Prehistoric Hunt cover
Prehistoric Hunt screenshot
Genre: Shooter, Simulator, Adventure, Indie

Prehistoric Hunt

The Second Anniversary Update has been released!



Greetings dinosaur hunters!

The game launched in Early Access two years ago and what better way to celebrate this than with a fresh update! We enjoy developing the game and are grateful to our great community for your support and feedback! Let’s keep going!

The key things in this update are tents and flares. Read through the patch notes to find what else is included!

Also: Join our Discord here if you already haven't!

https://discord.gg/sKEMnbF55T

Tents: Skip the night



In tents players can skip the night. Tent have been placed in fixed locations including the existing special locations and the new locations included in the update. Some of the special locations don’t have a tent and instead you can find a bed where to sleep. Tents can be used during nighttime to change the time to morning. Usage is free of charge.

Tents work in multiplayer too: All players will need to express will to skip the night. When the first player accesses a tent other players will get a notification that a player wants to sleep. When all players are within tents the nighttime is skipped. The waiting players see a status screen indicating how many players are still being waited for.





New locations



New discoverable locations have been added. There are now two types of locations: orange and blue. Orange locations are the old special locations with multiple vendors. Blue locations are the new locations. There are three types of locations with different capabilities:


  • Pick up point
  • Stash
  • Resting spot


Pick up points



Pick up points act as one-way fast travel service. You’re able to fast travel from them to any special location (Orange points on the map).



Stashes



Stashes include the global storage box. Here you can access your global storage items.



Resting spots



Resting spots have a tent. You can spend the night there and continue your hunting journey in the morning.



Flares


Flares are now available! They are one use items which will scare some of the dinosaurs and distract others. They can be used to help you avoid some encounters.

Flares can be bought from the shop with cost of 15 credits. You’ll need to equip it in one of the utility equipment slots (slots 4-6). HUD will provide guidance to flare usage. First you take the cap of. Then you will attempt to light it. There is a chance the flare won’t ignite on every try.

Once lit, a flare can be held in hand, dropped, or thrown. Flares will burn for one minute.









New dinosaur model for Pteranodon



Pteranodon model got a visual rework.





View model adjustment



It’s now possible to adjust the view model which affects how player’s hands and weapon look on screen. Players can find the menu in game by going to options and clicking “Adjust view model”. You can adjust horizontal, vertical and depth offset.



Region change UI



Region change is now easier in the main menu and you can now see your ping to each region. Once you’ve selected Play game you can see option in bottom right to switch region.



Controller support improvements



Multiple improvements were done to make more of the game controls working with a controller.


  • A radial menu was introduced for use with controllers, default key bind D-pad up. With it players can select quickly all equipped items from slots 1-6.
  • Auto walk is now possible, default key bind left stick click
  • Flashlight default key bind was moved to right stick click
  • Changing scope zoom level is now possible, default key bind D-pad up / down
  • Inventory now works fully with controller.
  • Feedback menu now is fully usable with controller.
  • Added sounds when navigating menus with controller.
  • Improved navigation in scrolling lists when using controller.
  • Fixed minor issues in menus when using controller.
  • Improved bow shooting with controller.




Other improvements




  • Updated French translation (Thanks MagSouille!)
  • A crouch-icon is displayed in the HUD when player is crouching
  • UI was improved
  • Game engine has been updated
  • Bleeding amount increased from vital organ hits
  • Added sounds to UI buttons and elements that were missing sounds
  • Graphics settings are automatically adjusted from hardware settings
  • A notification is given on successful taxidermizing
  • Player’s currency is shown when trophy details screen is used
  • Game state export is now possible with F3 if you are stuck or some other game problems occur. You can send the game state export to developers with your bug report to help us analyze and hunt down the problem.
  • Improved equipment handling when server and local data does not match
  • Changed couple of tree textures for more variance
  • Optimized multiplayer event sending
  • Added missing translations


Bug fixes




  • Fixed an issue where Spinosaurus could clip inside terrain
  • Fixed issue where player didn’t respawn with full health
  • Added missing death location notification text
  • Storage and inventory weapon filter was fixed


Thank you for reading and we look forward to hearing your thoughts. What would you like to see next?

Development Blog #22 – Skip the night in tents!



Greetings dinosaur hunters!

Development is ongoing for tents where players can skip the night. New points of interest are being added to the map giving players more locations to find. All images are work in progress images and are subject to change.

