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Genre: Shooter, Strategy, Adventure, Indie

Polygod

Super Serious Sound, Boss Blessings + Fallen Faceless Ones!



This update is the biggest one we've done to date and most of the content was inspired by this community! Thank you!

Super Serious Sound!


Today we are addressing many of the sound requests that have been expressed on the community hub. We have implemented sound effects for all enemies except for the Butterfly and the Suicide Spiders. We have also added in a new on-death sound.

The Fallen Faceless Ones!



There are now other playable characters which are Fallen Faceless Ones who must be awoken through either sacrifice or a showcase of great skill. We have introduced 7 new playable characters, 4 of which are unlocked by making sacrifices to statues, 1 is unlocked by beating the game, 1 is unlocked by defeating a certain boss in a spectacular fashion and the last is unlocked by defeating a harder version of the first Holy Champion which can be found by going through a red portal which has a small chance of spawning on level 1.

16 New Achievements have been added to the game to go with the new characters and content.



Boss Blessings!


We have now added 12 new specialised boss blessings. Players will be able to choose a blessing from a boss altar after killing a Holy Champion. Killing a Holy Champion for the first time unlocks 3 blessings which are unique to that Holy Champion. Once unlocked, these blessings will be put into the boss blessing pool which you then have access to every time you commune at a boss altar. Boss blessings will not cost the player anything as they are rewards for defeating the Holy Champion.

Dragons Breath

Dragons Breath emulates the attack of the first Holy Champion. Right click to activate Dragons Breath. Dragons Breath has a 20 second cooldown. Acquiring additional Dragons Breath blessings will decrease the cooldown by 5 seconds.

Second Self

Upon death Second Self decreases your max hit points by half and you respawn with replenished hit points. Stacks with itself.

Dragons Dash

Dragons Dash allows you a temporary speed boost when you double tap the 'W' key. This lasts for 5 seconds and will refresh every 20 seconds. Acquiring additional Dragons Dash blessings will decrease the refresh time by 5 seconds.

Time Bomb

Time Bomb freezes time for 5 seconds when you right click. While time is frozen nothing can move, however, you can aim and shoot bullets which will remain suspended in the air until time is unfrozen. Time Bomb has a 95 second cooldown. Acquiring additional Time Bomb blessings will decrease the cooldown by 10 seconds.

Electro Shot

Electro Shot creates an energy ball when you right click. The energy ball will charge for 0.4 seconds and then fire out a high damage energy beam.

Defensive Reaction

Defensive Reaction causes you to let out a pulse of energy every time you take damage.

Torpedo Shot

Torpedo Shot fires a torpedo that will fly towards the nearest enemy when you right click. Torpedo Shot has a 20 second cooldown. Acquiring additional Torpedo Shot blessings will decrease the cooldown by 5 seconds.

Third Eye

Third Eye summons an eye turret with a specific fire rate that shoots the nearest enemy. Acquiring additional Third Eye blessings will increase the fire rate of the eye turret.

Wrathful Endeavor

Wrathful Endeavor causes explosions to randomly spawn around you for 5 seconds when you right click. The explosions will not hurt you. Wrathful Endeavor has a 20 second cooldown. Acquiring additional Wrathful Endeavor blessings will decrease the cooldown by 5 seconds.

Regenerative Carapace

Regenerative Carapace heals 1 hit point every 10 seconds. Acquiring additional Regenerative Carapace blessings will decrease the time between each point of regeneration.

Heart of Death

Upon death Heart of Death respawns you with replenished hit points. Stacks with itself.

Copter Boots

Copter Boots gives you the ability to fly for short bursts. Hold down spacebar after jumping to activate Copter Boots. Landing on solid ground will refuel your Copter Boots.


Patch Notes



Bug Fixes
  • Fixed a bug where the health bar went into the negative and picking up health orbs would have no effect.
  • Fixed a bug where Stun Shot was still stun-locking Holy Champions.
  • Fixed a bug where Turrets would shoot at you even when they couldn't see you.
  • Fixed a bug where the gun would show an incorrect part in the first Room of Rest.
  • Fixed a bug where in-game text would show up incorrectly in the Pause Menu.
  • Fixed a bug where Yellow Submarines would shoot up into the air at the beginning of Level 2.
  • Fixed a bug where Butterflies would attack you even when they couldn't see you.
  • Fixed a bug where Level 2 Flying Enemies would spin around in midair above the player.
  • Fixed a bug where when falling out of the level the player would keep their momentum sometimes causing them to fall multiple times.


Balance Updates
  • The 4th Holy Champion has had it’s Health increased from 15000 to 20000 hit points.
  • Butterfly HP has been increased from 150 to 280.
  • Grass Choppers HP has been increased from 190 to 420.
  • Laser Fly HP has been increased from 175 to 320.
  • Zeppelin HP has been increased from 400 to 600.


