Hi everyone.
This is a quick update, we noticed an issue with players screens turning black. This update fixes that issue.
Early Access Build 0.5.038
- Fixed screen going completely black and staying that way while playing.
Thanks again for all the great feedback and bug reports -- we're digging through it as quickly as we can. Keep it coming!
No Matter Studios
Early Access Build 0.5.037 Performance Update
Hi everyone.
We are pleased to present you with another update. This update was a big one behind the scenes, many of the internals were updated to increase performance overall. This build is a big step towards our drive for getting onto consoles and should help increase frame rates across the board for all players.
Early Access Build 0.5.037
- Updated/Optimized the Engine and many internal systems for increased performance.
- Map tab now comes back up if it’s the last selected.
- Optimized snow terrain so it runs faster and uses less memory.
- Tutorial area fires will now stick around even after tutorial completion.
- Optimized boss #3 arena’s lighting.
- Fixed dodge double tap prompt to not show three taps.
- Fixed particle despawn issue.
- Fixed object duplication if going in and out of boss #3 arena.
Follow Praey for the Gods development
Review our Early Access Roadmap
https://trello.com/b/4KETTtYc/praey-for-the-gods-development-roadmap
You can also find out about the latest PFTG updates in all sorts of ways.
Follow the No Matter Studios and Praey for the Gods Steam groups to get a notification on Steam. Sign up to the PFTG Newsletter to receive quarterly updates on our development.
Thanks again for all the great feedback and bug reports -- we're digging through it as quickly as we can. Keep it coming!
No Matter Studios
Early Access Build 0.5.032 Echo Mode (Boss Replay)
Hi everyone.
We are pleased to present you with another update. For this update, we have added Boss Replay a.k.a “Echo Mode”. You can access this feature after defeating any boss in the game and returning to their statue and entering the blue tendrils. We intend to expand this mode in future updates and welcome your feedback on it.
We've also updated our road map for Q2. Boss 6 work is in progress as well as prototyping for Boss 7. Exciting times!
Early Access Build 0.5.032
- Added Boss Replay
- Added dodge to intro tutorial
- Added jump back prompt while climbing
- Added save before first boss so player doesn’t need to walk through snow every time.
- Fixed upgraded light outfits so fur doesn’t stick inside of them
- Fixed wind on fur of outfits, so it is consistent across all of them.
- Fixed Boss #3 destructibles to fade properly
- Fixed bug with Boss #4’s statue being there before it was defeated
- Fixed wraith pathing issue
- Fixed undead continuing to fall when climbing out of the ground
Follow Praey for the Gods development
Review our Early Access Roadmap
https://trello.com/b/4KETTtYc/praey-for-the-gods-development-roadmap
You can also find out about the latest PFTG updates in all sorts of ways.
Follow the No Matter Studios and Praey for the Gods Steam groups to get a notification on Steam. Sign up to the PFTG Newsletter to receive quarterly updates on our development.
Thanks again for all the great feedback and bug reports -- we're digging through it as quickly as we can. Keep it coming!
No Matter Studios
Early Access Build 0.5.028 Removed Unity Launcher & New Navmesh
Hi everyone.
We are pleased to present you with another update. We have finally removed the Unity Launcher that starts up before the game, this means you will be able to jump directly into the game and start playing. A few people had issues with the launcher not working with controller, now that issue is gone.
We have also done a major overhaul to our NavMesh system, this means less memory usage, less garbage and less hitching. The way enemies navigate should still be the same, if you notice any oddities please let us know with the in game feedback tool.
There has also been some small additions to the in game lore, you will just have to play to find them. There is more to come with future updates on this.
Early Access Build 0.5.028
- New Navmesh System
- Removed Unity Launcher
- Lore update 1st pass
- Tweak spores on Boss #2 so that they navigate to the player better while climbing
- Re-sampled all audio to reduce memory usage
- Updated weather sounds with new stereo ones
- Fixed champion getting stuck in idle bug
- Fixed skinning on players shoulders
- Fixed the cleanup of bosses, to reduce their memory usage
- Fixed rare crash when exiting the game
Follow Praey for the Gods development
Review our Early Access Roadmap
https://trello.com/b/4KETTtYc/praey-for-the-gods-development-roadmap
You can also find out about the latest PFTG updates in all sorts of ways.
Follow the No Matter Studios and Praey for the Gods Steam groups to get a notification on Steam. Sign up to the PFTG Newsletter to receive quarterly updates on our development.
Thanks again for all the great feedback and bug reports -- we're digging through it as quickly as we can. Keep it coming!
