Brand new updated demo for the Next Fest! It features a small island and early game
Backpack items are now much easier to grab
Added wooden shield and craft
Health healing is now based on food with base regen of 1 hp per 10 seconds
Backpack slot now goes red if item is incompatible
Haptics on shoulder slots have been reduced
Tools weight has been changed to be easier to handle
Added max damage to inspect item
Added ambiance slider in settings
Improved ambiance transition between biomes
Improved Wiki
Added cat, boulders, shield to Homestead
🔥 Bug Fixes
Arrow gets smaller when release from antler bow
Antler bow arrow needs better angle and clips into hand
Fixed player camera jiggering when going up/down hill
Rotated portals to face spawn
Fixed sky becoming black instantly in the evening
Fixed grab white dot flashing on wrong places
Fixed meat glowing in the dark
Handcrafting near backpack now doesn't duplicate items
Simultaneous use of handcrafting and crafting table now doesn't duplicate items
Fixed bone dagger rotation
Fixed arrow bouncing if too close
Player can now not climb steep terrain
🎯 Next Fest Closed Beta Playthrough & Release Date Announcement
Join us on this Demo live stream and chat!
We will announce the release date of the game.
We will also be showing you the full game including: - Large island - Smithing - More animals - More bosses - More sewing
Next Fest Closed Beta Playthrough & Release Date Announcement
Join us on this Demo live stream and chat!
We will announce the release date of the game.
We will also be showing you the full game including: - Large island - Smithing - More animals - More bosses - More sewing
🎯 Next Fest Demo Playthrough
Join us on this Demo live stream! We will be showing you the whole demo experience and chat.
Next Fest Demo Playthrough
Join us on this Demo live stream! We will be showing you the whole demo experience and chat.
Patch 0.3.8: Epic Bosses Update
Notice: Please backup your saves before playing.
🆕 New Features
Tuskan is now a big boar and lives in a cave
Antleran is now a big pointy stag. It lives in a cavern
Fangan has been added as a big scary wolf. Beware of its pack
Added shield icon to both hands to indicate if blocking
Blocking now consumed stamina based on damage blocked
Added antler
Added tusk
Added fang
Added antler bow
Added tuskerang
Added tusk greataxe
Some tool/weapon stats have been changed
Boss statues have been replaced with portals
Added sound effects and ambiances
Auto save in demo disabled
Added sneak damage bonus
🔥 Bug Fixes
Fixed bug where backpack items were not loaded correctly
Fixed bug where dead animals came back to life on load
Patch 0.3.7: Farming Update
🆕 New Features
Added planting system
Added potato item and plant (can be cooked for extra stat bonus)
Added carrot item and plant
Increase chance to drop more saplings from trees
Added wooden hoe
Wooden hoe can convert ground to farmable soil that is required for plants
Broadleaf tree sapling can now be planted on any ground (not limited to farmable soil)
Food consumption limited to one per type (can't eat two apples)
Added "Digested" status to consumed food that is shown after the food's half-life (ex. full duration of food is 600 seconds, it becomes digested on 300 seconds). When digested, the food can be replaced with a new food and it will gradully give less stats
Added rare grass patches on the ground
Stone drops increased for small boulder; tin drops increased; clay drops increased
A full day is now 30 real minutes. The day is 20 minutes and the night is 10 minutes
Enemy attacks can now be blocked by facing your hands to your head. Better tools have more block defense
Blocking consumes stamina
Health decreased to 30 from 100; stamina decreased to 50 from 100
Changed food bonus stats
Increased food cooking time
Red screen flash on damage now scales with the damage taken. If the damage is pretty low, it will be barely visible
Changed behaviour of animals
🔥 Bug Fixes
Shovel added timer between digs. Shovel added error messages
Auto save now works with real life time
Change big plank center to actual center
Next Fest & Release Date
Greetings, premortals! 👋
We will be attending Steam's Next Fest on 19th June.
During this period we will announce the release date of the game.
Wishlist to get notified!
v0.3.6: Realistic Weapon Swinging
🆕 New Features
Jump has been moved to the primary button of the right hand
Sprint has been moved to up axis of right hand joystick
Grabbable items can now be inspected. Text appears with important info about the item such as durability. Inspect also works when holding an item and pointing hand palm towards face.
Crafts and sews now refund used items on cancel
Metal look improved
Tools damage balanced. Every tool now does max damage. For example wooden axe does 50, bone axe does 100, and bronze axe does 150. The dealt damage depends on the swing velocity.
Changed center of gravity for all tools to reflect realistic weights.
Some achievements hidden before boss defeated
Quadruped NPCs drops balanced
Crucible now saves metal on load
Anvil break materials now refund only a log
Loading screen now moves smoothly with headset orientation
Improved stone sparks direction
Added veins toggle in settings
Added HP bars toggle in settings
Currently placing build is now being indicated by a white dot for easier differentiation from other builds
Added credits to menu book
Sewing table is now smaller
Heated ore now does damage when grabbed (it burns!)
Bronze ingot can now be smelted. Notice that 5 sticks can help with forging it but 6 sticks will smelt it
Damage text now shows as big red for critical (head), white for normal damage (body), and small gray for for legs and arms
Saving time has been improved from 1.2s to 0.2s
Build distance reduced from 10 m to 5 m
Interacting with books distance has been reduced (UI)
Placing some builds such as the crafting table now follows the orientation of the ground. Use wood and stone floors to make it upright or find flat ground on the terrain
Added/changed sound effects
🔥 Bug Fixes
Backpack now disappears immediately on release
Arrow no longer hits arrow
Boss statues sometimes loaded a head when it wasn't inserted
Copper ore now doesn't roll away too far
Branch now doesn't appear white in the distance
Dead deer no longer makes dying sound on load
Removed cube from wolf head (oops)
Shovel no longer digs with handle
v0.3.4: Training Dummy & Storages
🆕 New Features
Added training dummy build
Added small and big storage builds
Added LOD distance setting
Animal heads are now smaller
Reduced grab distance to 0
Improved door handling
Removed burp sound on finish eating
Improved item spawn from animals
Added more grabbing points to animals to help with clipping into ground
Improved sun quality
🔥 Bug Fixes
Added missing collider to quench tank
Increased range of boar spawning too close to world spawn
Message for max food consumed changed and now only appears for food
Builds now trigger quests on complete
Improved quest tab in handbook
Chisel now appears correctly on second handle craft
Boar now doesn't do a death sound when loading
Forge bronze tool achievement moved to handcraft
Improved animal clipping under terrain
Fixed overlapping tired sfx
Fixed bug where items would fall through builds when walking back to them