Oculus Quest Port is Finally Finished - PCVR (Steam) Update is Coming Soon
Dear players,
This is just a short update about how things are going with the development of PowerBeatsVR:
We've finally finished the Oculus Quest port and started adapting the PCVR version to the latest changes. You should expect that update in November. Unfortunately, porting took longer and required more resources than planned. That's why there haven't been any updates lately. However, if you are interested in the Quest port, you can find more information here: www.powerbeatsvr.com/oculusquest
But now back to PCVR: After the upcoming update, which is going to align all our platforms, you'll receive the same updates as all other platforms. So, don't worry. We won't abandon our Steam users ;-). This is the platform that started everything!
So, thank you all for your patience!
Cheers, the devs
Join the PowerBeatsR Summer Games 2021
Dear PowerBeatsVR players,
our Summer Games 2021 have just started and you can compete for a place in our Hall of Fame from 26th till 27th June 2021. We will announce two different songs (and modifiers), one for Saturday and one for Sunday. The highest score of each song will be counted.
And here comes the first song: Bustin Loose - Advanced Modifier: "Small Balls"
You will have the chance to reach the highest score for the first song until 26/06/21 at 23:59 CEST.
The second song will be announced 27/06/21 at 0:00 CEST and you will be able to submit your highest score for that song until 27/06/21 at 23:59 CEST
Both rounds will be counted for everybody and the sum of both top scores will be taken for the final ranking. The top 3 players will be shown in our “Hall of Fame”. Additionally, the winner of the tournament will receive the Hall of Fame title in our Discord.
Good luck to everyone! We'll see you in the tournament :)
Cheers, Team PowerBeatsVR
PowerBeatsVR Development Roadmap
Dear players!
After our full launch in November and our minor bugfix update in December, we are still very much at work on improving PowerBeatsVR.
We’ve received a lot of great feedback from you, our users, via Steam and Discord. A number of cool features and smaller improvements have been suggested, and we are grateful that so many of you like our game and are interested in its future.
So, we’d like you to know what we are doing and planning in the future.
First, we have identified the Custom Song Generator as an important feature to many of you, and we’ll be releasing a major update focused on new generator features in late summer this year. The update will include many smaller requested features and some bugfixes, too.
Second, we are also working on getting the game on Quest 1 and 2. This will hopefully happen at the end of this year. Rest assured that any improvements we are doing for the Quest will make their way to the PC version as well!
Finally, things do not stop here. We’re planning on further improving the game after these two major milestones, so stay tuned for more updates in 2022!
Thank you for playing PowerBeatsVR!
The team at FiveMindCreations
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Btw, if you are interested in what features have been already requested by our users or want to upvote a specific request, check out our Trello board.
In case you want to add an idea or express a wish, feel free to post your suggestion here in the Steam community hub or in our Discord.
And as always, any comment and review on Steam is much appreciated and would make our day! Thank you so much <3
PowerBeatsVR Joins The VAL Winter Games 2021
Dear PowerBeatsVR players,
we have great news:
PowerBeatsVR joins the Virtual Athletics League Winter Games 2021 and you can compete for a 500 EUR prize pool.
Qualifying: March 6th, 2021 Finals: March 7th, 2021
What are the VAL Winter Games?
The Virtual Athletics League Winter Games represent a month full of esports tournaments and giveaways, having started on February 19th and going till March 20th. The event features some of the largest titles in Virtual Reality with every game having its own tournament schedule and rules.
Where can you find all the information about the PowerBeatsVR tournament?
Good luck to everyone! We'll see you in the tournament :)
Cheers, Team PowerBeatsVR
Minor Update: New Modifiers and Tweaked Ball Obstacle Colliders
Dear players,
first of all, thanks again for the amazing launch last month. Your response and feedback were absolutely overwhelming!
We’ve collected all your ideas, requests, and bug reports and discussed every single one extensively. The most pressing issues are now bundled into a minor update as we wanted to address them as soon as possible without waiting for a big themed update. And those are:
Modifiers:
New 'No Bad Balls' modifier (ball obstacles)
Split 'No Horizontal Walls' modifier into 'No Horizontal Walls' and 'No Tunnels'
Gameplay:
Reduced collider size of bad balls
Enabled [x2] BPM adjustment in pause menu up to 340 BPM
In-Game UI:
Added current time info to song endscreen
Menu:
Renamed and grouped generator settings
Editor:
Added help button that opens a tutorial in the web browser
Bugfixes:
Fixed delay of the stream's audio feedback
Fixed inch formatting in player height and playspace size
Fixed bug that prevented showing more than 23 hours in the fitness tab
Fixed second controller vibration wrongly occurring when hitting an object
We hope that you like this update. As always, let us know what you think. And if you haven't joined our Discord community already, we would love to see you there.
Thank you all for your great support!
Cheers, Team PowerBeatsVR
PowerBeatsVR Full Release is Now Live
Dear players!
