Already bought the game? THANK YOU! We also have some goodies to help celebrate Halloween with our fans. These Treats are available to download during the week of Halloween. The Trick is these Halloween items will go away after Nov 1st so get them while they are up!
Shaman Outfit
Witch Outfit This outfit is a bit more traditional. With a whimsical hat and refined design.
Pumpkin Pet Little dude actually gives off a teeny tiny amount of heat if you get close enough to him.
Thank you for all the support! No Matter Studios
Early Access Build 0.5.066 Hot Fix
Hi everyone. This hot fix is for some sounds that were found to not play on specific bosses.
Early Access Build 0.5.066 Hot Fix
- Fixed specific sounds not playing on certain bosses
Thanks again for all the great feedback and bug reports -- we're digging through it as quickly as we can. Keep it coming! No Matter Studios
Early Access Build 0.5.065 Boost Mode
Hi everyone. This update is pretty beefy as we have a number changes and additions included in this build. Read below to find out more!
Boost mode
Boost Mode is a style of play where you won't need to manage your resistances. Players can choose to eat/sleep to boost their stamina regeneration and they will not be penalized for lack of food or sleep, as their stamina regeneration will simply return to normal. Also, in this mode if a player has low cold resistance and they get out of extreme cold/storms their cold resistance will regenerate out of those effects. So similar to eating/sleeping the player has the choice to use the items in the game to their advantage but will not need to manage them. If a player chooses they can even visibly turn them off in the HUD.
To be clear, food and sleep are only tied to stamina regeneration. You will not die from hunger in PFTG, you will not die from exhaustion, and in easy/normal difficulty you won't die from cold damage.
Boost Mode and Survival Mode can be enabled for Easy/Normal/Hard/Legendary.
Improved HUD layout and tie-in visuals
Another improvement was how we show these resistances and their influence over stamina/health. Each system now has a color assigned to them. Hunger and Exhaustion icons were updated to work with these changes. When you eat food, you'll see a green glow apply to the front of the stamina regeneration showing a boost is applied. A blue glow will appear if you are rested when the stamina runs out, and cold resistance will glow a subtle orange around the health. We've also implemented a wheel visual for each resistance similar to the stamina wheel to better show their fill rates. These resistances can be anchored under the stamina wheel too! This new floating HUD is great addition as the player can now look to the center of the screen to see everything pertaining to their characters status. W
In settings, players can choose to keep these systems up all the time, auto-hide them, or completely hide them. They can choose to still show them bottom right or only show them under the stamina/health.
Additional Outfit Visuals
We've also gone and added visual upgrades for each upgrade of the outfits currently found with in the game. We are still planning additional outfits to be added in future updates and they will follow this system of each upgrade showing a visual improvement.
Optimization
Memory usage and load times are now improved in this build. We've also updated and added a number of LOD's through out the game. This should reduce the initial wait times and increase performance overall.
Early Access Build 0.5.065
- Added Boost and Survival modes for all difficulty levels. Boost is geared towards players that don't want to manage stats. - Boost mode Hunger and Exhaustion are purely for boosting the player, Cold will still impact the player but Cold Resistance will auto regen when out of extreme cold. - Reduced initial load times by bundling assets and loading only when needed - Reduced overall memory usage - Updated all upgrade levels of the light, medium and heavy outfits, now every level looks a bit different than the last. - Added a floating stat UI under the Stamina wheel, this allows you to see your stats in a minimized fashion. - Updated larger stat Icons to be more recognizable, and have extra ties to color. - Removed up/down arrows and plus/negative to denote buffs and debuffs, it is now all shown in the stamina wheel directly. - Added a overlay over the health UI to denote the players level of cold resistance, once cold resistance is low enough the player will start taking damage. - Added Options to change the way stat UI is displayed. - Updated difficulty descriptions, to describe every level. - Added Turkish language localization - Added light rig to the player to add a bit more color and bring out details. - Added a wait to context prompts before you can click to close them, this ensures people don't accidently skip them and miss vital information. - Changed the look of the one time stamina upgrade to be more of a pie shape. - Updated/Added LODs on many assets through out the