Hello everyone, today's patch has a bunch of balance changes designed to make some of the blessings which are chosen less often more viable. We have also added a bunch of new visual effects to make the results of what a blessing does more clear.
Patch Notes
Bug Fixes
Fixed a bug with Chaotic Corruption where only the original bullets get the damage increase.
Fixed a bug with Ark's narrative where the player would not keep the reward going into the next level.
Took away the steam particle effects in Level 3 as they were causing needless lag.
Balance Changes
The max attack speed for the player has been changed from 20 bullets per second to 10 bullets per second.
Increased the bullet size of the Pill.
Changed the bullet colour of the Jawbreaker.
Changed the bullet colour of the Eyevern.
Changed the bullet colour and decreased the bullet size of the Zeppelin.
Changed the bullet colour of the Electro Walker.
Increased the bullet size of the Bishop.
Increased the bullet size of the Sphere'O Death.
The Grasschopper has been recoloured.
Torpedo Shot has been given a new behaviour. When Torpedo Shot is activated the layer takes over the control of the torpedo's flight. Time will not be paused during this time. Control of the character will be given back to the player once the torpedo has exploded.
Dragons Dash has been given a new behaviour. Dragons Dash now allows a player to teleport to a specific location. The player chooses that location by moving an after-image of a Faceless one with the mouse. Time will not be paused while Dragon's Dash is active.
Defensive Reaction has been given a cooldown. It starts with a 3 second cooldown and decreases depending on the amount of Defensive Reaction blessings the player has.
Copter Boot has been given a 3 second cooldown. The cooldown decreases with the amount of Copter Boots blessings the player has.
Chaos Armour has been given a change in percentage of damage reduction. It starts as a 20% damage reduction and increases by a further 10% for each additional Chaos Armour taken.
Arm of Chaos has been given a 1 second cooldown and now deals damage in a wider area.
Blood Tithe has been changed to a percentage chance of receiving health on hit.
Return Shot has been changed to now deal double damage on the returning bullet.
Updated the Split Screen character select to include all 15 characters.
Added Content
Added a visual effect for when Critical Shot activates on an enemy.
Added a visual effect for when Hand of Gaia slows an enemy.
Added a visual effect for when Stun Shot stuns an enemy.
Added a visual effect for when Hand of Raika kills an enemy.
Multiplayer Bug Fixes
Hello everyone, todays update is mostly filled with bug fixes to the multiplayer system as well as some increased variance to the random generation algorithm.
Patch Notes
Bug Fixes
Fixed a bug in Single-player where Exploding Core would instant kill enemies.
Fixed a bug in Single-player where the Sphere O' would not agro the player if shot.
Fixed a bug in Single-player where interacting with Bran in Level 3 would result in a GUI error.
Fixed a bug in Single-player character selection where using a controller would only allow selection of the first 8 characters.
Fixed a bug in Online Coop where the cursor would show after the player died.
Fixed a bug in Online Coop where players could start a game without having other players connected.
Fixed a bug in Online Coop where Mosquitos would not damage players with Life Insurance and 0 health.
Fixed a bug in Online Coop where a player in close proximity with another player could hear the other player's music.
Fixed a bug in Online Coop where Laser Shot would not damage any enemies.
Fixed a bug in Online Coop where dead players could buy Blessings.
Fixed a bug in Online Coop where exiting an altar with "esc" would open the Blessing Menu.
Fixed a bug in Online Coop where Random Swop would not allow the player to choose a Blessing.
Fixed a bug in Online Coop where the enemies in the Level 1 Boss Fight would not die after the Holy Champion was defeated.
Balance Changes
Increased the minimum vertical x angle lock on the gun for Multiplayer.
The cost of Hand of Mazu has been decreased to from 15 to 10 souls for Multiplayer.
The cost of Unstable Concoction has been increased from 10 souls to 20 souls for Multiplayer.
Increased the trail length of the player's bullet in Multiplayer.
Added Content
Increase the random generation variance in the single-player levels 1-6.
Removed all shadows from projectiles.
Massive Multiplayer Update!
Today I'm very excited to bring you our largest and longest in development update yet! This update is all about Jolly Co-operation as we've finally completed the much requested Co-Op multiplayer option while also improving and polishing our multiplayer versus mode and other multiplayer features.
Co-operative Multiplayer
Players must work together to gather souls and acquire blessings in order to defeat the Holy Champions. The gods will offer the same blessings to players at a particular altar however if another player takes a particular blessing it will not be removed from the blessings on offer from the god. This is because the Gods can bestow infinite blessings and are not limited by mortals choices. Up to 4 players can play together in Co-Operative mode.