It’s done! We are super excited to announce that PowerBeatsVR has just made its full release with its largest update ever including a second music pack, a new environment, playlist support with shuffle, endurance, and endless mode, and much more! You can see the complete list of changes and new features further below.
[previewyoutube="JaJeLbBgiEU;full"]
But first, we would like to take the opportunity to thank you all for being part of this community so far! Your enthusiasm since our Early Access launch in April 2019 and all your valuable feedback have shaped PowerBeatsVR and have made it such a great experience as it is today. It really means a lot to us! We hope that we will get that amazing support in the future as well and would love to see you on our Discord channel with further great feedback.
And as always, comments and reviews on Steam are much appreciated and would make our day <3
Enjoy the update and thank you for making this happen!
Cheers, the devs
All Full Release Changes and New Features
New Main Features:
Second official workout pack with 12 songs
Playlist support with shuffle, endurance, and endless mode
All-new 'Sky' environment
Various fitness statistics and analysis options
Further New Features:
Live strength meter
Best local score for custom songs
Improved beat synchronization
Female motivator voice
'How to Play' info panel
Option to adjust playspace rotation and center
Squat counter and overall fitness level as additional statistics
Detailed analysis screen for playlists
Configurable daily calory goal
Volume slider in the 'Pause' menu
Hit speed statistics on the scoring screen
'Play Again' option after a single song
New Modifiers:
'Small Balls'
'100% Power Balls'
Additional Changes and Bugfixes:
Added 'No Punch' sound variant
Fixed SFX and music volume not going below 1
Coupled 'PostProcessing' and 'Bloom' option with quality setting
Removed the possibility to destroy balls with the head
Fixed second controller not vibrating on some double hits
Fixed laser pointer not being shown on the left powerfist
Fixed shield remaining deployed after pressing the 'Pause' button
Fixed local songs sometimes stopping mid-game
Fixed game getting stuck when removing an Oculus headset during the scoring screen
Renamed modifier 'All Balls Are Normal' to '100% Normal Balls'
Editor Improvements:
Added 45 pre-defined patterns
Added visual representation (waveform) of audio track
Added grid on the floor representing the beats
Added slider for fast movement within the song
Added possibility to set flags on certain beats and show them on the slider
Added distinct play/pause button to the palette in addition to the existing hotkey
Added display showing the remaining song time
Performance Improvements:
Fixed framerate drops during streams and when charging the powerfist
Fixed leaderboard download lag
Optimized textures and particle effects
Reduced game startup time
Visual Improvements:
More organic walls in 'Desert' and 'Medieval'
Replaced pyramid in 'Desert' with a temple
Changed the environment effect in 'Space' to lightning bolts
Increased brightness and contrast in 'Space'
Changed the sky in 'Medieval'
Added water to 'Medieval' on High and Ultra quality
Added more environmental details like birds and butterflies
Added flare to light sources
Moved the avatar camera slightly back
Rearranged the in-song UI (larger and more central)
Improved the scoring screen
Replaced the PowerBeatsVR logo in the menu
Increased the readability of the menu
Rearranged the 'Fitness' menu panel
Full Release is Coming November 18
Dear players!
We are thrilled to announce that PowerBeatsVR is leaving Early Access on November 18 with a massive set of new features, including a second music pack with 12 songs, a new ‘Sky’ environment, playlist support with shuffle, endurance, and endless mode, and much more! More details will follow soon 😉.
Numerous wishes and ideas of our community have made the upcoming full release one of our largest updates. It will sum up months of adding new features, improving existing ones, and polishing the game based on your valuable feedback. Rest assured that the development is not over yet and we will continue to support PowerBeatsVR and its community.
For a sneak peek, here is our very new and very hot special release trailer:
[previewyoutube="JaJeLbBgiEU;full"]
Many thanks for all your support, feedback, and enthusiasm since April 2019, and special thanks to our public beta testers! Without you all, the game wouldn’t be as refined as it is today.
Thank you all and looking forward to the full release next week, the devs
Public BETA Update: New Environment, 2nd Song Pack & More
Dear players!
The public beta channel just got another exciting update in preparation for the full release. Last time, we added the playlist feature. This time you can have a pre-release look at a new airy environment and a second song pack.
Here is the full list of new features, changes, and bugfixes implemented in the new beta build:
New Features:
Second song pack (work in progress)
"Sky" environment (work in progress)
"Balls of Steel" modifier
Daily calories goal
Playlist analysis screen
Playlist Improvements:
Added the option to change a song's position within a playlist
Improved overall usability and added some instructions
Added a button for jumping to the selected song in the volume or local tabs
Other Feature Changes:
Got rid of the leaderboard lag
Increased the size of the shown waveform in the editor
Visual Changes:
Improved the scoring screen
Increased the readability of the main menu
Tweaked the visuals of the environments
Bugfixes:
Fixed all reported bugs regarding the playlist feature
Fixed the size of the fractures when using the "Smaller Balls" modifier
Fixed a bug where framerates dropped during streams and when using the powerfist
Fixed the laser pointer not being shown on the left powerfist
And here is how you can join the beta, if you haven’t already: 1) Find PowerBeatsVR in your Steam library and right-click on it. 2) Click “Properties”. 3) Open the “Beta” tab. 4) Under “Select the beta you would like to opt into:” select “publicbeta” from the drop-down. 5) Close the properties window and the beta will begin installing.
