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Genre: Shooter, Adventure, Indie

Postal 2

POSTAL 2: Paradise Lost released for Mac! Also more POSTAL 2 updates!

POSTAL 2: Paradise Lost released for Mac! Also more POSTAL 2 updates!

Greetings, valued members of the POSTAL community. We are very happy to announce the long awaited Steamworks update for Mac are finally ready for you! This includes all previous updates, including Steam Workshop support, full controller support and more!

Also today marks the release of the Paradise Lost DLC for Mac. But fear not Windows and Linux users - you also get something to be excited about today!

With update 5020 we have included a much better inventory management solution. Pressing the Tab key will now bring up a convenient inventory menu, making selecting your desired Powerup a breeze in the heat of the moment!


We have also added the following improvements for all versions of the game:


  • Updated the Linux and Mac builds to SDL2 for improved compatibility across the board, especially on multi-monitor setups.
  • Fixed a bug causing the “GOOD MORNING, VIETNAM!” achievement to not unlock properly.
  • Added a “Dual Wield Swap” option which reverses the Fire and Alt Fire buttons while the player is dual-wielding or if a particular weapon suggests a reversed fire mode.
  • Many bug fixes and updates to several areas of Paradise Lost, POSTAL 2, and Apocalypse Weekend.
  • Added a slider to the video configuration menu on Linux and Mac to select which display the game should run on.
  • Addressed several glitches and errors with the video configuration menu.
  • Fixed the “Restore Default” options in the configuration menu restoring the “wrong” defaults in certain cases.
  • Fixed various issues causing the Weapon Selector to get stuck or glitched if the player goes into the menu while it’s active.
  • Weapon Selector now times out in the auto-switch mode if the player does not dismiss it manually.
  • The A and B buttons on the controller (or whatever is bound to Confirm and Back) are no longer locked out while the Weapon Selector is active.
  • (Paradise Lost) Resolved a crash that commonly occurs when the player picks up the C4 in the Survivalist Compound.
  • (Paradise Lost) Resolved a crash that could occur in the PU Games Center area when looking for the air conditioner parts.
  • (Paradise Lost) Fixed a bug causing the player to have to repeat the entire Bandit Hideout map should the player forget to pick up the cure chemicals after the boss fight.
  • (Paradise Lost) Fixed a map error in the Wipe House area where a player could get hurt by a cactus despite not standing anywhere near it.
  • (Paradise Lost) Fixed a bug where the player could repeat the Tuesday Mike J cutscene at the Church later in the week.
  • (Paradise Lost) Fixed a bug causing the player’s Level of Detail preference to not save properly.
  • (Steam Workshop) The BurnVictimHeadSkin property in BasePeople.Head is now a Material instead of Texture.



Paradise Lost released for Linux! 5010 update for P2 & PL!

See here -

http://steamcommunity.com/gid/103582791433714251/announcements/detail/144469005450920873

Paradise Lost released for Linux! 5010 update for P2&PL!

Happy Monday, POSTAL fans! Here's an update for POSTAL 2, Paradise Lost, and POSTed for you to enjoy.

The long-awaited Linux update for Paradise Lost is now live! If you already own Paradise Lost it will download automatically. If not, now is the time to get on board and see what you've been missing!

http://store.steampowered.com/app/360960/

In addition to Paradise Lost for Linux, the 5010 patch brings several performance and game improvements, including:

  • Addressed the "Can't Load Entry" crash
  • Major performance fixes and updates to most areas of Paradise Lost and many areas of POSTAL 2.
  • Major performance improvements to fire effects. Gasoline, napalm, and fire in general should no longer bog down the frame rate as much.
  • New AW-style bloody skins for most melee weapons
  • Fixed the RAFIBOMB achievement in POSTAL 2 (again)
  • Bug fixes and new features for the POSTed Development Kit
  • And many more! Check out the full change log here.


