Premortal VR cover
Premortal VR screenshot
Genre: Adventure

Premortal VR

Patch 0.3.9: Wooden shield, Updated Demo

🆕 New Features



  • Brand new updated demo for the Next Fest! It features a small island and early game
  • Backpack items are now much easier to grab
  • Added wooden shield and craft
  • Health healing is now based on food with base regen of 1 hp per 10 seconds
  • Backpack slot now goes red if item is incompatible
  • Haptics on shoulder slots have been reduced
  • Tools weight has been changed to be easier to handle
  • Added max damage to inspect item
  • Added ambiance slider in settings
  • Improved ambiance transition between biomes
  • Improved Wiki
  • Added cat, boulders, shield to Homestead


🔥 Bug Fixes



  • Arrow gets smaller when release from antler bow
  • Antler bow arrow needs better angle and clips into hand
  • Fixed player camera jiggering when going up/down hill
  • Rotated portals to face spawn
  • Fixed sky becoming black instantly in the evening
  • Fixed grab white dot flashing on wrong places
  • Fixed meat glowing in the dark
  • Handcrafting near backpack now doesn't duplicate items
  • Simultaneous use of handcrafting and crafting table now doesn't duplicate items
  • Fixed bone dagger rotation
  • Fixed arrow bouncing if too close
  • Player can now not climb steep terrain

🎯 Next Fest Closed Beta Playthrough & Release Date Announcement

Join us on this Demo live stream and chat!

We will announce the release date of the game.

We will also be showing you the full game including:
- Large island
- Smithing
- More animals
- More bosses
- More sewing

Next Fest Closed Beta Playthrough & Release Date Announcement

Join us on this Demo live stream and chat!

We will announce the release date of the game.

We will also be showing you the full game including:
- Large island
- Smithing
- More animals
- More bosses
- More sewing

🎯 Next Fest Demo Playthrough

Join us on this Demo live stream! We will be showing you the whole demo experience and chat.

Next Fest Demo Playthrough

Join us on this Demo live stream! We will be showing you the whole demo experience and chat.

Patch 0.3.8: Epic Bosses Update

Notice: Please backup your saves before playing.

🆕 New Features



  • Tuskan is now a big boar and lives in a cave
  • Antleran is now a big pointy stag. It lives in a cavern
  • Fangan has been added as a big scary wolf. Beware of its pack
  • Added shield icon to both hands to indicate if blocking
  • Blocking now consumed stamina based on damage blocked
  • Added antler
  • Added tusk
  • Added fang
  • Added antler bow
  • Added tuskerang
  • Added tusk greataxe
  • Some tool/weapon stats have been changed
  • Boss statues have been replaced with portals
  • Added sound effects and ambiances
  • Auto save in demo disabled
  • Added sneak damage bonus


🔥 Bug Fixes



  • Fixed bug where backpack items were not loaded correctly
  • Fixed bug where dead animals came back to life on load

Patch 0.3.7: Farming Update

🆕 New Features



  • Added planting system
  • Added potato item and plant (can be cooked for extra stat bonus)
  • Added carrot item and plant
  • Increase chance to drop more saplings from trees
  • Added wooden hoe
  • Wooden hoe can convert ground to farmable soil that is required for plants
  • Broadleaf tree sapling can now be planted on any ground (not limited to farmable soil)
  • Food consumption limited to one per type (can't eat two apples)
  • Added "Digested" status to consumed food that is shown after the food's half-life (ex. full duration of food is 600 seconds, it becomes digested on 300 seconds). When digested, the food can be replaced with a new food and it will gradully give less stats
  • Added rare grass patches on the ground
  • Stone drops increased for small boulder; tin drops increased; clay drops increased
  • A full day is now 30 real minutes. The day is 20 minutes and the night is 10 minutes
  • Enemy attacks can now be blocked by facing your hands to your head. Better tools have more block defense
  • Blocking consumes stamina
  • Health decreased to 30 from 100; stamina decreased to 50 from 100
  • Changed food bonus stats
  • Increased food cooking time
  • Red screen flash on damage now scales with the damage taken. If the damage is pretty low, it will be barely visible
  • Changed behaviour of animals


🔥 Bug Fixes



  • Shovel added timer between digs. Shovel added error messages
  • Auto save now works with real life time
  • Change big plank center to actual center

Next Fest & Release Date

Greetings, premortals! 👋

We will be attending Steam's Next Fest on 19th June.

During this period we will announce the release date of the game.

Wishlist to get notified!

v0.3.6: Realistic Weapon Swinging

🆕 New Features



  • Jump has been moved to the primary button of the right hand
  • Sprint has been moved to up axis of right hand joystick
  • Grabbable items can now be inspected. Text appears with important info about the item such as durability. Inspect also works when holding an item and pointing hand palm towards face.
  • Crafts and sews now refund used items on cancel
  • Metal look improved
  • Tools damage balanced. Every tool now does max damage. For example wooden axe does 50, bone axe does 100, and bronze axe does 150. The dealt damage depends on the swing velocity.
  • Changed center of gravity for all tools to reflect realistic weights.
  • Some achievements hidden before boss defeated
  • Quadruped NPCs drops balanced
  • Crucible now saves metal on load
  • Anvil break materials now refund only a log
  • Loading screen now moves smoothly with headset orientation
  • Improved stone sparks direction
  • Added veins toggle in settings
  • Added HP bars toggle in settings
  • Currently placing build is now being indicated by a white dot for easier differentiation from other builds
  • Added credits to menu book
  • Sewing table is now smaller
  • Heated ore now does damage when grabbed (it burns!)
  • Bronze ingot can now be smelted. Notice that 5 sticks can help with forging it but 6 sticks will smelt it
  • Damage text now shows as big red for critical (head), white for normal damage (body), and small gray for for legs and arms
  • Saving time has been improved from 1.2s to 0.2s
  • Build distance reduced from 10 m to 5 m
  • Interacting with books distance has been reduced (UI)
  • Placing some builds such as the crafting table now follows the orientation of the ground. Use wood and stone floors to make it upright or find flat ground on the terrain
  • Added/changed sound effects


🔥 Bug Fixes



  • Backpack now disappears immediately on release
  • Arrow no longer hits arrow
  • Boss statues sometimes loaded a head when it wasn't inserted
  • Copper ore now doesn't roll away too far
  • Branch now doesn't appear white in the distance
  • Dead deer no longer makes dying sound on load
  • Removed cube from wolf head (oops)
  • Shovel no longer digs with handle

v0.3.4: Training Dummy & Storages

🆕 New Features



  • Added training dummy build
  • Added small and big storage builds
  • Added LOD distance setting
  • Animal heads are now smaller
  • Reduced grab distance to 0
  • Improved door handling
  • Removed burp sound on finish eating
  • Improved item spawn from animals
  • Added more grabbing points to animals to help with clipping into ground
  • Improved sun quality


🔥 Bug Fixes



  • Added missing collider to quench tank
  • Increased range of boar spawning too close to world spawn
  • Message for max food consumed changed and now only appears for food
  • Builds now trigger quests on complete
  • Improved quest tab in handbook
  • Chisel now appears correctly on second handle craft
  • Boar now doesn't do a death sound when loading
  • Forge bronze tool achievement moved to handcraft
  • Improved animal clipping under terrain
  • Fixed overlapping tired sfx
  • Fixed bug where items would fall through builds when walking back to them
  • Fixed door stuck when going back to it