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Genre: Shooter, Strategy, Adventure, Indie

Polygod

Post Patch Bug Fixes!

Hello everyone, today we have a small update with some fixes to a couple of bugs that were introduced by the update.

Patch Notes


Bug Fixes
  • Fixed a bug where a damage value of 0 would be shown instead of minimum damage.
  • Fixed a bug where the screen has permanent chromatic aberration if the player has a minimum damage of 0.5.
  • The descriptions for Heavy Heart, Healthy Core, Heavy Coil and Exploding Core have been realigned.
  • Fixed a bug where the player loses souls with Life Insurance even with an active health shield. Losing health from the health shield has now been prioritised.
  • Fixed a bug where if the player falls through the floor and has less than 5 souls, a negative soul count appears. Souls now floor at 0.
  • Fixed the Select Blessing menus for controller support. You are now able to move freely through a Select Blessing menu using a controller.
  • Fixed an issue with not being able to post a high-score to the Leaderboard after completing a Daily Dungeon.

Quality of Life Update + New Blessings!

Hello everyone. Today we have quite a big update! It's filled with tons of community suggestions and balance changes as we really wanted to focus on the player quality of life with update and wanted to improve a lot of little aspects of the game which should make play-throughs more enjoyable.

UI Changes - Mouse Over for description





When choosing a blessing the menu has been changed from a text based list to a visual grid of blessing icons. When you hover over a blessing the description will now appear. This is to ensure that new players who don't yet know all the blessings can choose wisely in these circumstances.



In the pause menu if you hover your mouse over the blessing names you will now see the blessing description.



Health Shield



A Health Shield has been added to the game which allows players to store up to 10 extra health orbs when their health is maxed. If you take damage when holding extra health orbs you will lose the extra orbs before losing health. You can now shoot health orbs to get health from them.

10 new Blessings have been added




Heavy Coil
Cost: 10 souls
HEAVY COIL greatly increases your rate of fire by 2. However, it decreases your movement speed by 1.


Heavy Core
Cost: 10 souls
HEAVY CORE greatly increases your damage by 2. However, it decreases your movement speed by 1.


Feeble Feet
Cost: 10 souls
FEEBLE FEET greatly increases your movement speed by 2. However, it decreases your damage by 1.


Listless Feet
Cost: 10 souls
LISTLESS FEET greatly increases your movement by 2. However, it decreases your rate of fire by 1.


Metallic Feet
Cost: 10 souls
METALLIC FEET increases your movement speed and rate of fire by 1. However, it decreases your damage by 2.


Light Feet
Cost: 10 souls
LIGHT FEET greatly increases your movement speed by 2 and your jump height. However, it decreases your rate of fire by 1. Acquiring additional LIGHT FEET blessings will activate double jump.


Healthy Core
Cost: 10 souls
HEALTHY CORE increases your damage by 1 and hit points by 10. However, it decreases your movement speed and rate of fire by 1.


Unhoy Quick Core
Cost: 5 souls
UNHOLY QUICK CORE greatly increases your damage and movement speed by 2. However, it decreases your maximum hit points by 8 and your rate of fire by 1.


Religious Core
Cost: 5 souls
RELIGIOUS CORE drastically increases your damage by 3. However, it decreases your maximum hit points by 8, your rate of fire by 1 and your movement speed by 1.


Quiet Coil
Cost: 10 souls
QUIET COIL drastically increases your rate of fire by 3. However, it greatly decreases your damage by 2 and decreases your movement speed by 1.

Patch Notes


Bug Fixes
  • Fixed a bug where the player stats were not displaying in the Pause Menu.
  • Whenever you get a damage upgrade the colour of the bullet changes. It previously only worked for Bullet Core.
  • Fixed a bug where you could hear the altar drone throughout the level. They now work on a proximity based system.
  • Fixed a bug where Heart for Dance would damage you as you landed in the beginning of a level.
  • Fixed a bug where the blood balls from the The Mozzie would not despawn if you killed it before the blood balls made it back to it.
  • Fixed a bug where the souls text would be incorrectly sized while using a select Blessing.


