For this spooky October we are release updates for the client and server. We are also rolling out another set of balance changes based on user feedback and requests for additional themes and playability.
Client
User Interface
Abilities now correctly paginate in the Lower HUD. Additionally, more space has been given for abilities
The Tile Info window has been moved above the abilities in the Lower HUD over the play area and now shows units that are hovered over
Fixed an issue with the Tutorial in which it would not correctly show which rune to deploy
In-Game text
Fixed a number of cases of incorrect descriptions and rules text
Please report any incorrect text in the Pox Nora community discord in the #rules-and-description-issues channel
Art
Added more high resolution rune art
Campaigns
Fixed issues with campaign games occurring due to it using the updated Runes of Valdac map rather than the older version
Maps
removed Tundra Lake from ranked rotation
added Ironfist Mountains to ranked rotation
removed the top middle font from Nora Glades
Balance Changes
The list of balance changes can be found on the Pox Nora website here
New Starter Decks and additional balance changes
For this patch, there are a number of tweaks for champions and some other runes as a final set of changes to cap off this round of balance updates.
Additionally, in this update there are now updated Starter Decks available from beating the Training Faction missions. Even if you have beaten these missions you can earn the new decks by beating them again. The runes granted in these decks are non-tradeable and non-sacrificible.
Check out the community discord for information on an upcoming tournament!
As always, check the poxnora.com website for up-to-date news about any updates.
Client
Visuals & FX
Made a number of changes to improve performance
Adjusted visual fx that use dust clouds in an area (e.g., Earthquake) to be more performant
Fixed an issue in which fx that were supposed to shake the map were not doing so (e.g., Earthquake)
Options
Corrected an issue in which the dropdown for resolution would always attempt to scroll to the top when attempting to adjust the resolution in the lobby
In-Game Text
Corrected various instances of incorrect text. Please continue to report any errors in the Pox Nora community discord in the #bugs channel
Server & Balance Changes
Abilities
Fear 3 champion nora cost changed from 8 to 7
Fixed an issue in which the cooldown for Lay Hatchling was not reduced by Gift of Fertility
Upgrade Path 2 changed to: Soulwrack*, Thrash, Teleport: Blood Ball
Maxxarek [EX]
DMG changed from 22 to 21
HP changed from 65 to 60
Upgrade Path 1 changed to: Summon: Young Imp*, Annihilate, Lava Storm
Nora Cost changed from 93 to 98 (93-100)
Maxxarek [PE]
DMG changed from 22 to 21
HP changed from 65 to 60
Upgrade Path 1 changed to: Summon: Young Imp*, Annihilate, Lava Storm
Nora Cost changed from 93 to 98 (93-100)
Forglar Swamp / K'thir Forest
Tortun Favored
RNG changed from 3-5 to 4-5
Added base ability Divine Favor 2
Added base ability Illuminate
Upgrade Path 1 changed to: Blind, Spellswallower*, Enchant: Magic
Upgrade Path 2 changed to: Tidal Wave, Heal Champion 3, Heal Mass 3*
Nora Cost changed from 67 to 73 (73-75)
Ironfist Stronghold / Shattered Peaks
Metallic Slag
Removed base ability Trail: Ooze
Added base ability Turtle
Upgrade Path 2 changed to: Oozing*, Provision: Defense, Acid Eater
Nora Cost changed from 72 to 73 (70-73)
Relics
Griffin Perch changed to: This relic has Relocate Self, Bastion of Mobility and Motivate. While this unit is in play, Sigil abilities triggered on friendly champions last an additional 2 turns. When this unit is deployed, other Sigil abilities will trigger.
Skull of Decay's HP changed from 20 to 25
Skull of Decay's Nora Cost changed from 25 to 30
Fixed an issue in which Sludge Pool was granting its effect to all champions instead of just Slags
Spells
Drown changed to: Destroy target small champion without Flying or Amphibious occupying Water. Only one copy of this rune can be included in your battlegroup.
