With the new update comes complete rework of the first person view, a new threat in the water: Mosasaurus and a new pterosaur Thalassodromeus. And there’s a lot more! Read on to find all content!
Thank you for the continued feedback and ideas! Your support helps us tremendously! ːsteamhappyː
And remember to check out the patch video!
Reworked first person models and animations
First person view has gotten a complete overhaul. All characters now have their own arm models and the model reflects the chosen clothing for your character. All first person animations have been redone. Many animations have a lot more detail than the old animations.
New animations also mean that animations you’ve gotten used to have changed. Some loading animations might be shorter and some longer, take it into account! You will notice that after you change weapon all weapons are ready to use immediately without extra animations. You can no longer shoot while running.
Thalassodromeus: New flying reptile
A new pterosaur species called Thalassodromeus is now dominating the skies with Pteranodon.
Mosasaurus: The first aquatic reptile
The first fully aquatic species Mosasaurus is now living in the water. Take care when finding loot boxes in the water!
Mosasaurus cannot yet be hunted as the current equipment cannot be used underwater. We’ll be implementing it in the coming updates!
Multiplayer network improvements
We have done multiple improvements to multiplayer networking. This means that players and dinosaurs will be synced better for clients. Player vertical look sending lots of unnecessary messages was fixed.
We added a lot more debug information and improved sent message calculation. We added new debug information and more accurate message calculation. We added dinosaur message per second calculation. Improved prediction accuracy.
Fixed issues with special dinosaur states that would be incorrectly synced to clients.
Iguanodon rework
Iguanodon has been reworked with new model, textures and animations.
New distance and ambience fog
New distance fog was created to smooth out the look of the environment. New ambience fog was added which is most present in foggy weather.
Loot boxes improvement and water loot boxes
Loot boxes can be found in the water too. They can be recognized from their orange/white skin. Water loot boxes have higher chances of having more valuable items in them and can include weapons. The land loot boxes were buffed to have a chance to include all other items except weapons.
Sell items in the shop
You can now sell all the inventory items in the shop. You’ll get 50% from the buy price of the item. Find some loot boxes or sell your excess items to get credits for other purchases.
Please note that if you sell ammunition you need to have a minimum amount of that ammunition type to be able to sell it. The minimum is as many as there’s for one purchasable ammunition pack, for example pistol ammo pack has 40 rounds. The UI tells you the amount that’s sold at one go.
Hard mode
You can now to choose to play in normal (Difficulty level which has existed before) or hard mode. Hard mode is aimed for experienced players who want more challenge. Hard mode has it’s own leaderboard that can be toggled in existing leaderboard menu. The following modifiers apply in hard mode:
Non vital hits make less damage
50% more experience and credits for kills and contracts
Dinosaurs make double damage
Map guides (orange circles) removed for non-tracking contracts. Tracking contracts will have a larger circle than in normal mode.
Ragdoll improvements
When dinosaur dies transition to ragdoll has been smoothed out. And the ragdolls will no longer stretch. Brachiosaurus, Ankylosaurus and T-Rex ragdolls were improved.
New clothing: Gloves
You can purchase gloves that fit each of the clothing options. You can choose to go without gloves too! Your choices are reflected on the look of the first person character too.
New clothing: Boonie hat
Boonie hats are now available for purchase in all camouflage options. They can be used by all characters.
Revolver remake
A fleshed-out revolver model has replaced the old revolver model. It has completely new animations too.
50 cal heavy rifle remake
50 cal has been remade with new model, animations and sounds.
New weapon: Heavy Rifle .338
A new weapon has arrived! .338 heavy rifle is a bolt-action rifle. It costs 4000 credits so you can afford it before the other heavier rifles. You’ll need to buy .338 ammo for it. And you might notice the model looks very similar to the old 50 cal model …
Tracking improvement
Tracking system has been rewritten! This allows to display a lot more tracks on the ground. You’ll find dinosaurs leave tracks more often making tracking more viable.
We’ve fixed an error in tracking caused by other player respawning in multiplayer.
New sound effects
Some new sound effects have been added for most of the weapons. Flashlight operation sound effect was changed. We will continue to improve the sound world in the coming updates.
New localization: Brazilian Portuguese
Thanks to Joseph M the game is now available in Brazilian Portuguese.
