This update adds a few graphics and performance improvements, and bug fixes. Here are the details:
Bloom
The game now uses a Bloom effect to render the world, making it look quite a bit nicer. You can disable this effect in the settings dialog. This screenshot shows the game with and without the effect:
It's subtle, but improves the graphics quite a bit.
Performance improvements
Performance of the prodedural world generation has been improved a bit, resulting in faster loading times.
Fixed a problem causing the game to stutter when switching between windowed and fullscreen mode sometimes.
Fixed a few problems in the translation
Hope you'll like this, feedback is welcome as always!
This update takes the game out of "Early Access".
After more than 15 early access updates and a lot of constructive feedback from the players, PostCollapse has changed significantly since the first release on Steam.
See this screenshot comparison for example:
The left shows the first released version of PostCollapse, and the right one how it looks now: The world is much more detailled, has better graphics and much more content. The game has evolved quite a lot during the early access phase.
The game now has reached a state where it feels like how it was supposed to be: You get the right feeling of solitude, and that you are alone and have to work for your survival. Also, although everything is still 100% procedurally generated, it doesn't feel that much articifial anymore, thanks to the feedback of all the players.
The major features introduced in the Early Access where the following:
A 'minecraft' mode which enables you to modify every building in the world
The possibility to create own buildings
Radiation zones
A 'hardcore' mode
The possibility to create fences and cupboards
Realtime shadows
Steam Trading cards
Much improved graphics
More types of animals
Tons and tons of gamplay tweaks
Translations for Spanish, Russian and German
Improved sound track
Minimap and zoomable map
and much more
In addition to this update removing all the early access warnings and similar, also a few game play changes are introduced:
The Fishing rod doesn't break that often anymore
Fixed stability problems which appeared on some systems after the Windows Creators Update was installed on them
The finding probability of various items have been adjusted a bit
Fixed a translation bug in russian
Improved placement of containers for some special cases
Performance improvements for terrain rendering
Note that this isn't the end, and the game will still be updated regularily, of course. Thanks to all the players who have brought the game with their feedback as far as it is now. Further constructive feedback is of course still welcome!
This update adds some new gameplay features and a few minor improvements, here are the details:
New camp fire features
Additionally to the existing features (a warmer place to sleep and light),
camp fires now have two new additional functionalities:
You can now add wood into an existing camp fire (just click onto the wood in the camp fire to open the dialog) and make it burn longer. Works for hard wood, soft wood and paper.
You can now cook meat with a camp fire. Just click onto the wood in the camp fire, and add raw meat which you can get from hunted animals, and the meat will be cooked. See below for details.
New Item: Cooked Meat
You can create cooked meat now with the new feature mentioned above. In the game, this
is easier to digest than raw meat, so you will get more calories from cooked meat. So cooking your hunted meat now
makes sense now.
The auto-save functionality is now longer stalling the game so often now
Water rendering is now faster on slow systems
Fixed a bug causing earth to appear blue when using the shovel
Fixed a crash when the game is being run in an emulator (yes, some people apparently do that)
Hope you'll like this update, feedback is welcome as always!
PostCollapse 1.14 update
Postcollapse update 1.14 is now available.
This update adds a single new gameplay feature and a few minor improvements, here are the details:
Possibility to create own buildings
The most requested feature since the last update was the possibility to create own buildings from scratch, so that you don't have to use an existing building and modify it. This is now possible. It was quite an undertaking to make this work together with the procedural generated world and the other buildings. It works like this:
Right-click, select "construct" -> "facilities", and there are now three new entries, for creating various sized platforms for new buildings. Then you can select a place where to build the building.
The game engine wasn't designed initially to support a feature like this, so there are constraints where you can place new buildings. The game will show red markers when you try to build the platform where this is not possible, like too close to another existing building, or on a tile border. In a future update, maybe it will be possible to lift these restrictions, but let's see.
The building platform is then created with a click, and you can then continue and modify your building like any other building in the world, and fit it to your needs by adding and removing blocks as you like.
Performance improvements when there are many animals in the vicinity
Fixed a translation bug in russian when creating fences
Hope you'll like this, feedback is welcome as always!
This update adds a few gameplay and technical changes, here are the details:
Nicer environment
Improved vegetation drawing, for example bushes now look a bit more interesting and less blurry
Watering indicator
The game now better displays which tiles you have watered with the watering can: you can now actually see the
water sinking into the ground. The tiles which have been watered are now drawn a bit darker directly after
watering them, and fade back quickly.