Drown's Nora Cost changed from 80 to 85
Fixed an issue in which Winged Purpose was not correctly updated to its new effect
Wings of Glory now gives its effect to units with Running Start
Equipment
Hekatian Blood Draught's Nora Cost changed from 25 to 30
Fixed an issue in which the ability Unstoppable granted from Hekatian Blood Draught would not be removed upon the equipment's removal (from Shatter, etc)
Murder changed to: Equipped champion gains Strike and Attack Charged 1. If it has Class: Archer or Class: Rogue, it also gains Nora Thief
Mid-September 2024 Balance Update
Today we have just a smaller hotfix for some balance changes and various fixes.
As always, check the poxnora.com website for up to date news about any updates.
Abilities
Cast: Dark Pact changed to: Target a champion you own within 5 spaces. The next time this champion is the target of a spell within 6 turns, that spell is cast upon the closest enemy champion instead. Your shrine or avatar takes 5 damage when triggered. If the champion is not a valid target, the spell fizzles. This effect is hidden until triggered.
Command: Charge AP cost changed from 4 to 3
Eradicate changed to: Spend all charges. Target champion within 5 spaces loses 2 HP for each charge spent this way (up to 20 HP).
Portal Walker changed to: When this champion is successfully relocated, it has +2 DMG until its next attack or for 6 turns.
Revere: Thirion changed to: While this champion is in play, Thirion costs 10% less nora to deploy. While Thirion is in play this champion gains +2 RNG.
Sneak changed to: This unit becomes Stealthed at the end of your turn if you have runes in your rune dock that are still concealed and there are no enemy champions within 3 spaces.
Summon: Dreamblossom AP cost changed from 0 to 3
Fixed an issue in with the effect of the ability Demoralizing Descant was not cleansable
Fixed an issue in which the ability Logistics: Damage was giving +4 DMG instead of +3 DMG
Fixed an issue in which the ability Melee Specialist (all ranks) was triggering on units being within 3 spaces rather than 2 spaces.
Fixed an issue in which the ability Hunter: Hero would not trigger on units that cost more than 80 Nora
Fixed an issue in which the ability Pace would trigger on on non-basic attacks
Fixed an issue in which the ability Zombie Apocalypse would not correctly trigger in some cases
Champions
Forglar Swamp
Circadian Arcanist
Removed base ability Alluring Discipline
Removed base ability Illuminate
Added base ability Adept Arcanist
Added base ability Grant: Magical Aura
Upgrade Path 1 changed to: Magic Blast, Magic Acolyte, Illuminate*
Upgrade Path 2 changed to: Amphibious, Semi Aquatic*
Nora Cost changed from 69 to 70 (69-71)
Firk Botanist
DMG changed from 8 to 9
Removed base ability Catalyst: Psychic
Added base ability Psychic Magnetism
Firk Executor
DMG changed from 9 to 8
RNG changed from 5-6 to 4-6
Removed base ability Corruption
Added base ability Overkill: Healing
Added base ability Defenseless
Upgrade Path 1 changed to: Grant: Evasive*, Hunter: Soultapped, Corruption
Firk Mindweaver
Removed base ability Deception
Added base ability Confuse
Upgrade Path 1 changed to: Dodge 1*, Evasive 2, Pawn
Skull of Decay changed to: This unit has Contaminate Nora, Corrupting Aura and Amplify Disease.
Spells
Desecration's Nora Cost changed from 30 to 35
Summon Ant changed to: Summon a Polar Ant with Skirmisher and full AP to target space. It is removed from play at the end of your turn.
Summon Ant's Nora Cost changed from 75 to 65
Vertical Push changed to: Target champion is removed from play and closest friendly champion gains Font Ignorance for 3 turns. After 3 turns, this champion is returned to play in a random unoccupied location 1-4 squares from the location where it was launched, has its HP adjusted to before it was removed from play and takes 18 Physical damage. If there are no valid locations, the redeployment effect is delayed for 1 turn. This spell cannot target champions with Flying or Earthbound. If the champion is equipped, the nora cost of the equipment is refunded for the equipment's owner.