Offline mode improvements
Missions are now loaded and saved to offline cache
Storage items are now correctly loaded and saved to offline cache
Player leveling integrated to offline with cached leveling properties
Coin and xp reward notifications now implemented to offline
Location data is now loaded from offline cache
Trophies are now correctly loaded from offline cache
Updated French translation (Thanks MagSouille!)
Inventory, storage etc. shows decimals for used capacity
Improved rendering of long sun shadows when source of shadow is out of view
In game menu settings now show correct values and slider positions when opening the menu.
Improved tree culling, so there are less disappearing distant trees
Optimized taxidermized trophies storage on server.
Improved error reporting when loading a mod with syntax error
Pachycephalosaurus walk animation was adjusted
Ankylosaurus has new textures
Inventory item menus can now be opened with both left and right mouse clicks
New UI icons for clothes
Bug fixes
Taxed dinosaurs now check for unique ID, so no duplicates / missing taxidermizes happen.
Contracts now check for unique ID, so no duplicates / missing completed contracts happen between sessions.
Fix for player not getting starting items when switching between development, demo and production server
Fix for getting stuck in creating a game server when having too short server name.
Fixed rounding issue in item hover info where ammo capacity would have incorrect value displayed
Fixed item duplication issue on client players due to server delay
Mission where user needs to own an item can now be completed when the item is in the equipment slots
Thank you for reading and we look forward to hearing your thoughts. What would you like to see next?
Development Blog #25 – August update is coming!
Greetings dinosaur hunters!
Find out how our development is going for our coming August update! We’ve added some content and have been working on finalizing the new features. Read on to find out more!
Thank you to our great community for your support! Your feedback makes a difference and we really appreciate your help 😊
First person model & animation status
From this video you can check how the refined animations look. We’ve done some updates on the models too. Players will have the ability to choose gloves for their player or go without gloves. And we've added some empty cartridges to the animations!
Thalassodromeus
Model has been finished. Texture work is currently ongoing.
Mosasaurus
Mosasaurus skin texture has been created and we are currently developing the AI.
Loot boxes in the water
Mechanism for loot boxes has been finished. The land loot boxes content we will buff by adding a possibility for all items except for the weapons to spawn there. In water loot boxes you also have possibility to get weapons like in the screenshot below.
Sell inventory items
UI for selling inventory items is in progress. Sell value for items will be 50% of buy price.
Hard mode
In the coming update players can choose to play in hard mode. It is a harder mode for experienced players with more risk and reward. The following modifiers will then apply:
Non vital hits make less damage
50% more experience and credits for kills and contracts
Dinosaurs make double damage
Map guides (orange circles) removed for non-tracking contracts. Tracking contracts will have a larger circle than in normal mode.
Inventory update
We’ve worked on improving the display of inventory capacity. There will be exact decimals shown for whole inventory capacity so that players get exact picture of used capacity.
Multiplayer network improvements
We have worked on multiple improvements to multiplayer networking. This means that players and dinosaurs will be synced better for clients. You can expect to see these improvements in the coming update:
Fixed player vertical look movement from sending lots of unnecessary network traffic.
Created new debug option in test menu for showing network traffic. Added new debug information and more accurate message calculation. Added dinosaur message per second calculation for better network development.
Improved prediction accuracy of dinosaur and player movements.
Fixed issues with special dinosaur states that would be incorrectly synced to clients.
Other improvements
Here you will find list of other improvements that have been done and will be included to the next update:
New translation: Brazilian Portuguese (Thanks Joseph M!)
Transitions to ragdolls have been smoothed so that dinosaurs will end up in more natural positions
Improved rendering of long sun shadows when source of shadow is out of view
In game menu settings now show correct values and slider positions when opening the menu.
Improved tree culling, so there are less disappearing distant trees
Optimized taxidermized trophies storage on server.
Improved error reporting when loading a mod with syntax error
Ankylosaurus ragdoll was improved
Pachycephalosaurus walk animation was adjusted
Bug fixes
Here you will find list of bug fixes that have been done and will be included to the next update:
Taxed dinosaurs now check for unique ID, so no duplicates / missing taxidermizes happen.
Contracts now check for unique ID, so no duplicates / missing completed contracts happen between sessions.