world - Added small input buffer to deploy the sail cloth, to make it easier to perform the action - Added auto turn sail cloth based on velocity, so the player doesn't sail backwards for long periods - Added a new subtle follow camera to Boss 1 that will adjust the camera automatically but still give the player plenty of control. - Adjusted the grappling hook spot camera on Boss 1 to be further out and not zoom in on rotate. - Implemented air resistance for when the player is flying through the air, to naturally slow her down. - Removed subtle sliding the player used to do when moving sideways on steep surfaces. - Cleaned up the swim to walk blend on uneven surfaces - Fixed items dropping through the world. This applies to dropping items from inventory and items collected from bushes and tree saplings. - Fixed falling through world issue when loading in some areas of the temple. - Fixed issue where bosses defeated before achievements where implemented weren't counted. Now opening an old save should give you the achievements. - Fixed an issue where killing all bosses on legendary didn't give you the hard achievement. - Fixed the friction on the player ragdoll, to prevent lengthy slide down mountain scenarios - Fixed issue with the player climb leaping through collision - Fixed issue with the player stepping up on a object and immediately slipping down - Fixed issue with the players fur popping out while sleeping - Fixed issue with the player pulling up from climb through small collision - Fixed velocity issue while jumping on a flying boss - Fixed destructible objects not fading out - Fixed sigil hand offset bug - Fixed key binding breaking if you pressed back button while binding. - Fixed bug where the player would pop into collision while swinging, then be able to climb in there. - Fixed issue where the player would pull up on a moving boss and immediately fall off - Fixed bug where combat and boss music stayed on while in the menu - Fixed bug with red stamina burn notifier jumping around the stamina wheel when running and rolling at the same time. - Fixed issue where upgrading outfits in inventory didn't update the paperdoll to reflect the changes. - Fixed sigil particle FX not displaying as large as they should have. - Fixed Champion charge attack particles. - Fixed Boss 2 charge attack particles. - Fixed ripples in water not showing in Boss 4 underground cave.
Follow Praey for the Gods development
Review our Early Access Roadmap https://trello.com/b/4KETTtYc/praey-for-the-gods-development-roadmap You can also find out about the latest PFTG updates in all sorts of ways. Follow the No Matter Studios and Praey for the Gods Steam groups to get a notification on Steam. Sign up to the PFTG Newsletter to receive quarterly updates on our development.
Hi everyone.
We are pleased to present you with another update. This update features another big bump to performance and optimization. We focused on our vegetation system, physics, and texture memory. These improvements will benefit both low-end and high-end players as they will see an overall reduction in hitching while also being able to adjust the draw distance of the grass for added performance. Tim and Brian are making great progress on the new bosses/content and we hope to have something to show soon.
Early Access Build 0.5.048
- Updated vegetation system to a newer more performant version
- Added grass draw distance slider to Graphics options
- Cleaned up physics meshes on cliffs and ruins
- Optimized texture sizes to keep memory use down
- Optimized particle fog
- Added LOD’s to the roots in the temple
- Fixed Skin Shader on lower graphics settings
- Fixed multiple frame rate hitch sources
- Fixed undead sword hitbox length to match sword better
- Fixed some scaffolding positions so the player doesn’t go through on pull up
- Fixed an issue with players falling under the temple upon save
Follow Praey for the Gods development
Review our Early Access Roadmap
https://trello.com/b/4KETTtYc/praey-for-the-gods-development-roadmap
You can also find out about the latest PFTG updates in all sorts of ways.
Follow the No Matter Studios and Praey for the Gods Steam groups to get a notification on Steam. Sign up to the PFTG Newsletter to receive quarterly updates on our development.
After the recent Steam sale we’ve seen a flood of new feedback including many new, positive reviews. Much of the feedback aligns very closely with our road map, which is a big morale boost for us. We can't thank you enough for all the great feedback, bug reports, and support -- we're digging through it all as quickly as we can
Keep it coming!
No Matter Studios
Praey for the Gods Soundtrack now in lossless audio
We updated the Praey for the Gods Soundtrack to be available in lossless audio (FLAC). This was a requested format for soundtrack enthusiasts and we're very excited to make it available for anyone that has purchased the soundtrack. The Steam Music player will play the MP3's. FLAC is playable in VLC and other popular audio players.
