Certain words are now filtered regardless of the profanity filter being disabled. This is to reduce cases requiring moderation. Please do not attempt to circumvent this if you see you are typing words that are censored, or you may find yourself on the other end of a temporary or permanent suspension. Sorry.
User Interface
fixed an issue where 2x2 targeting would use the small nodes instead of a 2x2 node on the map, which could lead to certain parts of the 2x2 selection to not correctly activate abilities (i.e., when you would select a part of the 2x2 grid that wasn't the top node)
fixed an issue in which a fatal game error on the server would not correctly show the end game screen and the players would see error messages about it not being their turn or that they are not the controller of units that they owned (since the game was in a stopped state on the server)
fixed a number of incorrect controller prompts (playstation when xbox controller or steam deck, or appearing when no controller is present)
When the username and password is saved and the game is started, the login button will be highlighted rather than the username field (controller quality of life fix)
Art & Effects
fixed an issue that could cause lines to persist from certain visual effects (paralyzed, immobile, invulnerable, etc)
added a new effect for Spell Resistance which should help with visual performance
Performance
fixed an issue which could cause errors that were logged when transfiguring, which could impact performance
fixed logs printing in the unity log which should have not been
Descriptions and In-game Messages
fixed condition description for Sabotage: Armor
fixed spell text for Unobstructed View not appearing in game
August 2022 Client Update
Art & Effects
Significantly optimized some visual effects using lines (impervious, impenetrable, immobile). This is especially visible when a large number of units with these effects are in play, specifically in Marshes of Madness scenario 2. Note: performance will still be degraded in that scenario, but it should no longer drop to 1-2 fps
Made general optimizations to how the client retrieves some animation positions
Fixed a performance issue in which an Avatar that had transfigured which was damaged before transfiguring and was then damaged after would cause both player's clients to become unresponsive (yes, this is the bug you think it is)
Corrected an issue in which the faction specific avatar bases were not being displayed
Fixed a visual sort order issue with the unit art for Myx Hurricane
Corrected an issue in which spells and abilities that had effects drawn with a number of rectangles were not being shown in the Unity client. The list of things affected by this is very long, and basically is anything that had a beam effect going into the sky and a number of things where small pixels were used as "ashes", etc. Of particular note, this effected Sapping Beam, Thaw, Draconic Pulsar, Puppet Master, Channel abilities, Gravetend, Aid abilities, Dark Summons, Mental Link, Acrid Smoke, Scorch the Earth, Domain abilities, Annihilate, Converging Portals, ...
Fixed some performance issues that could occur at the start and end of games due to an incorrect logging condition
Made some optimizations to how a unit's visual position is calculated
Fixed an issue in which effects that depended on getting a position from a part of the animation would throw an error and not render. This included:
Flamestrike
Flamethrower
Acid Breath
Arctic Bolt
Frost Cone
Freeze
Fixed an issue in which units with composited effects could have those effects not face the correct direction (Avatar armor & weapons, Hydraxor heads, etc)
Fixed an issue where line effects could stay present after they were supposed to be removed
Fixed an issue in which some visual effects would not be positioned correctly depending on if the unit is facing left or right
Fixed some visual issues with the effects for Invoke: Intercedence and Invoke: Vothsair Crush
Reduced the number of particles when Domain abilities go off for performance
User Interface