Fix for player not getting starting items when switching between development, demo and production server
Fix for getting stuck in creating a game server when having too short server name.
Fixed rounding issue in item hover info where ammo capacity would have incorrect value displayed
Fixed item duplication issue on client players due to server delay
Thank you for reading and we look forward to hearing your thoughts.
Development Blog #24 – First person view rework and new dinosaurs!
Greetings dinosaur hunters!
We are preparing multiple improvements for the coming update: first person view rework, new flying dinosaur Thalassodromeus, our first underwater dinosaur Mosasaurus and other improvements! Read on to find out more!
Thanks again for your great ideas and support!
First person model & animation rework
In the next update the first person model and animations will get a total rework.
New models
First person hands will reflect the clothing and character choice the player has made. It means that all current characters Jack, Amy and Scotch will have their own first person hand models displayed. The first person clothing will have the look you chose in the menu.
New animations
All the animations will be reworked for first person view. Here is a WIP video showcasing current progress with the animations.
There will be new animations for some interactions like when player uses binoculars or enters crouch position.
New flying dinosaur: Thalassodromeus
So far Pteranodon have been dominating the skies but now we are working on another species to accompany them: Thalassodromeus. They are colorful flying dinosaurs with a distinctive look.
New underwater dinosaur: Mosasaurus
In the coming update swimmers will have to take into account that there lurks a new danger in the deeps: Mosasaurus!
We are not planning to include hunting gear to hunt underwater yet. This is something we’ll be adding later.
Loot boxes in the water
Loot boxes will start to spawn in the water too. They will have their own look compared to loot boxes on land. Loot boxes in the water might have more valuable loot in them including weapons. But will you chance it when a Mosasaurus can hunt you?
Sell inventory items
We are working on a mechanism to enable players to sell excess inventory. Sell value will be less than the purchase value (We were thinking 50% of buy price).
New player hat: Boonie hat
Boonie hats are being created and will be made available for all the camouflage options.
New revolver model
Revolver will have a new model in the coming update.
Gallimimus rework
Old Gallimimus model will be replaced with a new one. The model will be one of the first dinosaurs to feature fur/feathers to make it more accurate. All animations will be reworked too.
Reworked Gallimimus will not be part of the next update but we wanted to share current progress with you!
Iguanodon rework
We are also working on a new Iguanodon model with new animations.
Reworked Iguanodon will not be part of the next update but we wanted to share current progress with you!
These improvements you can expect to see in the coming updates!
Thank you for reading and we look forward to hearing your thoughts.
May Update has been published!
Greetings dinosaur hunters!
Today’s update brings improvements to hitboxes and new accessories for characters. Read on to find out more.
Thanks again for our community! You helped us shape the content with your direct input. We are thankful for all the feedback! ːsteamhappyː
High scores
High score list displays 100 best scores instead of ten per dinosaur. Whenever player claims / taxes a dinosaur with a high score they get a notification with the position in the high score list. High score list view is updated immediately when player makes it to the list. Please note that the list will display only the highest score you have for a certain dinosaur. You cannot have multiple high score entries in one dinosaur.
Improved dinosaur hitboxes
All dinosaurs have improved hitboxes. All dinosaurs walking with four legs now have hitbox location in front legs (hits register into Thigh_R or Thigh_L). New hitboxes were added to necks, tails, wings etc. so that they match the models better. Gaps found in hitboxes were fixed for many dinosaurs which should prevent shots not being registered that looked like direct hits. Some hitboxes were resized to better match the dinosaur physique.
New accessories: Glasses
New glasses can be purchased for your character. They have different types of lenses from black to fully clear lenses. Here is a list of the new glasses available:
Khaki Sunglasses Back
Khaki Sunglasses Black Tint
Protective Glasses Clear
Protective Glasses Yellow
Protective Glasses Black
Safety Glasses Clear
Safety Glasses Yellow
Safety Glasses Black
Other improvements
Updated French translation (Thanks MagSouille!)
Fixed floating spikes in Pachycephalosaurus corpse
Fixed helicopter from dropping corpses
Improved Steam friend joining to wait for player data to be loaded before joining match
Improvement to culling: Trees near player do not stop casting shadows when out of view
Improvement to spawn location: When you quit in a special location you will spawn there too
Improved player collision: Now when player is against a wall or any other block, jumping is not prevented if there is ground below player. This also helps with not getting stuck in rocks and other places.
