Genre: Role-playing (RPG), Adventure, Indie Postmortem: One Must Die (Extended Cut) Dec 3, 2013 Our second game announced and first Gameplay Trailer! February 23, 2015
Go Check It Out! Postmortem just $1.69 at IndieGala (Promo) August 1, 2014
Just a heads up you can get the game dirt cheap during the IndieGala Promo! Hurry up before it ends, and let your friends know!
Karaski DevBlog #10: Plot, Level Design, and Unity Standalone April 29, 2014
Big progress on the next indie game – finalizing the plot backbone, adding whole new game level, and getting Unity standalone working!
Click Here to read more and see new screenshots! Karaski DevBlog #9: Game Story, Plot Items, and Quest System March 31, 2014
I have finally started integrating the main plot via in-game story, plot items, and a quest system that tries something new..
Click Here to read more and see new screenshots! DevBlog #8: Infiltration Gameplay, Vent Shafts and Player Movement March 18, 2014
This week developing my second indie game was all about the mechanics and tools of infiltration, tampering with the game world to open new pathways.
Click Here to read more and see new screenshots! DevBlog #7: Stealth, New Level, and slightly-less-dumb AI! March 11, 2014
I’m am halfway done with a whole new level relying on stealthy infiltration, now featuring slightly less dumb AI!
Click Here to read more and see new screenshots! DevBlog #6: NPCs, Dialogue, and Real Life Influences March 3, 2014
I spent the past week translating the imaginary character outines from my design docs into tangible NPCs you can interact with in my game. Say hello to the gang!
Click Here to read more and see new screenshots! New challenges in writing meaningful game dialogue February 28, 2014
Working on my second game, I realize the dialogue writing approach from Postmortem: one must die may not quite cut it.
Click Here to read more! DevBlog #5: Art Style, Modeling, and revealing the Setting February 24, 2014
This week I finished furnishing a new area with items, implemented a GUI system, and done a bit of creative writing!
Click Here to read more and see new screenshots! DevBlog #5: Art Style, Modeling, and revealing the Setting February 24, 2014
This week was spent on crafting the game world with new models and lighting. And a hint to the game’s setting!
Click Here to read more and see new screenshots!