Optimizing Game Experience: * Add NEW Ninelie Event [King Reptile Valley] in chapter mode, bring new Riders * Added bloodline trait carry and remove function * Expanded in-battle unit attribute panel * Character upgrade select trail screen can now be closed * Weakened the Attack of some monsters and improved the survivability of some monsters * Adjusted [Unified] to only take effect on friendly units * Optimized some icons * Tampo accidentally gave her wild boar the ability to fly while traveling in the wild
Problem fix: * Fixed the problem when Lancea resurrected Batragon might get stuck * Fixed the problem that the Aerolistar may get stuck after being killed * Fixed the sound effect of Karma's thunder * Fixed the problem that the Elite Canyon Defense level could not be cleared normally * [Execution] trait description fix, no need to be Backstab to activate * [Bronze Totem] description fixed, armor will only be reduced when attacked
Prime of Flames EA version updated to v0.9.13
Thank you so much for your support. Please check the update list:
1. In Journey Mode, it will have 3 difficulty options. And there will be different settings for different difficulties.
2. Adding some new traits for monsters that will make game more interesting and challenge: [Dark Curtain], [Fearless], [Strong], [Sturdy], [Acidification], [Resist], [Precise], [Insight], [Disabled], [Sharp].
3. Fixed some bugs.
PS: Strongly recommend to finish the current Journey and restart it after you update the new version.
Prime of Flames EA Version Update Preview
Hello everyone, thank you so much for your help and support. It has been a month since EA version launched. We got a lot of feedback from you guys that are really helpful for us. My team will try our best to make the game better.
During those days, my team has been working the optimization of "Journey". I hope that all kinds of players could have fun in the game, and as you become familiar with the game, you still can have more challenges in here.
I am planning to release the new version after around a week. Here is the major update preview:
1. In Journey Mode, it will have 3 difficulty options. And there will be different settings for different difficulties.
2. Adding some new traits for monsters that will make game more interesting and challenge.
Hope you guys will like the new version. Also strongly recommend to finish the current Journey and restart it after you update the new version.
Having a nice weekend!
Prime of Flames EA version updated to v0.9.12
Please check the update list:
Optimizing Game Experience: * Ninelie's Scout, Bronion's flying sword Hunter, Evernight's brid scout changed to ignore terrain/obstacles * [Retaliation] changed to: When retaliating, HP-10% and will retaliate all surrounding enemies, if HP<50%, damage+3 when retaliating * [Vow] changed to: When the action ends, HP-10% to increases the Max HP of surrounding allies by 2 * [Drop Armor] changed to: When HP>50%, Armor -2, Move +2. When HP<50%, Armor +2, Move -1 * [Triumph] changed to: After killing an enemy, recover 30% of HP lose, and increase Max HP by 3 * [Sweep]'s CD1 changed to no CD * Ninelie's Guard new traits: [Horn][Meteor Hammer][Despair Respite][Chariot][Freewind Hammer][Storm Breath][Giant Breath][Overlord] * [Gravedigger] changed to: After killing the enemy Attack +2 (stackable) ,if this attack is "Backstab," recover 8 HP * [Shadow Blade] changed to: After dodged an active attack, retaliate is 100% to Crit and apply "Daze 2" for 2 turns to target * [Ambush] changed to: When active attacking from Grass terrain, or active attacking the enemy which in the Grass terrain, gain "Backstab" effect * [Camouflage] changed to: If not stay on special terrain at the end of turn, spawn Grass on the cell, the grass exists for 2 turns * Ninelie's Scout new traits: [Storm][Rain Step][Dazzling Leaves][Flash Step] * Bronion's Scout now: Attacking a Bomb in a line will push it back 3 cells, Bomb will explode if there is any collision * [Drop a Bomb] changed to:When pushing the Bomb, push the bomb to the nearest enemy in the direction and detonate it * [Bomber] changed to: Add own Attack to the bomb damage * Bronion's Scout new trait: [Bad Omen] * [Bow Mastery] changed to: When action ends, deal 0.5x damage to all enemies in your attack range * Ink Lotus no longer locks HP, and the initial HP is changed to 1 * Optimized the description of the Beast Valley event * Origin Pool events in Abyess Mode will only be used once * The Wandering Artisan event in Endless Mode appears later
Bug Fixed: * Fix some description issues * Fix the issue that [Beast Ward][Wild Synergy][Bestialize] may cause the number of caught beasts to be incorrect * Fix the problem that the wasp summoned by Honey Pot was incorrect
Prime of Flames EA version updated to v0.9.11
Please check the update list:
