Precursors: Armored Angels cover
Precursors: Armored Angels screenshot
Genre: Strategy, Indie

Precursors: Armored Angels

Some new art works for the loader.

We have added several unique graphic works created in our studio to the loader.

Thank you for your support so far and purchasing the game.

Maintenance Build

As the price and quality of the game increased, we conducted a number of additional tests.

This version of the game includes cleaner code for the combat scheduler and one stabilizing fix (100% certainty that the mech will go into idle mode after finishing its movement, regardless of the situation).

Thank you for your trust and every purchase that helps improve and develop this project.

Small Q3 Release Hotfix

- Important small hotfix for Q3 release.

Q3 2024 Update

- Added a new battle location - Otnia City.
- Updated Athenais battle location - more details, rocks, larger trees, quality and perfomance improvements.
- New generic mission type, rescue mission. Greater risk, greater reward in scientists and engineers.

Thank you for your support and purchasing the game. Thanks to you, we can develop this product.

Visual Game Update

- clearing the project of unused assets.
- porting newer solutions from current projects. Videos do not have a skip button, but they can be skipped with the "esc, enter, space" keys and by pressing the mouse button ( any ).
- contrails for rockets, which significantly improve the visual impression.
- dedicated cursor for the game.
- additional biome and details for the surface of the planet Qion Guo.
- return button in the scene of combat formation for mechs.

Thank you for purchasing the game. You, the players, are the sponsors of these changes for the better!

Q1 2024 Update is here!

"The reports of my death are greatly exaggerated.."

- Added the ability to establish a combat formation before the battle.
- Some smaller fixes.

Establishing a battle formation adds some depth and additional strategy to the game. We would like to thank players for their advice regarding this functionality.

The upgrade now adds interesting variety to the game.

Thank you for all your game purchases and trust.
Without you, these changes would not be possible.

Special thanks to the players who support us additionally on many fields and projects.

We wish you a wonderful 2024!

Graphical improvements

- Tutor Kassandra has a nicer appearance.
- Tooltips on the mech's information panel appear immediately when you hover over them with the mouse.
- The text size of tutorials and related buttons have been reduced.
- The visibility of the fields into which the mech can move during combat has been improved.

At the moment we are 2 steps further than planned with this project and it is complete for us and we are mainly planning translations and the drop phase in combat when the player has more than 3 mechs.

Thank you for purchasing the game so that we can improve its quality with your purchases.

Security update build

Early version of the game has been cracked, that's why we allow to run the game only along with SteamClient.

We have to protect our Intelectual Property and players who pay their own money for the product.

Introduction of generic missions.

- introducing generic missions that always have different opponents and rewards to increase game non-linearity and replayability. (especially at the beginning of the game)
- new desert planet - Askarir.
- new legionnaire tank - 5x infrared lasers. ( 3 different versions )
- increasing heat generation for RC36. Tarantula V1 is now slightly less deadly. ( game ballance )

Thank you for purchasing the game. It is thanks to you that we can develop this product and create a sequel.

Q3 2023 Update

- additional descriptions,
- easy level is slightly easier,
- extended reactivity of the game, which when the player goes too easy and has a large number of mechs for a long time the opponent gets a certain bonus every now and then,
- improved readability and additional information in the mission selection scene ( plus text displayed in the style of old military and sci-fi movies - let us know what you think),
- fixed a bug related to the display of options when the mech fired or moved and the user pressed the right mouse button,
- improvement of the mech's state machine, the movements are a bit smoother ( the mech does not go into idle state after each sequence just continues with subsequent animations until they are completed )
- weapon sounds have been converted to PCM format which further improves game performance.
- weapons and source code have been adapted to the format we will use in the sequel. This gives us the opportunity to add new resources to the game.
- zoom in / zoom out of controlled mech,
- game polishings,
- tooltips addition and upgrades - some tooltips will display immediatelly,

New Technologies:
Superconducting Energy Weapons ( Required Tungsten Armor - a leaf technology for Materials and Energy way of development )
RC57 Modifications ( New weapon as RC57 Upgrade )

New Weapons:
Advanced RC57
Advanced Carnelian Laser

New Mechs:
Iron Hand SG2A ( Contains advanced 2x RC57A weapon )
Crusher EN7ADV ( Advanced Carnelian Lasers )
Tarantula SC2 ( Mix of the Energy ( 2x Carnelian Laser ) and Ballistic Weapons RC57 )

New Mechs for the Enemy:
OverseerCL3S ( Advanced Carnelian Lasers )
ObserverMM3 ( 4x Advanced Carnelian Lasers + Other Short Range Weapons )

Plans for the future updates:
- More missions to select, more open world..
- New planet to visit.
- Tutorial / UI polishing.
- Multilanguages support.

The game is over 8 GB, the changes in architecture in preparation for the sequel also allow us to develop this project, which will be the starting point for the sequel.

This is good for both projects.

Thank you for your interest in the game and purchases. Your support allows us to continue our work.