Balance Update
  • The bullet speed of the player has been increase from 55 to 100.
  • The Spyder's hitboxes have been increased.
  • The Grasschopper's hitbox have been increased.
  • The Bee's hitbox has been increased.
  • The Butterfly's speed has been decreased from 8 to 6.
  • The Grasschopper's speed has been decreased from 15 to 13.
  • Extended the fade time between the 3 different layers of music during a level.
  • Blood Tithe has been changed from a 10 percent chance of healing the player to a 5 percent chance.
  • Flaming Core now does the player damage per second rather than doing 1 damage per second.
  • Indomitable Will now increases your rate of fire and damage based on percentage missing rather than being based on hit points missing.
  • Medical Insurance now increases the chance of health orbs dropping by 20% rather than the previous 10%.
  • Hand of Raika's chance of a killshot has been decreased from 10% to 5%.
  • Power Lease has been changed to last till the next Room of Rest you encounter. This means it will be now be available during boss fights.
  • Defensive Reaction does player damage only, whereas it previously took on bullet modifier effects such as Blood Tithe.
  • Dragons Dash is now activated by hitting the "shift" key.
  • Electro Shot has been changed from a 5x damage increase to an instakill.
  • The Level 4 Boss will now adjust its speed based on the players speed.
  • In the Pause Menu whilst viewing blessings, you can now hover over a blessing and the blessing name, icon and description will appear.


Description Changes
  • All Blesssings that alter stats have had numbers put into their descriptions.
  • Hand of Chaos' description has had been changed to include "Acquiring additional HAND OF CHAOS blessings will increase the number of times you can pray.".
  • Proximity Mines' description has been changed to include "Acquiring additional PROXIMITY MINES blessings will increase the range that the mines will travel when shot.".
  • Unstable Concoction's description has been changed to include "Acquiring additional UNSTABLE CONCOCTION blessings will increase thhe number of shrapnel pieces the bullet will let off.".
  • Ethreal Bullets' description has been changed to include "Acquiring additional ETHREAL BULLETS blessings will increase the number of enemies the bullet will pass through."
  • Exploding Core's description has been changed to include "Acquiring additional EXPLODING CORE blessings will increase the explosion radius."
  • In Blood Tithe's description "Aquire" has been changed to "Acquire".
  • "Does not stack." has been added to Battle Rage, No Chance, Spiritual Successor, Third Eye, Defensive Reaction, Copter Boots, Hand of Raika and Unstable Soul.


Sound Update
  • The Pill has been given a shooting sound effect.
  • The Spyder has been given a shooting sound effect.
  • The Jumper has been given an updated attack sound effect.
  • The Bee has been given an updated exploding sound effect.
  • The Butterfly has been given a pulse sound effect.
  • The Zepelin has been given an updated shooting sound effect.
  • The Mozzie has been given updated blood suck sound effects.
  • The Mozzie has been given a build up sound effect.
  • Level 2 Altars have been given their own unique altar drone.
  • Level 3 Altars have been given their own unique altar drone.
  • Level 4 Altars have been given their own unique altar drone.
  • Level 5 Altars have been given their own unique altar drone.


Added Content
  • A health shield has been added which has a capacity of 10 extra hit points.
  • The select menu has been changed from a text based system to an image based system and now provides the player with the blessing name, icon and description when hovering over that specific blessing.
  • 3 blessings have had name changes:
    • Heavy Core is now called Listless Core.
    • Swift Core is now called Quick Core.
    • Healthy Core is now called Healthy Coil.

Bug Fixes and Balance Changes!

Todays patch is just a collection of small bug fixes and balance changes.

Patch Notes


Bug Fixes
  • Fixed a bug where the cursor would become visible while playing on keyboard and mouse with a controller plugged in.


Balance Updates
  • The Butterfly's rate of fire decreased from 1 shot every 0.5s to 1 shot every 0.75s.
  • The Mosquito's speed increased from 4 to 8.
  • The Mosquito's rate of fire increased from 1 shot every second to 1 shot every 0.4s.
  • The Electro Walker's rate of fire increased from 1 shot every 0.5s to 1 shot every 0.2s.
  • The Mortar Boat's attack range increased from 15 to 25.
  • The Pain Pill's rate of fire reduced from 1 shot every 0.4s to 1 shot every 0.55s.
  • The Turret's rate of fire reduced from 1 shot every 0.4s to 1 shot every 0.6s
  • The Level 5 Boss has been changed to start with 15 movement speed instead of 30 but will now slowly increase in speed as it looses health. At 1% hit points the boss will have a movement speed of 30.