Winged Purpose changed to: Area Effect 3: Friendly champions with a Flight or Sigil ability heal for 10 HP and gain Tough 1 and Resilient for 4 turns and have their Sigils triggered.
Fixed an issue in which the spell Psychic Blast was directing all damage on the targeted unit rather than on units within range
Equipment
Bag of Filth's Nora Cost changed from 25 to 30
Hekatian Blood Draught changed to: Equipped champion gains Melee Specialist 2 and Bloodseeker. If equipped champion is race: Archdemon or has Bleed, it also gains Unstoppable.
Wildeye Bracers's Nora Cost changed from 25 to 30
September 2024 Update
This month's (surprisingly early) patch focuses on a number of client quality of life improvements including the ability to pause the game when playing against bots in both campaigns and skirmishes. There is also another round of tuning for the August rebalance as well as some server fixes.
Client
Campaigns & Bots
Added the ability to pause campaign and bot skirmish games
User Interface
Fixed an issue in which changes to a champion's max range would not show as modifications in the UI
The lobby user list is now sorted by rank (as it was in the before times) and ranked usernames are now colored based on tier
Fixed visual issues with game listings for 2v2 games in the lobby
Visuals & FX
Made an optimization for rendering while in game
Fixed an issue in which shadows were not being drawn for Nora fonts
Added visual effects for when logistics stat buffs are applied
Reworked tunnel effects which were not working properly and have not worked properly since the launch of the Unity client. This should also fix an issue in which units can disappear and not reappear when using Tunnel abilities
Reworked the effect for Tunnel: Ooze so that it looks sufficiently ooze like
Other
Snogvie found something that was long lost to him
Balance Changes
Abilities
Aurora Lance changed to: This champion makes a Magical attack at RNG 2-5. If the attack is successful, the target becomes Blinded for 2 turns.
Glorious Leap AP cost changed from 3 to 4
Initiative changed to: When this champion is deployed, it gains 1 AP for each opposing champion in play, to a maximum of 6. This ability does not trigger if champion has Reinforcement.
Initiative changed to: When this champion is deployed, it gains 2 AP for each opposing champion in play, to a maximum of 6. This ability does not trigger if champion has Reinforcement.
Logistics: Damage changed to: While there are 4 or more real champions in play that share a race or class with this champion, this champion gains +3 DMG.
Logistics: Damage champion nora cost changed from 5 to 4
Melee Specialist changed to: While this champion is within 2 spaces of at least 2 enemy champions it gets +1 DEF and +2 DMG.
Melee Specialist changed to: While this champion is within 2 spaces of at least 2 enemy champions it gets +2 DEF and +4 DMG.
Melee Specialist changed to: While this champion is within 2 spaces of at least 2 enemy champions it gets +3 DEF and +6 DMG.
Mischief changed to: Target opposing champion within 5 spaces loses 1 AP. Friendly Imps within 5 spaces of the target each gain AP equal to the amount lost. Using this ability does not cause the unit to lose Stealthed.
Noetic Mind changed to: This champion has Mind Lock. When another friendly champion within 5 spaces uses Mind Lock, this champion also gains the ability affected by Mind Lock for 5 turns.
Obsidian Flight changed to: This unit has Flight, Heart Strike and Faithless. When within 3 spaces of a champion with Sanguine Flight, it also gains Masochist.
Ranged Stance champion nora cost changed from 4 to 6
Reinforcement changed to: When this champion is deployed, it gains 1 AP for each friendly unit that shares a race or class with it, to a maximum of 6.
Reinforcement changed to: When this champion is deployed, it gains 2 AP for each friendly unit that shares a race or class with it, to a maximum of 6.
