Pro Wrestling X cover
Pro Wrestling X screenshot
Genre: Sport, Indie

Pro Wrestling X

Rewards shipping!

Well, it only took about 100 years but we are FINALLY shipping our physical rewards for our last Kickstarter campaign. Seriously, THANK YOU to all of our ricockulously patient supporters who helped us do the work to get on to Steam Early Access in the first place. We work for YOU.



New Video Update! See what's Coming in 2019!

Hey everyone!

In case you missed it on social media, here is a link to a recent video showing behind the scenes work we're doing for the next update. The crew and I hope you dig it and invite you, as always, to leave brutally honest comments and advice for us. THANK YOU!!

https://www.youtube.com/watch?v=K16njdZD4Eo

Newsletter for Nov 2 2018



1) Tables and?!
2) Question of the Week
3) Quote of the Week


1) Tables and?!
*********************
While I was putting a new update video together for y’all I found myself constantly watching the same two second clip over and over and over. On the surface it appears to be a simple powerbomb through a table and I guess it is. But as I watched it and thought about the little details going on in the background and what they all meant I couldn’t help but repeatedly mutter, “holy shit...fucking hell”, with every view.

video here:
https://prowrestlingx.us7.list-manage.com/track/click?u=4f68a3f906406ac4c9b86a3ea&id=40c5d283d6&e=11172e18a3


That is NOT a canned animation of a breaking table you’re looking at. That is a table reacting to a powerbomb impact with real-time physics. It will break differently every time. The pieces will fly in different directions with different speeds every time. They will react with other objects like the wrestlers and the ropes differently every time. Even after the pieces are done moving they will still react to new collisions with the wrestlers in real time. And those wrestlers are not breaking through that table with a canned animation. The wrestler will be affected by the force of the impact and the breaking table pieces in real time with ragdoll physics. When the move ends and the ropes are in the way? The wrestlers react in real time. Check out that foot on the rope at the end of the move. It wasn’t animated that way! That rope break situation was the result of the ragdoll physics leaving his foot on the rope. WHAT!?! The table pieces even slide off the wrestler with real time physics as he gets to his feet again.

If you’re a hopeless dreamer like myself then you’re probably already imagining possible new gaming scenarios in your head. You’re probably thinking back to your favorite TLC matches. Japanese Death Matches. Cage variations. Clockwork Orange House of Fun. Unique interactive venues. Yes, we have a ton of work to do on the basics. But the insanely creative and talented duo of our lead programmer and artist has just produced playable proof that what we’ve all been told is impossible in wrestling games since the dawn of time...is now possible in Pro Wrestling X.

Holy shit...


2) Question of the Week
***************
Cena and Bryan have reportedly refused to participate in the Crown Jewel show and have been written off the show. What do you think? Do you respect their decision and agree with it, or do you think they are stupid assholes who just committed career suicide?


3) Quote of the Week
********************
"Never let small minds convince you that your dreams are too big" -anon

In the meantime and in between time, that's it, another edition of
Wrestling Gamers United.

Thank you for your support,
Dave Wishnowski

PWX on Facebook!
http://www.facebook.com/ProWrestlingX

Follow Official PWX on Twitter!
http://twitter.com/prowrestlingx

Follow Dave Wishnowski on Twitter!
http://twitter.com/realwishnowski

PWX on Instagram!
https://www.instagram.com/prowrestlingx/

PWX on YouTube!
http://www.youtube.com/user/PWXDave

PWX Official site!
http://www.prowrestlingx.com/

PWX Newsletter for Oct 26 2018



1) More New Stuff!
2) NVidia Shield TV Support
3) Question of the Week
4) Quote of the Week


1) More New Stuff!
*********************
Got a lovely early morning surprise a few days ago from our lead artist. He completed a nasty Tombstone Piledriver just in time for some Halloween promotion along with an alternate attire for PWX’s original Grimhold character AND a completed entirely new character that we’re simply referring to as the ‘ninja’. Or is he really just a collection all new CAW parts that might accidentally be able to be arranged into a damn fine Hayabusa CAW? Can’t prove it ;)


2) NVidia Shield TV Support
****************
Sweet! Thank you to Joshua for letting me know about Pro Wrestling X working well NVidia Shield TV!

