Prime & Load: 1776 cover
Prime & Load: 1776 screenshot
Genre: Role-playing (RPG), Simulator, Strategy, Indie

Prime & Load: 1776

Community Hub Website!



We've just made our new community hub page live to help guide new players into groups and keep older players in the loop in regards to our development.

Check it out here - https://rsegames.com/

See you soon with a patch.

New Profile Issue.

many new profiles were unable to connect to our webserver this is now fixed so please enjoy.

sorry for any inconvenience, RSE Team.

May Patch - 2020

Hello and welcome to our patch for May 2020! This time we've focused on bringing the game towards a much healthier state for hosting events and playing with your regiment. Many complaints were made towards our graphics / server stability & general clunkyness - we think in this patch we've done a great deal to ease these complaints.

Below you will find our *rough* changelog, we've been pushing ourselves hard this month to bring you as much as possible, we may have missed out a few changes.

Crash Fixes:

* Hopefully some crash fixes when using admin tools and a player leaves just as you're performing an action on them
* Fixed a crash when changing movement speed as spectator

Artillery:

* Fixed jittery dismounting from cannons
* Cannons can now be loaded from the side if the front is inaccessible
* All troop types can ride as a passenger on the artillery train
* Fixed an issue causing the player's view to sometimes become permanently limited if being killed while operating a cannon

Cavalry:

* Reduced range of the lance slightly
* Increased the rate at which a horse slows down when no movement input is provided
* Increased the speed penalty when knocking down a player
* Players who are knocked down will now have a much smaller hitbox while on the floor, making it very difficult to hit someone on the floor from a horse
* Riding while aiming incurs a large accuracy penalty, making shooting while moving much less viable
* Fixed momentum calculations in melee not being applied correctly on horseback

Melee:

* Fixed melee animations to be less bouncy, hopefully the whole thing will be much smoother
* Enemy players can no longer get as close to each other, hopefully making melee less frantic as players keep clipping inside each other
* Rebalanced momentum and damage for bayonets, melee in general should last longer with less damage being done
* Taking damage in melee will momentarily prevent you from priming an attack, hopefully making melee less spammy
* You can now fix bayonets (and remove them) with a key binding for weapons that support it
* You will now adopt the "advance bayonets" pose after a couple of seconds if marching forwards with a bayonet in melee mode

Ranged Combat:

* Rebalanced all ranged weapons for damage and viability over distance
* Muskets are now less viable at ranges of 100m (110 yards) or longer, with the ideal range being more like 75m (82 yards)
* Pistols are now less viable at ranges past 50m (55 yards)
* Pistols now only take 10 seconds to reload, vs 15 for a musket and 20 for a rifle
* Rifles are viable up to around 125m (135 yards)
* Overall, we expect this will reduce the number of long-distance engagements and allow troops to move more freely without worrying about taking heavy damage

General Gameplay:

* New loadout system. When selecting a troop you can choose a loadout for troops that can have more than one. Colonial militia for example can choose between a kentucky rifle, charleville musket or brown bess musket
* Can now vote to kick, change sapper budget, toggle team damage, start new maps,restart maps, swap sides and add maps to the queue.
* Gamemode fixes and improvements
* More Keybinding options ( Vote and bayonet unfixing)
* Scoreboard possible fix
* Bringing players no longer bounces you
* Soft reset to replace hard map resets.


Aesthetic Stuff:

* New intro movie when starting the game
* New loading screen
* Loading screens persist until the level is fully loaded, hopefully no more incidents of appearing under the map when loading a level!
* General animation fixes and improvements
* Clan Regiments added into the game
* Discord buttons
* Terrain Improvments
* Complete Faction retextures
* Hands, Hair improvements
* 54th Regiment of Foot now playable
* Hessian Thumbnails improved.
* Training Map Improvements
* Tag spacing
* Grass now loads on all maps

[previewyoutube="TSV9NI4pU2o;full"]

Patch Notes (e1.0.2)

Hey everyone,

We have just uploaded another patch for you all.
This patch includes a variety of things so I will list them right away.

New Content
We have added a new map for you! (Valley_Forge)

Face Customization
- We have reintroduced face customization! Battles won't be clone wars anymore.