Revere: Firemaw changed to: While this champion is in play, Firemaw costs 10% less nora to deploy. While Firemaw is in play, this champion has Trail: Lava and Lava Storm.
Sanguine Flight changed to: This champion has Flight, Magic Ward and Bleed. When within 3 spaces of champion with Obsidian Flight, it also gains Blood Frenzy 1.
Set Ablaze changed to: Target champion within 2 spaces takes 4 Fire damage and is Consumed By Fire (This champion is Shielded, Immobile and Pacified. At the beginning of your turn, this champion takes 8 Fire Damage) for 2 turns. Friendly units take an additional 4 Fire damage. May target self.
Vigilance changed to: This champion has +1 DMG for each engaged friendly champion within 5 spaces, including itself. At the end of its turn, it gains a rank of Tough for 2 turns for each engaged friendly champion within 5 spaces, including this one. It also gains +1 SPD if that champion shares a race with it, not including itself.
Upgrade Path 2 changed to: Sundering Discipline, Feint*, Fellowship
Nora Cost changed from 82 to 80 (80-82)
Boghopper Thunderfist
DMG changed from 11 to 10
Removed base ability Skirmisher
Nora Cost changed from 66 to 67 (66-71)
Forglar Swamp / Underdepths
Misshapen Boghopper
Removed base ability Dodge
Added base ability Leap 3
Added base ability Antagonize
Upgrade Path 1 changed to: Reinforcement 1*, Shadowspawn, Rend 2
Upgrade Path 2 changed to: Swap 3*, Pounce, Dodge 1
Nora Cost changed from 71 to 72 (72-72)
Forsaken Wastes / Underdepths
Vothsair Monstrosity
Removed base ability Hunter: Meek
Added base ability Magic Ward
Added base ability Dread
Upgrade Path 1 changed to: Terrorize, Forsaken Exploit*, Blood Rage
Upgrade Path 2 changed to: Zombie Apocalypse*, Corrupting Aura, Stun
Nora Cost changed from 85 to 82 (80-84)
Ironfist Stronghold / Savage Tundra
Bloodmane Ravager
DMG changed from 13 to 11
HP changed from 53 to 50
Removed base ability Impatient
Removed base ability Life Siphon
Added base ability Violent
Added base ability Brutality
Added base ability Fearsome Hunter
Upgrade Path 1 changed to: Call of the Hunter, Pounce*, Leap 3
Upgrade Path 2 changed to: Combo Attack: Rend*, Blood Rage, Kill Sense
Nora Cost changed from 71 to 73 (72-74)
Relics
Skull of Decay changed to: This unit has Corrupting Aura and Amplify Disease.
Spells
Skull of Decay changed to: This unit has Corrupting Aura and Amplify Disease.
Desecration changed to: Area Effect 4: Champions take 8 Disease damage and become Diseased for 2 turns. Relics take 16 Disease damage.
Desecration's Nora Cost changed from 25 to 30
Elsarin Night changed to: Area Effect 4: For 6 turns, affected area becomes Elsarin Night (Friendly champions occupying this space have Evasive 3. If the champion has Race: Zombie, it also gains +1 SPD and +3 DMG.)
Holy Light's Nora Cost changed from 45 to 40
Psionic Impact changed to: For 1 turn, champions damaged by Psychic attacks are knocked back 1 space and become Distracted for 2 turns. Friendly champions with race: Firk who do not have Attack: Psychic gain Defensive Strike for 1 turn. This effect does not stack.
Wings of Glory changed to: Area Effect 3: Friendly champions with a Flight or Sigil ability gain 2 AP and gain Pace and Encouraged for 4 turns.
Equipment
Thunderaxe changed to have Static Aura when dropped as a relic rather than Catalyst: Electricity
Wrath has won the Drums of War
Once again the forces of Wrath have sundered the Protectorate. Maybe this next cycle Protectorate can come back and claim victory. Only time will tell....
