Implemented loading improvements! Travelling through zap-zones will be much quicker now, around <30% faster according to our tests (Around 5-10 seconds per zone) Gamepad Sensitivity settings
Weapon attachments on weapons confiscated or deposited in weapons bins will now be returned to your Inventory Bloody urine will now have a bloody liquid effect on screen
Going POSTAL Scooter Challenge in Industrial level that would crash the game when activated Small animation flicker when throwing the Machete Thrown Sniper Rifle pickup using the wrong texture Some key icons not displaying correctly in certain languages Removed the ‘More Options…’ menu as it’s not yet ready for prime time Emote Wheel not closing in ‘Toggle Mode’ Flying truck in Border level… Sprinting only working on gamepad Crash that could sometimes occur on start of Thursday Crash when being arrested
POSTAL 4: No Regerts - 'Let's Get Physical' Update [1.1.2]
Phew, this update took a lot longer to get out than we hoped. We’ll spare you the excuses, thank you for your patience with us, and skip straight to the highlights of what this update contains! The headliner is the physics pass! While we have more work to do in this area in both improving the physics of the objects, and adding more, there is enough here already for you guys to have some fun kicking stuff around.
Speaking of kicking… we are excited to introduce the drop kick!
There are also errand improvements, AI improvements, UI improvements, new Going POSTAL challenges, mirrors, more interactive environment objects, level design improvements, sound design improvements, a crap ton of bug fixes, and so much more.
We also have many more features and improvements nearly ready that didn’t quite make the cut for this update - we’ll post a developers update regarding all that soon.
Note: We highly recommend starting a new save game for this update. For anyone wishing to use their current saves on update 1.1.1, we’ve added a beta branch for it.
With all that out of the way, feast your eyes on a changelog so long it exceeds Steam's character limit. For the full list of bug fixes, please visit our website: https://runningwithscissors.com/postal-4-no-regerts-lets-get-physical-update-1-1-2/
New Beggar Sign Select UI as well as updated cardboard sign text!
Key Icons for Krotchy Tips and weapon / item hints!
More pickups and NPCs throughout various levels! Ghost Town <-> Shanty Town Zap Zone! One handed reload animations for Kart! New Nitro indicator!
New Kevlar / SiC models! Physics pass!
More, more interactables! Objects such as coin machines, instruments, hand dryers and so on will now have some level of interactability!
Highly requested PIII Gloves to Dude’s outfit! New bystander animations and states!(Pulling out their phones to record, stunned, bumped into, begging and more!) For example, you will now notice when an NPC is injured as they’ll have unique movement cycles
New Going POSTAL Challenges throughout Edensin!(Rock Smasher, Bulls-eye in Ghost Town) Dropkick! Simply run, jump and kick to knock down NPCs!
Progress bar to the Muck Mopper side-errand!
A lot of third-person animations to various weapons! Third-Person Swimming and Climbing animations!
Plenty of decoration textures, billboards, etc. to levels across the game!
Screen blood splatter for close range hits!
NPCs dropping items properly! If an NPC carries more than five items, they will be converted into a backpack pickup, this includes regular items as well as weapons
Unique HUD cosmetic for the Sexy Outfit! Reflex Sight support for the M60! Dual wielding support for the Scissors!
Music and ambient sounds to previously empty / silent areas! Working mirrors!