When a game ends by a means other than the shrine being destroyed (i.e., surrendering), there is now text below the victory/defeat header that indicates as such
When observing a game and the game ends, the end game screen will now appear with details of the game ending rather than just unceremoniously dumping you to the lobby
Made some adjustments to the Login screen for usability and in order to clearly show that there is a way to register in the client rather than going to the website
The highlight in the rune dock will no longer appear if no controller is present since it had no effect anyway
Fixed an issue in which the selection cursor could potentially not appear while in game
Descriptions and In-game Messages
Fixed the in-game description of Darkmarsh Blackstaff linking to the description of an erroneous version of Amplify: Poison
Fixed description text for Elemental Nexus abilities and added correct linkage so that they show ability flyouts
Corrected an issue in which the name for the K'Thir Forest global was shown as "effect.k"
Fixed descriptions for the conditions Poisoned, Scoured, and Diseased
Improved the description of "Wind Cloak" from Zephyr Shield (and other things)
Sounds
Added a less grating sound for the K'Thir shrine effect that plays on turn begin
Balance Changes and Server-side fixes
Abilities
Invoke: Confessor's Exaction - Fixed functionality of ability, reduced range to AOE4
Invoke: Lifeleech - reduced range to AOE4
Invoke: Icefang Rumble - Fixed functionality of ability, reduced range to AOE4
Invoke: Veil of the Mind - reduced range to AOE4
Invoke: Warbeast Roar - reduced range to AOE4
Invoke: Sarnghavian Rage - Fixed functionality of ability, reduced range to AOE4
Invoke: Intercedence - Fixed functionality of ability, reduced range to AOE4
Invoke: Vothsair Crush - Changed to give Scolded 2, reduced range to AOE4
Fixed an issue in which Warchief: Stone Clan, Warchief: Storm Clan, and Warchief: Blood Clan would give another unit the ability on death of the warchief even if another unit already had Warchief.
Champions
Bastion the Avenger now has Voice of the Clans rather than Warchief: Storm Clan
Voice of the Clans - When this unit enters play, it gains a copy of Warchief: Blood Clan, Warchief: Stone Clan, and Warchief: Storm Clan if any other friendly unit has that ability. When a friendly champion enters play that has one of those abilities, this unit gains a copy of that ability.
Client hotfix
We have released another hotfix to correct some issues that are cropping up after the July client release.
General
Fixed an issue where the client could not correctly load into the lobby when returning to the lobby from a game
Fixed a number of errors which could spam the Unity player.log
Fixed an error that could occur while observing a game related to unit animations
Resolution
Switching to another application window or moving the mouse off the screen with multiple monitors while in Borderless Fullscreen mode no longer minimizes the game
User Interface
While observing a game, the on screen messages for turn changes now list the player's name rather than just "Opponent's Turn"
Art & Effects
Fixed the location visual for Unstable Ground
Optimized the effects for Swarm abilities (including Gift of Fertility)
Adjusted the effects for the spell Lightning Storm
Sound
Fixed the sound for the K'Thir shrine and nora font effect to no longer be proportionally louder with the amount of captured fonts
PoxNora launched 16 years ago today! Have a client hotfix!
On this day 16 years ago, a small company named Octopi in Tucson, Arizona launched a Java WebStart based game onto the web. 16 years later, PoxNora has 29 expansions, thousands of Runes, and has been played by literally millions of players.
On behalf of everyone on the team who ever worked on Pox Nora, thank you for your support over the years. It is truly inspiring to see that this community still exists, still banging those Drums of War and fighting each other in matches.
To celebrate this, we are deploying a small client hotfix just like we'd do any other day.
Happy poxxing!
