- Improved Chinese translations - Added ability to skip tutorial - Added numbers to tutorial and enemy modifier warnings; so you can see the current and total card number - Added missing ingame translation for when a module is installed
Patch 1.2.0.3 is live!
NEW
+ Added new Performance mode that disables some visual effects for improved performance, especially late in Endless Mode
FIXES
- Fixed (hopefully) an issue with turret targeting and cloaked enemies revealed by the Disruptor turret - Fixed an issue causing hovering gems after clicking a UI button not to work (without clicking on the map) - Some visual fixes in Stats menu - Fixed some translations missing in Endless Mode Leaderboard
CHANGES
~ Nerfed Energy Pylon range and slow amount a bit ~ Module upgrade text now renders in front of terrain ~ Made some tweaks to Endless Mode difficulty scaling and scaling depending on selected difficulty
Update 1.2.0 is live!
New maps, new turrets and leaderboards!
NEW
New bonus map: Ruins
New bonus map: Frozen Lake
New turret: Disruptor
Zaps nearby enemies, marking them and making them vulnerable to all damage sources, taking more damage for a short duration.
Modules
Death Mark: Marks the enemy with a "death mark" for a few seconds, if it dies while the mark is active, nearby enemies will take the marked enemy's max health as damage.
Enhanced Disruption: Increases zap frequency and vulnerability amount.
Prolonged Doom: Increases debuff duration.
Revealer: Disables invisibility on cloaked enemies upon entering the Disruptors range for a few seconds.
Overload Link: The closest (damaging) turret will be linked, enabling Overload Interval, making the turret deal double damage for a few seconds, repeating on a repeating interval.
Overload Link+: Links another (closest) turret with Overload Interval
New turret: Energy Pylon
Locks on to multiple enemies with a beam of concentrated energy, periodically damaging them.
Modules
Overwatch: Increases range and the number of simultaneous targets.
Energy Booster: Increases damage with each attack on the same target.
Energy Surge: Each damage pulse has a chance to activate Energy Surge; doubling the firerate for a short duration.
Executioner: 50% increased damage to enemies with under 50% health.
Stagger Blast: Enemies with over 50% health are slowed for short duration.
New Endless Mode leaderboard
Survive for as long as possible in Endless Mode and compare your score to other players!
+ Added a settings menu button ingame. To improve the experience for those who like to only use the mouse when playing.
CHANGES
~ Endless mode has now an individual wave record for each difficulty (for each map) ~ Reduced the size of the turret menu ~ Changed the focus selection functionality. A popup menu will now be shown instead to easier and faster switch turret focus mode. ~ Fast forward speed can now also be changed with the 1 - 5 number keys. ~ Buffed the Shock Pulser - Dazing shock module. ~ Moved the difficulty icon ingame.
FIXES
- Fixed an (exploitable) issue making saving and loading in Hardcore mode fully reset the health. - Fixed an (exploitable) issue causing the Mini Medic Perk to proc when quitting and loading the save. - Fixed an issue with the player health value to not show correct value when saving and loading a game with the Barrier perk. - Improved some UI animations. - Fixed an issue causing the bullet shells effect to not update when changing the settings ingame.
Patch 1.1.4 is live!
NEW
+ Added new turret focus mode: Fastest
FIXES
- Fixed a bug causing the Shockwave Generator to not animate correctly - Fixed an issue causing the tooltip to get stuck - Fixed an issue causing the path direction arrows to not show on the map: Diamond - Fixed so that some trees on Proving Grounds are no longer flying
CHANGES
~ Buffed the Orbital Beam ability quite a lot: More damage, bigger size, and added a slow ~ Buffed the Shockwave Generator: More damage and increased slow effect with Staggering wave module ~ Removed the "Farthest" focus mode on the Zap Tracker turret as it doesn't make sense ~ Reduced the path glow on the map Interstellar (to reduce eye strain)
Patch 1.1.3 is live!
NEW
+ Added the ability to click on the Level-icon ingame to always show XP
FIXES
- Fixed an exploit enabling getting all turrets for half price when reloading a save with the Negotiator perk - Fixed an issue with DOT damage stacking - Fixed an issue causing the Dematerializer Regen Stopper perk to not work when it should - Fixed an issue enabling locked demo maps to be played by clicking the continue button - Fixed an issue with the Next Level perk causing the XP gained to be round down instead of up - Fixed an visual bug on the map Stairway
CHANGES
~ Decreased range indicator transparency a bit to make it easier to see ~ Buffed the Laser Beamer and Intensity Amplifier module
Patch 1.1.2 is live!
