This is just a minor client hotfix to adjust text as well as update the animation/fx for a couple of spells. Namely, Pilfered Armory and Ritual of Ashes.
The list of balance changes and fixes can be found on the Pox Nora website.
To chat with the Pox Nora community, get community assistance and report bugs & issues, please check out our community Discord: https://discord.gg/tnNyXYX8Wd
February Update
Today's patch is focused around updates to relics, equipment and spells. In addition, there are a number of client enhancements to make play more intuitive and easier to follow.
Client
Ability Display
* The game now shows an indicator when abilities are used above the unit. This will show for activated as well as triggered abilities. * This functionality can be set to show all, only show activated abilities, or can be disabled in the options screen.
Solo play
* The tabs for solo play have been reordered for clarity to show Daily first and other campaign types after that. * There are now buttons for launching directly into Skirmish matches against AI in the Daily tab of the Solo play screen. There are separate buttons for a random skirmish or skirmishes against Protectorate and Wrath. These will use your currently selected deck as per all campaigns.
Effects
* Corrected an issue with the positioning of damage numbers for various units * Sped up the effect of the spell Superiority so that it shows the animation on all units simultaneously * Sped up the effect of Wings of Steel so that it shows the animation on all units simultaneously
Combat Log
* Fixed an issue in which various combat logs would show the name of the player rather than the name of the unit
Server
Ranked Play
* Adjusted the threshold in which the server uses loose matchmaking so that more fair matchmaking should occur at lower population numbers
Abilities
* Attempted more fixes for the ability Pounce * Fixed Keg Toss so that it correctly hits stealthed units
Balance Changes
The list of balance changes can be found on the Pox Nora website.
January Update
In today's patch, we have restored 2v2 group functionality, made additional UI improvements, and have included a set of balance changes. Please look forward to a much larger balance patch coming soon and welcome to 2025!
Client
View Player
Clicking on a player in the user list now allows you to see information about the player including their rank, team rank, and current status
If the player is in a game, you can now click on the Observe button to directly load into observing that game
2v2 Groups
2v2 group functionality has been restored. This allows you to form groups which can then be used to queue into 2v2 ranked matches so that you are playing as a team
You can invite other players using the player view functionality in the chat user list which will show a button for inviting the user to a group
You can also invite players using the chat command /group invite
You can leave your group using the button to leave which shows when on the group tab or by using the chat command /group leave
Performance and Stability
Fixed an issue which could cause the game to lock up or crash on encounter 3 of The Angels Descend
User Interface
Improved the display of the tutorial/training screen
Added more high res rune art
Balance Changes
The list of balance changes can be found on the Pox Nora website.
Hotfix for ignore
This is just a small client hotfix to correct a couple of issues.
Fixed a longstanding issue in which the ignore chat functionality was not working. You can now correctly add and remove users from your ignore list. This functionality can be used with the following commands in chat: /ignore add - adds a user to your ignore list /ignore remove - removes a user from your ignore list /ignore - shows who is currently on your ignore list
Fixed an issue in which nora globes had a delay before appearing
December 2024 Patch
Greetings Pox Nora players! For this year end patch, we have focused on a large number of fixes for various spells, abilities, relics and equipment which have had errors or were not working correctly. The client has received some features to bring back further old functionality as well as having further fixes and improvements. We have also made a number of balance changes.
Drums of War 40 has begun!
Client
Classic bases
Added the ability to show bases for Champions. Relive the haydays of your youth with this classic look!
By default, the "modern" view of no bases is set. In the options menu from the main menu, bases can be enabled with and without HP bars and with either red/blue coloring or the even more classic grey/black coloring
UI Improvements
Fixed the display of the description when highlighting equipment on a rune
The custom games lobby now shows a count of games that are awaiting players for both 1v1 and 2v2 games below the appropriate tab
The Deck Manager now shows the Faction Bonus when editing decks
Fixed a sorting issue with the user list related to if players had a 2v2 rank but not a 1v1 rank
Improved the display of the Drums of War display on the client main menu so that it accurately matches the website and shows the results of the war earlier in the DoW (for when subsequent DoWs are started)
Various other UI cleanup
FX and Art
Optimized the visual effect for Summon Ant and Strategic Retreat
Added over 80 pieces of high-res rune artwork for various runes
Matchmaking
The matchmaker for ranked games has been adjusted to be more strict about matching players of equal rank to each other, although it is still less restrictive than before the November patch in order to help improve queue times
As part of the start of Drums of War 40, ranks have been reset.
