PongBreak cover
PongBreak screenshot
Genre: Sport

PongBreak

Small Update

* re added the option to play with power vector (original controls intended for mouse and keyboard)

* bug fix: range guide will now also dissappear when hit by poiton

Balance Changes and a new feature

* Range guide - you can now visually see the swing range of your character
* Dash cooldown reduction - 1s -> .75s
* Swing cooldown reduction - .5s -> .3s
* Orb immunity increase - 0s -> .5s (this applies to the orb after each hit, does not stack)

Bug fix

hit angles, especially chipshots, when upside down were not being calculated correctly. this should fix that. However, there are probably still a few kinks to work out with the hit angles in general.

More Points!

* hitting a falling potion with the orb will now award 50 points
* combos 3 or more in brick count will apply a score multiplier that scales with the brick combo count
(ex: combo = 50 combo x3 = 100, combo x4 = 150, etc)

Patch Notes

* We have disabled the tutorial while it gets re-worked to match the new mechanics.
* We have disabled 'PowerVector' controls for the time being. This is because the dual movement introduced in the previous update is going to become the standard control scheme. 'PowerVector' will return in the future as an option in settings called 'Classic controls'.
* Some housekeeping

Autopilot Unchained

A whole new way to play!



This is our biggest change to the game in a while. Now when using Autopilot(soon to be renamed), you will have independent control over each cleaner!
Controls have changed a bit to accommodate this new play style. It works best with a controller but is doable with keyboard.
When using a controller:
- Left Stick => left cleaner move
- 'Press' Left Stick => left cleaner dash
- Left Trigger => left cleaner 'chip shot'
- Right Stick => right cleaner move
- 'Press' Right Stick => right cleaner dash
- Right Trigger => right cleaner 'chip shot'

When using a keyboard:
- A|D => left cleaner move
- S => left cleaner dash
- W => left cleaner 'chip shot'
- Left Arrow | Right Arrow => right cleaner move
- Down Arrow => right cleaner dash
- Up Arrow => right cleaner 'chip shot'
PowerVector controls are unchanged, this only affects Autopilot.

In the future 'Autopilot' and 'PowerVector' will be renamed to better reflect the play style choice.
Something along the lines of:
- precise cleaner positioning
- precise orb redirects

Other updates:


* New swing animation for 'chip shot'
* can no longer toggle between autopilot/powervector mid round.
* Bug fix: The orb was not being properly removed on the home screen when going into a menu

More controller support!

You can now navigate the menus with a controller. This should make the game 100% playable with a controller now. However, you can't yet skip the tutorial with a controller, so we are not quite at 100% controller support yet. There is also a known issues with the resolution drop down from the pause menu, so it has been disabled for the time being.

Perf Improvements

should fix the stuttering that sometimes occurs when you clear a level

Autopilot Improvements

TLDR: Autopilot now uses an angle based on the where the orb is in relation to the cleaner, rather than being forced to be around 42 degrees.

Autopilot is much more flexible now. Before, autopilot would try to apply force at a 42 degree angle unless a "chip shot" was requested (which would add 30 degrees). However, this meant you almost always only had two angles to work with. Now, the angle will be calculated by drawing a line from the players feet to the where the ball enters the swing zone. "Chip shot" will still add 30 degrees, useful when you are close to a wall to avoid trapping the orb under you. This will give you much more control over the orb while still simplifying the gameplay.

Autopilot is the preferred way to play with a controller. However, we are going to explore how we can improve the controller experience when wanting more precise gameplay.

Leaderboard UI fix

fixed an issue that caused player panels to wrap to a second column in the leaderboard.
fixed an issue that caused more than the top 10 players to be listed in the leaderboard.