Mac users, your time to shine approaches! In addition to the long-awaited Mac port we have a few more tricks up our sleeve for our next patch. For details check out the public POSTAL 2 roadmap, here: http://steamcommunity.com/app/223470/discussions/0/537405286656709286/

Workshop Compatibility Notice
The UnrealScript updates in 5010 may break some mods. In particular, we experienced problems with the Eternal Apocalypse weapon pack (EAInventory) which we were unable to fix. Other mods may be affected but we have attempted to minimize the number of compatibility issues. If you encounter crashes while using your favorite Workshop mod, please let the creator know of the incompatibility so they can rebuild the UnrealScript and issue an update. Apologies if your mod was affected!

POSTAL 2 Road map

Greetings, POSTAL fans!

Just thought you'd all like to know that we have published a POSTAL 2 roadmap onto the Steam forums.

http://steamcommunity.com/app/223470/discussions/0/537405286656709286/

POSTAL 2 5000 Windows 10 Fix Released

POSTAL 2 version 5000 Hotfix 1 has been released, which should solve the most common crash users are experiencing in Windows 10.

Here's a list of fixes in this version:

  • Addressed a crash (LockRect failed: D3DERR_DEVICELOST) that could occur when attempting to run in fullscreen mode on Windows 10 or under certain other machine configurations.
  • Fixed the “Pussy on a Pedestal” achievement not activating (again)
  • Added the ability to unlock the “RAFIBOMB” achievement in POSTAL 2.
  • (POSTAL 2) Streamlined the final cutscene and boss fight in the
  • ******* Interactive office.
  • (Paradise Lost) Fixed some minor display problems with a hidden weapon.
  • (Paradise Lost) Fixed a hole in the Meadow where the player could fall below the map.
  • (Paradise Lost) Fixed a bug in the Animal Control Center where the doorway to the dog kennels could be blocked on subsequent days after the related errand.
  • (Paradise Lost) Fixed some ungrabbable pickups.


We have other fixes in the works that didn't make it into this patch, including fixes for settings in the hidden menu, so stay tuned for those.

Feeling Good About the Linux Steamworks Update Sale

Just because it is a nice sunny summer day and we are all feeling good, Running With Scissors has decided that just for fun we would run another one of our fantastic video game sales to celebrate the release of the POSTAL 2 for Linux Steamworks Update featuring all the Steamworks glory of the Windows version! Up for grabs is everyone’s much loved POSTAL 2 for 90% off and Paradise Lost for 35% off Remember this is for a limited time only. By this time next week the sale will be over! Right now it’s too hot around here to go outside for even a few minutes without getting burnt to a crisp. Depending on where you are, you might just want to crank up the air-conditioner or get those fans blowing some nice cool air before you start in playing your favorite RWS games.

Who knows...if its cloudy, foggy or rains tomorrow or if someone gets a parking ticket etc., we might not feel so great and take our sale back off again. For the time being though, now is your chance to pick up your copies of POSTAL 2 and Paradise Lost at ridiculously low prices. Keep in mind at these low prices to grab a few extras to give away. Impress your friends with your generosity right now or keep them to give out as birthday or Christmas gifts. Don’t forget to get your wife and/or girlfriend a copy of each and of course don’t forget dear old Mom. Why not buy a set for all three, be the hero of the day and keep everybody happy.

So all you Penguin loving Linux people out there who have been waiting to pick up POSTAL 2 on Steam until it was updated the same way as the Windows users, you have no excuses for not doing it today! Don't worry Mac people, we have not forgotten you, your day will come too!

For a complete changelog, which includes a recap of all the amazing POSTAL 2 updates since our 2013 updates for our Linux fans (or in case you've forgotten), mash go on this link!

https://www.youtube.com/watch?v=C6rqiv4U5mg

http://store.steampowered.com/app/223470

http://store.steampowered.com/app/360960/?snr=1_5_1100__1100

4446 Hotfix 1 released for POSTAL 2, Paradise Lost, and POSTed

Hey all, we're releasing Hotfix 1 for 4446 today. As a reminder, this and all future updates that affect the base game will be released to all users, not just Paradise Lost owners (but if you didn't pick up Paradise Lost already, shame on you!)