-slugbait (octopi/soe 2006-2011)
User Interface
Fixed an issue that caused popups for mechanics and abilities to be cut off when they had a reference to another ability or condition
Performance
Made some further optimization passes at a few random things
Art & Effects
Fixed a visual error that could occur on certain line drawn effects (impervious, etc)
Optimized the effect for the relic Grim Well
Optimized the effect for the ability Locust Cloud
Fixed a graphical error with the ability Solar Flare
To celebrate the Pox anniversary, added High res art for Ironfist Paladin, Elven Mage (LE), and Bile Zombie
Descriptions & In-Game text
Added missing combat log text for the abiliy Impair Vision
Tweaked the combat log text for the Buffer unit condition
Fixed unit condition description for Flying
Client Performance Hotfix
Performance
Switched to a more optimized line drawing tool, which fixes certain effects (Shrine Spell Prevention, Weaken Spells, Paralyzed, etc) causing the client to become unresponsive
User Interface
Fixed equipment not showing abilities and mechanics in game when viewing the Rune
Descriptions and In-game Messages
Fixed part of the description for the equipment Pestilence being cut off in-game
Changed the description of the spell Evolve so that it shows the given ability in the rune display while in game
July 2022 Client hotfix
Performance
Optimized sprite renderer to not make some unnecessary Unity operations every frame
Optimized lower user interface to not rebuild the button display when a champion is selected, which could cause performance issues if something modified the stats of that champion repeatedly (e.g., Marsh Awakening with Water Front)
Optimized the Rune Dock to not attempt to sort itself multiple times in one frame, which caused hitching when turns ended
Optimized some operations related to network messaging
Descriptions and In-game Messages
Fixed incorrect grammar in description of SPD stat
Added missing combat log text for Death Harvest ability trigger
July 2022 Client hotfix
Controller Support
pressing B/Circle on the main menu now brings up a prompt to quit
pressing any controller direction on the main menu while no button is highlighted will now correctly highlight the top button (Ranked Play)
User Interface
fixed an issue with the rune manager showing blank rows below the current row even though there are more rows of runes for every 4th or 5th row
fixed the rune manager occasionally showing no runes and requiring the user to scroll to show filtered runes when less than one row of runes were found for a search term or filter
fixed an issue where the rune manager would stop scrolling correctly when changing resolutions
fixed issues with the rune manager not correctly working at non 16:9 resolutions
fixed an issue where the deck manager would not show the currently selected deck sometimes when first loading into the deck list
Art & Effects
optimized the effect for transfigure (mostly by removing a lot of unnecessary particle effects from an otherwise cool looking effect)
optimized the renderpath to not do a number of unnecessary operations every frame
added a catch to clean up unused sprites from visual effects in certain specific cases
fixed the missing weapon from ironfist avatar while in statue form
Descriptions and In-game Messages
fixed the spell Inspiration having no text when in game
fixed an error with the description of Underdepths Exploit while in game
Misc
fixed an issue that could prevent certain Runes from being revealed in the Rune dock when the user's operating system was set to Turkish
the production client will no longer show most messages in the generated log file except for error messages
July 2022 Client Update
July 2022 client update release
Performance
Made significant improvements to performance of "map grid" (both selection grids and targeting/spell presence as well as the toggleable visual grid with icons)
Made improvements to performance of everything that uses "sprites", i.e. visual effects, units, ui, basically just about everything
Made improvements for an issue that was causing a lot of memory allocation/deallocation due to something that got changed in the conversion from Java to C# .net (Unity)
Fixed the visual effect for Ice Stars so that it doesn't spin up 18000 sprites (not a typo) on cast and lock up or crash the client
Fixed an issue that caused a lot of errors to happen when casting Ice Storm or when Arctic Trap went off (causes client performance issues from logging, even with fix this effect doesn't show up completely. need to rework some code to have support for what it was doing in the old GL renderer)
Controller Support
Added support for controller on login screen and in user registration
Added support for showing the on screen keyboard when using a steam deck on the login and registration screens
Fixed an issue with controller input getting stuck when showing an error modal on the login screen (action button was activating login rather than hiding error prompt)
changed the display for pressing and holding to end turn to a more standardized radial fill around the prompt
Fixed the popup for adding champion points showing playstation buttons both for non playstation controllers as well as showing the icons when no controller is present
Fixed some controller icons in the bottom controller button legend always showing playstation buttons (option and touchpad)
Controller icons are always present by default when the device is detected to be a Steam Deck
Resolution and Display Mode Enhancements
Added a new dropdown in the options screen for selecting resolutions. Additionally, this list is now driven by dynamic population of resolutions based on the supported resolutions of the machine
