Hi,
This update has many items, some notes below.
Thank you everyone and also if any issues, please let us know and will get them fixed:)
UPDATE 02
SHORT NOTES
AUTO SAVE GAMES CORRECTED
MANY OVERALL GAME OPTIMIZATIONS
MANY OVERALL LEVEL OPTIMIZATIONS
SPRINT SPEED INCREASED
AMMO SAVE ISSUE FIXED
ITEM SAVE ISSUE FIXED
INCORRECT LEVEL IN AREAS OF THE WORLD FIXED
TORCH POSITION FIXED
ARCADE MODE CAN NOW BE PLAYED IN ENDLESS LOOP
ARCADE MODE ENEMY RANDOMIZATION
ARCADE MODE AUDIO CHANGES
ARCADE MODE SPEED MULTIPLY MECHANIC ADDED
MANY OTHER SMALL ITEMS
LONG NOTES
AUTO SAVE GAMES CORRECTED - Should be all working as intended now, thankfully, apologies for the inconvenience there.
MANY OVERALL GAME OPTIMIZATIONS - To many to list
MANY OVERALL LEVEL OPTIMIZATIONS - Optimizations to 75% of levels, occlusion culling improvements, audio and texture compression improvements.
SPRINT SPEED INCREASE - Sprint speed increased by around 15%
AMMO SAVE ISSUE FIXED - All working
ITEM SAVE ISSUE FIXED - all working
INCORRECT LEVEL IN AREAS OF THE WORLD FIXED - The last level “The Sacred Spore” had an incorrect load to a work in progress level when selected through the “Santuary”
TORCH POSITION FIXED - Rotated to better match Vive wands
ARCADE MODE CAN NOW BE PLAYED IN ENDLESS LOOP - All day
ARCADE MODE ENEMY RANDOMIZATION - Random enemy will spawn with variation in chance through arcade mode.
ARCADE MODE AUDIO CHANGES - Audio Polish
ARCADE MODE SPEED MULTIPLY MECHANIC ADDED - New Mechanic now possible due to endless loop play mode.
MANY OTHER SMALL ITEMS - put that thing there, move that there, get rid of that stupid thing over there etc:)
COMING NEXT
SNAP TURN - Snap turn will come very quickly in a new update and will also be a menu option
MENU OVERHAUL - Main menu will receive a complete overhaul to accommodate all feature and change requests as well as fix general usability issues with the current version. This is underway and will be ready soon.
TUTORIAL SCENE - Already underway and will be included in an update. A temporary additional video tutorial is coming asap for anyone not afraid of some spoilers.
PAUSE GAME - With be an item on wrist menu, player will mediate in the air while contemplating the battle so far.
TELEPORT - Teleport Movement on the way.
CHECKPOINTS - In Level checkpoints will be added
MOVEMENT STUTTER ISSUE - Seen by some players is being worked on.
OVERALL PERFORMANCE - Issues with some Graphics Cards and Overall Performance work will continue and be added to regular updates.
ADDITIONAL ARCADE MODE LEVEL - One new arcade mode level will be added very soon
OVERALL COMBAT - Combat is an ongoing work in progress and changes will be included over time and noted in short notes as they are included in updates. Larger changes will be included with Part TWO.
ARROW THROUGH WALLS FIX
Part One - Video Tutorial - Spoilers
https://www.youtube.com/watch?v=_VBSCQb9iH8
Hi,
After many requests for an in game tutorial, work is underway on this.
Since it will take some time to complete, we would like to present this video version as a temporary help to anyone looking for more information on ways to play the game. Not everything is covered as we want to keep some things a surprise, but it highlights most of the elements included in Part One.
Thank you:) and as always please let us know about any questions or ideas.
Warning - Contains spoilers relating to things you will find and use as you progress through story mode.
J
First Update
Hi,
Thank you everyone, it has been an amazing time, getting to see and hear everyone actually playing the game, really amazing!. We are truley grateful to everyone who is taking time to leave reviews, feedback and thoughts on the game in this first version. Videos we have seen have also been blowing our minds:)!
Incredibly helpful to help us form a plan for anything that needs to improve and very motivational!
On that note, a first Update has been made that included two of the top mentioned issues. Here are all the details below.
This is the first in what will be quite a few updates in the next few days, so appologies if you see a lot of these, but it's all for a good cause and should slow down soon.
Many things not done yet, all other issues are also in progress. Here are some notes.
UPDATE 01
SHORT NOTES
SWORD POSITION - First sword (the slub) position in the hand changed based on feedback. (RIFT, VIVE)
SMOOTH TURN - Smooth Turn Added for RIFT right thumbstick, VIVE right TrackPad
LOCOMOTION SELECTION - There was an issue with selection not highlighting correctly, this has been fixed and positions moved to the right side near control info.
LONG NOTES
SWORD POSITION - Has been changed to reflect Vive Wand due to multiple requests, now default. This will be an option shortly when new main menu is complete. If anyone prefered the older sword position, this will soon be an option in new menu within the next few days. Apologies for the temporary change if this is not suited to you. Taugohl Sword in the area “Initiation of Grygor” has not been corrected yet and will be changed in coming updates.
SMOOTH TURN - This has been added as a default and will shortly be an optional selection in the main menu, after main menu overhaul, coming soon. Maybe too fast or too slow for some currently? Please feel free to leave thoughts. A speed range for this will also be added as menu option in new menu. SNAP TURN is also coming just in next update.
LOCOMOTION SELECTION - This issue with selection is fixed and moved into a more visible position, it will also be part of a main menu overhaul soon.
COMING NEXT
SNAP TURN - Snap turn will come very quickly in a new update and will also be a menu option
MENU OVERHAUL - Main menu will receive a complete overhaul to accommodate all feature and change requests as well as fix general usability issues with the current version. This is underway and will be ready soon.
SAVE GAME FIXES - Save games have issues and will be fixed asap including addition of manual save on the wrist menu.
TUTORIAL SCENE - Already underway and will be included in an update. A temporary additional video tutorial is coming asap for anyone not afraid of some spoilers.
PAUSE GAME - With be an item on wrist menu, player will meditate in the air while contemplating the battle so far.
CHECKPOINTS - In Level checkpoints will be added
MOVEMENT STUTTER ISSUE - Seen by some players is being worked on.
OVERALL PERFORMANCE - Issues with some Graphics Cards and Overall Performance work will continue and be added to regular updates.
ADDITIONAL ARCADE MODE LEVEL - One new arcade mode level will be added very soon
OVERALL COMBAT - Combat is an ongoing work in progress and changes will be included over time and noted in short notes as they are included in updates. Larger changes will be included with Part TWO.
Thank you, for your patience and great thoughts on everything so far!:)
There are many more items that have been raised not listed here, however they are also compiled in a large list and will be addressed at the same time as all other items currently in progress. We are looking forward to having a first round of all these issues resolved so that we can have Part Two of the story out asap!
J
Primordian - Part One
Part One of Primordian will be released later this week as the first stage of Early Access.
Releasing the game in parts has allowed time to now add in some additional areas of the world. This will make for a much better experience overall in the long term.
We hope you will enjoy Part One!
Here are two new videos showing what to expect in Part One and a second video showing areas that will be upcoming in the remaining story and lastly, extra areas that will now be part of the game.
Additional detail in this post.
http://steamcommunity.com/app/546150/discussions/0/2595630410186038113/
Thank you
J