Improved the control scheme for power vector with a controller.
Patch notes
Added joystick sensitivity to settings.
The difference between "Power Vector Sensitivity" and "Joystick Sensitivity": "Power Vector Sensitivity" controls how much the vector that is created effects the power of the redirect. This setting applies to both mouse and gamepad. "Joystick Sensitivity" on the other hand only affects how much the game responds to joystick input when creating the vector. Meaning, how quickly you can go from no power to full power and change direction.
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More controller support!
This update adds controller support for the "Power Vector" style of play. Use the right trigger and analog stick to control the power and direction.
You may need to increase the "Power Sensitivity" when using a controller. We will be adding a joystick sensitivity option in the near future as well.
Have fun!
Patch Notes
General: * Made improvements to existing controller support, more to come. * Remapped keys for dashing, and forcing a "chip shot" in autopilot mode - dash is now only "shift" or pressing "LS" on an xbox controller - "chip shot" moved to "space" or "a" on an xbox controller
Autopilot: * Increased power of redirects in autopilot mode * Increased the effectiveness of "dash hitting" the ball in autopilot mode * Decreased power of redirects while standing still in autopilot mode
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Dev update
Where have we been? What's going on with the game?
We took a break for a while. Life got busy and other things needed to be attended to. We plan on resuming development of PongBreak in the coming days/weeks. The plan is to get the game ready for final release. This means there are some road map updates.
New Roadmap: - controller support - polish - final release
Where did the bonus map go? It wasn't adding much in the end. But that doesn't mean we are done with maps and that a bonus map will not be added in the future. Just that the current idea didn't really pan out and will not be in the initial release of the game.
Looking forward on bringing you more updates!
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Small QOL update
Added a skip tutorial button to the tutorial.
The development of the bonus map is going great, though, we are not sure when it will be completed. It will be the game's biggest and most dynamic map yet! Can't wait for you guys to play it!
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Last two maps (sort of), a new brick, and roadmap updates
The first of the new maps takes place in the hangers and follows the asteroid field map from the previous update. Looks like you may have missed a few bricks the first time around. Don't feel too bad, these bricks are very shy and hide when they think they are in danger. Perhaps the programmable matter experiment was more successful than originally thought. The second new map (level 19) is the final map before "The Factory". It takes place outside on the surface of an alien planet in the dead of night. Without the glow of a full moon, you'll need to rely on the orbs glow once again.
Now for the roadmap updates. There are now 20 maps to clear without losing the orb to obtain "Professional Cleaner" status. Following the completion of the main 20 maps, we are planning to have a bonus map unlocked. The only thing we want to say about the bonus map right now is that it will be geared towards getting new high scores on the leaderboard and will be unlocked by completing all the maps.
Once the bonus map is completed, we will be working on polishing the game for final release. We have updated our early access store page to reflect the removal of multiplayer as a stretch goal. We do think this would be fun and may look at it in the future. However, it is unlikely to come in this version of the game for both technical and game design reasons. We have left the level builder as a stretch goal. However, it is likely that should we hit this goal, it will come as a post launch update (for free).
Thats all for now, Have fun!
Another new map, brick and roadmap updates
The new map takes place in the hangers and follows the asteroid field map from the previous update. Looks like you may have missed a few bricks the first time around. Don't feel too bad, these bricks are very shy and hide when they think they are in danger. Perhaps the programmable matter experiment was more successful than originally thought.
Now for the roadmap updates. We have one more map planned for the main portion of the game. This will give you 20 maps to clear without losing the orb to obtain "Professional Cleaner" status. Following the completion of the main 20 maps, we are planning to have a bonus map unlocked. The only thing we want to say about the bonus map right now is that it will be geared towards getting new high scores on the leaderboard and will be unlocked by completing all the maps.
Once these last two maps are completed, we will be working on polishing the game for final release. We have updated our early access store page to reflect the removal of multiplayer as a stretch goal. We do think this would be fun and may look at it in the future. However, it is unlikely to come in this version of the game for both technical and game design reasons. We have left the level builder as a stretch goal. However, it is likely that should we hit this goal, it will come as a post launch update (for free).
Thats all for now, Have fun!
New Map! New Brick! and a Bug Fix, oh my!
Our new map (Level 18) takes place in an asteroid field. You'll need to utilize good timing and accuracy to take on these new bricks, they may not always be there when your antimatter orb gets there.
We also fixed the unstable orb state. The orb will now properly dim when unstable.
Have fun!
Bug fixes!
Music and Sound FX settings will now be persisted
Pausing now pauses the level start timer
These bugs came directly from you guys! Thanks for reporting bugs, keep them coming!