer has a condition greater than 100%
Unfogged AI settlements no longer become refogged on load in
Buildings of unfogged tiles no longer become invisible on load in
Climate change adjusted to prevent premature destruction of infrastructure near the coastline
Infrastructure ghosts should no longer briefly appear on load in
Stone mines and farms no longer set themselves to max occupancy when created
Land unit navigation has been improved to prevent occasionally navigating into the deep ocean
Ships can now navigate over the entire ocean instead of just the deep ocean
Ranged units can now target your own settlement
Supply trucks correctly display the targeting reticle
Targeted units will no longer sometimes disappear before an attacking unit's animation plays
Horse model on wagon vehicle unit should now maintain correct position relative to wagon
The gun boat model now travels forwards instead of in reverse
Supply unit resource amounts no longer double themeselves when trying to deposit into a newly created settlement
Loading of resources into supply units should now correctly increase based on unit count
Disabled labor units will no longer walk in place if ordered to construct infrastructure
Support unit resource displays no longer sometimes show too many significant figures
Units that destroy a piece of infrastructure will no longer forcibly move towards the vacant spot