Tents



Tents will give the players ability to sleep through the night. Usage of tent will only be possible during nighttime. Players will wake up in the morning.



A tent is being added to each special location. In addition there will be new locations on the map with just tents.

New locations



In addition to current special locations we are working on smaller locations. There will be three types of locations with different capabilities:


  • Pick up point
  • Stash
  • Resting spot


Pick up points



Pick up points will have fast travel capability with the familiar fast travel machine. You’re able to fast travel from there to any special location. You’re not able to fast travel to these new pick up points.



Stashes



Stashes will include the global storage box. Here you can access your global storage items and interact with it the same way as with the box in current special locations.



Resting spots



Resting spots will contain the new tent. You can spend the night there and continue your hunting journey in the morning.



Flares



Flares are in development! The idea is they could be used to scare some of the dinosaurs and lure some of the bigger predators. They would be one use items available from the shop.





Other improvements



  • Game engine has been updated
  • Bleeding amount increased from vital organ hits
  • Added sounds to UI buttons and elements that were missing sounds


Bug fixes



  • Fixed an issue where Spinosaurus could clip inside terrain

These improvements you can expect to see in the next update :)

Thank you for reading and we look forward to hearing your thoughts.

The Modular Trophy Lodge Update has been released!



Greetings dinosaur hunters!

The modular trophy lodges are here! With the new system you are able to build a bigger and more customizable lodge. You can add new rooms of different types, trophy head wall mounts and various decoration items freely. Read through the patch notes to find what else is included!

Also: Join our Discord here if you already haven't!

Prehistoric Hunt Discord



New trophy lodge rooms



Players can now add new rooms into their trophy lodges. Your default room is the hall as previously. Now you will spot doors on walls that are highlighted with orange color in the editing mode. When you interact with the doors you can expand the lodge into new rooms.

There are three types of rooms to choose from:

  • Hall (the old default room in game), grid size 2x1, cost to unlock: 200, level required: 1
  • Room, grid size 1x1, cost to unlock: 200, level required: 3
  • Room with fireplace, grid size 1x1, cost to unlock: 400, level required: 5


New room types can be unlocked with credits. Once you’ve unlocked the type you can add as many as you want.

There's a limit to how many rooms you can add to the lodge. Each new room takes up space from your room grid. Starting from your default hall you can expand it with 2 grid slots in each direction making total amount of slots 30 (5x6).







New stand types



There are now five types of stands to display trophies:

  • Stand, Rectangle
  • Stand, Round
  • Stand, Wall
  • Stand, Wall Small
  • Stand, Rectangle with low profile


Trophy head wall mounts



With wall mounts players are able to display dinosaur heads on walls. There are two sizes of wall mounts: one for bigger and one for smaller dinosaurs. When adding dinosaur head for display the list will show compatible dinosaurs only in the list. Currently all dinosaurs can be placed on the wall stands except for Compsognathus, Gallimimus and Iguanodon.



Floor stands



In addition to rectangle stands new round stands were added. There’s also a new rectangle stand with lower profile.



Decoration items



New decoration items can be added to your lodge from the I menu. Most of the items need to be unlocked with player levels and credits but some of them are already open on the first level. Once you’ve unlocked an item you can place as many as you like. You can freely rotate and place the items. You can also remove these items one by one in the edit mode with E key.

Here is list of items you can add:

  • Chair, Leather cushion
  • Chair, Turquoise cushion
  • Table, Small
  • Table, Small type 2
  • Table, Small round
  • Table, Large
  • Bed
  • Bookshelf, Large empty
  • Bookshelf, Small empty
  • Bookshelf, Large with some books
  • Couch, Patterned cushion
  • Couch, Brown cushion
  • Couch, Green cushion
  • Stool, Turquoise cushion
  • Cupboard, Tall with glass door
  • Cupboard, Low with drawers
  • Coat hanger
  • Mirror
  • Shelf, Empty
  • Shelf, With drawers
  • Carpet, Large, Black and white
  • Carpet, Large, Red
  • Carpet, Small Square
  • Carpet, Small Round






Guidance to lodge usage



We’ve added a HUD to trophy lodge that players can show and hide with U key. The HUD is there to guide players to the controls with which you can add items and rotate them.

Floor stands will also display in which direction the dinosaur will be facing making placing them easier. This is shown with orange arrow on top of the stand when placing it.