Added ability to select resolutions with different refresh rates
Added display mode selection, which allows the exclusive fullscreen option as before, but now has the option for borderless fullscreen / borderless window
User Interface
Cleaned up some tooltip issues (Factions now displays "Sundered Lands" instead of "sl" in factions list of rune tooltip, made location appear above "height" in node tooltip, made Terrains use localized values rather than the raw keys so that it says "Ice" instead of "ice", etc)
Reworked the interface for the turn indicators, changed text colors as per community feedback, got rid of garish green arrow and made new selection graphics (no skeleton hand though, sorry)
Added new functionality so that runes now correctly show their dual faction icon (matches how the web does this)
Fixed some more instances of icons in the client when no controller is present. Specifically, the queued popup and the custom game popup (keep reporting these please)
Rescaled ability icons for higher clarity as well as more efficient memory compression
Passive abilities now use the higher res icons that the activated abilities use
Updated the icons for Exploit abilities
Fixed an issue where Conditions in the Rune Details popup all showed a generic "physical attack" icon rather than the condition icon
Fixed an issue in which the chat window was not positioned correctly in the lobby and some text was visible
Fixed an issue in which the chat tabs had a portion of their graphic visible in the chat window itself
Fixed an issue in which the chat tabs could have the incorrect unselected state which would cause overlap
Changed the rune details popup to be over the chat interface in the Rune Manager
Fixed an issue that prevented the forgot password option rollover/selection state from appearing
Fixed an issue that could cause the forgot password button to not work
Fixed an issue in which message responses related to readying/unreadying in custom games were not being processed by the game client (this could cause some mismatches in client state, etc)
Fixed an issue that caused the start game sound when readying to play at twice the normal volume so as to protect BrokenNeck's ears
Added a new icon for when images are missing or could not be loaded rather than loading the artwork for Ancestral Avenger
Reworked the display on the rune details popup slightly and changed text to be rendered with a better text renderer and a slightly bigger view of the ability icons
Added new icons for Haste and Stall
Fixed an issue where split faction runes would not show their secondary faction when viewing them in game via the rune details (right click) screen
Fixed activated ability buttons so that the icon graphic is also faded when the ability is not usable (matching the ability button frame)
Descriptions and In-game Messages
Fixed missing name/description for LE Grimlic of K'Thir
Fixed incorrect description for Sheoul Firebow
Fixed an issue where Beset was not showing its ability description
Fixed description of Summon: Boghopper Zombie
Fixed description of effect from the spell Snuff
Fixed in game description of Cursed Temple
Fixed in game description of Illuminated condition (and Discovery Spell)
Art & Effects
Reworked the map object rendering codepath so that if a object or effect is not registered to be "drawn" that frame, it will turn that object off (this should help with lingering visual effects, although we still need to find more root causes for this stuff)
By user request, reverted a change that made units not use bilinear/trilinear filtering. This makes the sprites less pixelated looking. However, this reintroduces a minor issue with sprites bleeding into other frames which causes small black lines. We will look into other solutions for this in a future patch
Added some higher quality rune art for a number of runes. this will be shown in the client in leiu of the lower quality art when it is available if the system resolution is greater than 1280x800 (and it is not disabled in the Options)
Fixed an issue which could cause some visual effects to be misaligned or to not move when the map is panned. the list of abilities and spells this potentially effects is too long to list. please use the #client-update-issues channel in the community discord to report any effects that are broken
Fixed issues with some map objects double rendering (could cause darker shadows, etc)
Fixed missing map objects on Ruins of Valdac map
Significantly lessened the amount of sprites displayed when using the ability Elemental Storm: Poison
Fixed an issue that could cause significant hitching when a champion with Portal (and a couple of other abilities) was revealed in the dock or deployed
Optimized the effect for Blood Dispersal
Fixed an issue with the spawn visualization for Maxxarek
Fixed an issue with Maxxarek and Myx Hurricane visually enlarging when they are the target of a Relocation ability (this possibly affected other champions that use composite sprites)
Added a minor visual effect and sound for Catalyst: Frost
Fixed an issue that could cause the foil effect to show up on LE Grimlic of K'Thir
Fixed sprite art for Poison Serpent
Fixed a large amount of spells and abilities that were using incorrect positioning for their effects
Fixed the positioning of death effects of some shrines (fw, fs, sp)
Reduced the amount of time the chat bubble effect appears when a unit 'talks'
Fixed the ironfist avatar missing its level 1 (2?) weapons while in statue form
Fixed an issue that could cause the transparency from Stealthed or Incorporeal
Added a visual effect and sound for Hunter: Soultapped
Balance Changes
A list of gameplay changes can be found on the Pox Nora forums.