The following blessings have been left out of Co-Op for complexity reasons and will be added in a future update: Whirlwind Shot, Stun Shot, Power Lease.
Multiplayer Versus
Multiplayer Versus has finally been reactivated with all the relevant single player blessings included. None of the boss blessings are available in versus mode as none of the players defeat any Holy Champions in this mode and the boss blessings can be quite unbalanced if used against other players. All playable characters are unlocked for all players while we test our multiplayer modes so that the Early Access community can help us balance all these characters. In the final release players will only be able to access characters they have unlocked in single player for multiplayer. Some single player blessings such as Select Next or Divine Intervention which only work with Altars have are not present in Versus mode. Private game functionality has been added to versus mode.
Patch Notes
Bug Fixes
Fixed a bug regarding floating jump pads in Level 5.
Fixed a bug where Kanox rediscovered levitation in Level 4.
Added Content
Online Cooperative Multiplayer.
Ark has been given a conclusion to his narrative.
Added fountains to the Garden of Gaia.
Balance Changes
Wrathful Endeavour's explosions now instantly kill enemies.
Torpedo Shot's torpedoes now instantly kill enemies.
Hand of Mazu's travel distance before the bullet clones appear has been decreased.
Pulsating Core's frequency of pulse bursts has been increased.
Small Bug Fixes!
This update includes a couple of small bug fixes pertaining to the most recent patch.
Patch Notes
Bug Fixes
Fixed a bug where the new Faceless characters were not showing up on the Leaderboard.
Fixed a bug where the statue in Level 6 would not activate correctly.
Fixed a bug where the Mosquitos in Raika's Rainforest would track player height regardless of how far away the player was.
Fixed a bug where the player would automatically exit a Boss Fight after choosing a Boss Blessing.
Fixed a bug where some Level 6 jump pads were not working correctly.
Added Content
Added an altar drone to all Boss Altars.
Added unlock-able Faceless one statues to the Red Portal Boss Fights.
Balance Changes
The cost of Unstable Concoction has been increased from 10 souls to 20 souls.
The cost of Blood Tithe has been decreased from 15 souls to 10 souls.
The cost of Hand of Mazu has been decreased to from 15 to 10 souls.
New Characters!
Hello everyone, today's update contains 7 new Faceless Ones that can be unlocked through two new sacrificial altars and the other 5 through beating the red various red portal bosses.
Our primary focus has been on completing the multiplayer which is not quite finished yet but will definitely be ready next week. Instead we have this small content update with some new Faceless Ones to unlock.
Patch Notes
Bug Fixes
Fixed pessimistic Bran (he always assumed Brontes was dead).
In the Level 4 Boss Fight, the additional pylons no longer do damage once the Boss is dead.
Fixed a bug where the Hand of Chaos and Hand of Wrath Blessings had the incorrect icon in the Pause Menu.
Fixed a bug where Boss Altars would only offer Hand of Wrath.
Added Content
Seven new Faceless characters have been added. They can be acquired through sacrifices at statues and Red Portal challenges.
Added more Polygod Lore to the Death Screen.
Added Level 6 Red Portal.
Balance Changes
The Electro Walker has had its Unstable Concoction Blessing removed and been blessed with 2 Whirlwind Shot Blessings.
The Soul Core Blessing gain has been maxed out at 50 souls per enemy.
The Flicker Blessing miss chance has been capped at 90%.
GUI Update and Bug Fixes!
Hello everyone, today's patch comes with a lot of bug fixes and some improvements to the GUI.
The biggest GUI change is that the blessings bestowed upon thee in the pause menu now features icons for which blessings you have instead of just text.
Patch Notes
Bug Fixes
When choosing a blessing at an altar in Mortal Mode, the hotkeys have been disabled.
Fixed a bug which made the player's aiming inaccurate.
Altars lose their drone once a Blessing has been bestowed upon the player.
Fixed a bug in the 3rd Boss Fight where the music settings would reset after the first stage of the fight.
Fixed a bug where certain flying enemies would spin above the player.
Fixed a bug where exiting the Level 6 Room of Rest would not save your progress.
Fixed a bug where Faceless the Heavy would not awaken when given the proper sacrifice.
Fixed a bug where Chaotic Corruption would cause Proximity Mines and
Laser Shots to not deal damage.
Fixed a bug where player sound settings would reset when changed in-game.
Added Content
The Blessing Menu in the Pause Menu has been changed from a text-based system to an image-based system.
Polished the in-game menus.
Added a black outline to the on-screen text for improved visibility.