Drums of War 38 has ended. Drums of War 39 has begun.
All players who participated in the Drums of War have been given rewards. These packs can be opened in the Marketplace either on the website or in the game client. Furthermore, the top five players of each faction have received a limited bonus.
Keep fighting. The drums of war sound again.
August Balance Hotfix
Client
Fixed an issue that prevented the contents of purchased packs from showing correctly in the client when opening the pack
Fixed an issue in which a performance issue could occur when Unstable Ground is used multiple times
Added additional high res artwork
Balance Changes
Abilities
Blood for Nora changed to: This unit loses 20 health. The next spell you cast this turn has its Nora cost reduced by 20. This effect does not stack.
Blood for Nora champion nora cost changed from 9 to 8
Blood for Nora AP cost changed from 3 to 2
Crippling Discipline changed to: The next basic attack this champion makes gains Ponderous for 2 turns. If the target was Frozen, all friendly Monks gain 1 damage for 6 turns
Forbidden Insight changed to: Friendly champions with race Archdemon within 5 spaces of this unit gain Combat Awareness 1 and Reflection 2.
Germinate changed to: Spawn a Sapling with Skirmisher and Font Ignorance on an adjacent space for 20 Nora.
Noble Sacrifice changed to: This champion loses 8 HP and target other friendly champion that shares a race with this one within 3 spaces gains Loyalty for 8 turns.
Noble Sacrifice AP cost changed from 0 to 2
Obsidian Flight changed to: This unit has Flight, Masochist and Faithless. When within 3 spaces of a champion with Sanguine Flight, it also gains Heart Strike.
Ravenous Torrent changed to: This champion takes 5 HP Disease damage and makes a ranged-combat, Disease attack at DMG 10 and RNG 5. This damage ignores DEF.
Recharge changed to: Spend 5 Charges. Current cooldowns of this champion's other abilities are reduced by 3.
Sludge Pool changed to: Friendly champions within 5 spaces with Race: Slag gain Acid Eater and Tunnel Ooze. If they already have Acid Eater, they gain Vigor: Acid instead.
Sweep AP cost changed from 3 to 2
Champions
Forglar Swamp
Boghopper
SPD changed from 6 to 5
HP changed from 36 to 42
Removed base ability Block
Added base ability Block 1
Added base ability Riposte 1
Nora Cost changed from 60 to 62 (58-65)
Firk Infiltrator
Added base ability Shadowspawn
Added base ability Faithless
Upgrade Path 1 changed to: Blinding, Mind Lock*, Shadow Shift
Upgrade Path 2 changed to: Amplify: Psychic, Adaptation, Trickster*
Nora Cost changed from 66 to 71 (68-72)
Firk Mindbreaker
RNG changed from 1 to 1-2
DEF changed from 1 to 0
HP changed from 49 to 46
Upgrade Path 1 changed to: Psychic Anguish*, Terminus, Noetic Mind
Firk Savant
Removed base ability Merciful
Removed base ability Provision: Offense
Removed base ability Spellswallower
Added base ability Stasis
Added base ability Charged Blast
Added base ability Spell Charged 3
Upgrade Path 1 changed to: Logistics: Force Barrier, Provision: Offense, Spellswallower*
Upgrade Path 2 changed to: Shadow Shift, Domain: Shadows*
Ironfist Stronghold / Shattered Peaks
Metallic Slag
RNG changed from 1 to 1-2
Upgrade Path 2 changed to: Oozing, Turtle*, Acid Eater
Nora Cost changed from 73 to 72 (69-72)
K'thir Forest / Underdepths
Naria Seedling
SPD changed from 5 to 4
Upgrade Path 2 changed to: Take Root, Plant Regeneration 1*
Nora Cost changed from 40 to 38 (38-38)
Relics
Ethereal Pool changed to: This unit has Relocate Self and Mirrored. Friendly champions with race Archdemon within 5 spaces of this unit gain Combat Awareness 1 and Reflection 2.