“Hey just to let you know, your game works on the Nvidia Shield TV with the Steam streaming beta. I thought that was really cool when i tried it. In order to make it work you either have to use the right analog stick as a mouse to launch the game or use an external but still really cool nonetheless.”


3) Question of the Week
***************
The lead programmer behind Pro Wrestling X, our savior, our 4th Horseman, DA MAN, is being interviewed for an upcoming podcast. Any questions you’d like to ask him?


4) Quote of the Week
********************
“Sometimes the only time you can grow is by throwing away everything everyone says is right, fair and acceptable. Sometimes you just gotta say, I’m doing this because it’s right for me. It’s right for my family. And it’s right for everyone else- they just don’t know it yet- or they refuse to admit it. Sometimes being the bad guy means you’re the only who’s the right one in the room. Sometimes you gotta just stand up and say enough, even when no one else sees what’s wrong. Sometimes, the empty walk down the hallway is the best thing that ever happened to you. Don’t ever confuse solidarity with exile. Don’t even confuse defiance for treachery. Don’t ever confuse youth for inexperience. Feeling content is great- on your deathbed. No one should be punished for fighting tooth and nail for their dreams. I will never stop fighting. It’s not a threat. It’s not a promise. It’s a fact.” -Patrick Hickey Jr.


In the meantime and in between time, that's it, another edition of
Wrestling Gamers United.

Thank you for your support,
Dave Wishnowski

PWX on Facebook!
http://www.facebook.com/ProWrestlingX

Follow Official PWX on Twitter!
http://twitter.com/prowrestlingx

Follow Dave Wishnowski on Twitter!
http://twitter.com/realwishnowski

PWX on Instagram!
https://www.instagram.com/prowrestlingx/

PWX on YouTube!
http://www.youtube.com/user/PWXDave

PWX Official site!
http://www.prowrestlingx.com/

Newsletter for Aug 10 2018

Welcome to Wrestling Gamers United Newsletter #852

1) Plancha!
2) Twitch
3) Question of the Week
4) Quote of the Week


1) Plancha!
*********************

Sooooo last week’s soft launch of Pro Wrestling X on Mac has gone well?! No reports of major performance clusterfucks or Macbooks getting bricked? NICE! The Steam Mac publishing process has been Eric’s mortal enemy for a long time but he finally slayed that beast. If all continues to go well you can expect a Mac version of every update going forward. It doesn’t require any time or energy from our programmer or artist to export to PC and Mac. In fact, our animator has been busy creating more highly requested basic moves to add to future updates. For example, you’ll soon be able to dish out some damage to your opponent with a sick plancha instead of simply climbing out of the ring. Good times!


2) Twitch
*************

Miss the latest Twitch Gong Show broadcast? Catch the replay in all its glory:

https://www.twitch.tv/videos/295301049


3) Question of the Week
***************

Hey, how old are you? I’ve got a theory about our supporters that I need your help to hopefully confirm. THANKS!


4) Quote of the Week
********************

“Don’t just buy a new video game, make one.” -B. Obama


In the meantime and in between time, that's it, another edition of
Wrestling Gamers United.

Thank you for your support,
Dave Wishnowski



PWX on Facebook!
http://www.facebook.com/ProWrestlingX

Follow Official PWX on Twitter!
http://twitter.com/prowrestlingx

Follow Dave Wishnowski on Twitter!
http://twitter.com/realwishnowski

PWX on Instagram!
https://www.instagram.com/prowrestlingx/

PWX on YouTube!
http://www.youtube.com/user/PWXDave

PWX Official site!
http://www.prowrestlingx.com/

Newsletter #850 July 27th 2018

Hey guys! I write these newsletters every week for our email list and social media followers but I thought I wouyld start posting them here on our Steam page as well to keep you all informed. Each newsletter generally includes Pro Wrestling X development news along with whatever other wrestling/gaming/life news I feel you would enjoy. If you find it too spamming here on our Steam page and would prefer to see newsletters elsewhere but comment and let me know. It's all good in the 'hood ;)