Community
To chat with the Pox Nora community or get community assistance and report issues, please check out our community Discord: https://discord.gg/hk5nFyD
Minor Client fix for Turkish players
We have identified and fixed an issue that could cause the new client to not work correctly if the user's language was set to Turkish.
To report issues and chat with the Pox Nora community, please check out our (un)official Discord: https://discord.gg/hk5nFyD
June 2022 Client update
PoxNora Client update
Greetings PoxNora players. It has been a long time since a client update has been made, but we are pleased to announce that a new client build is available on Steam with a number of fixes we hope you will be happy with.
June 2022 Update Notes
Upgraded to Unity 2021:
Upgraded the Pox Nora client from Unity 5.6 to Unity 2021.3 (LTS). This is a significant upgrade that includes over 5 years of engine improvements and changes from the Unity team.
Apple Support:
With this release, there is a new 64-bit client and a build for Apple Silicon to improve compatibility with newer Apple devices
Controller Support:
Controller buttons are now only shown if that controller type is present and supported
- there may be some screens that still have controller buttons which will be corrected in a later update
Added correct button prompts for ABXY controllers (Xbox, etc)
Fixed the options screen being inaccessible on Xbox controllers
Fixed help and the pause menu being inaccessible on Xbox controllers
General User Interface Changes:
Fixed an issue where the text for Heroic Quests and Daily Quests could be truncated
Improved the clarity of some fonts by switching to a newer Text renderer in many places
- Due to the amount of work that this requires, this was done sporadically in specific key places. Further work will most likely be done on this in later updates
If login fails due to steam having no connection, a different error message will appear besides "invalid user name or password"
Updated the interface for "deck validation" and added additional handling for if deck validation fails for some reason. additionally, cleaned up the display of invalid decks for things such as solo campaigns that have deck restrictions
Login / Registration:
Fixed the text for "terms of service" and "privacy policy" being cut off in new user registration
Fixed rollover not working on "register" text button on the login screen
Chat:
Fixed chat not appearing in the text bar on certain resolutions
Fixed an issue wherein chat would not correctly display if it needed to wrap to multiple lines.