Split Screen Co-Op + Stats in Menus!

Hello everyone, I'm very excited about today's update! We are introducing the first phase of the much awaited Co-Operative Multiplayer update which is split screen local Co-op. This allows us to deliver co-op content to the community while we work on getting the implementation working online. We have also added player stats to the menus so that it's now easier to track how different blessings affect your build.







Patch Notes


Bug Fixes
  • Fixed a bug where if you clicked "Back" after submitting a new time after completing the Daily Dungeon it would take you to the 2nd Level title screen.
  • Fixed a bug where the Eyevern in Level 3 would turn invisible when you hit it from a certain range.
  • Fixed a bug where the Multi Launcher in Level 2 would hit you with his pulses when he was under the the platforms and couldn't see you.
  • Fixed the invincible Spike Balls in Level 3.
    Took out a stray boss altar in Level 5 Room of Rest.
  • Fixed a bug where the Level 4 boss would not come down to the ground in the arena.
  • Fixed a bug where Unstable Concoction would not collide right after exploding into shrapnel.
  • Fixed a bug where Proximity Mines would get stuck in midair. They now fall to the ground if they are not stuck to any object.
  • Fixed a bug where Kanox the Doomed would be midair when you saw him. He does this no longer.
  • Fixed a bug in Multiplayer where the cursor was locked to screen preventing the host from starting a match.
  • Fixed a bug where the Victory text would not disappear when the player chooses a blessing from Death.


Balance Updates
  • Increased the minimum vertical x angle lock on the gun.
  • Changed Unstable Concoction's stacking to have 5 pieces of shrapnel, then 10 pieces, then 15 pieces. This is due to the bug fix making Unstable Concoction OP.


Added Content
  • Local Cooperative Multiplayer
  • Added in player stats to the game.
  • When choosing a character you can now see the character's relative stats and blessings.
  • Reworked the Pause Menu so you can see your player stats in it.
  • Added a Blessings button to the Pause Menu.
  • Added the ability to seed when using a controller.
  • Controller support is now dynamic during play as opposed to having controller priority. This means that when playing with a keyboard or controller the game will detect which input system is being used at that moment and prioritise that input.

Leaderboard + Red Portal Bosses!



Hello everyone, today we have an exciting update! We've added a leaderboard for daily dungeon competition and created 4 alternative boss fights for the bosses from levels 2-5.

Red Portal Boss Fights


Red portals have a chance to spawn in any given level and will take you to a harder version of that level's boss. Beating the harder boss will earn you two boss blessings instead of the usual one. The red portals are optional and should only be attempted if you are up to the challenge.





Leaderboard


The leaderboard can be accessed from the main menu. Only players who beat the game using the daily dungeon or daily seed will be added to the leaderboard. The daily dungeon/seed is the same generation for all players world wide for 24 hours, this way players can compete with each other to see who can get the fastest time for any given daily dungeon.

Future Content


I also just wanted to update everyone as to what we will be focusing on for the rest of January. We are currently in the process of finishing local split screen co-operative multiplayer and intend to finish this as well as online co-operative multiplayer by the end of January or early February.


Patch Notes


Bug Fixes
  • Fixed a bug where you were unable to unlock Faceless the Friendly on Level 4. This has been rectified.
  • Fixed Brontes' response for when you kill Bran and also his response for when you set Bran free.
  • Fixed a bug where after giving Bran the Bubble Blessing as Faceless the God, you would get the Bubbles Blessing back after going through a portal.
  • Fixed a bug where the cursor would not be confined to the game screen if you alt tabbed out of the game.
  • Fixed a bug where if you play in windowed mode the cursor would not be confined to the game screen.
  • Fixed a bug where the right click blessings would not automatically be selected when dropped into a new level or boss fight.
  • Fixed a bug where after killing a boss the victory message would scale improperly despite the aspect ratio.