Resetting your lodge



If you want to start over you can reset your lodge. This enables you to arrange rooms in different way. You won’t lose any unlocks or trophies if you reset the lodge, all of them can be placed again.



New dinosaur model for Carnotaurus



Carnotaurus model got a visual rework.



Other improvements




  • Updated French translation (Thanks MagSouille!)
  • UI grid can now expand when increasing capacity of global stash
  • New footstep sounds to trophy lodge
  • Trophy lodge lightning and reflections have been enhanced. Trophy lodge now uses screen space reflections and cube maps.
  • Improved tranquilizer rifle iron sights aiming


Bug fixes




  • Fixed controller issue in main menu where players weren’t able to select menu items
  • Inventory bug fixes
  • Minor bug fixes


Thank you for reading and we look forward to hearing your thoughts.

Development Blog #21 - Trophy lodge customization



Greetings dinosaur hunters!

We are currently working on several improvements to trophy lodges. There will be a way to add new rooms and customize the content of these rooms in various ways. All images are work in progress images and are subject to change.

New rooms to lodge


We are developing a more advanced system where players will be able to add more rooms into their trophy lodges. Currently we have implemented three types of rooms:


  • Hall (the current room in game)
  • Room
  • Room with fireplace








Each room has doors where you can extend the lodge by adding a new room.

New dinosaur stands


In addition to the square stand there will be two additional stands: Round stand and wall stand. Round stand is just a round stand on the ground to give some variance. The wall stand is something completely different as it allows hunters to display dinosaur heads on walls. We are planning to provide different kinds of backplate to the wall stand depending on the dinosaur score.







New furniture


Different kinds of chairs, tables, bookshelves, beds, couches, cupboards, hangers, mirrors and shelves can be freely added to your lodge.





Guidance to lodge usage


We’ve added a HUD to trophy lodge that players can hide with U key to take pictures. The HUD is there to guide players to the controls with which you can add items and rotate them.

Stands will also display in which direction the dinosaur will be facing making placing them easier. This is shown with an orange arrow on top of the stand when placing it.



Graphics update in lodge


Trophy lodge lightning and reflections have been enhanced. Trophy lodge now uses screen space reflections and cube maps.



These improvements you can expect to see in the next update :)

Thank you for reading and we look forward to hearing your thoughts.

Spinosaurus Update is Here!



Greetings dinosaur hunters!

Spinosaurus Update brings multiple improvements to the game including Spinosaurus and interchangeable rifle scopes. It’s again recommended to check these patch notes before playing!

Thanks again for your feedback and ideas! ːsteamhappyː Many items in this update are a result of your direct feedback. Join our Discord here if you already haven't:

Prehistoric Hunt Discord

New dinosaur: Spinosaurus



The island's first semiaquatic dinosaur Spinosaurus is here. It’s a large carnivore that can move both in land and water. It is a very fast swimmer so beware of it while in the water!





Interchangeable rifle scopes



Rifles no longer have built in scopes. Instead their default sights are now iron sights and you can attach a scope of your liking to the weapon. There are multiple scopes to choose from.

Please note that your existing rifles don’t have any scopes on them now by default. You need to travel to the nearest special location to buy one.



In the shop you can now find a new item category called “Sights” where you’ll find all purchasable scopes. Currently the selection is following:


  • Standard 2x20 Rifle Scope. A standard fixed zoom scope. This was previously the built-in scope of rifles.
  • Standard 4x20 Rifle Scope. A standard fixed zoom scope.
  • 2-4x24 Rifle Scope. An adjustable scope for shorter distances.
  • 4-8x32 Rifle Scope. An adjustable scope for longer distances.




These scopes are usable with these weapons:

  • Basic rifle
  • Hunting rifle
  • 50 cal rifle


In your inventory you’ll now find an attachment slot next to your equipped weapons. This is where you can drag & drop a scope.



The basic rifle model was updated to include iron sights and a rail to mount scopes.



The hunting rifle model was updated to include iron sights.



Some of the scopes have adjustable zoom. The zoom level can be adjusted with mouse scroll when scoped in. When not scoped in, the mouse scroll will change to the next weapon like it has worked previously.

AI improvements: Drinking dinosaurs & other



Dinosaurs have new behavior: They now need to have a drink regularly. This gives hunters a new way to find dinosaurs by looking for water sources the dinosaurs use. The behavior currently affects Brachiosaurus, Ankylosaurus, Triceratops, Gallimimus, Pachycephalosaurus and Iguanodon.