Reworked the Shovel to perform more closely to Postal 2 Improved and polished all cutscenes in the game that had issues Improved Border Smuggler errand Improved Pump Room section of the Sewer errand Improved reflections in various areas especially the Prison Removed the impulse absorption so kicks, bullets, and explosions and move ragdolls around Replaced various placeholder Kunny Island textures Improved audio sync in cutscenes Made various navigation improvements Improved lighting in Affluent area Improved waypoint behavior: Clicking on the map after placing a waypoint will now remove it Adjusted Scooter Time Trial times Cops will now drop handcuffs upon death Improved the rock climbing area in Kunny Island. Added a unique mesh that’s climbable with a new Going POSTAL Challenge on top of it Improved the first person unarmed sprint animation Polished a lot of the third-person animations, added scooter dual-wielding animations Disabled ability to dual wield Ticketing Device… Removed the "Hold E to get on vehicle" Improved the interior of Cock Asian NPC footsteps will now react to dirt, wood and metal Game Dev Nerd now will sometimes say something when Dude pees in VR Added Krotchy hint about ability to destroy doors with Sledgehammer in Crypto building Special outfits will now also be a part of the Clothes Bag item to prevent confusion Made sure old saves work with the cosmetic items that have been removed Hid unrelated errand markers when going into a “dungeon” area of Treasure Hunter Corrected many non-working, incorrectly assigned, and unassigned dialog lines Reduced redundant dialog lines for better optimization Goats and Pigs will now have more idle sounds as they walk Tweaked Reflex Sight LOD so it doesn't look as horrific in FirstPerson view Removed several duplicate checkpoints in Prison which will get rid of the small stutters when entering cell blocks Improved the projectiles a bit which should make them more reliably apply physics to ragdolls The VR widget machines will now have music so they are not dead silent Optimized first person animations Added a Rewards texture icon that will appear in a Krotchy Tip which mentions redeeming plushies for rewards Visually improved a lot of areas in maps, from Residential to Kunny Island
Changed direction of some mansion interior doors for better movement Improved a ton of product textures Adjusted Mall audio Improved the look of decals, especially in Mexico side Made Bums and Sewer Hobos ignore Offroad and Grass restrictions so they can roam freely in their outlying areas as intended Added new squash sounds when NPCs are killed by the boulder, they also scream now too Improved quality of Wipe Compound map texture Improved the look of the whole area that leads to the Penitentiary Overhauled Sign Beggar dialog lines, now correctly set up Improved collision of more models Improved the look of rampage trigger descriptions, text will now wrap which will take care of an issue with long descriptions going off screen Minor pickup placement tweaks throughout whole world tile Added graffiti to the Prison facade that appears starting Tuesday after the riot. Turned off some lights on prison facade starting Tuesday, hence it looks derelict after the riot Simplified the Sledgehammer and Mallet removal code to fix some bugs Updated unarmed turning animation When you let go of the skip cutscene button, widget will only disappear if progress bar depletes all the way down to 0%. It will no longer stay on screen for the full duration of a cutscene Improved Cat Dude UI, added a button hint for urethra Improved lip sync animations Handcuffing NPCs during the Prison mission will now have a chance for the Warden to pester you about doing a pacifist run Disabled long bystander conversation lead out lines Improved / Polished a lot of third-person animations Unlocked a couple of doors in the Dark Lodge Updated music and ambient sounds in most areas Reduced volume of the ads on the Edensin Radio station to balance with the music and DJ banter Adjusted NPC wait time for Petition Adjusted the collision of a ground mesh in Shanty Town that was causing the Dude to float a bit Prison Warden audio improvements in tutorial section Replaced some NPC routine animations Blocked off Lost City until Friday NPCs will be much less likely to spam "decide to fight" line VR level changes: Little bot will now have music in its menu screen at the end of the run. When the menu is now opened and closed for both there is a sound attached. When player reaches room at end of violent run music resets to calm music Spaced out lockers in the tutorial section of Prison Warden errand to have better access to pickups Smoothed the transition between normal and third person dual wielding animations Adjusted volume of grocery store music to be louder Breaking the windows on the Police Station will now play the police station music Added missing zap-zones When hitting the dummy with a Padded Baton the Warden will now give banter on being pacifist Thrown Sledgehammer and Mallet are now automatically equipped if you have empty hands when picked up Adjusted the foot to have the same screen presence as POSTAL 2’s Improved the reliability of the kick on ragdolls and gibs Implemented sprinting animations for all weapons Player homing rockets will now lead their target