This hotfix addresses a problem with the "Pussy on a Pedestal" achievement and fixes a few other minor bugs. You can find the full change list at the bottom of this post.

Mac and Linux fans will be pleased to know that we're working hard on the updated ports for these platforms, and we have a plan in motion to allow you to get your hands on it as soon as possible. Stay tuned for further details!

4446 Hotfix 1 Changelog:

  • Fixed a bug causing progress toward the the “Pussy on a Pedestal” achievement to not count.
  • Fixed a bug causing OpenGL users to be unable to change video modes from within the game
  • (POSTAL 2) Fixed a bug causing the Weapon Selector to always display even if turned off
  • (POSTAL 2) Fixed a bug in the Industrial Area which could allow the player to get into the Clinic Area early
  • (POSTAL 2) Fixed a misplaced pawn spawner causing a police officer to spawn directly inside a police car in the Industrial Area on Monday, leading to heavy amounts of lag
  • (Paradise Lost) Fixed a problem causing the player to be able to escape the map near the Robotics Factory
  • Various other minor fixes

4446 hotfix - Issue with Paradise Lost on Tuesday fixed

Hi all.

Yesterday we put out a massive patch for POSTAL 2, Paradise Lost and POSTed.

Regretfully, it ended up introducing a game breaking bug in Paradise Lost that prevented users from progressing past Tuesday due to the Mall not loading correctly. This hotfix puts that right, so if you had this issue yesterday please make sure you have the latest update (it's very small) load up your last auto save and all should be okay.

We apologize for this inconvenience and thank you for your understanding.

POSTAL 2, Paradise Lost, and POSTed - 4446 Patch(Windows only)

Greetings again, POSTAL fans! The big Steam Summer Sale is here, and we here at Running With Scissors are commemorating the event by bringing you another major patch chock full of new features and a number of fixes for POSTAL 2, Paradise Lost, and the development tools POSTed!

Owners of the base POSTAL 2 game will see several enhancements and tweaks we’ve rolled back from Paradise Lost, most notably the footstep sounds which now match type of surface the Dude is walking on. Marvel as your feet produce sounds corresponding to exciting material types such as wood, concrete, metal, grass, and the always thrilling but enigmatic dirt! There are also new NPC interactions and animations and other stuff we’re probably forgetting.

Those that own Paradise Lost are now able to access the Workshop in the DLC! Many mods made for POSTAL 2 will also work with Paradise Lost, and we’ve even added a PL edition of POSTed so users can take advantage of the new assets available. (Don’t own Paradise Lost yet? What are you waiting for!? Be sure to pick it up on sale now! So is POSTAL 2 at a deep discount, tell your friends!) The Workshop features have also been updated and now supports unlimited file sizes.

Speaking of POSTed, during the development of Paradise Lost, we gave the editor a massive overhaul in order to make it easier to use and more streamlined, and now these improvements are being released for all modders to enjoy! The full changelog for POSTed is far too long to include in this announcement, you can find the full editor change log here

Here is the full changelog for 4446.

POSTAL 2, Paradise Lost, and POSTed (4446 - All players)