To switch back, just choose “NONE – opt out of all beta programs” in the “Beta” tab instead. When switching back, please make sure to choose another environment than "Sky" before doing that! Otherwise, the default branch won't start properly.
Feel free to share your feedback in our Discord beta channel or here in the Steam community. We highly appreciate your feedback and your help in making PowerBeatsVR an awesome VR fitness game!
And now have fun and thanks for all your support, Team PowerBeatsVR
New Public BETA – Playlist Feature Included
A new Steam BETA channel is now open for all PowerBeatsVR players!
Dear players!
Our largest update ever is in the making and PowerBeatsVR is on its way to come out of Early Access! While we are grinding away at the game’s full release version, we opened up a beta branch where you can test some of the new features and content that is coming with that update. We would love to get your feedback and your help in finding bugs before releasing the content officially.
One of the main new features of the current beta build is the option to create playlists!
Here is the full list of new features and changes already implemented in the beta build. Further content, such as a full song pack and a brand-new environment, will be added to the beta for being tested soon.
Playlists (work in progress):
Create playlists of official and local songs
Choose between regular playlist mode with statistics after each song, endurance mode without any breaks, and an endless mode
Further Features:
Option to adjust playspace rotation and center
Squat counter and overall fitness level as additional statistics
“Small balls” modifier
„Play again“ option after a single song
Editor Improvements:
Added a visual representation (waveform) of the audio track
Added a grid on the floor representing the beats
Added a slider for moving fast between different positions within the song
Added the possibility to set flags to certain beats and show them on the slider
Added a distinct play/pause button to the palette in addition to the existing hotkey
Fixed some minor bugs
Minor Changes:
Added "No Punch "sound variant
Fixed SFX and music volume not going below 1
Added volume up and down arrows in the menu
Increased the speed of the powerfist orb by a factor of 2
Removed the possibility to destroy balls with the head collider
Fixed the issue with the second controller not vibrating on some double hits
Various Performance Enhancements
Visual Improvements:
Rearranged the scoring screen to make it clearer
Added more environmental details like birds and butterflies
Added flare to light sources
Moved the avatar camera slightly back
Changed the sky in Medieval
Added water to Medieval on certain quality levels
Increased brightness and contrast in Space
And here is how you can join the beta: 1) Find PowerBeatsVR in your Steam library and right-click on it. 2) Click “Properties”. 3) Open the “Beta” tab. 4) Under “Select the beta you would like to opt into:” select “publicbeta” from the drop-down. 5) Close the properties window and the beta will begin installing.
To switch back, just choose “NONE – opt out of all beta programs” in the “Beta” tab instead.
Feel free to share your feedback in our Discord beta channel or here in the Steam community, and help us in making an awesome game. We highly appreciate your feedback, ideas, and thoughts!
A special thanks to all of you who have reported the bugs that are now fixed in the beta or requested some of the new features: TJPet2, MurphChops, SalvoTonic, cynix, TrollmanGamZ, Neo, Doctor Dank, dohorio, clcatga, omakita, BackyVeritas, SoZornig, nyquistjack, to.salzmann, asterisk, ExclusiveXOR, K2029, max_strike, CosmoKram3r, qaplus, markwoeh, Mike1304, yo, Brashen, FalconXY
And now have fun and thanks for your support, Team PowerBeatsVR
New Update: ANT+ Support for HRMs, Automatic Playspace Scaling, ...
Dear players!
We’ve just released our "Flatten the Curve" update for PowerBeatsVR, which makes your home workouts even more convenient:
You can now use ANT+ heart rate monitors as well to track your heart rate in-game. We removed the two distinct playspace sizes and player sizes and implemented automatic playspace scaling based on your chaperone/boundary setting and fine-adjustable player height. And we finally added FLAC support besides OGG, WAV, and MP3 to the automatic beatmap generator.
Here is a full list of changes:
New Features:
ANT+ support for heart rate monitors
Automatic playspace scaling based on chaperone/boundary settings
Fine adjustable player height
FLAC music support for the automatic beatmap generator
Manual controller alignment option
Dedicated support for Valve Knuckles & Vive Cosmos controllers
Bugfixes:
Knuckle & Index controller orientation and vibration fixed
Limit of custom song directories fixed
Occurring crashes when connecting to Bluetooth HRMs fixed
Menu:
“Stop Music” button and “Play Music on Return to Menu” toggle added
Graphics:
New PowerBall visuals
Overall graphics improvements
Performance:
Overall performance improvements
Now it’s time for the next step: Adding playlists for a stamina mode!
We hope you enjoy the update. As always thank you for all your support! And if you aren’t already in our Discord community channel we would love to see you there! Comments and reviews on Steam are also much appreciated <3 Thank you for your support!