Some lockers not having collision in Prison Annoying “disco” NPCs Boss NPCs not having damage immunities implemented properly Bugged NPC pathfinding around Pistolas y Tacos Pigeons not flying around in the Penthouse boss room Various Going POSTAL Challenges not spawning additional NPCs Clothes Bag not appearing in Items Wheel Weapon swapping button HUD bug where a magazine counter was displayed for the Scissors Odd deformations for classic/robe dude torso Phone Screen sometimes not accepting any inputs other than ESC Being able to pick up Gas Cans when full of Gasoline First Person sleeve clipping with Gas Can animations Puke splash particle looking a bit janky Boss Health Bars not disappearing when transitioning from one zone to another Final boss music janking out if you threw too many Pigeons at him Issues when entering and exiting VR world El Plago spawning before Peso Payback errand on Friday Weapon Wheel button not switching between the Hands and the last weapon used Desert Eagle aim view offset being slightly off Buggy Going POSTAL Challenge in Riverside tile Offset on Dilbow and Grenade suicide Police Uniform not using the correct "clothes changed" dialogue Rats not making any sounds when dying Wanted Meter not increasing as quickly as it should Few doors opening in wrong direction P350 and Dilbow not being added to certain loadouts Scooter speed on low FPS Bidet Petition errand showing up during POSTAL / Impossible and related difficulty modes Third person aiming code hitting things behind the player Music not shutting off when pausing during Fix Race errand Painting frames for Art Dealer side-errand having interact prompts Fire Station onlookers not spawning correctly Going POSTAL Challenge music turning off all other music after completing it Positioning of phone models in NPCs hands Fixed pillar sounds not respecting reverb during Treasure Hunter errand Certain cheats that could be triggered without requiring /sissy Helicopters not disappearing upon explosion and flame particles staying floating in the air Janky third-person perspective when scoping in with Sniper Rifle Toilet water sometimes not turning yellow when you piss in the bowl Dude completed line when completing Fix Race errand by getting the red scooter to win not correctly using the chosen Dude voice option Getting stuck in BDSM basement due to keypad status not sticking after loading a save Collision in a couple houses in Border level that were blocking the windows A lot of unusable ladders Handcuff item in Vending Machine Pressing ESC while in the map causing a waypoint to be added Some ATMs not spitting out money Nigh-Impossible difficulty not being nigh-ly as impossible as advertised NPC reactions to Dead rats and other animals Ragdolls flying into the air when killed with the weapon wheel open Players sometimes not respawning correctly after final errand Crashes related to some of the Going POSTAL Challenges Weapon attachments not getting bloody or poopy Stairs disappear too close in Industrial tile Untextured assets in The Mall Various issues with boltons clipping Waypoint connection between Residential and Zag tiles Foot not getting poopy and/or bloody Russian subtitles Beggar Sign and Bidet Petition breaking door windows… Krotchy Tip notification sound playing during loading screens sometimes Issue with Apocalypse not triggering after leaving via south exit of shanty town Being able to access L4 zap zones with scooter A ton of world escape bugs Drag outfit clipping with Pistol and P350 Zap zone blockers not appearing correctly after defeating final boss Auto equipping Grenades or Molotovs when loading a save Unloaded props in Mexican shop Wall asset extruding through wall of High Seas hotel P3 Dude glasses looking jank Misaligned sitting POI in the Mall Fixed various issues with the Cheats Menu M16’s appearance when using sights with cosmetics Untextured arm and janky blood material outside Spike's doghouse Floating Rocket Launcher pickup in Industrial crane Rattler puzzle Being able to fall through the map in Riverside behind Taco Shop Player being able to pickup melee weapons you already have Unreachable Golden Larry doll on Ghost Town church roof. It’s been now moved below the church Various holes in maps Glass on doors breaking from things like Urine and Gasoline Invisible prop/blocking volume in “Grove Street” (Commercial level) AK not cutting legs off on a killing shot Muddy texture on ground in front of Mike J mansion Subtitles in VR errand An empty void when trying to go from Ghost Town to Shanty Town Race assignments on all chameleon skin textures. Lack of bystander variety, incorrect race voice assignment, etc. now addressed Bug where stationary projectiles overlapping with NPCs didn't explode properly Officer’s face in Pay Fine intro Spurt’n’Squirt 9000 not using unique canister skins for different ammo types Machete not having a default cosmetic class set up Mallet being unretrievable when the Pawn is on all fours Missing Tools R Us ladder Offset on Gas Can firing animation Janky water shaders in Dark Lodge Voting machines clipping through booths
Development update and Roadmap 2023/05/04
If you’re reading this then we would like to thank you. From those of you that have sent kind words of support to those that have vented their disappointment with aspects of the game - we’re grateful to have a passionate fan base that has stood by us. We've made a lot of mistakes during P4s development, and are still committed to make it right.
