Portobugia cover
Portobugia screenshot
Genre: Strategy, Indie

Portobugia

Small update (v0.8.3) : Bugs, balancing and QoL

Hi everyone! The v0.8.3 patch is out. The goal to fix a critical bug and improve various small things.

- Fix Lighthouse scenario not unlocked after completing Battleship scenario
- Fix can't send horse/car to other cities when main city is full
- Fix achievements not unlocking when unlocking multiples achievements at the same time
- Fix tutorial not finishing by itself when buying the upgrade (it needed to close menu)
- Reduce consumption of the city in the early game
- Increase the probabilities for spawning artifacts on ships in Librarian scenario
- Increase distances of other cities
- Horses/cars in autosend will not change their destination until autosend is disabled. It allows having 2 vehicles going in autosend in main city while having 1/2 vehicles in reserve to send manually in other cities
- Add a small text when select horse/car to tell where it is going

Thank you for your support!
Have a great day!

Big update 3 : The royal missions (v0.8) is here!

Hi everyone !
This is the patch note of our third big update : "The royal missions" (v0.8). Old Saves will not be compatible with this new version! This time we have a video to showcase the new features!
We have a small video showing the new features! For a more detailed version, please read the patch note below.



The patch note




New content



New scenario system:
- 4 new scenarios (+Tutorial and Sandbox)
- Each scenario has its own missions to do in order to finish it
- They have specific events
- They also have a specific difficulty, starting resources, buildings etc.
- The save system was updated to be able to work (that's why they are not compatible)
- Peaceful city : An easy scenario for discovering the game
- Librarian : A scenario where you need to get all artifacts of the game
- Battleship : A scenario where you need to construct a battleship
- Lighthouse hope : A scenario where you need to make a vaccine to stop the disease from spreading

Battleship scenario:
- The Battleship has 10 steps, 8 construction steps, 1 refueling step and 1 step where you send the ship. Once you have done all the steps, you win
- Steel Sheets : Used in events and for constructing the battleship. Can be obtained in the Military Factory
- Military Factory : a new building used for producing Steel Sheets
- Oil : Used in events, for refueling the battleship and for producing Steel Sheets in the Military Factory. Can be obtained in the Oil Well
- Oil well : a new building that produces Oil. It has one upgrade
- 6 special events, including 1 where the battleship will be damaged

Lighthouse scenario:
- A lighthouse : Like the battleship, the construction is divided into several steps. Once you have done all of them, you can call for scientists to come and help you to make a vaccine.
- An hospital : It has 2 construction steps. Then once scientists have arrived in your city, you can develop the vaccine in it
- Vaccine : it takes a lot of time developing it, but you can speed up the development by providing some resources
- Disease propagation level: a new resource that must be minimized. The higher it is, the more people will die from the disease. There will regularly be events that will try to increase it, but if you have enough resources you will be able to not increase it or even reduce it
- 7 new special events

New resource Antibug:
- Used to kill bugs on the ships
- Used in 4 new events available in all scenarios
- Can be produced by transforming food and knowledge in Pier
- Can be produced automatically in Pier by buying a new upgrade

Rework of bug system:
- More frequent
- Can spawn almost anywhere on the ship
- Can be killed by using Antibug (clicking on them)
- They have 1 to 3 HPs (1 Antibug per HP)
- They can be 1, 2 or 3 on the ship
- Fully animated (movement, hit, death)
- They shine in very easy and easy difficulties
- Scannerbugs : scan the ship to reveal every bugs on it. It requires the Improved Tools technology
- Update the inspection menu to reflect this change
- Update the tutorial
- Always spawn bugs on boxes during tutorial

Steam achievements:
- 40 achievements
- 1 achievement for finishing each scenario
- At lest 1 achievement for each core gameplay features such as inspecting ships, upgrading buildings, etc.
- Some about doing specific actions

Security Box:
- A new building that increases fighting capabilities
- Has a Dog upgrade

Rework of the event system:
- They can have conditions in order to be able to spawn
- Some of the old events now have a condition
- Thief event can only spawn if you don't have the Security Box
- Combat training can only spawn if you have the Security Box
- 26 new events in total with 7 new spawning in all scenarios
- There are 3 new events about fishing that requires you to have the fishing dock
- 4 new events using Antibug resource



Changes


- Press "Escape" to close the opened menu
- Add a Food expiration indicator for storage
- Add expiration summary when selecting storage
- Add progress bar for telegraph deliveries
- Add indicators for when a building produces resources
- Technology boat don't come when you have unlocked all technologies
- Now, each month you will more people if you have resources in stockpiles: Less than 15 resources combined you will get 0, 1 or 2 people; Between 15 and 40 you will get 1, 2, 3 or 4 people; Over 40 you will get 3, 4, 5 or 6 people
- You can't get scrap from filling a good report, instead they will spawn on the ship
- Add one new level to upgrades in Factory
- Replace story menu with a loading screen