Dinosaur detection logic was updated. New behavior was added to dinosaurs to take into account swimming players.

Swimming



Players are now able to access water areas with swimming. Players are only able to access inventory and flashlight while swimming, no items can be held in hand. Auto movement can be used and using shift makes the character swim faster. Players aren’t able to dive yet.

When a player dies while swimming their dropped inventory can be found on death location on the surface.

All dinosaurs that fall in water can now be claimed. Their bodies will stay near the surface.



Ground texture improvements




  • All ground has now a bit more detail
  • Rock texture was renewed




Modding improvements




  • Custom Map Support
  • Terrain Editor
  • Custom Mesh and Material Support
  • Custom Sound Support
  • New mod parameters
  • Improved error reporting in mod config files to help find issues in them




New translations




  • Added French translation (Thanks MagSouille)

If you want to help translate Prehistoric Hunt to new languages, you can join our #community-translations channel in Prehistoric Hunt Discord. There you’ll find the game dictionary and get help with the work. We are really thankful for your support! :)

New dinosaur models




  • Giganotosaurus got a visual rework: New model
  • Pachycephalosaurus got a visual rework: New model and new textures.




Other improvements




  • Daytime is now longer
  • Player no longer makes slow slides on hills. When the hill is steep enough, the player will start a bigger slide.
  • Dinosaur turn animations are now more realistic. It takes more time for them to pivot to different directions.
  • Loot box texture was improved
  • Shotgun and revolver reload can be canceled after each separate shot is reloaded. To cancel, hit R or left mouse button.
  • Adjusted Brachiosaurus and Gallimimus size to be more realistic
  • Player view is now slightly higher from ground
  • Secondary inputs can now be disabled in the menus. This is a possible fix for reports of character moving on it’s own.
  • Improved cone tree detail
  • Start inventory now contains separate basic rifle scope
  • Weapon positions are saved between sessions


Bug fixes




  • Fixed issue where dino names were invisible in leaderboard menu
  • Fixed localization issues
  • Fixed note menu scaling
  • Possible fix to menu switching
  • Fix for Steam authentication failing sometimes
  • Player can now holster all equipment
  • Fixed inventory issues when at full capacity and trying use and unequip items
  • Fixed issue with inventory showing zero bullets after death
  • Fixed shotgun shot multiply issue in multiplayer
  • Fixed player typing in chat opening inventory when i-key is pressed


Thank you for reading and we look forward to hearing your thoughts.

Development Blog #20 - Spinosaurus and drinking dinosaurs!

Greetings dinosaur hunters!

We are currently working on multiple improvements including Spinosaurus and AI improvements with a mechanism that dinosaurs will get thirsty and need something to drink. All images are work in progress images and are subject to change.

Spinosaurus



Spinosaurus is in development and will feature new behavior not seen with other dinosaurs. Our Spinosaurus will be semiaquatic meaning it lives both on land and water. It will be interesting to run into this beast in water …





Dinosaurs drinking



In the future dinosaurs will be able to gather near water to go for a drink. A dinosaur group will get thirsty and then find a water source to drink up. We are defining drinking areas for different dinosaur groups.





Player swimming



We want to provide access to both shallow and deep water for players. There are areas in the map where the player would need to evade a lot of water to go to another place and the possibility to swim will make traveling easier in these cases.





Island texture improvement



Work has been done to improve the ground texture of the island to show more detail. Here are two examples with before and after shots of current progress:

Before:



After:



Before:



After:



Thank you for reading and we look forward to hearing your thoughts.

Small Summer Patch has been published!

Greetings dinosaur hunters!

We’ve released a small summer patch containing various bug fixes and some improvements including an example survival mod.

General improvements




  • Integrity shown in trophy lodge trophies
  • Dinosaur name and description shown in trophy lodge trophies




Example mod: Survival mod



We’ve created an example survival mod which is basically a wave based survival mode. As the player completes waves new equipment is awarded to face upcoming challenges. The mod is available in Steam Workshop:

https://steamcommunity.com/sharedfiles/filedetails/?id=2832891138


Check instructions from our website regarding how you can mod the game: https://prehistorichunt.com/mod-documentation/