Many of you may have noticed the big 20th Anniversary update for POSTAL 2 the other week, and the release of POSTAL 4 onto PlayStation a few weeks before that. This absolutely does not mean that work on POSTAL 4 has ended, far from it. We’ve been beavering away in the background to continue to see through our vision with the game.
We are working to prepare a new update for PC, which will also hit the PlayStation consoles too at a later date. On that note, if you’re the pre-ordering type - you can order a physical copy of POSTAL 4 for PlayStation by Limited Run Games via Amazon here.
And now, we'd like to talk about what we’ve been focusing on since the last update, and what we’ll be focusing on in the future as part of our roadmap. Please note that not all of these features will come in the next update, but will roll out over the next few months and beyond.
Near future
Errand improvements!
Some of the errands can be underwhelming or anticlimactic, while others are okay but are just short of being great, so we’re picking away at making things more interesting across the entire game.
An example of some of the improvements to the Border Smuggler errand. A helicopter now scatters barrels and dropships in more border patrol guards, and the banners now play an animation when they are hit.
Installing parts in the pump room during the Sewer Worker errand now spawns enemies to fight.
You'll notice some level design changes in this area that were made in order to account for new enemy spawns. Furthermore, the changes will also make traversing the pump area much smoother after installing pump parts.
Making the open world more interesting to explore!
We’re in the process of opening up more buildings and improving the level design in areas that were previously neglected. More thought has gone into the pickup placement, better rewarding exploration. More Go Postal challenges have been added as a good way to fill out the open world with things to do
The Ghost town area in particular has had many more buildings opened up and details added
Co-Op!
Work on co-op is fully underway! Not too much to say other than that it’s being worked on by the author of the ‘Nick’s Co-op’ Workshop mod for POSTAL 2, so you know it’s in good hands.
Spend quality bonding time together with your friends. What happens in the bathroom, stays in the bathroom.
Golden showers are best experienced with people you love most.
Third person animations!
We’ve been working on improvements to the third person animations for the Dude, mostly due to us needing them for co-op. The upshot of this is the third person camera view will end up better off due to them. While TP is still currently experimental, we do hope to one day make it more polished and support it more officially.
Mirrors!
Don’t want to play in third person but still want to see third person animations? Well soon you'll be able to - in mirrors! That’s right, a feature that was in our game from 2003 makes a triumphant return 20 years later in POSTAL 4!
Physics!
Speaking of features missing in P4 from a game we made 20 years ago… physics are also actively being worked on.
Groundbreaking
UI Polish!
We’ve given an art pass to some of the lamer aspects of the UI, such as the beggar sign board. Every little helps!
Before ːsteamfacepalmː
After ːsteamhappyː
PIII Dude Hand Skins!
Highlighting this here because it's a much requested feature, so here you go!
If it's important to you, it's important to us
Medium Term
Loading times!
We have identified various things we can do in order to improve loading times both on first boot and between loading zones. These improvements probably won’t make the next update, but we’ll aim to have them addressed in the coming months.
DLSS / FSR!
In our ongoing effort to keep improving performance, we will be looking into implementing the latest Upscalers from AMD and Nvidia.
Further out
Workshop support!
The modding community is very important to us, and we aim to make P4 as enjoyable to mod for as possible. This will take a bit of time in order to get the back end tidied up and features documented, but it will be worth the wait.
Native Linux Client!
While proton does a great job at running P4 on SteamDeck and Linux Desktops in general, performance is left on the table vs a native client. No timeframe for when we’ll get to this, but we want to make it happen.
POSTAL 4: No Regerts - 'All the Kinks' Update [1.1.1]
Hey POSTAL fans!
