We have added a new button to the level select menu that allows you to navigate to a new "test" map.
This map will spawn bricks and balls forever. The new control scheme is a mouse only one. The player will follow your mouse, and dash is moved to right click. There are also a few options you can play around with for the mouse only control scheme. Let us know in the forums what you think.
Have fun!
Level Flow Hotfix
We broke something! sorry about that. After clearing level 16, you would skip past the last level. This is now fixed.
Tutorial
We have added a small tutorial for new players. Once you complete the tutorial once, you will launch into the main menu rather than the tutorial. It is currently not skippable or repeatable, but these are coming.
Have fun!
Power Vector Hit detection improvements
You may have noticed times where it really seems like you should have redirected the orb. This should feel much better now. We have added a small buffer in case you release the mouse a little too early it should still register has a hit.
Have fun!
Gameplay flow update, and a small QOL one
Before getting into the bigger change. The orb will now give you visual feedback regarding the danger of losing. When the orb touches the ground, it will now lose its emissive property. The orb will regain its emission when touched by a cleaner.
The flow of the game has been too punishing by requiring you to clear all the levels in one go and enforcing this with the start over button in the game over options. To correct this, we have updated the game over options to allow you to restart the level you failed.
For now, you will still need to complete all the levels in a single orb lifetime to receive the game win bonus points, however, you can easily progress through the game regardless of eligibility for the bonus points.
In addition, we are leaving the wrap around mechanic in the game until we have some other systems in place. The wrap around mechanic allows you to start anywhere and adjusts your "last level" to where it should be to account for all levels needing to be completed in the new orb lifetime.
Hopefully the game should feel less punishing and allow you to more easily see all the levels, while still keeping the opportunity for the bonus points alive.
Have fun!
New Feature: View All Scores in Leaderboard
The in-game view of the leaderboard will remain just the top 10 players.
We have added a button to the leaderboard page that will display the full leaderboard in the steam overlay.
Have fun!
New Feature: Brick Status Feedback
The bricks will now change colors as they are damaged to give you feedback on how many more times you need to touch the brick.
This is an early version of the concept. expect a lot of change to the color/style of the bricks,
Quality of Life: Game over options
added buttons to game over screen to either start over or go to level select
Quality of Life: Level transistions
For now, a simple crossfade. We will continue to improve it, and we have some cool ideas for transitions later! :)
Have fun!
In-game Leaderboard
Click the new icon next to your highscore to view the top 10 scores