Added Polygod Lore to the Death Screen.
Typos
Fixed Unholy Quick Core's description. It previously said the player's movement speed was increased by 2, however it only gave a movement speed increase of 1.
Post Patch Balance and Bug Fixes!
After every large update there are inevitably some bugs that we need to fix. Today's patch includes a lot of fixes and a small change to the balance.
EDIT: The first upload we did for this patch was corrupted. We have since uploaded a clean build which should fix any of the earlier wonkiness. We apologise for any inconvenience caused.
Patch Notes
Bug Fixes
Fixed a bug where when doing the Daily Dungeon the game would take you to the leaderboard after level 5 instead of 6.
Fixed a bug where acquiring too many of the whirlwind shot blessing while having the laser shots blessing would cause whirlwind shot to turn off
Fixed a bug where Catch22 would not correctly display on the GUI when active.
Fixed a bug where if you are able to knock the 6th Boss out of his arena he would fall indefinitely. He will now fall back into the arena if this happens.
Fixed a bug where Soul Core causing you to lose a soul would cause Trigger Happy to trigger.
Fixed a bug where losing souls would cause Trigger Happy to trigger.
Fixed a bug where having Spiritual Sucessor and Proximity Mines with Hand of Mazu would cause the clone bullets for the spiritual bullet to not occur.
Fixed a bug where certian enemies would spawn above the level1 height limit.
Fixed a bug where the Chaos Level power ups weren't spawning on other boss Altars after the Chaos boss had been defeated.
Fixed a bug where level 6 enemies weren't dropping Health Orbs.
Balance Changes
Decreased the 6th Bosses health slightly.
The Chaotic Update!
After far too long of a delay we are proud to introduce our biggest update yet, the Chaotic Update. In this update we have added the sixth level and boss fight, updated the random generation system, daily dungeon leaderboard, updated all the boss fights and prepared the servers for the upcoming online co-operative multiplayer update which has been a major undertaking.
Level 6 Chaos the Abyss
The most notable part of this update is the addition of level 6 and its respective boss fight. This level is called the Abyss of Chaos.
New Boss Power ups with Chaos' Holy Champion!
Chaotic Corruption Adds a damage multiplier to your bullets based on the distance the bullet has travelled. The shorter the distance the higher the multiplier. Does not stack.
Chaos Armour Gives a 25% damage reduction. Acquiring additional Chaos Armour blessings will increase the percentage of damage reduction.
Arm of Chaos Activates a melee attack when you tap the 'R' key. The melee attack kills beasts instantly. Arm of Chaos has a 10 second cooldown. Acquiring additional Arm of Chaos blessings will decrease the cooldown by 5 seconds.
For the speed runners
Blessings are now linked to the dungeon seed. This means that for any particular seed the blessings which spawn will be the same every-time. The implication of this is that now for the daily dungeon the time that someone gets will be 100% representative of player skill as the only differentiating factors are player decisions.
Timelines built into the blessing link. We thought it would be fun to create alternate timelines which are triggered by using red portals (the harder alternative boss fights). When a red portal is used the future blessing spawns for a seed are changed according to a timeline with a red portal. Every-time a red portal is used a new timeline opens up with a different set of blessings unique to that seed. This means that speed runners should optimally check all the alternate timelines to find the most efficient combinations of blessings for a particular seed in order to get the best time possible.
Boss Health bars
We thought it was about time we added names to our bosses as well as on screen health bars for them. The health bar is visible in the bottom right hand of the screen creating a diagonal symmetry with the player health bar.
Multiplayer temporarily disabled for Online Co-op Preparation
We have made huge amounts of progress in the complicated endeavour of adding full online cooperative multiplayer functionality to the game. We are almost ready to add Online Co-op to the working build but want to perform a few more tests first. We have temporarily disabled the multiplayer menu while we work on the servers and stress test them for the co-op implementation which will also include an update to the multiplayer versus mode. This implementation is planned for our next update!
Patch Notes
Bug Fixes
Fixed the Catch22 Blessing. When active it was previously giving a 5x damage increase. It has now been changed to match the description in giving a 2.2x damage increase.
The pathfinding system has been optimised which will increase the performance of the game on lower-end computers. This also means the dungeon sizes have been increased for all the levels.
The random generation system has been optimised. This has improved the randomness of the levels.
Fixed a bug where NPCs and the Mini Jellyfish would get infinite health when the player had the Unstable Soul blessing.
Balance Update
Increased the weight of the Sphere'O (Level 1) and the Jawbreaker (Level 1) so the push back from getting shot is not so drastic.