Server and Game Logic Fixes
Fixed an issue in which when Eviscerating Luminescence would apply Eviscerated at the start of the controller's turns, it could trigger the DOT damage immediately during the turn switch process if the opposing unit was not already Eviscerated
Fixed an issue in which when Scouring Luminescence would apply Scoured at the start of the controller's turns, it could trigger the DOT damage immediately during the turn switch process if the opposing unit was not already Scoured
Fixed an issue in which when Soultap Luminescence would apply Soultapped at the start of the controller's turns, it could trigger the DOT damage immediately during the turn switch process if the opposing unit was not already Soultapped
Fixed an issue in which Defiling Luminescence would apply Defiled and Cursed at the start of the controller's turns, it could apply those conditions which immediately had their duration reduced
Fixed an issue in which if a champion had multiple different Provision abilities, only one of them could have its effect active
Fixed an issue in which the buff from Provision: X was not removed if the ability was lost
Fixed an issue in which Soul Collection could cause a fatal error that would end games prematurely
Fixed an issue in which Drink Healing Potion would heal than Cleanse, rather than correctly Cleansing and then healing the champion
Fixed an issue in which Slothful could leave Immobile on a champion permanently in some rare cases
Fixed an issue in which the abilities Ice Veil and Sand Veil applied multiple copies of terrain changes when it was on a 2x2 unit, leading to issues with network connectivity and client performance (and could cause the game client to become unresponsive in some cases)
Fixed an issue in which Fire Prison would damage and cause Charred to friendly units if they were next to the unit using Fire Prison
Fixed an issue in which Jellebrium Mind would cause the player's client to report that Teleport was still on cooldown on turn start even though it was no longer on cooldown
Adjusted Devour Life so that when two units with the lowest amount of HP have the same amount of HP, it picks the one that was deployed first rather than being random
Fixed an issue in which non-real champions would affect the
Removed debug text that was shown in the combat log upon activation of Lava-Fall
Fixed an issue in which you could determine which champions were Illusions due to them not showing their upgrade markers on abilities
Fixed an issue in which illusions created by Mirrorhold could drop Nora Globes in some rare cases when they are destroyed immediately upon creation
Fixed an issue in which a champion equipped with Ghost Pendant would not lose Phase Shift and Soultap Feedback upon losing the equipment
Balance Changes
The list of balance changes can be found on the Pox Nora website.
Wrath has won the Drums of War
The forces of Protectorate put up a fight but in the end they were overwhelmed by Wrath once again.
Drums of War 39 has ended. The next Drums of War will begin soon.
All players who participated in the Drums of War have been given rewards. These packs can be opened in the Marketplace either on the website or in the game client. Furthermore, the top five players of each faction have received a limited bonus.
November 2024 Balance Patch
Client Fixes
Corrected an issue in which the champion Dark Messenger had incorrect artwork
Matchmaking
The ranked queue now has more relaxed matchmaker parameters and should match you with opponents faster and in a greater range from your current rank (higher or lower).
Abilities
Adaptive changed to: When you successfully cast a spell that shares a faction with this unit, it gains +1 DMG. If the spell costs 35 nora or more, it also gains +3 MAX HP.
Mirefolk Fealty changed to: When this champion is deployed, friendly champions gain Subsume for 4 turns. If the affected champion is a Mirefolk, it also gains Force Barrier 2 for 4 turns.
Quest: Runner changed to: For every 10 spaces this champion moves, it permanently gains +1 DMG and +3 MAX HP. This ability is removed after 4 triggers.
Revere: Firemaw changed to: While this champion is in play, Firemaw costs 10% less nora to deploy. While Firemaw is in play, this champion has Flameburst and Terraform: Lava.
Fixed an issue in which Clone Matter would deploy relics owned by your opponent when using thh ability on a Possessed champion.
Fixed an issue in which Prestige would not remove Fearless upon giving its effect
Fixed an issue in which Quest: Kill Enemy could give its buff again if the ability was regained by a champion.
Forced Transfusion's Nora Cost changed from 30 to 35
Equipment
Blade of the Snake changed to: Equipped champion that has a MAX RNG of 2 or less gains +5 DMG and gains Quest: Kill Enemy if this equipment was deployed from the rune dock. If champion is Race: Archdemon, it also gains Unstoppable. At the start of its turns, equipped champion loses 5 HP.
Crystal Anima's Nora Cost changed from 25 to 30
Ghost Pendant changed to: Equipped champion gains Phase Shift and Soultap Feedback. This equipment can be dropped as a relic with Ghost Pendant and Wieldable.