Modding improvements




  • Added "restart_on_respawn" parameter
  • Added "movement_points" parameter
  • Added "spawn_points" parameter
  • Added "random_spawnpoint" parameter
  • Added “player_position” parameter
  • Added "start_health" parameter
  • Added "inventory" parameter
  • Added "equipment" parameter
  • Added “dinosaurs_alive” default parameter
  • Added noclip flying toggle in mod menu
  • Added rotation adjustment when placing objects in mod menu
  • Added object preview visual when placing objects in mod menu
  • Added new placeable walls


Bug fixes




  • Fixed issue where mission popup would spam audio
  • Fixed issue where dinosaur would get stuck on attack loop after killing player
  • Fixed issue where inventory drop upon death would cause small duplication
  • Fixed issue where game failed to load player inventory, equipment and currencies after creating player profile


Thank you for reading and we look forward to hearing your thoughts.

Albino Update is Here!



Greetings dinosaur hunters!

The latest update brings new wanted skin types for dinosaurs. There are also new parameters in the scoring system with the introduction of Legendary score. Read on to find all patch content.

New dinosaur skin types: Albino and melanistic



Each dinosaur species has got two new skin types that are very rare and challenging to find!

The full list of dinosaur skin types is now:

  • Common
  • Rare
  • Melanistic
  • Albino

Albino



Dinosaurs with albino skin condition have a very light/white skin color. Albinos are the hardest to find as chances of spawning one are small. They will give you the highest rarity score from such dinosaurs. They are also quite easy to spot as they don’t really blend in the environment!





Melanistic



Dinosaurs with melanistic skin condition have a really dark/black skin color. Melanistic dinosaurs are very rare but not as rare as albinos. They will give you higher rarity scores than rare skin type dinosaurs.





New score class: Legendary



Legendary is the new highest score you can get. The game score ranks are now the following:

  • None
  • Bronze
  • Silver
  • Gold
  • Diamond
  • Legendary

Trophy score variables were also adjusted to house more variables for scores. There are three new variables:

  • Rarity bonus: When a dinosaur is of albino or melanistic or rare skin type you’ll get bonus score depending on level of rarity.
  • Heart shots bonus: Depending on how many shots hit the heart you’ll get an increase in this bonus. Hits are counted both from shots that first hit the heart and which penetrated to eventually hit the heart.
  • Difficult gun bonus: When a dinosaur is shot with a difficult weapon you’ll get an increase in this bonus.

The existing “Rarity bonus” variable was renamed to “Weight bonus” because that’s what it is. Your existing scores won’t be affected by these changes.



Modding improvements



  • Fixed some null issues with parameters
  • Added notification event
  • Player position can be set as position
  • Added default “dinosaurs_alive” parameter
  • Added “parameter_smaller_than” condition
  • Added new placeable wall


Other improvements



  • Improved connectivity: Game tries to reconnect to server for maximum of 30 seconds if internet connection is dropped before throwing player back to the menu
  • Pachycephalosaurus rare skin was changed to better distinguish it from other skin types
  • Utahraptor rare skin was changed to better distinguish it from other skin types
  • Weight is now more precise resulting in better generation of different dinosaur classes


Bug fixes



  • Drag & drop of equipment automatically closes the equipment dialog box if one is open. This fixes the possibility of losing equipment if moving equipment when dialog was left open.
  • Mission suggestion dialogs appear only after the player has left the shop view. Fixes player movement that previously was possible with shop open when a mission was suggested.
  • Fixed issue where dinosaur could get stuck in attack loop.
  • Fixed issue where upon death storage box expansion could drop.



Thank you for reading and we look forward to hearing your thoughts.

Trophy Lodge Update is Here!



Greetings dinosaur hunters!

It’s highly recommended to check these patch notes as there are changes to how the inventory works.

Before going into the update details we want to thank our great community for your support! :) We keep getting steady feedback from you guys and we truly appreciate it. As always we like to know what you want to see: What new stuff would you add? What current stuff would you like to change? All ideas are welcome! :)

The update brings trophy lodges and a reworked inventory system among multiple other improvements!

Trophy lodges



All players now have access to trophy lodges. Trophy lodges can be used to put on display your taxidermied dinosaurs. With the new taxidermy option you can start harvesting your own trophies!



You can freely place stands in your trophy lodge. Stands are placed with i-key. You can rotate them freely using mouse scroll. Once you’re satisfied with the position hit left mouse button and a stand will appear where the yellow stand marker is. You can remove stands freely too.



To place a dinosaur on the stand press E. This will give you list of all the dinosaurs you’ve sent to be taxidermied. Please note the dinosaur size with stand placement!