Adjusted some distant tree colors
Added new option for ADS (aim down sights) toggle: Have it on and aiming behaves like before. Toggle it off and you need to hold aim button to aim with all weapons.
Bug fixes
Fixed a rare issue where sometimes claimed trophy would not register to server.
Fix for underwater sounds played while killed on land
Fixed issue with feedback menu breaking main menu items layout after back button pressed
Purchasing hats, glasses or clothes now instantly updates the selection list, so accidentally buying the same item again won’t be possible.
Thank you for reading and we look forward to hearing your thoughts. What would you like to see next?
Hotfix for World Revamp Update
Greetings dinosaur hunters!
We’ve released a hotfix patch containing various bug fixes and some improvements related to the last update (World Revamp Update).
Fixed a noninteractive bush
Fixed error after closing trophy shot in non-watery area
Fixed error caused by using flashlight in trophy lodge
Adjusted flashlight strength in lodge
Memory optimizations to reduce memory load & running out of memory related crashes
Improved shadow updates in trophy lodge when placing / removing items
Optimized animal corpse physics when outside of player area
Adjust new game settings based on hardware on first boot
Brightness now affects day and night lighting
The effects of adjusting brightness or shadow render distance settings can be seen in the main menu
Added a new safety check for found locations if message between server and client fails
New clothes affect player visibility and noise
Night has more indirect light and it can be increased by adjusting the brightness
Thank you for reading and we look forward to hearing your thoughts.
World Revamp Update is here!
Greetings dinosaur hunters!
Today’s major update brings the long-waited graphics overhaul.
Huge thanks to our great community! Your support is crucial and we are thankful for your feedback and ideas. The open testing phase for the update brought a lot of valuable information for us. Now you can enjoy the update in the actual server!
Check this video to get a glimpse what has been changed:
Graphics overhaul
Graphics overhaul changes the look of the game. We switched to a newer more advanced graphics engine. We have recreated all the shaders, lights, color space, materials, lods, reflections, global illumination, weather, water and culling systems.
Water
Water has been reworked. It now has waves and reflections from the environment. Players and dinosaurs create waves and foam when swimming and moving in water.
Weather
Weather manager was reworked. Weather transitions aren’t done in specific intervals like previously.
Vegetation overhaul
All vegetation now moves with the wind. Different types of bushes now sway from players and dinosaurs going through them.
Trophy lodge
Trophy lodge materials, lighting and reflections have been reworked. The performance of the lodge was also drastically improved.
Distant terrain
Distant terrain has more detail.
New player characters
The old characters are no more and there are three new player characters to choose from: Jack, Amy and Scotch. You can customize hair for these characters.
Following improvements were done to characters:
Amy has own new sound effects.
Improved character animations
Improved character animation in menu
Improved walking animation
Clothing system
Clothing can now be customized for your character. You’ll find these options by accessing “CHARACTER” in the main menu. Only one set of clothes is available by default, but you’ll be able to buy more outfits with credits. These items are now available:
Clothes:
Old Preton Clothing
Old Army Clothing
Red Camouflage Clothing
Tropical Hunting Clothing
Tropical 3D Hunting Clothing
* All clothing is available in short and long sleeved versions
Hats:
Basic Cap
Hunting Beanie
Forest Cap
Military Cap
Cowboy Hat
Glasses:
Round Sunglasses
Main menu rework
Main menu has new background. New characters are also shown within the new background environment.
New dinosaur models
Several dinosaur models have been reworked. We will continue to upgrade models in the coming updates.
New Ankylosaurus
Ankylosaurus has been reworked. It now has a new model, textures and animations. AI updates were also done and now Ankylosaurus eat from bushes.
Model rework for Triceratops
Triceratops model has been reworked and it has gotten new textures.
Texture rework for Giganotosaurus
Textures for Giganotosaurus were redone.
Wounded dinosaur visuals
Dinosaurs that have gotten damage from other dinosaurs will now have blood on their skin. It is also displayed on dead dinosaurs killed by other dinosaurs.