Sound Updates
  • The Turret (Level 1) has been given a gunfire sound effect.
  • The Pain Pill (Level 1) has been given a gunfire sound effect.
  • The Sphere O' (Level 1) has been given a gunfire sound effect.
  • The Sentinal (Level 2) has been given an opening sound effect.
  • The Sentinal (Level 2) has been given a closing sound effect.
  • The Sentinal (Level 2) has been given a pulsating sound effect.
  • The Hover Guy (Level 2) has been given a charge laser sound effect.
  • The Hover Guy (Level 2) has been given a shoot laser sound effect.
  • The Multi-Launcher (Level 2) has been given a gunfire sound effect.
  • The Roller Ball (Level 3) has been given a retract spike sound effect.
  • The Roller Ball (Level 3) has been given an extend spike sound effect.
  • The Hammer Hand (Level 3) has been given a spinning sound effect.
  • The Hammer Hand (Level 3) has been given a charge laser sound effect.
  • The Hammer Hand (Level 3) has been given a shoot laser sound effect.
  • The Drill Jumper (Level 3) has been given a jump sound efffect.
  • The Eyevern (Level 3) has been given an attack sound effect.
  • The Fly Bomber (Level 3) has been given an ignite bomb sound effect.
  • The Fly Bomber (Level 3) has been given an exploding bomb sound effect.
  • The Grass Chopper (Level 4) has been given a sawblade sound effect.
  • The Laser Fly (Level 4) has been given a shoot laser sound effect.
  • The Zeppelin (Level 4) has been given a gunfire sound effect.
  • A new on-death sound effect has been added.

Balance changes and Bug Fixes!

Hello everyone, todays update is mostly balance changes with a few bug fixes and a change to the pause menu for better conveyance.

We are also excited to state that the next planned update will feature a lot of new content and a form of a progression system which was much requested by the community.

The most visual change in today's update is the change to the pause menu which will now display Faceless the Blessed next to the menu buttons.





Patch Notes


General Changes
  • Torpedo sound effect has been reduced in relation to other sound effects.
  • Torpedos have been given tracers to showcase their flight path more clearly and make their presence more obvious to the player.

Bug Fixes
  • Fixed a bug where exploding core would push certain monsters back too far.
  • Fixed a bug where killshot would work only on the third boss.
  • Fixed a bug where exploding core would make Kanox drift off into space.

Balance Changes
  • The level 4 enemies and boss fight have been altered in accordance to a balance change made to the blessing Catch 22 in order to encourage more varied play styles. The balance of both the level and power up have been changed quite dramatically.
  • Catch 22 has had its damage multiplier reduced from 5 to 2.2.
  • The bees in the 4th boss fight have been made significantly more aggressive to make the fight more challenging.
  • The 4th Holy Champion has had it’s Health reduced from 25000 to 15000 hit points.
  • Stun shot no longer works on Holy Champions as this coupled with certain builds trivialized certain boss fights.
  • Butterfly HP has been reduced from 400 to 150.
  • Grass Choppers HP has been reduced from 650 to 190.
  • Laser Fly HP has been reduced from 450 to 175.
  • Zeppelins HP has been reduced from 800 to 400.

UI Changes
  • “BLESSINGS BESTOWED UPON THEE” will now always display in the pause menu even if you have no blessings, this change has been made because some players hadn’t realized that they could check which blessings they have in the pause menu.
  • Faceless the Blessed will now be displayed in the pause menu so players can see themselves while paused. This also allows players to see the gun they have constructed from other angles.

General Bug Fixes!

Hello everyone, your feedback has been amazing and has really helped us find a lot of bugs and address them. Here is a list of the latest updates and fixes.

Patch Notes



  • Fixed a bug where quitting to title in level would load the retry functionality.
  • Fixed a bug where the footsteps and jumping sound were too loud in relation to the other sound effects.
  • Changed the in air movement system to give the player more control. From now on the player has full movement control in air as they would on the ground. This means players can jump in one direction while shooting in another direction without having the mouse movement change the direction of jump travel. Players can now also stop dead during a jump arc by releasing the movement keys, this is useful for if the player wants to land very accurately and a full jump arc would overshoot (this helps particularly at high speeds). This also means jump arcs won’t auto complete so it’s up to the player to choose their direction of travel when using a jump pad.
  • Fixed a bug where laser beams would collide with the proximity mine distance trigger.
  • Fixed a bug where evil plums would agro and shoot at you even if they couldn’t directly see you.
  • Fixed a bug in level 4 where enemies pathing would glitch out due to an invisible artefact.
  • Fixed a bug where enemy lasers would travel through walls and other solid objects, this is no longer the case.
  • Fixed a bug where Level 2 Hover Laser enemies would spin out of control and not path correctly.
  • Fixed a bug where return shot wasn’t properly showing up in the random generator. You should find return shot in game and working now.
  • Fixed a bug where Hand of Gaia wasn’t properly showing up in the random generator. You should find Hand of Gaia in game and working now (This bug was related to the return shot bug).
  • Fixed a bug where different graphics settings combined with different frame rates would cause certain enemies to move at different speeds
  • Fixed a bug where taking extreme damage would cause negative numbers to display on the health bar.
  • Corrected spelling in game from “INDOMNITABLE WILL” to “INDOMITABLE WILL” in certain menus.
  • “Does not stack with Laser Shots.” has been added to power ups whose effects are incompatible with laser shots because light speed breaks the physics of the combined effects.