Balance Updates
  • Decreased the attack speed of the Sphere O' from 1 shot every 0.25s to 1 shot every 0.3s.
  • Increased the weight of the Hammer Hand (Level 3) so it would not get pushed off the level from large amounts of bullets.
  • Increased the scrolling speed when scrolling through your blessings in the Pause Menu.
  • Reworked the Level 3 Boss Fight to make the fight more interesting during the torpedo phase.
  • Have added in a minimum movement speed for the player so that if you get too many speed-reducing blessings you will not end up being unable to move.


Typos
  • Corrected Dr.Dando's name from "DrDando" to "Dr. Dando".
  • Rest area 1, corrected Ark's speech from “I have not seen a Faceless one in many ages.” to “I have not seen a Faceless One in many ages.”.
  • Rest area 1, corrected Ark's speech from “Faceless one, you have a choice others did not.” to “Faceless One, you have a choice others did not.”.
  • Rest area 1, corrected Brontes' speech from “My brother bran is also a mute like you Faceless one.” to “My brother Bran is also a mute like you Faceless One.”.
  • Rest area 1, corrected Kanox's speech from “Why so provocative Faceless one? Do you want to be heard?” to “Why so provocative Faceless One? Do you want to be heard?”.
  • Level 1, corrected Ark's speech from “GAIA brings me no peace or blessings.” to “Gaia brings me no peace or blessings".
  • Level 1, corrected Dr. Dando's speech from “This place is crazy, its wonderful, its fantastic!” to “This place is crazy, it's wonderful, it's fantastic!”.
  • Level 1, corrected Kanox's speech from “I had heard GAIA was responsible for enslaving my people.” to “I had heard Gaia was responsible for enslaving my people.”
  • Level 1, corrected Kanox's speech from “I’m the last of my kind, just like you Faceless one.” to “I’m the last of my kind, just like you Faceless One.”.
  • Rest area 2, corrected Brontes' speech from “How has your experience thus far been Faceless one? Feeling blessed?” to “How has your experience thus far been Faceless One? Feeling blessed?”.
  • Level 2, corrected Ark's speech from “Faceless one, you have made your choice.” to “Faceless One, you have made your choice.”.
  • Rest area 3, corrected Brontes' speech from “Do not insight my hatred at a time like this.” to “Do not incite my hatred at a time like this.”.
  • Level 3, corrected Kanox's speech from “You fight well Faceless one.” to “You fight well Faceless One.”.
  • Level 3, corrected Kanox's speech from “Wow! Faceless one I'm impressed you have gotten this far.” to “Wow! Faceless One I'm impressed you have gotten this far.”.


Added Content
  • Added the Daily Leaderboard which records best times for finishing the Daily Dungeon. The leaderboard resets at the beginning of everyday.
  • Added the Daily Leaderboard and the Daily Dungeon to the Title Screen.
  • Added Level 2 Red Portal.
  • Added Level 3 Red Portal.
  • Added Level 4 Red Portal.
  • Added Level 5 Red Portal.
  • Added the ability to choose an extra boss blessing after defeating a Red Portal Boss.
  • The Boss Altar decided to go on a diet and has subsequently become thinner.

Steam Controller Config

Hello everyone, today has a small update where we fixed a couple bugs and have now set up the Steam Controller support.

You can download our Steam Controller config for Polygod here: https://www.dropbox.com/s/z8teblpud49ugjf/Polygod_Controller_config.vdf.zip?dl=0

Patch Notes


Bug Fixes
  • Fixed an exploit where players could quit the game mid level after getting blessings and then would load back into the previous room of rest with those blessings. Now if you alt-f4 during the level you shall lose your progress and have to start again.
  • Fixed a bug where if playing with a controller you could select any character to play with even if you had not unlocked that character.
  • Fixed an issue where controller inversion was opposite to mouse axis.


Added Content
  • Added a hot key to the blessing menu where 'a' and 'd' keys can be used to toggle the main blessing with the other two blessings.

Controller Support, NPC Update + New Level Colour Pallets!