Range finder
Range finder is now available from the shop. With it you’re able to measure distance to the point you’re looking at. It has variable zoom from 6x to 10x magnification giving it slightly bigger zoom than the regular binoculars. With left click you can also place a map marker to the point you’re looking at.
New graphics settings
Graphics settings menu was reworked. It now has list layout with dropdowns for settings. New menu items were added to control the quality of game in more detailed level.
Other improvements
Updated French translation (Thanks MagSouille!)
Brachiosaurus now eat from trees. Eating sound effect was added
Trophy lodge: You’re now able to completely remove trophies you no longer want to keep
Added UI indicators in menu for Offline mode and local multiplayer
Support for ultra-wide resolutions was improved
When starting the game a log in animation is displayed while game gets player data from server
Improved offline mode data and separated all data between offline and online
Optimized player statistic events
Older death positions are now shown with smaller marker, so the latest position is easier to find if player dies many times in the same area
Death screen shows amount of dropped items if any
Improved Trophy lodge collisions, so wall stands are always correctly against the wall
Improved ambience sound system
Taxidermized dinosaur which has high score appears in high score
Bug fixes
Improved player data management to combat item losses when having message losses with backend
Fixed issue with sleep in multiplayer
Fixed errors in inventory
Fixed errors while reloading
Fixed errors in dinosaur spawner
Fixed inventory issue caused by game state export (F3)
Fix for player sometimes getting stuck in descent
Fixed “x-ray vision” which allowed player to see dinos transparent behind terrain
Less ghosting with motion blur enabled
Typing in Feedback form in-game no longer accepts game actions in the background
Fixed pistol left hand from being out of place sometimes when reloading
Thank you for reading and we look forward to hearing your thoughts. What would you like to see next?
Open testing for upcoming major update!
Greetings dinosaur hunters!
Open testing of the upcoming major update is now available! If you want to help us locate any possible issues and give feedback before the release you can try out the test build.
The included screenshots have been taken using the latest test build.
Things to take into account before starting testing
The open testing version of the game utilizes different server. You won’t be using the same player in the test version but start from zero with a fresh player. Once you move back to the main server you will continue progress with your existing account and lose any progress made in the test server.
Before you start transferring your game into the open testing mode please make a backup of your player.txt file. It can be found in %steamlibrary_folder%/Prehistoric Hunt/Prehistoric_Hunt_Data/player.txt . The file contains your trophy lodge setup and it will be overwritten if you don’t take a backup. Once you move back from the test version to the actual game you can copy this backup file back to it’s original location.
Please note that when you have the test build active you cannot launch the actual game. When you want to switch back to it in the Betas-menu you will need to choose ‘None’ to get back. You can freely switch between the versions.
Instructions how to get the test version
Right click the game name in Steam library list view and choose ‘Properties’. Then choose tab ‘Betas’. From the dropdown choose “public_test”. Steam will now download the test version and you’ll see in your library view instead of “Prehistoric Hunt” name “Prehistoric Hunt [public_test].
New things to test
As the next update will feature the graphics overhaul we’d like to get feedback how the new system runs on your setups. Overall feedback on the update is also welcome. We have still time to make alterations on content based on your feedback.
We’ve listed known issues / missing features in the open testing version in a list in Discord and will update the list based on your feedback.
What new stuff in addition to the graphics can you check? In short it’s here:
New item: Rangefinder
Death screen shows amount of dropped items if any
New clothes and characters
Bushes sway from player and dinosaur interaction
Water has waves and player swims along waves sometimes going underwater
Dinosaurs have blood marks if hurt by other dinosaurs
The newest death marker is shown with bigger icon than older death markers in the map
Login animation when starting game
Fix for multiplayer sleep issue
Taxidermized dinosaur which has high score appears in high score
How trophy lodge runs
New main menu background works
Thank you for your support! ːsteamhappyː
Development Blog #23 – A major update incoming with graphics overhaul etc!
Greetings dinosaur hunters!
We are working on a major update that will bring multiple requested improvements to the game. It will include biggest graphics improvement yet, new player characters, clothing system and a range finder. Find out more in this blog!
Here is a video showcasing what has already been done:
Graphics overhaul
The game is being changed to HDRP graphics pipeline. It means that all game materials, lights and shaders need to be reworked to take advance of this technology. When the whole process is ready it will make the game look better.