NEW
+ Added an indicator on the turret info panel if it can target flying or cloaked enemies + Added multiple gameplay tips + Added a hotkey to install all modules [E] + Added an option to turn off tooltips
FIXES
- Fixed an issue causing the Laser Beamer SFX to play during turret pick screen - Fixed an issue that enabled the Ion Cannon to be fired during rotation change
CHANGES
~ Tweaked map ace particle and color visuals a bit
Patch 1.1.1 is live!
NEW
+ Showing turret upgrade progress (holding CTRL) will now also show the turret with the most damage + Added the ability to cycle between placed turrets by pressing A or D, Left arrow or Right arrow. Unselect by pressing S.
FIXES
- Fixed an issue causing the Laser Beamer to be able to target flying enemies without Aerial Targeting installed - Fixed an issue causing Mine Prepper mines to not be removed when starting a new map with the continue button - Fixed an issue causing the Gem Miner emit arrow to show after being placed - Fixed an issue causing the "new turret unlock at level X" text to show when all turrets are unlocked - Fixed an issue causing the enemy Boosting Modifier to not work properly - Fixed an issue causing turret upgrade progress text to not work properly when loading a saved game - The turret upgrade progress text info (ex. "3/8") will now update if installing a module when the info is showing
CHANGES
~ Made some minor adjustments to waves 33 and 37 on hard ~ Increased Gem Miner cost but buffed the Gem Miner modules ~ Greatly improved Russan translations - Thanks Sergey ~ Buffed the Laser Beamer ~ Reduced the Ion Cannon SFX volume
Update 1.1.0 is live!
New difficulty mode and lots of quality of life improvements!
NEW
+ Added Hardcore difficulty! Is hard too easy for you? Try out hardcore, with perks disabled, hard difficulty, and only 10 health + Added a new toggle in the settings; Autoshow the upgrade menu when a turret is placed + Added a continue button on the victory screen (continue to the next map with the same ability and difficulty) + Added a popup menu to the HUD, next to the fast forward button. Here you can quickly change the fast forward speed and toggle autoplay + Added a new button to the HUD, hover it to display upgrade progress on all placed turrets (or simply hold CTRL) + Added several keybindings to ingame buttons to easier see what key to press instead of clicking them with the mouse + Added a secret keybinding to improve performance for very late in endless mode with lots of turrets, that turns off all turret particle effects. CTRL + SHIFT + Comma.
FIXES
- Fixed an issue when placing a turret behind another one, displaying the upgrade menu of the turret in front - Fixed an issue with Flux Shield triggering when invulnerability is active - Fixed an issue with restarting after loading a saved game - Fixed an issue causing enemies and mines to block turret placement - Fixed an issue causing Gems to expire when game is paused - Improved some turret placement colliders on the map Interstellar - Various translation and text fixes/improvements
CHANGES
~ After completing the first map Arrival, the first map on the 2 other map pages are unlocked (Sandy Loops and Dungeon) ~ Returning to the map select menu after a game will now show the last page visited ~ Improved victory particles ~ Increased Ion Cannon price from 325 to 350 ~ Made the post-game level-up progress bar faster and more satisfying ~ Various smaller improvements to lighting and visual quality
Patch 1.0.1 is live!
First of all
Thank you for playing PolyCore Defense! I really enjoy reading about your experiences and feedback. Here is the first post-launch patch for the game. Bringing requested fixes and improvements.
NEW
+ Added an extra range preview for turrets with range extenders (see image below) + Added a toggle to see the upgrade state of all turrets easily (see image below) + Added an indicator arrow to Gem Miners; to see the direction gems will launch + Added a text tip for Ion Cannon; that you can press X to shoot them all + Added a golden particle effect to the most damaging turret after each game
FIXES
- Fixed an issue with Ion Cannon screen shake, making the camera end up off center - Fixed an issue with rotating the Ion Cannon om the preparation phase - Fixed an issue with Flamethrower turrets damaging cloaked enemies when the flame is inactive - Fixed an issue that could soft lock the player in the tutorial - Fixed a typo - Added a fallback mechanism for achievement unlocking, that checks for achievements that should be unlocked. Regarding the "Clean" achievement (ace your first map), the map needs to be completed with full health on all difficulties to be considered aced.
CHANGES
~ Gems are now picked up by hovering with the mouse (previously by clicking) ~ Improved the map ace color and resolved a color issue ~ Reduced Gem Miner - Motherload module price a bit ~ Minor balancing changes
New upgrade progress indicator
New visual indicator for potential range with range extender
PolyCore Defense is now released!
Finally
I'm happy to announce that PolyCore Defense is finally out! I hope you will enjoy this experience I have created with lots of helpful feedback from the tower defense community.