  • All players now have access to the 4446 build of POSTAL 2 which comes with several enhanced features previously exclusive to Paradise Lost owners, such as new footstep sounds, extra bystander interactions, and more!
  • Steam Workshop support added to Paradise Lost! Many of your favorite
  • POSTAL 2 Workshop items will work on Paradise Lost, plus…
  • POSTed Development Kit has been updated with full support for 4446 and Paradise Lost! Now you can mod the ravaged post-apocalyptic town of Paradise to your heart’s content or create new content with Paradise Lost assets and code! Also, you now have access to the latest UnrealScript source code. If your POSTAL 2 mods did not work with 4444 and up, we recommend recompiling your mod under the new code base. Some mods may need to be updated as some of the underlying UnrealScript code has undergone major changes. If you need assistance, feel free to ask for help in the Workshop section of the discussion boards. For the full list of changes to POSTed, UnrealScript, and engine debugging tools, click here
  • Additionally, the Steam Workshop implementation has been updated, and you can now upload Workshop items of any size - no more multi-part Workshop items!
  • Triple Buffering checkbox added to Video Options
  • Workshop download errors are now only logged and do not prevent the player from starting a Workshop game
  • Fixed a bug where Mini characters (Gary, ColeMen) would not use the proper animation set for the Knuckle Dusters
  • (Paradise Lost) Workshop option added to Start Game menu
  • (Paradise Lost) Fix for player getting stuck inside the weapons crates at Yeeland’s Fun Land
  • (Paradise Lost) Checkpoint save added to Yeeland’s Fun Land
  • (Paradise Lost) Rebalanced the difficulty of some of the fights that occur at Yeeland’s Fun Land
  • (Paradise Lost) Fix for certain pawns spawning during the wrong days
  • (Paradise Lost) Checkpoint save added to The Wipe House
  • (Paradise Lost) Fixed some gameplay issues during the toilet paper errand
  • (Paradise Lost) Fixed missing collision, floating objects, and other minor issues near The Wipe House and Robotics Factory
  • (Paradise Lost) Fixed a bug where skipping a cutscene at the end of Wednesday would cause Mike J to not speak his lines.
  • (Paradise Lost) Fixed a bug causing several blasting caps to spawn at Habib’s Survival Store
  • (Paradise Lost) Fixed a bug causing Gimps to spawn before Friday
  • (Paradise Lost) Fixed general gameplay issues with the blasting cap errand
    (Paradise Lost) Fixed several unobtainable pickups in the general area of Habib’s Survival Store
  • (Paradise Lost) Various improvements to gameplay and performance in the area around the Bandit Hideout
  • (Paradise Lost) Fixed an errant carpet texture that was assigned to generate metal footsteps
  • (P2 & PL) Various overall improvements to ambient sounds



These updates will also come to the GoG release in the near future.

And last but not least, to the ever patient Linux and Mac owners: you’ve quite tolerantly been waiting for some time, and we aim to have the POSTAL 2 updates (including Workshop) and Paradise Lost DLC ready for you within a few months.

POSTAL 2 & Paradise Lost 4445 patch out now!

Hey all, thanks for your patience while we dealt with some last-minute issues with the patch. The patch is live now and heading out to DLC owners! Here is the list of fixes:

  • (Paradise Lost) Resolved a bug causing the “Ode to Eddings” and “♥♥♥♥♥es Love Cake” achievements, as well as a handful of P2 achievements, not activating during PL gameplay
  • (Paradise Lost) Major gameplay and performance overhaul in the final boss fight. In particular, the difficulty was reduced greatly, as well as the number of cheap instant kills via hot lava bath.
  • (Paradise Lost) Addressed a random crash that could occur during one of the final boss’s attacks.
  • (Paradise Lost) Resolved a crash (“TEXF_RGBA8”) that could occur during the final “Showdown” sequence at the end of Friday.
  • (Paradise Lost) Addressed a crash (“Out of virtual memory”) that could occur on low-spec machines in the Ghetto and Winter Wonderland maps.
  • (Paradise Lost) Several tweaks to the final “Showdown” series of maps to prevent the player from getting stuck or being killed cheaply.
  • (Paradise Lost) Resolved a bug that could cause one of the final “Showdown” cutscenes to get stuck if a boss was defeated in a particular location.
  • (Paradise Lost) Added badges to the Lawmen to make them more identifiable as authority figures.
  • (Paradise Lost) Made armor more effective against the various bosses.
  • (Paradise Lost) Reduced the amount of money required for the “BioShocked” achievement to $2,000.
  • (Paradise Lost) Removed a trigger from the Hell Hole area that could activate a cutscene prematurely
  • (Paradise Lost) Tweaked the number of objects needed to be destroyed for the Karaoke errand on Thursday
  • (Paradise Lost) Karaoke participants may react violently if the player chooses to destroy the Karaoke bar
  • (Paradise Lost) Fixed a bug where certain bystanders needed for cutscenes would not appear
  • (Paradise Lost) Fixed an issue causing massive slowdown during one of the boss fights in the final “Showdown” sequence.
  • (Paradise Lost) Increased difficulty of the mutant dogs in combat.
  • (Paradise Lost) Resolved an exploit allowing a player to complete the “Collect A/C Parts” errand by repeatedly taking the pickup in the Junkyard.
  • (Paradise Lost) Actors related to the “Check Animal Control” errand are removed after said errand is completed.
  • (Paradise Lost) Fixed bystanders wandering around near the closed-down fast food shops in the Animal Control Center area.
  • (Paradise Lost) Fix for severe lag that could occur if the player is gibbed into chunks while followed by monkeys in the Animal Control Center.
  • (Paradise Lost) Reduced the health of the Yeeland’s Fun Land owner.
  • (Paradise Lost) Fix for certain pawns standing around in certain maps doing nothing.
  • (Paradise Lost) Fix for players with extra health sometimes losing that health before a boss fight.
  • (Paradise Lost) Capped the price of the toilet paper on Tuesday to $999.
  • (Paradise Lost) Player can no longer purchase additional ammo from vending machines when full.
  • (Paradise Lost) Reduced the ambient volume of the automatons in the Robotics Factory.
  • (Paradise Lost) Fixed bystanders getting stuck on the level transition tunnels.
  • (Paradise Lost) Fixed various issues with the Friday introduction cutscene.
  • (Paradise Lost) Fixed gameplay issues at the Medicinal Herb Farm on Friday.
  • (Paradise Lost) Fixed gameplay and visual issues at the Robotics Factory.
  • (Paradise Lost) Resolved crashes that could occur in certain locations on low-performance machines.
  • (Paradise Lost) Fixed several gameplay, visual, and performance issues in The Wipe House and Robotics Factory area.
  • (Paradise Lost) Fixed a bug where underground tunnels would disappear during the Apocalypse, instead rendering a dev-texture box.
  • (Paradise Lost) Fixed a bug where the newspaper would not be taken from the player at the end of the day, preventing the newspaper screen from activating automatically when picked up on the next day.
  • (Paradise Lost) Added vending machines in various locations.
  • (Paradise Lost) Added the water bottle to the Habib’s Power Station vending machine.
  • (Paradise Lost) Various lighting, audio, and collision tweaks and improvements.
  • (Paradise Lost) Reduced overall number of bystanders to improve performance
  • (Paradise Lost) Several performance tweaks on various maps
  • (Paradise Lost) Various new easter eggs
  • (P2 & PL) Added configuration option to prevent game from automatically switching to a picked-up inventory item.
  • (P2 & PL) Improved crash dialog and the Submit Bug Report option to include the map that the game crashed on, and exclude duplicate information.
  • (P2 & PL) Fixed a crash (“Epic fail”) that could occur when loading a saved game.
  • (P2 & PL) Fix for Gary and fat characters using wrong animations in certain situations.
  • (P2 & PL) Reduced the density of certain particle effects to improve performance.
  • (P2 & PL) Fix for lag that can occur if the player is gibbed into chunks.
  • (P2 & PL) Resolved an issue that could cause a cutscene to start up even if the player has been killed, leading to all kinds of weird and undesirable situations.
  • (POSTAL 2) Can now launch the Multiplayer (Share The Pain) and Paradise Lost directly from the POSTAL 2 main menu, and optionally create a desktop shortcut.