This update has been a long time coming, and we’re excited to bring you some new content! Some highlights are:
The penetrator from POSTAL: Brain Damaged has been lovingly recreated in POSTAL 4 for this update! As a fan scolded us in a comment somewhere for missing the opportunity to call it ‘The Dilbow’ in Brain Damaged, we’ve righted that wrong here. You can even pin NPCs to walls with it!
Handcuffing NPCs is now an option. While abusing your power as a cop generally involves good ‘ol police brutality, the pacifists among you will enjoy whipping the cuffs out and doing things the more humane way.
The Dude models were some of the first made for the game back when we started development - and as a result were a little rough, so we’ve given them a full makeover.
We have added subtitles for more languages, as well as localizing the menus fully for all previous languages. We've also fixed issues with repeated and non-existing subtitles. Some issues may persist, so feel free to report them to us. List of supported languages as of this update: English, Spanish, German, Russian, Polish, French, Italian, Japanese and Simplified Chinese
As there are so many customization options for The Dude to express himself with, we’ve added a clothing bag to keep all non-vital mission items nice and tidy.
There is now a fancy new categorized cheat menu to spare you needing to look them up and input them into the console (Unlocks after finishing the game on any difficulty)
We've fixed a ton of bugs this update, most notably the game crashing when reaching the end of a pacifist run, and the memory leak/massive lag people were getting later in the game when opening the map (after we finally tracked down the cause of the issue thanks to community feedback).
Work on optimization continues. We’ve reduced system memory usage quite a bit and the install footprint of the game has been reduced by a further 5 gigs to around 18 gigs (especially good news for you 64GB Steam Deck owners!).
Full list of updates below.
Thank you for the continued support!
Running With Scissors Team
New Dude third person, first person models and textures! (For all cosmetic variations)
The Dilbow!
Handcuffs!
Clothes Bag! In order to reduce the clutter in the inventory, we’ve implemented a new item, opening it will display a UI from which you will be able to select / equip your cosmetic skins. Note: Gameplay Outfits such as Cop and Drag Outfits will still be their own separate items in your inventory
More camera animations to weapon reloads!
Proper map markers for all Scooter and Kart stations!
Music to Fix Race errand!(More to come)
Cheats Menu! You can unlock it by beating the game on any difficulty
Rustling sounds to bushes and damaging cacti!
Progress bar during loading screens!
Localized Main Menu text to various languages!
More subtitle languages!
New RWS intro!
More items around levels. Bystanders to empty areas as well as homeowners to empty homes!
Code hints above Mini-Map for Prison errand!
Added the correct phone notification for the Time Trial side-quest!
Collectible preferences Setting!. You will now be able to choose whether you’d like to see a full pickup animation and hear a doll line when picking up a collectible or have it act like a regular ammo / item pickup with no extra animation / voice line
Improved collision of more models
Reduced the memory consumption of many textures
Moved the End Of Day Wednesday Bell to a correct area
Optimisation in Commercial level
Improved fall damage
Improved the look of Phil / Lil’s clothing selection UI
Improved transition between Residential and The Zag tiles
Improved rigging on Cat Arms
Changed the scale of Dude character, he’s now taller than NPCs
Scooter Challenge will now show up on the Errands Tab
Improved Microtransaction / Lootbox UIs in VR errand
Improved collision of vehicle models
Improved various game world textures in various areas (Info boards, sale signs, etc.)
