- When the mech attacks, the player can press the right mouse button, "Esc" or "Backspace" to change the camera mode to general. - Fix - Action menu is hidden when mech attacks and player changes camera mode. - In the early prototype mission, a player may encounter up to 5 modern mech types instead of 2. - Performance improvements - music is now playing in not decoded PCM format, what increases a little memory stamp, but decreases CPU consumption. - Added randomization button for faster drawing of advanced game variants.
Thank you for your support and product purchase. You are the sponsors of the development of this game.
All constructive reviews are welcome.
Minor improvements for gameplay
- When an opponent's mech is selected, you can press the right mouse button or the "Esc" or "Backspace" keys to return to our active mech. - You can change the camera mode with the right mouse button when shooting our mech and rotate it around. (we plan to hide the action menu in the future in this mode) - Optimization of the UI horizontal scroll viewer. Works faster, uses less resources. - More different enemy mechs you can encounter in the first missions. It will be even more developed in the future. (Increasing the replayability of the game.)
Improved appearance for launching in new modes.
New graphics have been added and a fix for displaying longer game mode titles.
Random number generator fix for new game variants.
- we noticed that the random number generator does not correctly generate numbers for new game variants for the Release version. This has been corrected.
Thank you for every product purchase and support. Any constructive and positive review is greatly appreciated.
We wish you a lot of fun.
New game start modes
- several other game start modes have been added to the Classic Game Mode. These modes can be challenging at times, so we recommend that you start the game in Classic mode. - a reinforcement placement bug has been fixed, it is no longer possible for a reinforcement unit to spawn in place of another reinforcement unit. If all support slots are full, the unit will try to land in the following turns.
Thank you for every product purchase and support. Any constructive and positive review is greatly appreciated.
We wish you a lot of fun.
Maintenance update
- Correction for exceptional situations so that the action camera does not cross the ground plane.
Added functionality - camera rotation during battle.
We promised, that's why we keep our word. Here is the list of changes.
- Having selected your own mech and holding down the right mouse button, you can rotate the camera 360 degrees around the mech. - The action camera now works in 2 modes, far and near. In far mode, after firing a shot, it moves from the shooting mech to the target. In close-range mode, it moves and turns slowly from the default point to the shooter, turning towards the target. - Added a notification when all pilots are assigned to mechs and there are no free pilots. - We removed the move icons as they are not needed after the last changes have been made.
Changes in the camera's work can be seen on the new trailer.
It is possible that this year we will also add a new game mode that will generate new launch variants in addition to the classic version (e.g. less resources but better mech, less mechs but more technicians, resources and scientists) etc. changes.
At the moment, we do not know exactly when it will happen, because we are working on a large project for a mass audience, but we hope it is a matter of weeks.
Thanks to everyone for every purchase of Armored Angels. Any positive and constructive review is greatly appreciated. Without your support, we would not be eager to develop this project so far.
Removed low details modes from the PC Unity player.
We noticed that sometimes the Unity player selects the low detail mode on devices that can easily handle high details.
In the end we decided that the low detail game looks very poor and we prefer to leave only the high detail mode which is exactly like in the trailers.
During recent testing, we came across a situation where the Unity player displayed the game in 2 different modes on two different accounts on the same machine capable of handling high details.
A few people pointed out that the game does not look like in the trailers and this was probably the problem that this fix fixes.
This patch is important and can significantly improve the appearance of the game in some cases, which is very important to our players and to us.
Improvements for gameplay
- Game level balance in very early missions. Mainly for the easy level, this mode should be a bit more occasional than lethal at this stage of the game. - Correction for tungsten armor coating. Bonus changed from 5 to 8 to make the change more tangible to tritanium armor. Tungsten armor has improved heat dissipation, but previously had a lower coverage bonus than tritanium armor. Now it is a bit better in this aspect as well.
Maintenance Build
- fix for the armor upgrades. - mech description visible after mech part upgrade. - devastator V8 & V8B missiles upgrade notification added. (raised missile level in comparation to devastator V6)