Happy New Year to everyone! I hope everybody has had a great holiday season and I'm excited to bring you todays update. Our dedicated community has grown so much over the period and we are very happy!



The first change was the addition of Colour Pallets to the levels. This change was suggested by a member of the community and we liked it so much that we just had to implement it. From now on each level will randomly generated as one of 4 colour pallets providing additional visual variety to the levels which will especially benefit players who are stuck in the earlier stages.






NPC Update


Introducing Dr Dando and the Mysterious Tau. These two have some new information about this strange other world that you constantly find yourself in.



Brontes has also received an extreme makeover and now features a higher polygon count.




Controller Support


The largest piece of content from the update is the addition of Partial Controller Support. We designed the system to work with Xbox 360 controllers and are currently in the process of acquiring a Steam Controller in order to make sure that everything works smoothly on all controller types. You will still need a mouse and keyboard to launch the game and select quality and resolution settings and the controller support hasn't been fully implemented with the multiplayer menus. However controllers will work on all the main single player menus and the main game experience.

Control Scheme Change Defaults


E on keyboard is 'A' on Xbox 360
TAB on keyboard is 'RB' on Xbox 360
ESC on keyboard is 'B' on Xbox 360
SPACE on keyboard is 'LEFT TRIGGER' on Xbox 360
MOUSE-CLICK on mouse is 'RIGHT TRIGGER' on Xbox 360
RB and LB on Xbox 360 are also used to toggle blessings options at an Altar.

Justifying Jump on Left Trigger
The reason the jump button has been default mapped to left trigger instead of the standard 'A' button was so that players can have both thumbs on the analog sticks while also being able to jump so that they can smoothly adjust the game camera and their own guns aim while also being able to dodge and shoot unhindered.


Patch Notes


Bug Fixes
  • Fixed a bug where the Yellow Submarine Torpedos would collide with the Yellow Submarine itself.
  • Fixed a bug where multiple Brans would appear in Level 1 and Level 2.
  • Fixed a bug where pressing "Esc" button in Blessing menu would take you straight to the Pause menu.
  • Fixed a Multiplayer bug where players would spawn in and not be able to move.
  • Fixed a Multiplayer bug where the player's health bar was not displaying correctly.


Balance Updates
  • Increased base bullet speed from 55 to 75 to improve game feel.


Added Content
  • There are now 4 random colour pallets per level. These colour pallets are linked to the seeding system so a certain seed will always have a specific colour pallet for each level.
  • Partial controller support for Xbox 360 controllers (and all similar models).
  • Two new NPCs have been added; DrDando and Tau.
  • Brontes has been given a new look.

Post Patch Balance Changes!

Hello everyone, so we spent the weekend trawling the forums and wanted to just release a quick bug fixes patch covering some of the issues that were uncovered after our most recent update. This patch also includes some balance changes in accordance with your feedback.

Patch Notes


Bug Fixes
  • Fixed a bug with the Level 5 boss hit detection.
  • Fixed a bug where the Hand of Raika, Will of Raika and Unstable Soul would disappear when going through a portal.
  • Fixed a bug where exiting the Level 5 Room of Rest would not save your progress.
  • Fixed a bug where the Yellow Submarine wasn't able to shoot at the player because of its increased hitbox size.
  • Added "HAND OF RAIKA does not work on Holy Champions" to the description of Hand of Raika.
  • Fixed a bug where Sacrificial Gamble and Blood Sacrifice would have a small chance of giving the player Boss Blessings.
  • Fixed a bug where Sacrificial Gamble and Blood Sacrifice would not update the player stats with the new Blessing.
  • Fixed a bug where Second Self and Heart of Death would get replenished every level, this is not the case anymore.

Balance Updates
  • Adjusted the speed of the boss from 35 to 30.
  • The Mortar Boat HP has been increased from 550 to 750.
  • The Mosquito HP has been increased from 300 to 600.
  • Increased the accuracy of the eyes on the Level 3 boss fight.
  • Increased the bullet speed of the eyes in the Level 3 boss fight.

RAIKA's RAINFOREST - New Level + Boss + Blessings!