Optimizing Game Experience: * Added Random Party feature * Optimized: The same [Clan]'s equipments did not show up * Optimized: The Coin system balancing * Removed [Terror Executioner Puppet]'s [Elite Battle]. Added [Valley Giant Vulture][Elite Battle] * Optimized the description of [Stone Carving] * Optimized the design of some battles * Optimized the description of [Ursa]'s trait * The effect of [Bud],[Supplies] and [Mirror Image] will happen around the characters * Changed [Dragon God]'s effect to 15 coins * Optimized the experience of the 1st Stage * [Soul Bound] changed to a general trait for all races * [Evernight][Warrior] and some [Guard] increase HP by 1 * [Devious Scheme] changed to: After active attacking and killing an enemy, enter "Stealth," otherwise gain another action (once per turn) * [Incubus] changed to: When the battle starts, enter "Stealth". Apply "Sleep" to the closest enemy. When you attack enemies with Sleep, will not wake them up, and yourself won't leave Stealth * [Silence Killer] changed to: When you attack an enemy with Sleep, deal 200% damage * [Sneak] effect is now not detected by "sleeping" enemies * Optimized the description of [Snipe] * Optimized the characters' image in [Illustration] * Changed [Kodiak]'s ability * Optimized some [Evernight][Scout]s' traits * Optimized [Meteor]: Spawns near the furthest enemies * [Straw Warrior] is controllable right now * The bees summoned by [Honey Bear][Honey Pot] are not enemies if [Honey Bear] is ally * [Warrior]'s [Combat Alert] and [Trascend Gods] did not conflict with [Core] * Deleted [Lightning Step] and [Handcart] in [Illustration]
Bug Fixed: * Confliction between [Perfect Form] and [Composed] * The some characters' animation were incorrect * The range of [Aerolistar]'s arua was incorrect * [Taboo Cast] may cause the [Evernight][Priest] to lose 50% HP every turn * [Perseus]'s description was incorrect * [Stone Carving] and [Bud] may not work * The game may freeze with multiple [Gloom Movement] * Some English Texts were cut in the screen * Some English descriptions were incorrect * Trait [Mark of Hatred] did not work * [Supplies] and [Mirror Image] will generate repeatedly * Some wrong texts in the game * Some characters' head portrait and vertical painting mistakes * The level error caused by [Enlightenment Forest] and [Nirvana Valley] * The game might freeze when [Red Lotus] died by non-characters' damage * The wrong mission target description of [Ruins][Orc Singer] Battle * [Precision Shot]'s effect was incorrect
Prime of Flames EA version updated to v0.9.9
Please check the update list:
Optimizing Game Experience: * Changed [Perseus] ability: The character will be reallocated her extra stats points when using [River of Rebirth] * Optimized the description of [Scavenger] * Polish some English localization * Optimized the [Victor Condition] for defending [Dagger Slave]
Bug Fixed: * Could not start the Guide stage * Some English text errors * The [Red Lotus]'s trait description was not correct * The trait tips issue when character upgraded * Some monster's descriptions were error * [Priest]'s summon buff may not work to summons in the first turn * The [Archer]'s name was error
Prime of Flames EA version updated to v0.9.8
Please check the update list:
Optimizing Game Experience: * Changed [Slow]'s CD effect from 2 to 1 which was produced by [Giant Puppet]'s [Graviton Field] * Decreased the number of [Poison Mushroom] in [Wetland][Elite Battle][Evacuation Battle] * Optimized the reward description when [Clan] upgraded * Optimized the appearing probability of Equipments: Legendary Equipment is 5%, Excellent Equipment is 20%, Common Equipment is 75% * [Blacksmith] can be used only once, and the price will depend on the quality of Equipments * Attack+1 for [Ninelie][Guard] - [Rosery],[Moyork],[Naze],[Heya],[Mousse] * [Sweet Dew]'s HP recovering was changed from 3 HP to 4 HP * [Fury]'s Crit Rate was changed from 20% to 25% * [Phantom Whirl]'s HP consuming was changed from 1 HP to 2 HP * [Mimicry]'s within 2 surrounding cells was changed to 2 cells
Bug Fixed: * The game may freeze when the enemies were killed by [Triple Shot] * The display issue when multiple bombs exploded * [Schemer] did not work to [Ink Lotus] * [Immortal Legion] splitting effect did not show up to the summons * [Warrior] attacked in the full screen with [Vindication] and [Battle Drum] * Some Trait descriptions missing * [Celestial] effect did not show up in the battle * The reward description error after the battle * Did not localize the words in selecting character screen * [Move] will be stacked in every turn when [Ink Lotus] got [Ghost Walk] and [Move+1] equipment * When [Sound Effect] gets played for multiple targets, it will be louder than it should be * [Totem] descriptions were cut in the screen * Some English description errors * [Contract] did not work to summons * [Victory Condition] description and [Experience] display errors * Achievement unlocked error
Prime of Flames EA version updated to v0.9.7
Please check the update list:
Optimizing Game Experience: * New feature! Customize the starting team and [Totem]'s trait * Add new equipments! * Optimized [Ghost] battle experience: Reduced 1 [Ghost], HP(9->7) * Rebuilt terrain of two [Ruins][Elite Battle] * Changed [Friendly Vulture Prototype] to be controllable and Move +1 * Changed one of [Ruins][Elite Battle] from [Escort Battle] to [Defense Battle] * Added the description of using items * Changed Monster's random buff:[Dodge Rate](+10% -> +5%) * [Wudie]'s [Command] and [Combat] Armor slightly lowered
Bug Fixed: * Ally might freeze when a clone enemy was killed by the bomb from [Bronion][Scout] * The description issues of [Chapter] Random trait in [Journey] Mode * Inconsistency issue between actual target and description in some battles * Some English descriptions were not correct * The game might freeze when some different bomb exploed * The game might freeze when [Evernight]'s [Ramuli] triggers [Sand Blast] and kills an enemy
Prime of Flames EA version updated to v0.9.6
Please check the update list:
Optimizing Game Experience: * Removed skill [Soul Claw] * Decreased [Bronion][Priest][Works]'s CD by 1 * Changed [Red Lotus]'s stats: Attack(12→6), Revive Times(7→6), [Fire Crystal]'s HP(9→6) * Changed [Mudtain]'s stats: Attack(10→8), HP(92→88), Armor(5→4) * Changed [Watcher]'s stats: Attack(12→8), HP(166→160), Armor(6→4) * Changed [Batragon]'s stats: Attack(10→9), HP(180→170), Armor(4→3), [Baby Bat]'s HP(20→17) * Changed [Despairer]'s stats: Attack(10→7), Armor(5→4), [Safe Cell](8→10), [Lightning Damage](20→16), up to 4 summons at a time and 1 CD * Decreased the same [Skill] probability when re-rolling with [Blood Crystal] * Optimized [Beast Valley]'s description tips * [Sacred River] will probability show up in every Stage * [Item Dealer] only sold [Attack],[HP],[Armor],[Crit Rate] items * Optimized the description of hidden stage * [Ink Lotus]'s HP was changed 3 in "Stealth" * Removed [Defend] skill from enemies * [Evernight][Priest]'s [Cast] can not be interrupted when being attacked or moving * Optimizing [Wind Chime] using in [Altar] * Removed some battles with bad experience * Changed [Snowey]、[Tasha]、[Hitos]'s Attack Range to 3. [Rita Amber]、[Moonlie]'s Attack +1 * Changed damage range -1 of [Meteor] * Changed [Orc Beetle]'s stats: Armor changed to 2. [Immobilized]'s CD(2→1)。[Big Shield]'s Damage Decreased(5→3) * Changed [Ruins Hunter]'s stats: Armor(4→0), Attack-1,[Monster]'s HP-1 * Attack from [Bee] will consider Armor * Decreased [Honey Bear]'s stats: Attack-2, HP to 27 * Decreased [Attack Range]-1 and [Move Range]-1 of [Elite Monster] with moving again when ally dies
Bug Fixed: * Some inconsistent description issues * Some [Skill] names was cut in the title * [Transformed Colossus]'s clones did not disappear when it was revived by [Lancea]'s [Immortal Legion] * [Owl Vision] and [Map Merchant] effect conflicted * The wrong monster's name: Giant Wetland Bat -> Giant Ancient Prototype * Removed [Blink] skill, but it is still there * [Vindication] and [Swift Strike] stacking may not work * Some English [Skill] description issues * Can not click [Package] after purchasing all items in [Item Dealer]: [Package] was changed to add more items * Display issues in [Abyss] * Level record error in [Abyss]
Prime of Flames EA version updated to v0.9.5
Please check the update list:
Optimizing Game Experience: * BOSS [Aerolistar]'s skills and stats were changed: HP was changed to 66 in stage 1 and 2. Removed [Stone] enemies around it. * The characters still got the experience if they died in the battle * Increased some [Totem] effects * Added refresh feature for [Merchant](1st time-30 coins, 2nd time-60 coins, 3rd time-90 coins) * [Blessed Forest] Event would randomly show up in penultimate stage of chapter * Removed random buff [Blink] to enemies * Reduced the difficulty of [Red Hills] stage that needs to save 4 villagers * Reduced the difficulty of [Forest] stage that needs to save the villagers on the top * Removed the stage of pulling [Obsidian Figure] into the cave * Removed the stage of escorting a scholar in [Crystal Valley] * There are 4 characters in Journey Mode in the beginning * Reduced the [Resurrection Event] probability in Chapter VI * [Bronion]-[Kylin Colossus]-[Kirin] Skill changed: When a unit ends her turn on [Works], surround allies will get effects * Weakened [Old Orc Guard] in [Elite Battle] of [Hills] Map * Weakened [Strong Orc Spearman] in [Elite Battle] of [Hills] Map * Weakened [Evil Spirit]'s attack in [Elite Battle] of [Snow] Map * Remake [Elite Battle] of [Hills] Map which included [Evil Spirit] with [Invincible] stats * Effect of [Nirvana Valley] was changed to: Send a character in [Injury Camp] to here, then attain max level and revive after 3 turns
Bug Fixed: * [Transformed Colossus] may make 0 HP clones * [Giant Ethereal] can not be interacted when teleporting after being attacked * Some English Text Errors * Skill description error of [Tiger's Rage] * [Battle] can not be started with blue background * [Orc Vanguard] reached evacuation point in the first turn and stage failed * The game may be locked when the clone summoned by [Puppet] was attacked * The battle failed when [Winter Spirit] teleported to the target cell directly. Remove [Winter Spirit] from these stages * Time Record error for [Abyss]