No Matter Studios
Early Access Build 0.5.025 Camera Distance & Bug Fixes
Hi everyone.
We are pleased to present you with another update. You can now adjust the camera distance from the player. This was a request we received in feedback. The camera defaults to the original distance. If you want the camera a bit closer or farther away it's up to you. We also cleaned up some issues we were seeing in recent streams as well as in our bug/reports.
Early Access Build 0.5.025
- Added ability to change camera view default distance
- Fixed white screen soft lock
- Fixed 1st Boss arena pull switch not having the proper vfx
- Fixed 1st Boss arena pull switch not turning black when disabling.
- Fixed respawn events happening while in caves, potentially trapping players in puzzles.
- Fixed chromatic aberration not saving
- Fixed graphics settings not showing while in menu.
- Fixed champion combat radius breaking campfires
- Fixed keyboard rebinding not giving the option to save if you delete keys
Follow Praey for the Gods development
Review our Early Access Roadmap
https://trello.com/b/4KETTtYc/praey-for-the-gods-development-roadmap
You can also find out about the latest PFTG updates in all sorts of ways.
Follow the No Matter Studios and Praey for the Gods Steam groups to get a notification on Steam. Sign up to the PFTG Newsletter to receive quarterly updates on our development.
Hi everyone.
We are pleased to present you with another update.
Weapon repair, dismantle, and durability improvements.
This was a much requested feature was the ability to repair their weapons. Players will also be able to choose to dismantle weapons they pick up for additional crafting materials aiding their ability to craft, repair and upgrade other items. We also look to improve and expand crafting in future updates.
Early Access Build 0.5.023
- Added weapon repair
- Added weapon dismantle
- Added low durability weapon flashing indication
- Added critical hit on weapon break
- Added damaged weapon sounds
- Added repair sounds
- Increased overall durability of weapons
- Added boss #3 statue when returning to arena after defeating it
Thanks again for all the great feedback and bug reports -- we're digging through it as quickly as we can. Keep it coming!
No Matter Studios
Hi everyone.
We are pleased to present you with another update, this one with a highly requested feature. Keyboard/Mouse Key Rebinding!
Early Access Build 0.5.019
- Added keyboard/mouse key rebinding. You can now change your keyboard and mouse controls to anything that suits you.
- Added some small artwork to assist with specific puzzles.
- Added a campfire icon to cook with.
Here's a link to our PFTG roadmap:
Roadmap Link: https://trello.com/b/4KETTtYc/praey-for-the-gods-development-roadmap
Thanks again for all the great feedback and bug reports -- we're digging through it as quickly as we can. Keep it coming!
No Matter Studios
Hi everyone.
We have another update for you!
This update brings many bug fixes, some of which could cause frustrations while in combat with enemies and they re-spawn or getting stuck in areas and having to reload from a previous save.
Important Note: If you are experiencing graphics issues or have the player/boss disappearing, please try updating your graphics card drivers. Many of our users have reported these issues going away upon updating drivers.
PFTG ROADMAP Also with this build we have created a public roadmap in order to give PftG players an idea of what is to come in the future. The roadmap is still early and will surely see many changes and improvements over time, such as better descriptions. Tasks on the roadmap are marked when they are being worked on or expected to be worked on, not when they are being released. There are many more minor tasks we left off of this roadmap for the sake of clarity, such as balance, polish, tweaks and bug fixing, but we keep track of these more minor things internally.
- Fixed the re-spawn world event happening while in battle, causing enemies to pop back to their original location.
- Fixed the player not dying in water on Normal and Easy
- Fixed white screen getting stuck on if player dies during it
- Fixed going back to Boss #3 arena locking the player in
- Fixed player floating in air in Boss #3's arena when going back after defeating it.
- Fixed going back to Boss #5 arena and the boss death cutscene playing over again
- Fixed Boss #4’s music not playing and auto save sometimes occurring while in battle
- Fixed Boss #4’s music playing in arena even after dead
- Fixed a bug with climb auto rotate causing the player to get stuck while climbing objects.
- Don’t automatically re-spawn the world on build updates
Thanks again for all the great feedback and bug reports -- we're digging through it as quickly as we can. Keep it coming!
No Matter Studios
- Fixed resolution too high for graphics card prompt soft locking the game.
- Fixed game not auto recognizing Nvidia Titan graphics cards
- Changed Undead jump attack radius to be tighter to VFX size.
- Changed Champion staff hit box to be more precise, align with staff.
- Changed wraiths to have a slight bit more of an idle.
Thanks again for all the great feedback and bug reports we're digging through it as quickly as we can. Keep it coming!
No Matter Studios