Seeded Generation, new Blessings and UI updates!

Hello everyone, the community response has been tremendous and instrumental in helping us get these updates to you frequently!

Todays update comes in three parts: new Blessings (which were submitted by community members), seeded generation in the levels and a blessing commune UI revamp.

We also addressed a fair amount of the bugs which were reported and have been working our best to squash them all! Any and all bug reports help tremendously.

Seeded Generation!



You can now seed levels in order to retry a dungeon you played which you thought was extra hard or had some unique feature you want to share. You can name the seed anything and it will generate a play-through based on your choice.

You can also randomize the seed to try out different seeded generations which you may want to come back to.

We have also included a daily seed feature which lets you play a consistent random generation for 24 hours. This way players can compete to see who can do the daily seed the fastest.

Seed generation also helps with bug testing because if you encounter an issue in a specific generation you can easily share the seed on the forums and we will be able to see the error in the dungeon it occurred in.

Our favourite seeds so far are:
  • DarkSouls
  • Gaia
  • Minecraft
  • Quake
  • TheBeatles
  • BranTheBottled
  • DOCTORDANDO
  • MAZU
  • Rogue-like
  • fps
  • wwrgsrgs


UI Changes!



The commune blessing menu has been updated, the back and next bars have been removed in favour of a more visual design.



4 New Blessings!



All 4 blessings which are being added to the game today were submitted by community members. Shout outs to @Sid and @mjmoneghan for the ideas which were submitted in the blessings and balance ideas section of the community hub.

Soul Core

Soul Core causes each bullet you fire to cost a soul. However upon killing an enemy you will gain souls equal to the number of times you hit that enemy + 2 extra souls. Acquiring additional Soul Core blessings will increase the number of extra souls. Costs 10 souls.

Light Heart

Light Heart increases your hit points and jump height but decreases your rate of fire. Acquiring additional will activate double jump. Costs 10 souls.

Blood Sacrifice

Blood Sacrifice will give you a random blessing in exchange for 2 maximum hit points.

Impact Boots

Impact Boots will cause you to release a burst of bullets in all directions whenever you fall from a height of one storey or greater. Acquiring additional impact boots will increase the number of bullets released. Costs 10 souls.

Patch Notes



  • Reduced health of Sphere O' (floating mine in level 1) from 7 to 6.
  • Added Impact boots blessing.
  • Added Soul Core blessing.
  • Added Blood Sacrifice blessing.
  • Added Light Heart blessing.
  • Fixed free lunch not filling health bug.
  • Fixed Aerial Bias bug where enemies which died in other ways would cause you to fail the achievement, this is no longer the case.
  • Fixed Bring Back the Beatles bug where submarines which died of natural causes would cause you to fail the achievement, this is no longer the case.
  • Fixed a bug with iFrames where high damage rounds could trigger false invincibility.
  • Fixed a bug where sound effects wouldn't change to the correct volume if changed from the pause menu.
  • Fixed a bug where music wouldn't change to the correct volume if changed from the pause menu.
  • Adjusted the UI system for Blessing communing to be more user friendly and minimalist.

Hot Fixes to Achievement update!

Hey everyone, just wanted to upload a small patch with some hot fixes for yesterdays update. I've also added a retry button to the death screen due to popular request.

Patch Notes



  • Fixed a bug where the gardener achievement would activate incorrectly when you would use a portal.
  • Fixed a bug where the game would exit to the main menu after beating a boss instead of dropping the player into the room of rest.
  • Fixed a bug where NPC's would respawn in the room of rest.
  • Fixed a bug where the Polygod achievement wouldn't activate upon beating the game.
  • Added a retry button to the death screen.
  • Fixed a bug where the music and sound effects sliders would randomly de-sync after using a menu.
  • Adjusted the jump pads in the level 4 boss fight to accommodate for slow movement speed builds.


Thanks so much for the feedback and bug reports they really help me so much! Please keep them coming!

Achievements, Trading Cards, Linux Love and Bug Fixes!