- this primarily affected the /who command
Changed the behaviour of text that is wrapping to multiple lines to not break words into multiple lines unless the word spans the entire width of the intended area
Combat messages will no longer show up in the Global chat tab during a game
Deck Manager / Rune Manager:
Fixed deck name being misaligned when viewing game on resolutions with an aspect ratio other than 16:9
Added an additional effect for foil runes (this will appear on all places that show the rune)
The active deck is now selected and scrolled to when opening the Deck Manager
Fixed less than 5 runes appearing in a row when using a non 16:9 resolution, which could really break up the scrolling functionality of the rune manager
Filters for Champions (race, class) no longer hide all non-Champion runes if the filter "None" is not selected
Fixed the full name of Runes not appearing for Runes with long names (i.e., "Angel of Nourishment", etc)
Made adjustments for reability and usability to the options in the Rune Filters screen
Solo:
Fixed an error that could occur in the solo play screens in which some screen elements were not removed in some cases
Game:
Fixed the following maps having incorrect map data
- Forglar Swamp
- Forsaken Waste
- Savage Tundra
- Shattered Peaks
- Tundra Lake
- Ironfist Mountains
- K'thir Hill
- Nora Glades
- Lost City
- Elemental Plateau
- K'thir Hill 4
- Ironfist "Alternate"
- Brood pits "Alternate"
Added new icons for the conditions Fatigued and Engaged
Art & Effects:
Fixed idol art for LE elven mage
Fixed the idol art for the Sporedrop Mushroom relic
Fixed an issue that prevented certain location effects to not always appear on all affected squares, or could make multiple instances of location effects to not appear when multiples of them were active. this affected the following:
- Ice Trap
- Fire Trap
- Poison Trap
- Acid Trap
- Boulder Trap
- Poison Cloud
- Hungry Dead
- Locust Plague
- Choking Stench
- Elsarin Night
- Fog of Ancients
- Abominable
Fixed an issue that caused some effects that draw with circular lines to not appear. this affected the following:
- Grim Aura
- Desecration
- Desecrated Zone
- Cleanse
- Battle Drum
- Death Knell
- Invoke: Warbeast Roar
- Death Nova: Skeletons
- Drudgery
- Motion Sensor
- Holy Light
- Psychic Conundrum
- Vex Cor Pram
- Lay Hands
- Blessed
- Font Blessing
- Restraining Aura
- Chains of Corruption
- Distracted
- Burdened
- Paralyzed
- Twisted
- Balancing Act
- Sermon
- Tainted Statue
- Immobile
- Turtled
- Elsari Coven
- Demoralized
- Unpowered
- Impervious
- Dragon God's Staff
- Cleansing Flame
- Dispel
- Dispelling Blows
- Pure Fire
- Purge
- Oblivion Shield
- Relieve
- Cleansing Mist
- Mika's Healing Aria
- Soothing Aura
- Sacred Temple
- Cleanse
- Judgement
- Nature's Blessing
- Cleansing Storm
Fixed issues with portions of maps being displayed at an incorrect size, which led to skewing at the right hand side and at the bottommost inaccessible area of the map and caused overlay graphics and visual effects to not correctly line up
- in particular, this fixes the lava on underdepths and the treeline on k'thir maps
Changed the import settings of all champion and relic sprites so that they no longer use bilinear filtering, which could cause some lines to bleed onto the edges of other sprite frames
Fixed an issue in which the effect for Impervious would not play on the unit it was being used on
Game User Interface:
Fixed an issue that would cause the movement grid of a selected champion to be incorrectly recalculated when another unit was moving, which could cause that champion to be issued a movement path that could lead in an incorrect (and often opposite) direction
- yes, this is the bug you think it is
Changed the "screen message" effect so that it is now dynamicly timed so that the time of the message is shorter or longer depending on the amount of text shown
- as part of this change, the "Opponent's Turn" / "Your Turn" screen message only shows for 2 seconds instead of 4 seconds, and the time before that effect shows is now 0.5 seconds instead of 1. Since this screen message is a blocking effect, this means you have an extra 2.5 seconds of unimpeded gameplay per turn
Adjusted the position of condition icons in the lower HUD slightly to give it more space from the continuous ability icons above
Fixed some naming of a few units which were renamed
Fixed cooldown displays showing as "-1" for abilities on an unowned unit
Fixed cooldown displays showing as "-1" for unit conditions that have no duration
Fixed an issue in which you could not open the pause screen if a neutral Nora Font was selected
Pressing the Escape key now cancels any ability targeting that is selected
Added the option to enable/disable automatic map panning to the Options screen so you don't need to know about a hidden F1 key to disable it
Performance:
Generally improved performance due to upgrade to Unity 2021 engine
Suppressed a log that occurred when any image was loaded/instantiated, which could happen literally hundreds of times depending on the spell used and when the game itself loaded (since it preloads a lot of sprites into memory)
- this should have the side effect of improving performance of spells that use a lot of small images