Updated map screen with better controller support
Toned down the jumping camera swing a bit
Players will now be able to skip Hate Group reveals
On-screen phone corner notifications now play the notification sound instead of the P2 radar buzz
Improved optimisation of Sewer water
Improved Third Person jumping animations
Replaced Cat Rocket animation with a better looking one
Improved Rat’s attack logic, added leap attack
Boss’ health will now reset on player death
Changed the look of Elevator Lever and bottom floor button in Treasure Hunter errand, so that it’s easier to see what to do
Player controller Rocket Cats will now explode on impact with Police Helicopters
Increased the speed on the Chain Sickle and Weight projectiles a bit
Major lag on Map Screen
Chain Sickle projectile persisting when swapping ends
Subtitle spam when skipping cutscenes
Some subtitles for Game Dev Nerd not appearing
Sewer nag timer so the Foreman will bother you less
Scissors Ammo pickup not giving out the Scissors weapon
Implemented failsafe for camera very, very rarely locking in place during the Scooter Race
Various holes in terrain that would cause player to fall off the world
A lot of pop-in in various levels
Not being able to fire to skip the pump-action Shotgun’s reload
Bribing mechanic in Kunny Island, now it’ll work properly with Kunny and Carter
Landing animation being noticeably delayed most of the time
Weapon attachments becoming permanently hidden when holstering
Dialog line not playing during Tag Turf errand
Heatseeking Rockets not working against Police Helicopters
NPCs not playing their exiting animations when disturbed out of interest point
Shady Art Dealer’s mouth not moving when speaking
Weapon clipping in First Person view
Default Dude clothing in cutscenes
Ingram not firing automatically when wielded with the Bidet Petition
A bunch of issues with cutscenes
Kunny Island power boxes not taking explosive damage
M16’s rear sight not being removed when using the ACOG sight
Twitching on certain running animations
A great amount of mapping bugs reported by the community
Taser Ammo Upgrade not dealing enough damage to ragdoll people
Desert Eagle’s slide being locked back for NPCs
Death Volumes not properly killing the player
Bums using old cosmetic variations, replaced with better versions
Janky ticket appearance on car models
Spurt’n’Squirt light spawning somewhere in Residential area
Inverted Look bug with controllers
Broken Rat movement in Sewers
Border Smuggler slingshot reloading not working sometimes
Pigeons freezing in certain cases
Scrolling with Left Stick not working on LifePeeper page
Fixed messy AI in Border Smuggler
Police and other special NPCs not counting toward Going POSTAL challenges in some cases
Being able to duplicate ammo with drop boxes
Animal’s OnFire behavior
Water physics in various areas
Machete not dismembering correctly / not causing blood to spill out
Nagging lines overtaking mission lines during Tag Turf errand
Nagging lines playing during cinematics in Tag Turf errand
The Coaster Fanatic in Kunny Island
Issue with subtitle system displaying empty subtitles
Crash when player would look at a protestor
Friday Apocalypse errand sometimes not triggering
Cart rides not resetting after AI exits ride
The breakable wall in Sewers having broken lighting
Few potential progress blockers in Fix Race errand
Animal Catcher van not disappearing after Animal Catcher errand
POSTAL 4: No Regerts - Development Update
Hey everyone!
We hit some hurdles while preparing for the console release that lead to some regressions that we are currently working out. As it’s been a while, we did at least want to give you a peak as to what you can expect from the next (but not final) update.
New weapon - The Penetrator!
Civvie asked for it, so how could we not? The Penetrator bow from Brain Damaged has been lovingly recreated in P4! Unlike its Brain Damaged counterpart - It can shoot far more than floppy Rubber objects.
New powerup - Handcuffs!
While abusing your power as a cop generally involves good ‘ol police brutality, the pacifist among you will enjoy whipping the cuffs out and doing things the more humane way
New and improved Dude models!
The Dude models were some of the first made for the game back when we started development, and they didn’t get updated when we implemented the new NPC models. That will soon change with all dude models seeing some improvements
Improved localizations!
We have added subtitles for more languages, as well as localizing the menus fully for all previous languages. We've also fixed issues with repeated and non-existing subtitles. Some issues may persist, so feel free to report them to us.
List of supported languages as of the next update will be: English, Spanish, German, Russian, Polish, French, Italian, Japanese and Simplified Chinese
Cheat menu!
Fancy new categorized cheat menu to spare you needing to look them up and input them into the console
Clothing Bag!
As there are so many customization options for The Dude to express himself with, we’ve added a clothing bag to keep all non-vital mission items nice and tidy.
And the rest…
A full changelog will be provided on release, for now take a brief summary.
Cacti now cause pain when bumped into
Bushes now rustle when walked through
Lots and lots of bug fixes
Fixes for some areas where players could get soft locked
Lots of crash fixes
More optimizations
System memory usage has been reduced and will generally not exceed 8 gigs
The install footprint of the game has been brought down a further 5 gigs to around 18gb
Pacifist ending now plays correctly
Some other quality of life improvements such as being able to skip the hate group reveals
Added Music to the Fix Race errand
Added fall damage (it’s pretty leniant, but more than the nothing that it was before)
Improved controller support
Thank you for your continued support,
Running With Scissors Team
Trading Cards (and more!) have arrived!