Helm of Chaos changed to: Equipped champion that is Race: Archdemon or Class: Knight gains Absorb, Command: Charge, Terrorize and Reckless.
Night Blade changed to: Equipped champion gains Precision and Heart Strike. If the champion is Race: Archdemon, it also gains Enervating Touch. If the champion is Race: Imp, it gains Life Siphon instead.
Sheoul Firebow changed to: Equipped champion gains Sheoul Firebow (This champion makes a Fire attack at RNG 3-5 at +2 DMG). If the champion is Race: Archdemon, it gains Battle Leader. If it is Race: Deep Elf, it gains Declare Vengeance instead.
November 2024 Patch
For November's patch, we focused on mostly just client improvements to correct some annoying bugs and issues.
Client
UI Improvements
Fixed an issue in which AOE targeting would always select the top node when mousing over or using the controller to move the cursor over a 2x2 unit. This could cause the AOE to target the wrong space or could cause the ability or spell to be unusable if that space was out of range. The game will now use the small node that the mouse/controller is selecting.
Fixed an issue in which the game timer would not correctly reset to the full turn time after the opposing player reconnected from being disconnected and then ended their turn.
The circle around units' AP next to the health bar will now show as red to indicate if that unit is engaged in combat
Rules Text & Descriptions
Corrected some more incorrect descriptions. As always, please report these in the community Pox Nora discord under #rules-and-description-issues
Battle Leader's buff now shows in the conditions list. DEV NOTE: most conditions like this should be changed to show the actual buffs but this has to be done on the server side with descriptions added to the client side. If there are any abilities or spells that add effects that you think should be shown and aren't, please report them in #bugs or #rules-and-description-issues
Balance
The list of balance changes can be found on the Pox Nora website here
Abilities
Forage changed to: This unit gains 2 AP when it captures a nora globe.
Mirefolk Fealty changed to: When this champion is deployed, friendly champions gain Encouraged for 1 turn. If the affected champion is a Mirefolk, it also gains Impervious for 2 turns.
Sabotage: Defile changed to: The next enemy champion deployed from the runedock while this champion is in play becomes Diseased 3, Defiled and Inhibited.
Relics
Removed Fascinate from the relic Ethereal Pool
Spells
Haunting Grip's Nora Cost changed from 30 to 40
Mandate from Sheoul's Nora Cost changed from 35 to 30
Equipment
Demon Shield changed to: Equipped champion gains Arrow Eater. If champion has a max range of 1, it also gains Combat Awareness 1. This may only be equipped on champions with Race: Demon.
Helm of Chaos changed to: Equipped champion that is Race: Archdemon or Class: Knight gains Absorb, Command: Charge, Battle Leader and Reckless.
Fixed an issue that could cause terrain effects to not display correctly (most commonly with the ability Oozing)
Fixed an issue that could cause some visual effects to persist (i.e., Charred smoke puffs)
Updated various rules text
Added additional high res artwork
Maps
Removed the middle font from the K'thir Hill (7 fonts) map
Abilities
Aurora Investigations changed to: The first time an enemy champion within 8 spaces of this champion makes a basic attack while a champion with this ability is in play, a "Clue" is created on the space it occupies. When a friendly Elf or Fairy (including self) moves within 2 spaces of a space containing a "Clue," the "Clue" is consumed and that champion gains 2 AP.
Battle Leader changed to: When this champion destroys an opposing champion, friendly champions permanently gain +1 DMG. If those champions also share a race or class with this champion, they also are healed for 3 HP.
Revere: Firemaw changed to: While this champion is in play, Firemaw costs 10% less nora to deploy. While Firemaw is in play, this champion has Flamethrower.
Sanguine Flight changed to: This champion is Flying and has Magic Ward and Bleed.
Swarm: Clockwork Swarm champion nora cost changed from 25 to 18
Relics
Totem of the Muses Nora Cost changed from 40 to 30
Spells
Mandate from Sheoul changed to: Target champion gains Heart Strike, Searing Aura 5 and Hunter: Hero.
Tundra Discipline's Nora Cost changed from 35 to 30
Fixed an issue in which the spell Devour was not appropriately following sacrifice rules (i.e., was triggering on death effects)
Equipment
Blade of the Snake changed to: Equipped champion that has a MAX RNG of 2 or less gains +5 DMG and Quest: Kill Enemy. If champion is Race: Archdemon, it also gains Battle Leader and Unstoppable. At the start of its turns, equipped champion loses 5 HP.
Cloak of Long Knives changed to: Equipped champion with Class: Rogue or Ranger has +2 DMG and gains Shadow Shift. If the equipped unit has range 2 or less it gains Shadowstrike.