Balancing


- Balance events and event difficulty over time
- Used the new conditions for events to make some events happening only when player can handle them.
- Changed cost for some upgrades
- Slightly increase money gain from deliveries
- Changed time of upgrading for some upgrades
- Changed car maintenance upgrade to make it more useful
- Added a second level to upgrades in factory
- Changed city consumption : it is lowered at the start, and it increases over time (from 0.72 resources per day to 0.38 at game start)
- Changed city storage
- Improved some upgrades effect
- Change cost for disinfection of ships (50->20)
- Brain are not good with probabilities, so to improve player feeling about them, now, when a ship has 40% chance of infection it has in fact 30% chance. The higher the %, the closer to reality it will be (by 60% it will be 60%)


Bugs & Performance


- We improved performance of water during inspection for low and medium presets
- Fix events spawning when you click on a building
- Fix horse outline
- Fix scraps resources not saving
- Fix artifacts status (inspected/sold) not saving
- Fix various texts and buttons
- Fix Steam VR opening when launching the game
- Fix white water during inspection when on low graphics
- Fix Car breaking time

Thanks for reading all of this, I hope you will like this update!
If you have any issues or feedbacks, feel free to post in discussions!
Have a great day!

Big update 3 : The royal missions (v0.8) is coming soon!

Hi everyone,
I'm happy to announce the biggest update of the game yet! It will be release soon!
It is called The royal missions, and it is the version 0.8 of the game.


The scenarios



The game currently has a just a tutorial and a survival mode.
With this update, the game will have 4 new scenarios with different maps and goals!
You will unlock them by successfully finishing a scenario. Each of the scenarios have a different setup (resources, buildings, ...). They also have special events and features!
The 4 new scenarios are :

  1. Peaceful city : An easy scenario for discovering the game
  2. Librarian : A scenario where you need to get all artifacts of the game
  3. Battleship : A scenario where you need to construct a battleship
  4. Lighthouse hope : A scenario where you need to make a vaccine to stop the disease from spreading
  5. One scenario will be added in a future update

I will present the battleship scenario with more details because it is a very interesting one!


Battleship scenario



In this scenario, you have 2 special resources : oil and steel sheets.
Steel sheets can be obtained through a special version of the factory : the military factory. Steel sheets are very important because they are needed to construct the battleship! You will have 10 events (=steps of construction) to do in order to construct the battleship!



Oil can be obtained by unloading ships, some events or, through a special building : the oil well. Oil can be used for making steel sheets and most importantly for refueling the battleship when it has been constructed!



Once you constructed it, you will have the mighty battleship ready to sail!



Steam achievements



We are adding 40 achievements to the game! They are very diversified, for some you need to construct a building, for some you need to select a specific choice in events, etc... Some are unlocked just by playing /progressing in the game.

Two examples of achievements, so you can see the style (old stamps):


This is the "Business is business" achievement, to unlock it, you will need to sell a collection of artifacts.


This is the "Mechanical horses" achievement, to unlock it you will need to upgrade from horses to cars.


New events



Along with this, we have added new events and updated the event system. Now, events can have a condition in order to be able to spawn. It allows having events for certain seasons or having events that can happen only if you have a certain technology/building/upgrade.

For example:



This new event, "Shark attack", can spawn only when you have the "Coastal sea fishing" technology and the fishing dock constructed.


Balancing



We always had trouble balancing the game, and by adding new features at each big updates it has become even more difficult over the time. In this update, we reworked the difficulty system and how the difficulty increase over time during a game. Now, it will be easier for us to change this and maybe find the perfect values.

Along with this, we did change a few things:

  • The city consumption at the start of the game is lowered and increase over time. Making the start of the game easier
  • Events were rebalanced
  • The increase of difficulty over time has been updated for events too, making them less extreme and at the start of the game and after 1 year
  • The boat infection probability has been change to make it less punitive. Ships with 30% chance of infection have now in fact 20% chance (so it is less frustrating for the player). But if you have 60% it will still be 60%.
  • The boat infection probability difficulty has been slightly changed
  • Changed slightly, the money gain when deliver a city with few people
  • Change city storage a bit
  • Updated the system for food conservation, making that the conservation range doesn't increase with fridge upgrades.
  • Used the new conditions for events to make some events happening only when player can handle them.


And more



We added a new building: the security box. It is available in all scenarios, it improves your fighting capabilities (in events involving combat, i.e. fewer people will die). It also blocks the "thief" event from happening (you need to have a guard, not just the building). Furthermore, it also allows having "combat training" event.

We added the possibility of sending resources to other cities. It allows getting more money and getting money even when the city storage is full.

We improved visual feedbacks for buildings producing resources. We fixed texts and make some clearer, for example the description of the archeology technology now tell for what artifact can be used for.
We also fixed a lot of bugs.



That's all for today,
Thanks for reading and have a great day

We have reached 500 sales!

Hi everyone,
We wanted to thank all the people that bought the game and supported us! We have now reached a symbolic milestone of 500 sales! For us, it is a huge step that we thought impossible to reach! So, to thank you all for this, the next update will not be the last big update of the game!

In the very next days, we will announce the theme and the features of this big update!
Moreover, we heard your feedbacks about the difficulty at the start of a game, the difficulty of getting money when you have few people, the end game etc!