They are finally here!
POSTAL 4: No Regerts trading cards, badges, emotes and Steam Profile Backgrounds are now available to be earned by playing the game!
'25th Anniversary of Going POSTAL' Sale Event is live!
Hey, POSTAL fans!
Today, we are celebrating 25 years of Going POSTAL! The sale event will run from November 10th to 15th, so be sure to check out all the sweet deals here: https://store.steampowered.com/publisher/RWS/sale/postalfranchise
To celebrate this special occasion, we put together an anniversary trailer, check it out! :)
POSTAL 4: No Regerts - 'Karting With Scissors' Update [1.1.0]
Hey POSTAL Fans!
Wow, has it been 8 weeks already since the last update? Well, we can at least make up for that somewhat by making it a rather meaty one for you to sink your teeth into by bringing you new content, performance improvements and a slew of bug fixes.
This update introduces a new mode of transport - The Go Kart! Introduced later in the game, it gives players the option of a faster mode of transport to zip around the map in, running over bystanders as they go.
Speaking of bystanders, we’ve continued to work on improving them in this update. Homeowners now correctly react to the player barging into their homes, we’ve added a ton more variation to their appearance and animations, and we’ve implemented better AI response to the environment. We’ve also improved much of the animal AI. There’s more work and fine turning to come in future updates, but this is a significant step forward nonetheless.
The iconic Scissors weapon has made a return! It’s - in our humble opinion - much better and more fun to use than the scissors in POSTAL 2. Enjoy running with scissors!
We’ve fixed up a ton of bugs, including many of the ones mentioned in TotallyPointlessTV’s excellent P4 review you can see here: https://www.youtube.com/watch?v=WX5LcqW-66U Another thing he mentions in this video (and you guys have often mentioned) is exploration is sometimes not rewarded, and we’ve been working on putting that right in this update, and will continue to do so in future updates.
The push to improve performance continues. We’ve chopped another 5 gigs off the install size, significantly reduced system ram usage and improved frametimes further. We’ve also been combatting framerate hitching, and have now vastly improved situations where the game would start to slow down over longer play sessions.
This update has been a long time coming, mostly due to work on performance needing us to rethink how some things were implemented, but we endeavor to have another update out in November to coincide with Running with Scissors 25th anniversary. We’ll also be adding Trading cards and all that goes with them at that time, too.
We hope you'll enjoy this update and thank you for your continuous support! <3
GO Kart! The Mobility Megastore is releasing their new vehicle to the public! Available from Wednesday, this non-handicap accessible Kart will be available to rent for just $100! "Why hobble? When you can GO!"
Scissors! The long awaited Scissors are back! Throw 'em around regularly, old-school style or try the new alt-fire kunai throw!
Better models for destroyed cars!
Phone customization options! You can now change the phone muzak as well as the Krotchy Tip notification sounds
Phone Kiosk! This is where you will be buying custom muzak and notification sounds for your sexy Scrotorola phone
A lot more NPC clothing variation!
Exchange Vendors! Throughout Edensin, you’ll notice a bunch of new exchange vendors which will allow you to exchange various items for cash
Chance for dogs to pee on corpses!
Better Police Helicopter explosion effects
More NPC behavior schedules throughout the maps!
More NPC walk cycles! To help add more variation to our NPCs, you’ll now notice them use different animations for walking
Begging state and NPCs screaming correctly when set on fire!
New camera animations for firearms!
Added Riot Cops in helicopter drops!
POSTAL Movie skin! The Zack Outfit has been added as Krotchy Doll collector reward
Further general performance improvements
Reduced the frequency and severity of stuttering
Reduced the install size footprint by another 5gb
Reduced system RAM usage
Adjusted steering speed on vehicles for better handling
Optimized the explodable Propane tanks and barrels
Improved collision of various assets
Improved the behavior of Police and Heat Assault sequence
Improved performance of destructible cars
Improvements to kick behavior: Camera shake added for the kick hitting someone
Improved NPC weapon / health balancing. Added Tan and Riot Cops to spawners as week goes on
Tweaked camera shakes for firearms in order to improve the feel of our weapons
Implemented animation blending between hip and aimed firing animations
Added a lot of new world textures (Posters, murals, adboards, etc.)