1) Bat Shit Wrestling
2) Please Don’t Go!
3) Question of the Week
4) Quote of the Week


1) Bat Shit Wrestling
*********************
So many of you have told us how much you love the crazy ragdoll physics bumps that are possible in Pro Wrestling X. And while we’ve always wanted PWX to pay respect to the old school wrestling games where wrestlers sold moves like wrestlers and not rubber chickens we totally acknowledge the amount of fun these ragdoll options are. So imagine my reaction a few days ago after our lead programmer gave us a new update and I saw that the random physics possibilities were increased exponentially. Now, when you suplex someone through a table in the corner we can trigger ragdoll in the victim when he connects with the table. Wood and bodies flying all willy nilly everywhere!


2) Please Don’t Go!
*************
Mat Dickie has announced he is stepping away from game development at least temporarily. His statement is as follows:

“I've been doing this long enough to know how entire eras begin and end, and the writing on the wall is as clear to me now as it was 10 years ago. But I didn't want to disappear again without giving my supporters an explanation.

Although there's a lot more I wanted to do with this 2D format, even I'm getting tired of the "same old shit" and it's becoming increasingly difficult to squeeze fresh games out of an old system. The next technological leap will not occur until I step back and dedicate myself to starting from scratch behind closed doors.

Forcing my hand is the frightening intolerance of every single store I've worked with - from Steam to Google and Apple. They've all made it clear that my brand of game development is not welcome on their platform, and I'd rather jump before I'm pushed. Working in this politically-correct climate is like being a jester in the court of a mad king who could execute you for any petty reason! It's a miracle I even lasted this long.

My relationship with my own audience will also descend into civil war if we keep taking each other for granted. I'm tired of the same old arguments that accompany every project - from when it's released to how much it costs, and how often it's updated. Let's just accept that whatever people want from a game, it's no longer something I'm capable of delivering. All I ever wanted to do was offer gamers an alternative.

I don't want to sound too negative here because my story is mostly positive, and even this will prove to be for my own good. I've accomplished everything I ever wanted to in this business - in 2D and 3D, on PC and mobile, inside the ring and outside of it.
Ironically, I can't imagine a more varied resume coming out of one man?! As much as journalists and trolls like to downplay these accomplishments, objective number-crunchers like App Brain have me in the "Top 1%" of companies in the industry - let alone individuals. I remain proud of my "hi scores" and thankful to the millions of people who made it possible. That's why I always spelled my name with one T:
1. M-A-T

Thanks for playing!”


3) Question of the Week
***************
If you could set up any bat shit crazy high spot to take advantage of PWX’s upcoming objects and wrestlers random physics support what spot would you create?

I’m thinking we have tables and we have a scaffold so…

https://youtu.be/7nHJHJQGjo0


4) Quote of the Week
********************
I’m dedicating this week’s quote to my fellow indie wrestling game developers willing to step up every day and face the fight:

“It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat.” ~Theodore Roosevelt

In the meantime and in between time, that's it, another edition of
Wrestling Gamers United.

Thank you for your support,
Dave Wishnowski



PWX on Facebook!
http://www.facebook.com/ProWrestlingX

Follow Official PWX on Twitter!
http://twitter.com/prowrestlingx

Follow Dave Wishnowski on Twitter!
http://twitter.com/realwishnowski

PWX on Instagram!
https://www.instagram.com/prowrestlingx/

PWX on YouTube!
http://www.youtube.com/user/PWXDave

PWX Official site!
http://www.prowrestlingx.com/



Where The F%$! Did You Guys Go?!

Nowhere! It's been a while since we pushed a playable update out to Steam but that's because we're knee deep in an entire game engine upgrade. It's going well...but slow!

So while it may have looked a bit quiet here on Steam, if you've been following us on social media you already know that we've been sending out progress updates every week and even streaming each internal update for you guys on Twitch.

