Update #27 - Scorable Spinner, Hyperkin and lots of bug fixes
Week #27. This week's update is mainly focused on bug fixes esp. with multiplayer and hyperkin blaster support. Hyperkin and HTC just launched the availability of the blaster so I wanted to make sure it works well with PractisimVR. I've also made the spinner a scorable target, the target is worth 10 points after completing a rotation. The spinner is also available in the Stage Designer.
Changelog v0.39
* Scorable Spinner
* Multiple fixes for Hyperkin Blaster
* Fixed Oculus Rift Instructions
* Added intersitial stage to ensure all controllers are turned on
* Made multiplayer names bigger
* Fixed multiple drawing issue
* Stopped ability to add multiplayer shootoff stage to match
Enjoy!
https://youtu.be/rtJSChAf8JI
Update #26 - Nov 25th 2017 - Multiplayer Shootoff stage and loads of updates.
Week #26. Lots of updates this week, starting off with a Multiplayer only Shoot Off stage where players can compete to see who can shoot a plate rack, reload and shoot a popper the fastest. Wracked my brain on how to handle synchronized start and determine who the winner is taking into consideration network lag. Modeled a physics enabled popper, fixed death star from falling apart and some audio features for multiplayer.
Changelog v0.38
* Multiplayer Only Shoot Off Stage
* Gallery is multiplayer enabled
* Synchronized Start & Winner determination
* Physics Enabled Popper
* Fixed Death Star stability
* Audio effects when create / join room
* Enable and Disable Multiplayer Voice chat
Enjoy!
https://youtu.be/MC47q8CP5rc
Update #25 - Nov 19th 2017 - Multiplayer! and new IPSC Short Course
Week #25. Finally! Multiplayer is done although still very rough. It supports creating and joining rooms of up to four (4) players. Once joined, leader can select which stage to shoot and everyone in the room comes along. You could shoot the stage at the same time. Players can also use their mic to chat with each other.
There might be some weird sync artifacts or lag issues. Please report them in the community forum when you encounter them. I've also included a short IPSC stage designed by Jason Bird for the Queensland State match.
Changelog v0.37
* Multiplayer - Lobby, create/join room, play together
* IPSC Short Course
* Fix recording playback for activators
https://youtu.be/j2vvwzv3t9U
Update #24 - Nov 11th 2017 - New IPSC 270deg long course and Spinner target
Week #24. Almost done with Multiplayer, this week we have a cool IPSC long course designed by Jason Bird (JB69), featuring a 270 degree stage. We also included a new Spinner target which isn't competition ready but available in the Gallery stage.
Changelog v0.36
* New IPSC Long Course, 270deg
* Spinner target
* Fixed teleporting in Manor stage
* Fixed audio bugs
Enjoy!
https://youtu.be/ID23ADCV2sU
Update #23 - Nov 4th 2017 - New USPSA stage and table starts.
Week #23. This week we have a USPSA long course called Pick Your Spots by Brant Pace. We also added two tables to the list of props and two action icons to allow unloaded starts and on table starts. You can drop the table start icons on any object and you will start the stage with your gun on that location.
Changelog v0.35
* New USPSA Long Course - Pick Your Spots
* Designer: Table start and Unloaded Start
* Designer: Tables
* Fixed Course Description Board
Enjoy!
https://youtu.be/iSj1p-xTYkM
Update #22 - Oct 28th 2017 - Designer Upgrades and a fun USPSA Medium Course
Week #22. Got some feedback on the Designer and thought I'd spend this update fixing some of the bugs and adding a lot of IPSC props to the designer. I included an ability to instruct the game engine to ignore 180 checks so you can design crazy looking stages. Also, Brant Pace does it again this week by sending in a USPSA short course called Side to Side.
Changelog v0.34
* New USPSA Short course - Side to Side
* Designer: IPSC & USPSA Leaners
* Designer: IPSC Swinger and Dropturner
* Designer: Ignore 180
* Fixed Designer bug with stacked objects & props not loading
Enjoy!
https://youtu.be/LIv73XRZZ_s
Update #21 - Oct 22nd 2017 - New Long Course, 180 teleport fix and detailed match scores
Week #21. I've been trying to get multiplayer working but due to family activities, I'll have to try to finish it off next week. This week we have a new long course by Brant Pace called Let's Dance, made the scoring more detailed for match games and ignored 180 check when teleporting if you play with one controller.
Changelog v0.33
* New USPSA Long Course - Let's Dance
* Ignore 180 when teleporting one handed
* More detailed scoring for match games
Enjoy!
https://youtu.be/OfIi6PdZMGc
Update #20 : New USPSA Night Stage and Voiceover upgrades
Week #20. Somewhat light in features but more of retrofitting some audio work. I've moved away from using the Windows 10 synth voice for stage descriptions to actual audio. Most players don't use Windows 10 so they could never hear the audio for the tutorial and stage descriptions. This fixes it, together with some audio adjustments and tweaking. Also included a cool night stage designed by Brant Pace called Partial Eclipse.
Changelog v0.32
* New USPSA Night Stage - Partial Eclipse
* Voiceover Upgrades
* Scores for Stage List
* Various audio fixes
Enjoy!
https://youtu.be/b8GHp6zXLM4
Update #19 - Oct 7 2017 : Custom Stage List, IPSC Short Course and Pick your own locomotion mode
Week #19. This week I made some headway in trying to get Match Mode running in the game. I implemented a custom list where you can select stages that you want to shoot and build a "virtual match", then shoot them all in order. You only have one attempt at shooting these stages just like a real match. I've also included a quick IPSC short course designed by Brant Pace called Side Step.
Changelog v0.31
* Custom Stage List
* IPSC Short Course - Side Step
* Advanced Option to pick locomotion type
* Changed Open Gun comp effect
Enjoy!
https://youtu.be/4ZW4jwP7aBQ
Update #18 - Sept 20th 2017 - Arcade Mode and Shooting Areas
Week #18. Folks from HTC asked me if I could make the game support the Hyperkin Blaster fully and to have an Arcade mode which is a simplified game mode where you don't need to know the rules of IPSC/USPSA to play. You start with the gun in your hand and you get to blast away in a stage that I created for the Triggrcon event. Also included an ability to customize your shooting area when you play the game.
Changelog v0.30
* Arcade Mode
* Full Hyperkin Support
* Game is now smart about turning on and off Hyperkin blaster
* Designer: Shooting areas
* Steel Challenge scoreboard now showing unique
* Fixed going to next stage in designer
* Fixed reset max magazine count after retrying
* Fixed skinny start Xs
* Switching hands is more reliable