Once a dinosaur is on a stand you can inspect its details with E. You will see a stat screen showing its score and date among other details.



You can replace dinosaurs on stands without removing stands first. You will not lose any of your taxidermied dinosaurs this way, they will go back to the taxidermied dinosaur list.

Taxidermy


With trophy lodges we introduce a taxidermy option for dinosaurs you’ve hunted. When visiting the harvest screen you can choose to send the dinosaur to be taxidermied. Taxidermied dinosaurs will not give you any rewards and can’t be used for contracts. Taxidermy will cost a different sum depending on the species. You will see the cost in the button. A helicopter will pick up the dinosaur.



Inventory rework


A new inventory system based on total capacities is a part of this update. We are giving up the old grid based system to determine what items can fit in inventory. The new system will calculate capacity sum from all items carried without the need to make room for them in the grid.

The new inventory introduces these improvements:


  • Players have a total capacity they can carry. Each item requires some capacity from your inventory. You can see the amount of used capacity in the bottom of the screen.
  • Drag & drop works everywhere.
  • Players no longer have to combine ammunition as all ammunition of the same type is shown in one chunk and is combined automatically.
  • Once an item can’t fit in inventory or storage box player gets a notification about it.
  • The new inventory has tabs which sort the items with types. Default view shows all items (backpack icon).
  • The new inventory shows what ammunition your equipped weapons use and how much ammunition you are currently carrying for them.
  • Numbers are shown next to equipped items to show their hotkey.
  • You can transfer a certain amount of ammunition by right clicking it and choosing “Store amount”. This will open a dialog that lets you pick the amount of transferred ammunition.
  • Inventory drop upon death has been adjusted: You will lose ammunition more equally from your weapons and the amount dropped is more fair compared to previous inventory system.






It is possible when you now start playing you will have overcapacity in your inventory or storage box because of the inventory migration. You can deal with it by purchasing more space in your storage box if you want to keep all of it. You cannot add any items to your inventory or storage box before you’ve dealt with the possible overcapacity situation.

Additional storage box space


Additional storage box space can be purchased from the shop. Each purchase increases your storage box capacity by 10 units. Every additional purchase of 10 units will increase the cost.



Steamworks integration


Players are now able to publish their mods to Steam Workshop and to subscribe to mods in Steam Workshop. Dinosaur properties can now be fully customized in mods. We will share mod documentation soon.



Environment improvement: Big bushes


The whole island has gotten more vegetation on it. There are new bigger bushes of multiple types. They provide cover for players and dinosaurs and make it harder to spot dinosaurs in many areas.













Death marker in compass


Death markers can now be clicked in the map view to show death location in your compass. You can deactivate the death marker from your compass by clicking it again. Chosen death marker won’t disappear from compass before you deactivate it.



Other improvements



  • Scope animation has been added
  • Larger carnivores no longer always investigate with running
  • Player can hold breath with binoculars
  • Player level and currency shown in map etc menus
  • Tyrannosaurus Rex footsteps can be heard further away
  • Adjusted post processing

Bug fixes



  • Tracking complete notification text fixed
  • Hunt unknown pinpointed dinosaur contract no longer shows dinosaur type in info screen


Thank you for reading and we look forward to hearing your thoughts.

Development Blog #19 - Trophy lodges are coming!



Greetings dinosaur hunters!

Another update is being worked on including trophy lodges. All images are work in progress images and are subject to change.

Trophy lodges



All players will get a chance to own their own trophy lodges with the coming update. It has to be purchased first and after that you’ll be able to send taxidermied dinosaurs to your lodge. It will be accessible from the main menu.





You can choose to display the whole dinosaur or just the head. Multiple dinosaurs can be fitted into the lodge. We are most likely going to put a player level requirement before a trophy lodge can be purchased.

Taxidermy



With trophy lodges we’ll introduce a taxidermy option for dinosaurs you’ve hunted. When visiting the harvest screen you can choose to send the dinosaur to be taxidermized. Taxidermied dinosaurs will not give the player any cash rewards. Taxidermy will cost a different sum depending on the species.



Steam Workshop integrated



Players will be able to publish their mods to Steam Workshop and to subscribe to mods in Steam Workshop.



Storage box size increase



The storage box will be expandable after the next update. The extra space will cost some credits.

These were some of the features you will be seeing in the next update.

Thank you for reading and we look forward to hearing your thoughts.