Hello everyone! I'm very proud to announce our biggest update yet which is RAIKA's RAINFOREST! The level introduces 5 new enemy types, a new boss fight, a new room of rest and 3 boss blessings associated with the new boss. The engagement from the community has always been amazing and I want to encourage everyone to leave as much feedback as possible about the new level as it really helps us out!



News


We have also been listening to the community attentively and have reworked the level 1 music after having received some constructive criticism. We are also proud to announce that we have brought an additional programmer on board to help us with implementing new features, community requests, controller support and co-operative multi-player.

Blessings


Hand of Raika

HAND OF RAIKA gives your bullets a 10% chance to instantly kill what they hit. HAND OF RAIKA does not stack with NO CHANCE.

Unstable Soul

UNSTABLE SOUL causes beasts you destroy to explode as you claim their souls. The explosion will damage nearby beasts.

Will of Raika

WILL OF RAIKA increases your rate of fire, damage and movement speed.

Patch Notes


Bug Fixes
  • Suicide Spiders have been transformed into Water Spiders and now have the ability to walk on water.
  • Fixed a bug where any bullet associated with Unstable Concoction would never despawn and therefore create situations with extreme lag. (Hopefully for the last time).
  • Faceless the Heavy has been given the correct starting stats with regards to Heavy Core.
  • Fixed a bug where you could play as any faceless one regardless of whether you had unlocked them.


Balance Updates
  • We have increased the size of the hitbox for the Water Spiders.
  • We have increased the size of the hitbox for the Yellow Submarines.


Sound Updates
  • The Garden of Gaia music has been modified.


Level 5 - Raika's Rainforest
  • Raika's Rainforest has been added as the 5th level.
  • The Holy Champion of Raika has been revealed. Mortals fear the one called Raika's Mask.
  • The Tesla Tower has been added with 450 HP.
  • The Electro Walker has been added with 650 HP.
  • The Mortar Boat has been added 550 HP.
  • The Mosquito has been added with 300 HP.
  • The Magic H8 Ball has been added with 900 HP.
  • The Tesla Tower has been given an electric shot sound effect.
  • The Electro Walker has been given a gunfire sound effect.
  • The Mortar Boat has been given an ignite flamethrower sound effect.
  • A burning sound effect has been added to the Mortar Boat's napalm.
  • The Mosquito has been given a suck blood sound effect.
  • The Magic H8 Ball has been given a gunfire sound effect.
  • A lightning sound effect has been added.
  • Raika has given us three new Boss Blessings: Hand of Raika, Will of Raika and Unstable Soul.

Post Patch Bug Fixes!

Hello everyone after a successful update we received a lot of feedback and wanted to quickly address some of the bugs the community helped us find!

Patch Notes


Bug Fixes
  • The Time Bomb blessing has been nerfed to shoot less bullets in its time frame. This was done to fix latency issues.
  • Fixed a bug where level 4 enemies would shoot off randomly in the beginning of the level due to its placement.
  • Fixed a bug where Killshot & Defensive Reaction would insta kill all the enemies that come into contact with it. Now only one enemy gets killshot and the rest take normal damage.
  • Fixed a bug where Faceless the Friendly would appear multiple times in Level 4.
  • Fixed a bug where the player's blessings would not show up when trying to sacrifice a blessing while interacting with Faceless the Friendly.
  • Fixed a bug where continuous use of Unstable Concoction throughout the levels would lead to extreme lag making it impossible to carry on playing.
  • Fixed a bug where Boss Blessings would appear when choosing/destroying blessings at a normal altar.
  • Implemented a system where if you fall off the edge after killing a boss, you respawn by the portal.
  • Fixed a bug where the player would sacrifice blessings to statues and then get those blessings back after heading through a portal. The player now permanently loses any blessings sacrificed.
  • Fixed a bug where you could farm souls with the Soul Core blessing in the Rooms of Rest. Soul Core has been disabled in all the Rooms of Rest.
  • Fixed a bug where you could play out Bran's questline with another
  • Faceless One without having the proper blessing equipped.
  • Statues of Fallen Ones do not appear again once they have been unlocked.
  • We have changed the shade of brown of the walls in Level 1 to a more vibrant brown to differ it from the trees in Level 1 and to tie in more to the game aesthetic.