Water has already been reworked. Water has waves and reflections.
Trophy lodge materials have also been reworked. The performance of lodge was also drastically improved.
Distant terrain has more detail.
Bushes that the player runs through will sway.
New player characters
New players characters will replace the old characters after the next update. There will be a young male, female, and an older male character to choose from.
Hunting clothing
We are working on different hunting clothing you will be able to purchase. The idea is the better clothing will make less sound and make you more camouflaged.
Range finder
Range finder will offer more functionality than the existing binoculars. With it you’ll see the distance to the point you’re looking at in meters.
Visual rework for Ankylosaurus
New model has been built for Ankylosaurus and is now being animated. AI and behavior will also be improved.
Wounded dinosaur visuals
Dinosaurs that have been gotten damage from other dinosaurs will show blood on their skin making it easier to identify wounded dinosaurs.
These improvements you can expect to see in the next update :)
Thank you for reading and we look forward to hearing your thoughts.
Hotfix for Trophy Shot Update
Greetings dinosaur hunters!
We’ve released a small hotfix patch containing various bug fixes and some improvement related to the last update (Trophy Shot Update).
Fixed hand pose issue after taking trophy shot with bow equipped and after death
Fixed trophy summary screen not visible after taking trophy shot
Fixed pose issues when going to trophy shot while reloading
Slight improvements to third person animations and weapon placements
Fixed a rare issue where secondary hit to some organs on some dinosaurs could cause on an error
Fixed location markers from showing up while taking a trophy shot
Fixed "kill not compatible with contract" text on top of button
Fixed an issue with Pteranodon where it got stuck after dive
Flares can now spawn in loot boxes
Thank you for reading and we look forward to hearing your thoughts.
Trophy Shot Update has landed!
Greetings dinosaur hunters!
A new year begins with a new update! Today’s update brings trophy shots and piebald dinosaur skin type to the game. Read through the full patch notes to find all content.
Happy New Year to everyone! ːsteamhappyː
Trophy shots
Want a photo with your catch? Now you can do it with the new trophy shot feature. Trophy shots can be initiated in the trophy menu by clicking “Trophy shot”.
HUD will guide you to all controls available. You can freely move the camera and then with right click toggle to moving the dinosaur. You can then drag different body parts and freeze them into positions you like. You can also move your player character in similar way. You can have different equipment in hand, just equip it before going to the trophy shot menu.
You can take as many trophy shots with your prey as you like. Trophy shots are stored as Steam screenshots making sharing them in Steam easy. You can also find them on your hard drive by right clicking the screenshot in Steam and choosing “Browse to screenshot” or by browsing to %game_install_directory%\Prehistoric_Hunt_Data\screenshots .
Trophy shots work in multiplayer too, you can have your friends in the photos. The corpse movement is not synced to other players when moving the ragdoll.
New skin type: Piebald
All dinosaurs have a new skin variation called piebald. Piebald dinosaurs can be recognized from their spotty skin which looks like it’s missing color in some parts. It is a very rare skin type to encounter.
Now all skin types in order of rarity are:
Common
Rare
Piebald
Melanistic
Albino
Dinosaur ragdolls improvements
Many different improvements were made to dinosaur ragdolls to make them work better in trophy shots. Ragdolls clip less inside terrain keeping most parts above terrain. Carnivores jaws move and can be adjusted in trophy shots. Limbs in general move better.
Other improvements
Inventory and shop now show item weights per item/stack
Grass render distance can now be adjusted
Pteranodon photo was updated
Swimming hands are no longer affected by view model adjustments
Finetuned ground textures
Adjusted post processing settings to make image sharper and brighter
Updated French translation (Thanks MagSouille!)
Minor improvements to dinosaur synchronization in multiplayer
Bug fixes
Fixed an equipment duplication issue
Fixed cases where switching from flare when lighting it could cause other item to be lost when flare expires
Also fixed case where trying to lit flare, but fails and switching to other item at the same time could get hands stuck in flare animation
Fixed issue where mismatching equipment data between client and server could cause issues and equipment changes
Fixed an issue when player went swimming with bow drawn causing a ghost arrow
Fixed an issue with player name sending
Various bug fixes
Thank you for reading and we look forward to hearing your thoughts. What would you like to see next?