Level variety has been increased through the introduction of new enemy engagement scenarios on the earlier levels.
Level 6
Chaos' Abyss has been added as the 6th level.
Chaos' Holy Champion has arrived. Chaos' Colossus has entered the building.
The Bishop has been added with 1150 HP.
The Chaos Staff has been added with 1200 HP.
The Sphere'O Death has been added with 1300 HP.
The Spiker has been added with 1400 HP.
The Chaos Copter has been added with 1700 HP.
Chaos has offered three new Boss Blessings: Chaos Armour, Arm of Chaos and Chaotic Corruption.
CHAOS ARMOUR gives a 25% damage reduction. Acquiring additional CHAOS ARMOUR blessings will increase the percentage of damage reduction.
ARM OF CHAOS activates a melee attack when you tap the 'R' key. The melee attack kills beasts instantly. ARM OF CHAOS has a 10 second cooldown. Acquiring addditional ARM OF CHAOS blessings will decrease the cooldown by 5 seconds.
CHAOTIC CORRUPTION adds a damage multiplier to your bullets based on the distance the bullet has travelled. The shorter the distance the higher the multiplier. Does not stack.
Added Content
Babylon Update!
Today's patch has a very exciting major visual update! We've adjusted the random generation algorithm for level one to make it more green and garden-like.
Another significant change was the addition of the seed to the pause menu so that players can always check what seed they are currently on.
Speed Running
Speed running is something we really want to focus on from a development perspective which is why we thought it would be fun to share a speed run with the community. The speed run was done by our intern James. This speed run completes the current version of the game in an extremely fast 9 in game minutes.
You can watch the speed run here: https://www.youtube.com/watch?v=qFGnaLFYvg0
UPDATE A game breaking bug which caused the game to crash on level 3 or 4 has been fixed.
Patch Notes
Bug Fixes
Fixed a bug where the Level 3 Boss and Level 4 Boss would become invincible if the player had the Unstable Soul Boss Blessing.
Fixed a bug where the Mozzie (Level 5) was not draining souls if the player had Life Insurance and 0 hit points.
Fixed a bug where Heart of Dance would not affect the health shield.
Fixed a bug where the health bar on Bosses would go into the negative before death.
Every enemy has been given an on-death animation. Previously only Level 1 and Level 2 enemies had an on-death animation.
Dr Dando has moved in the Level 5 Room of Rest.
Added Content
Level 1's random generation has been updated to include trees, bushes, pillars and grass on the upper level.
Bug Fixes and Sound Effects + Balance Changes!
Hello everyone, this update is a simple one fixing some of the bugs while also balancing the game a bit more. We are currently working towards a larger update for the next level.
[UPDATE] We have fixed a bug caused by the update which caused the bosses to no longer give boss power up rewards.
Patch Notes
Bug Fixes
Fixed a bug where the Rollerball (Level 3) and the Level 3 Boss Small Eyes would become invincible if the player had the Unstable Soul Boss Blessing.
Adjusted the descriptions of Healthy Core and Heavy Heart to fit in the Blessing description area.
When dealing with altars, the name of the God changes depending on what level the player is currently in.
Fixed a bug with Will of Raika where it would not increase the stats of the player when chosen.
Fixed a bug in Local Co-op where the Blessing icons on screen were incorrectly positioned and sized.
Fixed a bug in Local Co-op where the players' soul count would reset at every Room of Rest.
Fixed a bug in Local Co-op where the player would not get souls if they had the Proximity Mines Blessing.
In Local Co-op players can now select characters with controllers.
We have implemented a possible solution to the fall through floor bug.
However due to its rare occurrence we are unable to replicate it for testing.
We would love the community to keep an eye out for this bug due to its rarity.
Fixed a bug where the Mossie's blood balls would not disappear after the Mossie had died.
Balance Updates
Balanced the Level 4 Boss Fight.
Blood Tithe has been adjusted to have a 20% chance to heal the player for 1 hit point on the death of an enemy. This is a change from the previous system which gave a 5% chance to heal the player on each hit.
Blood Tithe's cost has been reduced to 15 souls.
Unstable Concoction has been adjusted so that it explodes into 3 pieces of shrapnel. It was previously 5 pieces of shrapnel. Acquiring additional Unstable Concoction Blessings will increase the amount of shrapnel by 3.
Pulsating Core has had its transparency increased.
No Chance now stacks with itself. It previously did not.
Dragons Dash has had its description corrected. It now states the player must tap the "shift" key to activate.
Sound Update
The Laser Shot sound effect has been updated.
Proximity Mines has been given its own sound effect.