Regimental Overhead Banners
- Your own regiment's banner will now display on top of your head for teammates to identify you.

Practice Mode
- You can now play the game in offline mode from the main menu.
Select the practice mode to load up an offline version of our Training_Map.

Graphics
- Made tweaks to various textures in the game
- Slightly increased brightness across all maps

Gameplay
- Damage indicator now shows up for arty hits
- The damage indicator on the HUD now accumulates damage, for when you smash a whole bunch of enemies with a cannon shot
- Improved team balance logic
- Added a cavalry limit of 4 which can be configured in the admin panel
- Training map no longer in the general map rotation

Stability & Bug fixes
- Fixed server crash with loading cannons
- Fixed spectator cam flipping out and going mental
- Fixed interacting with the cannon barrel causing you to become tilted if the cannon was on a slope
- Fixed a bug causing cannon projectiles to immediately explode when hitting someone and not penetrate properly
- Player constructions now correctly show as being built when joining the server mid-session
- Fixed musician T pose when scrolling
- Fixed doors not being in sync when joining mid-game
- Fixed a spectator crash
- Fixed an animation glitch where you would twitch off to the left when firing
- Fixed an artillery related crash

UI
- Added tool tips to tell players why spawn UI buttons are greyed out
- Fixed changing pages in the regiment list browser
- Scoreboard performance improvements
- Added Gamma options that save across settings
- Added map name and game mode name to scoreboard UI
- Mouse sensitivity and volume settings now save across sessions
**Please note the UI doesn't update the new value until you reload
- Added the latest regimental avatars

Performance
- Lowered tick rate on scene objects to improve networking
- Various server performance improvements

Early Access Release

Our game is now available on the steam store!

Development Blog 24 - Release date & Regiment Tool



Hello and welcome to our 24th development blog!


This blog is very exciting to both write and present to you as it is the last development blog before the game's initial steam release.
Indeed, it is not a typo, Prime & Load: 1776 will be releasing on steam on the 25th of April!

Here is our official release trailer!
[previewyoutube="1nLw30Y-Gv0;full"]

We have all been working hard to polish the game and solve any outstanding issues so that players can enjoy it as soon as possible and after lots of dedication, we have finally reached the point where we can give you a specific release date.

What to expect from the release version?
Prime & Load will come to you feature complete.
Meaning, a wide variety of regiments with line, cavalry, artillery and sapper units are already in the game with 4 different factions to choose from. The game also features a variety of gamemodes including Team Deathmatch, Battle, Siege and Duel.
Appart from these major features, you will get to experience different linebattle aspects as never before and of course you can always shoot people's hats off!

What to expect from RSE after the release version?
We will be working hard with hotfixes and new features to bring to you.
People that participated in our semi-public test have already experienced the frequency of our patches.

Alongside the release announcement, here is some new content!


You will finally get to see our long awaited regiment tool for the first time and as a side, the character customization menu has been revamped!

Do enjoy!
[previewyoutube="M4HkCZ9R4Ys;full"]

We want to give a big thanks to everyone who helped make this project and all our alpha testers who have been with us for a very long time, supported, and helped develop this project from the early days! We would also like to thank everyone who participated in our public test to help us stress test our game a bit.

Prime & Load's journey is just beginning!

Thank you!

PS. Do join our discord group below.
DISCORD

See you soon, RSE Boys.

500 Testing Keys.

Prime & Load : 1776 is opening her doors for a limited time to 500 of you. We expect testing to last a week, in that week we will have many servers running along with events.

To join read the description of this group - https://steamcommunity.com/groups/pplltt



See you soon.

Blog 23 - Cavalry

[previewyoutube="4DovbQX5xLc;full"]

Discord - https://discord.gg/y7gC78f
Forums - https://rsegames.com/index.php?topic=414.0#forum

Blog 22 - Melee

[previewyoutube="evY3i1QR1Hs;full"]

Development Blog 21 - Arty & Militia join the fight.

Development Blog 21 - Arty & Militia join the fight.

https://www.youtube.com/watch?v=ugCvcDmYPK4


read here - http://rsegames.com/index.php?topic=375.0#forum