So for all of you glorious new Pro Wrestling X supporters I invite you to please swing by our website and follow us on social media to see and hear all the gory details of Pro Wrestling X development as we prep this massive engine update for you along with maybe a HARDCORE surprise or two ;)

THANK YOU for your kindess, patience, and support!
-Dave

www.ProWrestlingX.com
www.Facebook.com/ProWrestlingX
www.Instagram.com/ProWrestlingX
https://www.youtube.com/prowrestlingxgame

Championship Edition - December 30, 2017

One of the biggest updates in the loooong history of our game, there's lots of great new stuff. We still have a bit of polish to do – there's some typos and a few other bits and pieces, so we've made things live on our Betas channel.

Here's how you find that: Right-click on Pro Wrestling X and select "Properties", then hit the Betas tab. Select "Bleeding Edge Build" from the dropdown, and you'll be good to go.

Here's the rundown of the new stuff



  • CHAMPIONSHIP MODE – We've build a basic belt chase game mode. We've still got a few bugs to work out, but this is a great first step.
  • New tournament mode – So so cool. Support for 4, 8, 12, or 16 wrestlers. If you've checked out out Twitch broadcasts recently, you've seen this in action.
  • Expanded match types – you can now have 3- and 4-way Chambers of Hell and Scaffold Matches.
  • Iron Man match type added.
  • Christmas bonus: where else are you going to get a Christmas tree covered in razor wire as a foreign object?
  • NEW MUSIC - OMG it's a Christmas miracle. We've been hearing "Beat Him Up" for YEARS, and let's be honest, we're all mighty sick of it. Thank you to Douglas Pattrick for letting us use his music – they are SO much better.
  • Pre-match streamers!
  • Added a new weak strike reversal mechanic.
  • Bunch of new UI elements and loading screens.
  • Numerous bug fixes.


We hope you have fun with this one!

NEW ARENA - HALLOWS EVE! October 27, 2017

This update started with a simple request from Dave: "Can we put a tombstone in one of the levels as a Halloween joke?" Less than a month later, our lead artist and programmer put together one of the best arena in our history: Hallows Eve!

The ring and arena work like any other level - just pick them from the menu, and you're off and running. Have fun exploring, there's lots of fun goodies around.

There's a few more bits that have been added too, and plenty of bugfixes. Here's the list:


  • Reversals - For a few of the power moves (powerbomb, double underhook backbreaker, pulling piledriver, Ballista bomb), they can be reversed into a swanky backdrop. Protip: There's a flash in the power meter that will tell you when a move can be reversed. Hit RB at the right time, and you'll make your opponent quite the fool.

  • New special grapple: Pressing Powerslam. Looks gorgeous, it's like the one Goldberg used to pull off. I'm not 100% on this, but I don't think any of the default wrestlers have it emabled, so you'll have to add it through the Edit Mode.

  • I've been assured by Robert the Man there should be no more sliding characters.

  • During our Thursday night Twitch Gong Show broadcasts, we noticed a real Player 4 bias in 4-way sim matches - he would almost always win! We put a stop to his cheating, hopefully the balance is better now.

  • For those who got stuck on the main menu loop, the Start Button actually does what it is supposed to now :-)

  • Fixed a fog issue that was bogging down entrances.

  • Miscellaneous odds and ends.


Have fun, gang!

Free Cam Build – October 16, 2017

OK, this one's a work in progress, but it's got a lot of potential. We've been experimenting with a "Free Cam" – a camera that can zoom around while playing the game.

You can access the Free Cam by hitting the pause (start) button, and turning on Free Cam in the menu. Controls are exactly like Screen Shot mode – use the controller sticks to position the camera, and take shots with the A button.

(Personally, I find the current version of the Free Cam to be tough to use while you're actually playing, as your wrestler moves when trying to position the camera. However, it's absolutely STELLAR for filming CPU matches. If you've got suggestions, we're definitely looking for feedback!)

Have fun, gang.