Software audio mixing
Audio output is now done in software by default, which should reduce issues some people have reported with their sound hardware
Stability improvements
For some systems, where unlocked achievements sometimes could cause crashes, a few stability improvements have been implemented
Hope you'll like this, feedback is welcome as always!
This update adds a few gameplay and usability changes, here are the details:
Fences
It is now possible to construct fences. Two types of fences are available: A small one for fencing in your
garden and protecting your plants, and a bigger one for your house.
Destroying facilities
You can now always destroy created cupboards and fences (right-click onto them, choose 'destroy')
Safe DIY cupboards
Constructed cupboards in your headquarter now behave the same as pre-existing cupboards and other containers:
Putting items into them will guarantee that you won't loose them. They will stay inside always.
Note that this only applies to contructed containtainers inside your head quarter.
Adjusted Tiredness in Hardcore mode
You don't get tired that fast anymore in hardcore mode, so you can be awake a bit longer.
Spanish
There is now a fourth in-game language supported: Spanish
A few minor bug fixes here and there.
Hope you'll like this, feedback is welcome as always!
This update adds a few gameplay and usability changes, here are the details:
Minimap
There is now a minimap which you can switch on to view while playing. You can enable it with the new checkbox which appears under the map which you can open with the 'M' shortcut.
Construct Torches
It is now possible to construct torches from piece softwood and hardwood. It might be a bit easier now to do useful things during the night.
Zoomable map
There are now zoom buttons on the map which you can open with the 'M' shortcut. This allows for example to zoom out and look for other cities to discover.
Finalized Hardcore mode
The 'hardcore' game mode is now out of beta. A few minor values were adjusted here and there, but apart from that it is now as it was from version 1.09. But feedback is of course still welcome.
Performance improvements
Performance of the realtime shadows in the game has been improved (around 5-20% depending on your hardware), resulting in better frame rates.
Important and not-so-important lables on the map now have slightly different colors
Fixed a bug where setting the shadow option to "automatic" (which is the default) would turn off shadows always on some hardware.
Fixed a bug causing info texts at game startup not to be visible sometimes when the game is run on a big resolution screen.
Fixed a bug making it possible to water the ground although the inventory menu is active
Hope you'll like this, feedback is welcome as always!
There is only one big cosmetic change in this update:
The game engine now is able to draw realtime shadows. The game graphics look a bit more interesting because of this. The performance impact should not be too high, since the technique used isn't very demanding.
There is also a new setting for this in the options. It is set to 'automatic' and
can be manually switched on/off. If you have a slow PC, it is recommended to turn this feature off.
To implement this, big parts of the graphics pipeline needed to be rewritten, and this took quite a lot of time, also in order to make it compatible with old hardware.
Gameplay updates and changes are planned for the next update. Hope you'll like this update anyway. Feedback is welcome as always!
This update adds a few cosmetic changes, but also includes some minor gameplay adjustments wished by the community:
Damage of arrows is a bit higher now, so it is much easier to go hunting
Fridges now rarely contain things which are not to eat or to drink
Boars are now not as aggressive and are not attacking the player from an area far away
Much nicer looking trees
The starting point for a new game will from now on no longer be next to an impact zone
Various performance improvements
Captions of message boxes are now a bit easier to read
New axe model
Fixed a bug causing mouse control not to return sometimes when closing a message box with 'escape'
On slow systems, the frame rate dropped when there where many animals in the vicinity, this has been
improved now. The game now should run very fast even on those systems.
If the game wasn't able to start up correctly the last time, it asks the user if it should
start with default settings
Hope you'll like this, feedback is welcome as always!
PostCollapse 1.06 update
Postcollapse update 1.06 is now available.
This content update adds some major new features wished by the community:
You can now choose between two game modes: Standard and Hardcore. Standard is how the game worked until now. In the new Hardcore mode, everything runs a bit slower: Days last longer, injuries are more serious, winters are harder and similar. This mode is for players which have more time to play than casual players, and want to spend more time in the game. The mode is beta, values in this mode are already roughly balanced, but feedback is still much appreciated!
There is now a new type of building to explore: Churches are now scattered accross the country and cities.
The houses are no longer only filled with rectangular cupboards but
more interesting furniture like kitchens, lockers, sofas, etc.
The game now has fall damage: When you climb onto the roof of a building and jump down, you will likely injure yourself now.
Some of the windows in the houses are now filled with broken glass
Improved the textures of some of the walls of the buildings in the game (see image above)
The game is now a bit brighter since it looked too dark on some systems
You need now a lot less water for surviving the winter (about half)
There is now a new music track (created by Johannes C. Meffert) which plays when an animal is attacking.
Hope you'll like this, feedback is welcome as always!