Hey everyone, it's been amazing getting so much feedback from such an active and helpful community!

Achievements and Trading Cards



I'm excited to announce that Achievements and Trading Cards have been added to the game this patch. We've introduced 7 Trading Cards and 20 Achievements so far, the plan is to add many more achievements over the course of many frequent updates. If you have any ideas for achievements please let me know!





Linux Love



The next big thing that has been added to Polygod is Linux Love! I would love any and all feedback from the Linux users in the community with regard to bug testing and making sure that the Linux version is up standard!

Options Menu Update



The options menu has been updated to include Music, Sound Effects and Mouse Sensitivity sliders. The sliders have also been added to the games pause menu so that this can be changed on the fly.


Patch Notes


UI Changes

  • Music slider added to options and pause menu.
  • SFX slider added to options and pause menu.
  • Mouse sensitivity slider added to options and pause menu.
  • Resume game option added to pause menu.
  • Health bar thickened slightly to make it easier to see.
  • Current health is now represented by a number on the health bar.
  • Health bar background has been changed from grey to black.

Bug Fixes

  • Bran quest blessing removal bug has been fixed.
  • Fixed a bug where the player could clip through certain objects in level 1.
  • Fixed a bug where parts of the environment would randomly disappear quite rarely.
  • Fixed a bug where level 2 art assets would block jump pads.
  • Fixed a bug with multiplayer where matches would time out and randomly drop people.
  • Pressing 'E' while paused near an altar will no longer open the blessing menu.
  • Level 4 boss fight jump pads have been adjusted to prevent players from not being able to complete the jump.
  • Fixed a bug where combing bubble bullets with certain blessings would cause lag spikes.

Balance Changes

  • The second Holy Champion has had its movement randomised to make the Boss Fight more challenging.
  • Power Swop soul price increased by 5 souls to 20 souls.
  • Random Swop soul price increased by 5 souls to 15 souls.
  • Divine Intervention soul price increased by 5 souls to 30 souls.
  • Increased player invincibility frames from 3 to 5.
  • Butterfly Health has been lowered from 600 to 400.
  • Blood Tithe soul price increased by 10 souls to 20 souls.
  • Sphere O' (Level 1 Mine Enemy) has had its attack speed reduced from a 0.22 second delay between shots to a 0.25 second delay between shots.


Most of the feedback and bug fixes have come from the community reporting things that they have found, it's really helpful to me when you guys do this! Thanks so much and please let me know how you find the patch.

Last 24 Hours for Binding of Isaac Promotion! (OFFICIALLY OVER)

Hey everyone,

It's been amazing handing out keys to such crazy dedicated and downright talented players! All in all I've handed out over 1750 Steam Keys so far.

I just wanted to let everyone know that the friend requests have slowed down quite a lot since we got all that amazing media coverage and we will be stopping the promotion when our 10% off launch promotion ends, which is at 9:00AM PDT.

Until then you can add yourself to this spreadsheet and I will check your achievements either before or after the promotion has ended and award you a key accordingly :)

Just add your Steam username, a link to your achievements list, a contact email and the date you achieved your achievement to the spreadsheet.

The promotion is officially over and the spreadsheet has been closed :) I will still be working through the spreadsheet to send keys to the people who added themselves and who i haven't yet got to.

Invincibility Frames! + Bug Fixes

Hey everyone, thanks so much for the amazing feedback and community response it's really been amazing!

I wanted to do a quick patch addressing the most prominent things people addressed before I do a much larger update at the end of the week which will include some more content.

The most prominent change everyone asked for was the addition of invincibility frames, I can completely see why this change would suit Polygod and have implemented it.

Patch Notes



  • Invincibility frames have been added to combat. Specifically 3 frames of invincibility after you have been hit.
  • The GUI for the cross-hair has been updated to be significantly more accurate, it has also been adjusted to 100% accurate with Laser Shots at longer distances.
  • Laser shots has had a bug fixed where if you missed an object the laser beam would not spawn. The beams always spawn regardless of whether you hit or not.
  • It was discovered that you could exit the level and go back to the most recent room of rest, this was not intended, exiting the level (or boss fight) is considered a forfeit and you must restart the game (this is a rogue-like). This was due to a save load error, the error has been addressed and the system will work as follows. In the room of rest you can at any time exit the game and continue your current play-through from that room of rest at a later stage, however if you are in the game level or a boss fight and choose to quit to title this will be considered a forfeit and you will be sent back to the beginning of the game. The GUI in the pause menu will reflect this change with different text namely it will say "SAVE AND QUIT TO TITLE" when in a room of rest and "QUIT TO TITLE" in any other location.


Please keep the feedback coming it is hugely helpful! I have added all other received feedback to a long list I'm working through for the next big update.