Revised the behavior and look of the ammo slot on the Weapon Wheel
Improved various UI elements for better controller support
Changes to the Kunny Island errand (Destroying power boxes as well as disabling them will trigger hostiles)
Improved the look of the Money item and the models to make them less generic
Fixed various broken textures on models
Lowered the physics impulse imparted by the Mallet
Implemented improvements to the iron sights to make them more prominent and readable when aiming
Animal behavior (Cats not collecting Catnip properly, Dog sometimes not reacting to Dog Treats)
Improved collision of a great amount of models
Improved the icons of doll collectibles
Made more doors destructible
Sledgehammer and Mallet now more reliably applied physics impulse on hit
Sped up the head throw animation
Improved Fire and Begging dialog
Improved the behavior of throwable heads
Added more items throughout Edensin in order to reward exploration more
Improved the look of Krotchy’s Tip notification
Framerate dropping greatly when looking at emissive lights if the Post-Processing setting was set to 'High' or 'Ultra'
Hardrock and Mercs not moving in the Mall
Mercenaries not having weapons in the Mall
Frozen NPCs in El Plago cutscene
Weapon chest in Police Station being difficult to interact with
Gates during the Treasure Hunter errand sometimes blocking player
The wind sounds skipping sometimes
Various jank during Vote For Governor errand
Cutscenes being slowed down by Catnip
Tickets not appearing correctly on new cars
Certain doors being very difficult to kick
Ammo types not being remembered on save game
Uphill slope animations
Inconsistent material footstep sounds for several road materials
Plushies cutting themselves off during talking
Dogs not playing fetch with heads of ALL NPC types
An issue with NPCs herding in one place when using interest points
Animals not reacting to getting hit correctly
A ton of mapping bugs such as certain models being too small, inaccessible pickups, broken textures and so on
NPCs spawning in a cluster in Suburban area
Big bride in between the Suburbs and Prison tile popping up out of nowhere
Players being able to fall through floor around the central security hub pillar
Petition, Spray Paint Can and a few others not working properly with the Black hole backpack upgrade active
Immigrants in Border Smuggler errand only getting on the slingshot when aiming down and sometimes getting stuck until killed
A bug that could trigger when going through a zap-zone whilst on a Scooter
Sledgehammer and Mallet projectiles not having Catnip support
Dismembered heads jittering for a short moment when playing fetch with a dog
Removed redundant "Cop" subtitles from PayFine cinematic
Monday Beggar Sign reappearing in Dude's inventory under certain circumstances
...
1.0.10 'Lag Is Bad It Makes You Mad' Update
Here it is folks, the first major performance update in a long while.
This update addresses the base framerate that should see the game running better in all situations. Many more performance updates are on the way, but we feel this is significant enough an improvement that it’s worth releasing what we have so far. Pushka has been fantastic to work with in helping us sort this mess out, and things will only get better from here as they help us optimize for the console ports.
While this update does not include any new content, there is plenty on the way - including two new weapons and an all new Vehicle. Watch this space!
Patch notes:
Significant performance improvements
Fix for level transition crash AP2Bot::ReportLooksTick()
NPCs no longer konga line into buildings like the arcade and are spread out a bit better
Added some additional checks to turn off the catnip effects after the player becomes Cat Dude
Sledgehammer and Mallet now more reliably applies physics impulse on hit
Lowered the physics impulse imparted by the Mallet from testing values
Fixed the Sledgehammer and Mallet projectiles not having Catnip support
Fixed the Sledgehammer not imparting physics impulse sometimes
Implemented Vitamin X support for the Sledgehammer and Mallet
Hotfix #1 - 1.0.9
Steam build Number:1.0.9
Hotfix #1 Update
This is a fix for the issues with Blackhole backpacks breaking weapons.