Update #36 - Share your custom stages and play others
Week #36. Finally got to building this long awaited feature. The ability to share your custom stages with other players. You can pick stages you've designed to be shared and other players can play them. I've also added the ability for players to vote stages up or down.
Update #35 - USPSA Stage from Area One 2017, Tutorial Assistant
Week #35. Trying to rebuild the Tutorial system but came up with a tutorial assistant instead for now. You can enable it and it'll show you which buttons to press to start the game, or unload and show clear. Hope it helps new players. Will think about a full tutorial sometime in the future. This week's stage comes from last year's Area One Championships in St. George Utah. This is stage two, Bridge the Gap. A fun stage where shooters have to stand on planks to shoot.
Changelog v0.47
* New USPSA Stage from Area One
* Simple Tutorial Assistant
* Lighting improvements in main menu
* Movement Restrictions removed from all stages
* Fixed tutorial video
Enjoy!
https://youtu.be/-UeCZYkDMWc
Update #34 - Movers Available in Stage Designer, New IPSC Stage and multiple fixes
Week #34. This week, Jason Bird comes through again with a new IPSC stage called Through The Window. It's a pretty fun and challenging stage which an unusual stage position. We've also managed to implement Movers in the stage designer. Now you can specify any number of targets attached to a mover and specify the direction the mover takes when activated. Took a while to get this done but seems to work pretty well.
Changelog v0.46
* Movers
* New IPSC Stage - Through the Window
* Fixed Rocker Reset
* Fixed movement in Extreme Euro Stage
* Adjust sound in interstitial
* Returned Trackpad movement to require press down
* Fixed mover reset after DQ
Enjoy!
https://youtu.be/O3UkHHCpMP8
Update #33 - Rocker Prop, new IPSC stage and Perf Improvements
Week #33. Here's a new prop called the Rocker. It is a paper target that can be destabilized by two plates set on a horizontal bar. Shooting a plate will destabilize the target and "rock" the paper target left or right and back. It's a pretty fun and slightly cheeky target to shoot. This week, Jason Bird brings us another Tasmanian State 2017 stage. We've also removed the irritating "flash" when you make the Top 10 scoreboard and when it saves your recording.
Update #32 - New USPSA Long Course, Waypoint changes
Week #32. A light update this time with a new long course and changes to the Waypoint system after getting some feedback from the community. We've changed waypoints to only remember position instead of rotation. Including rotation introduces a bug during replays because the rotation is controller exlusively by the player, forcing the player to rotate will be jarring. We've found that just moving the player and letting the player look where he/she wants, is more natural and works pretty well. Give it a try and let me know what you think.
Changelog v0.44
* New USPSA Stage - Lock Stock and Too Many Barrels
* Adjusted Waypoint type to position only
* Waypoint is optional and available in the Advanced Preference
* Removed rotation capability for Waypoints
* Fixed teleport while menu is open
* Added more multi language text
https://youtu.be/NHqzqhrAWwQ
Update #31 - Waypoint Locomotion, New USPSA Stage, Movement fixes
Week #31. After much cajoling by the community over the past few months, I've relented and implemented Waypoint locomotion. Now you can specify waypoints during the stage using the GRIP button, then after the buzzer, hold down GRIP for more than 1s to instantly teleport to the next waypoint. That way you can plan your stage positions before starting, and move through the stage without messing with trackpad or teleporting locomotion styles. Give it a shot and let me know how it works. I'm surprised to say that I'm pretty impressed with the playability of it.
Changelog v0.43
* Waypoint Locomotion
* New USPSA Long Course
* Allow movement in passages
* Swapped clamshell for Flap-Up Target in Gallery
* Fixed disable movement override
* Fixed connecting menu activators
* Fixed shot calling stage start problem
* Fixed stage designer loading issue
Enjoy!
https://youtu.be/VdBe5JB6VU4
Quick Patch 0.42.3 to fix Hyperkin and PPGun Mini issues
Sending out another patch today to fix Hyperkin Blaster and Tracker issues.
Changelog v0.42.3
* Change default teleport movement button to Trackpad Center button
* Hyperkin and other HTC Tracker gun teleport buttons switched to GRIP button.
* Ability to use trackpad movement for HTC Tracker guns with joystick
Here are the Hyperkin specific button configurations:
1. Trigger : Select menu option, shoot
2. Grip : Draw, Holster and Teleport
3. Trackpad: reload
4. Menu: Hold for two seconds to access menu
Here are the PPGUN Mini specific button configurations:
1. Trigger : Select menu option, shoot
2. Safety : Draw, Holster and Teleport
3. Reload: Reload, hold two seconds for menu
4. Hammer: choose next menu option
5. Joystick: trackpad movement
Update #30 - New IPSC course, One Handed Reload, See Other player scores
Week #30. Trying to get an update before the Christmas holidays, so here's a light update that includes another new IPSC Medium course by Jason Bird, implemented a prototype way of handling one handed reloads where you can pocket the 2nd controller, and during a reload, click either the trackpad or grip buttons on the 2nd controller to reload the gun immediately, instead of waiting for a second. Hopefully this will make the reloading mechanic better for those playing with one controller. As for multiplayer, you can now see other player's scores after they finish their run.
Changelog v0.42
* IPSC Medium Course - Queensland State 2017 Stage 06
* In one handed gameplay, reload gun by pressing pad or grip button on other controller
* See other player scores
* Fixed Engagement Zone reset issue
* Fixed teleport movement in practice stage
* Fixed Hyperkin Arc Teleporter issue
* Fixed texas and irish plates sticking to capsule
* Upgraded to Unity 2017.3
Enjoy!
https://youtu.be/J5-enZ6U_i8
Update #29 - Dec 15 Viveport launch, Microsoft Mixed Reality Headsets & PPGun Mini Support
Week #29. We're launching PractisimVR on Viveport so that Chinese subscribers can play the game. Really looking forward to having some players and feedback from that community. We've also added support for the Microsoft Mixed Reality headset, you can now play the game on any of the MR headsets (Acer, Asus, etc). Additional hardware support was added for the PPGun Mini with the HTC Vive Tracker. Also fixed and calibrated a few things based on feedback from users.
Changelog v0.41
* IPSC Medium Course - Tasmanian Open 2017 Stage 01
* Viveport API Support
* Microsoft MR Headset Support
* PPGUN Mini Support
* Adjust Oculus Start position
* Shoot at Reset button
* Fixed gun pickup in Minimart stage
* Made movement choice available on both controllers
* Current score shown on scoreboard
https://youtu.be/DHNtxO8Eo5s
Update #28 - Open Gun Updates, New IPSC Course & Bobbing Targets
Week #28. We have a bunch of updates this week, starting with a new IPSC Medium Course from the Rivercity Open in Australia. The course is designed by Jason Bird. I've also managed to update the Open Gun model which was really badly put together. The new gun uses less vertices, better textures and a newer more accurate compensator. There is also a new target type, the bobbing prop for both classic and metric targets.
Changelog v0.40
* Updated Open Gun Model
* Adjust Open Gun accuracy
* New IPSC Medium Course
* New Bobbing Targets for USPSA & IPSC
* Fix activator lines