Thank you again for the support,
Have a great day,
Audran

Small updates (v0.7.6) & (v0.7.7) : Bugs and clarity

EDIT: v0.7.7:
- Fix critical bug where fridge upgrade decrease conservation time

Hi everyone! The v0.7.6 patch is out. The goal is to improve the understanding of the infection system, because it seems to be a lot of confusion around it. Old saves are expected to be compatible.



- Fix misspelling in tutorial
- Fix misspelling in technology
- Improve explanation for infection system in tutorial
- Add a sentence to explain the infection system in inspection window
- Fix clicking "main menu" in tutorial don't go to main menu
- Increase knowledge amount in report the first two times to be able to research technology earlier

We will soon announce the next big update of the game!

Thank you for your support!
Have a great day!

Small updates (v0.7.4) : Balancing and bugs

Hi everyone! The v0.7.4 patch is out. The goal is to improve the balance of the game and to fix a few bugs before the next update.

- Fix textures of floating objects
- Fix +0 resources when collect a floating object
- Balance resources collected in floating objects
- Improve broken car lvl3
- Improve resolution of storage
- Fix house not giving emp space when loading a save
- Balance house upgrade
- Improve various texts


Thank you for your support!
Have a great day!

Portobugia is on sale!

Hi everyone!
For the Steam Summer Sale, Portobugia is at -50%! It is the biggest discount the game ever had!
It starts the 29th of June and ends the 13rd of July!

If you didn't play for a while, try the last update of the game! It adds a lot of new content!



Thanks for the support,
Have a great day,
Audran

Small updates (v0.7.3) : Balancing and bugs

Hi everyone! The v0.7.3 patch is out. The goal is to improve the balance of the game. The goal is to make the game a bit more difficult and improve the progression of the player.

- Add floating objects can now give scraps and money
- Balance floating objects
- Balance the cost of technologies (a bit more expensive)
- Balance the inspection of artifact (lower the quantity of knowledge)
- Balance money from report (less money when report is right)
- Balance scraps and knowledge from report (a bit more)
- Balance fishing dock and sawmill (far less efficient)
- Fix floating buoy when constructing second pier
- Fix texts telling time for food to expire


Thank you for your support!
Have a great day!

Small updates (v0.7.1 and v0.7.2) : Fix bugs

Hi everyone! The v0.7.1 patch is out, and it fixes some bugs introduced in that version:
- Fix saves with spaces in the name were not working
- Fix when loading a save, the museum icon was not shown
- Fix daily prayer event
- Fix loading of technologies
- Fix worker changing skin when going in pier
- Fix other small problems

The v0.7.2 version fixes:
- Fix Food not expiring
- Fix crane animation when loading a save was always box in rear version
- Fix ships names with spaces
- Balance the probabilities of having bugs on the ships

Thank you for your support!
Have a great day!

Big update 2 : The missing treasure (v0.7) is here!

Hi everyone !
This is the patch note of our second big update : "The missing treasure" (v0.7). Old Saves will not be compatible with this new version!

New content


- Scrap

  • New resource used for repairing ships in the dockyard
  • Can be used in some events

- Tech tree rework

  • Visual has been updated
  • Added 3 new technologies: Archeology (unlock museum and artifacts), Electricity (improves efficiency of Piers and Dockyard), Factory (unlock factory)

- Factory

  • This is a late game building
  • Has 3 recipes with different inputs and outputs
  • Recipes produces money and scraps
  • Has 2 upgrades

- New ship generation system

  • Ships are now procedurally generated
  • Can now interact with them during inspection
  • Artifacts can spawn on them when "Archeology" is researched
  • Damaged ships now have damaged parts

- Artifacts and museum

  • The museum is a place to store all your collected artifacts
  • You can sell artifacts
  • You can inspect them to gain knowledge
  • There are 5 differents collections, once you have collected all artifacts of a collection you can sell the whole collection

- Pier rework

  • A fully animated crane has been added
  • A dock worker is now transporting boxes to storage

- 4 new events
- Added a lot of new flags

Changes


- The ship report menu has been updated to help players understand their mistakes during the inspection
- New upgrade in the Dockyard for generating scraps
- The quantity of scraps generated in the Dockyard depends on the number of employees
- Improve the readability of various menus by disabling options that are impossible to select
- Horses now have a random texture
- Cars and horses now have an indicator above them when in autosend to help player understand why they are not moving
- Add vfx when collecting floating objects
- Add indicator above floating objects and cars/horses for showing the resources they give
- Janitor is no longer static
- Add the money value in inspection widget, so the player can see if he can disinfect or not
- Update the decor for inspection



Balancing & bugs fixes


- Fix inconsistency between menus for displaying resources
- Fix various texts and buttons
- Fix bug where you can select something while the inspection menu is closing and the report is showing
- Fix horse/car driver not shown
- Fix events adding/removing 0 people
- Fix the ability to spawn infinite people when enabling and disabling autosend
- Fix house rotation
- Balance cost of technologies
- Balance cost of upgrades


Thank you for your support!
Have a great day!