Also, Ian Dorsch, our composer, has started work on new music for the new bosses, and content we're working on. These tracks will be added to the soundtrack as we release them.
Follow Praey for the Gods development
Review our Early Access Roadmap
https://trello.com/b/4KETTtYc/praey-for-the-gods-development-roadmap
You can also find out about the latest PFTG updates in all sorts of ways.
Follow the No Matter Studios and Praey for the Gods Steam groups to get a notification on Steam. Sign up to the PFTG Newsletter to receive quarterly updates on our development.
Thanks again for all the great feedback and bug reports -- we're digging through it as quickly as we can. Keep it coming!
No Matter Studios
Early Access Build 0.5.045 Accessibility
Hi everyone.
We are pleased to present you with another update. This update includes the first of PFTG's Accessibility Control Options. Now players can choose to hold a button down while a boss is shaking to stay on, this is designed to help players who have difficulty with rapidly tapping a button.
Early Access Build 0.5.045
- Added accessibility option to hold instead of tap during a boss shake, to help people with difficulty tapping.
- Added a prompt for Unequip Weapon when holding a weapon and idle
- Added Hungarian/Polish/Danish languages
- Changed the behavior when switching to melee with no weapons, now bare hand attack will be selected.
- More optimization
- Changed the max manual save file amount from 100 to 200
- Fix the totem upgrade when max totems are reached.
Follow Praey for the Gods development
Review our Early Access Roadmap
https://trello.com/b/4KETTtYc/praey-for-the-gods-development-roadmap
You can also find out about the latest PFTG updates in all sorts of ways.
Follow the No Matter Studios and Praey for the Gods Steam groups to get a notification on Steam. Sign up to the PFTG Newsletter to receive quarterly updates on our development.
Thanks again for all the great feedback and bug reports -- we're digging through it as quickly as we can. Keep it coming!
No Matter Studios
Early Access Build 0.5.042 Achievements
Hi everyone.
We are pleased to present you with another update. PFTG now has Achievements!
This is our first round of achievements. We are actively working on more content including additional bosses and will add more achievements during development.
Early Access Build 0.5.042
- Added Achievements
- Fixed AMD bug that caused fur to mess up and obscure the screen
- Added a message to let players know the game won't save during Echo Mode
- Added a Exit Echo Mode button to the Pause Menu
Follow Praey for the Gods development
Review our Early Access Roadmap
https://trello.com/b/4KETTtYc/praey-for-the-gods-development-roadmap
You can also find out about the latest PFTG updates in all sorts of ways.
Follow the No Matter Studios and Praey for the Gods Steam groups to get a notification on Steam. Sign up to the PFTG Newsletter to receive quarterly updates on our development.
Thanks again for all the great feedback and bug reports -- we're digging through it as quickly as we can. Keep it coming!
No Matter Studios
Early Access Build 0.5.040 Hot Fix
Hi everyone.
This hot fix is mostly for issues non-English Windows players were having, we have also included a couple of other smaller fixes.
We also have to thank our great community of players for all the help getting this issue fixed, thanks so much!
Early Access Build 0.5.040
- Fixed Windows language settings breaking the game data causing all sorts of random issues. (auto running, inverted controls, god mode, super long ragdolls, etc.)
- Fixed the player continuing to move forward after attacking
- Fixed the dismantle popup window staying up after dismantle
- Fixed cold aim shake not working if game is loaded at full cold
- Fixed Undead jump attacking into the terrain
Thanks again for all the great feedback and bug reports -- we're digging through it as quickly as we can. Keep it coming!
No Matter Studios
Early Access Build 0.5.038 Issue for non-English players FIXED!
We've received some issues from non-English players in 0.5.038 that resulted in problems with damage, movement, etc.
Today we were able to repro this bug (finally!) and find an immediate fix for players while we prepare an official hotfix to be released soon.
You can correct the problem immediately in 0.5.038 by changing your Windows Language settings to English. That should fix the issues mentioned above.
Language influences controls!? Yep, the issue had to do with periods being converted to commas.
We are working on an official hotfix to go out very soon.