Sludge Pool changed to: This unit has Ooze Aura and Hidden: Ooze. Friendly champions within 5 spaces with Race: Slag gain Acid Eater and Tunnel Ooze. If they already have Acid Eater, they gain Vigor: Acid instead.
Spells
Superiority changed to: All champions within 5 spaces of target champion which do not share a race with that champion take 13 Psychic damage. If target champion is Race: Archdemon, those champions also have -2 DMG for 2 turns.
Equipment
Blade of the Snake changed to: Equipped champion that has a MAX RNG of 2 or less gains +4 DMG. If champion is Race: Archdemon, it also gains Zeal: Speed. At the start of its turns, equipped champion loses 5 HP.
Helm of Chaos's Nora Cost changed from 25 to 30
Night Blade changed to: Equipped champion gains Precision and Soul Vitality. If the champion is Race: Archdemon or Race: Imp, it also gains Life Siphon.
Sheoul Firebow's Nora Cost changed from 40 to 35
Patch to add option for setting maximum FPS
While this isn't the solution that ultimately we are looking at to improve frame rate issues with the client, we have added a new option to set the maximum FPS for the game client. This is available in the Options in both the main menu and in the game and allows you to set the desired frame rate to be capped at 30, 60, 90, 120 or unlimited.
By default, this will choose the closest option to your current refresh rate on your device up to 120 (meaning that if your monitor is 60hz it will be set to 60fps by default or if you have a monitor that is 144hz it will be set to 120fps by default). Setting the frame rate maximum to uncapped is the old behavior, and while there probably isn't much reason to go above 60fps, it will pick the highest to your monitor refresh rate regardless. This option will be saved on device and maintained between play sessions.
August 2024 Hotfix
Hope everyone is enjoying the new update. Here is an update to correct various issues with rules text being incorrect, both from this patch or things from previous patches.
Client
Fixed many instances of incorrect rules text
Added the ability to pick the new Ruins of Valdac (5 fonts) map in custom games
Added new icons for Obsidian Flight and Sanguine Flight
Added more high resolution art
There have also been a number of fixes that have been done over the last few days. Some of which can be found here:
Server
Abilities
Fixed an issue in which Guarded abilities (all) would trigger on non-basic attacks
Fixed an issue in which Paralytic Feedback would trigger on non-basic attacks
Fixed an issue in which Nohkando was not triggering when a unit was distracted (exclusion clause removed)
Fixed an issue in which Blood Frenzy was not correctly removing it's bonus when the ability was removed (i.e., from Sanguine Flight)
Fixed an issue where the effect from Zombie Herder lasted indefinitely
Fixed an issue where Ethereal Pool wasn't giving Phantom Dash correctly.
Thrash now hurts the using champion for 75% of it's current DMG
Sanguine Flight now gives Magic Ward instead of Faithless
Spells
Crystallize now only lasts 2 turns and has been unbanned from Ranked play
Champions
Fixed a number of issues where some LE versions of runes were not updated in kind
Additional changes can be found in both the patch notes on poxnora.com as well as the community discord in #patch-notes
August 2024 Rebalance Patch
Greetings everyone. Today we are launching a large patch for various runes across all factions. This is a large rebalance designed to help encourage more diverse and engaging gameplay and bring many runes back out of the shoebox.
This has been a major endeavor by the community balance team and we are looking forward to seeing everyone's thoughts and strategies! Be sure to share any feedback in the Pox Nora community discord.
Due to the size of the patch notes, they have been posted on the Pox Nora website here
Forglar Swamp balance changes
Some champion changes for Forglar Swamp.
Kartch, Finlord
DMG changed from 11 to 12
Removed base ability Bulwark
Added base ability Leap 3
Upgrade Path 1 changed to: Cripple, Fellowship*, Battle Leader
Upgrade Path 2 changed to: Motivate*, Bravery, Swamp Exploit