G'hern Helm's Nora Cost changed from 30 to 20
Helm of Chaos changed to: Equipped champion that is Race: Archdemon or Class: Knight gains Absorb, Command: Charge, Deception and Reckless.
Night Blade changed to: Equipped champion gains Precision and Heart Strike. If the champion is Race: Archdemon or Race: Imp, it also gains Enervating Touch.
Thunder's Nora Cost changed from 35 to 40
Fixed an issue in which Hekatian Blood Draught would incorrectly give Blood Frenzy 3 and would not fully remove the ability on the equipment being lost
October 2024 Patch Addendum
Hope you're all having a spooky holiday season. In this patch we have a number of fixes and balance changes.
Summoned champions no longer give presence to deploy Relics
Maps
Removed K'thir Hill (4 fonts) from ranked map rotation
Removed Ironfist Mountains from ranked map rotation
Added new map K'thir Hill (7 fonts) to ranked map rotation
Abilities
Abominable changed to: This unit has Arctic and deals +1 DMG to Scented champions for each real friendly Yeti. When this ability is activated, the closest enemy champion within 6 spaces becomes Scented for 2 turns and loses Stealthed. If the enemy champion is Frightened, it becomes Scented for 4 turns instead.
Aquatic champion nora cost changed from -15 to -10
Dark Awakening champion nora cost changed from 10 to 8
Distichous: FS/UD changed to: When an FS champion is deployed from the runedock, this champion gains Absorb for 4 turns. When a UD champion is deployed from the runedock, this champion gains Life Siphon for 4 turns.
Domain: Vegetation champion nora cost changed from 6 to 4
Eternal Life changed to: This unit has Eternal. If a Phylactery is in play when this unit dies, your Shrine or Avatar loses 5 HP and the nearest Phylactery relic is destroyed and this unit is reanimated in its place.
Fairy Dust changed to: Target champion within 4 spaces gains Wandering for 2 Turns.
Fairy Dust AP cost changed from 4 to 3
Glorious Leap changed to: This champion is relocated to target space within 4 spaces. Opposing champions within 2 spaces of the target space are Awestruck for 2 turns.
Glorious Leap cooldown changed from 3 to 2
Mirefolk Fealty changed to: When this champion is deployed, friendly champions gain Encouraged for 1 turn. If the affected champion is a Mirefolk, it also gains Impervious for 1 turn.
Mirefolk Revival changed to: When this unit is deployed, friendly champions are healed for 6 HP. If the affected champion is a Mirefolk, it also gains Purified for 5 turns.
Planar Hold changed to: All champions within 5 spaces, including this one, have Planar Bound and Earthbound.
Rallying Cries 2 champion nora cost changed from 8 to 6
Rallying Cries 3 champion nora cost changed from 12 to 8
Revere: Hydraxor changed to: While this champion is in play, Hydraxor costs 10% less nora to deploy. While Hydraxor is in play, this champion gains Domain: Water and any damage this champion deals counts toward Hydraxor's Quest: Damage.
Sneak champion nora cost changed from 7 to 8
Stealth champion nora cost changed from 8 to 7
Terrorize changed to: Target enemy champion within 4 spaces becomes Frightened for 3 turns. If that champion becomes Frightened, it is relocated 4 spaces away.
Fixed an issue in which Dark Rider had incorrect stats for the spawned unit
Relics
Bone Mine's Nora Cost changed from 40 to 35
Fixed an issue in which Aurora Banner incorrectly had Bastion of Will rather than Prestige
Spells
Favor of the Queen changed to: Target friendly champion gains Blessed and opposing champions within 2 spaces of target champion become Awestruck for 3 turns. If the target is Race: Jakei, it also gains Loyalty.
Favor of the Queen's Nora Cost changed from 40 to 30
Flash Freeze's Nora Cost changed from 35 to 30
Healing Hand's Nora Cost changed from 45 to 40
Equipment
Ice Carved Greaves changed to: Equipped champion gains Freezing Discipline and Resilient. If it is Race: Jakei or Class: Monk, it also gains Frost Armor.
Sheoul Firebow's Nora Cost changed from 35 to 30
Spike changed to: Equipped champion gains Tough 2. If it is Race: Cyclops, it also gains Battle Leader (When this champion destroys an opposing champion, friendly champions permanently gain +1 DMG).
Thunder changed to: Equipped champion gains Explosive Attack 3 and Cull. If it has Race: Tortun, it also permanently loses Ponderous.