Prodeus cover
Prodeus screenshot
PC PS4 XONE PS5 Series X Steam Gog
Genre: Shooter, Adventure, Indie

Prodeus

Workshop / Music / Weapons / News!

Workshop Profiles



Patch Notes

You can now Follow / See who's Following, making it easier to keep up to date with your favorite mappers and their levels or Structures




Just finish playing a really cool level? Wanna see if that mapper made anything else? Now it's super easy, just clicking on the search button near their name will take you directly to their other creations.



Really like someone's work? Just hit that follow button on the brand new Profiles page :)




Level Editor: Prefabs Workshop



There are a lot of new changes to the Level Editor, but the big one we'll talk about today is the User Prefab / Structure Workshop that's now directly built into the level editor.

Ever need a new door? Just open open up the Structure Workshop and search for Door, then when you find something you like, drag and drop it directly into your level! It's super fast, and if you want to modify the Structure afterwards, you can merge it into your level.





Mapcore X Prodeus mapping contest



Check out the amazing work the community has been up to. Some really jaw dropping moments and set pieces! If you fancy a play, head on over to the workshop now! Don't forget to Follow those mappers you love.

[previewyoutube="cDxeqhz4Y_k;full"]


New Midi Music - In game now!



We've been working with the very talented James Paddock on getting a full Midi album in-game for Prodeus! The time has finally come! You can now enable the Midi tracks to play through the campaign. Take a listen to a sample track below and consider supporting Jimmy by checking out the whole album on his Bandcamp.

To enable Jimmy's Midi music, Go to: Options / Audio / Midi [ON]



[previewyoutube="zFk8PBUV3YU;full"]


Weapons (NOT IN-GAME)



Although these weapons are not ready to be used in-game, we wanted to showcase off some of the cool new guns that are shaping up quite nicely! Let us know what you think!


More Screenshots:



More Screenshots:



More Screenshots:



Sneak Peak



A behind the scenes look at some new campaign levels we're working on. Hope you enjoy ^^





T-Shirts are finally here



A lot of you have been asking us for T-shirts, so we got some made! If you like that sort of thing, check um out below! There is a Hardcore Metal album style shirt, and a fun chibi style shirt featuring some of our main characters having a water balloon fight :)

Shout out's to Yetee and Humble for making it happen :)

Store: https://theyetee.com/collections/prodeus


close ups!



Thanks again for the support!



We'd like to thank everyone for their continued support and all the kick ass mappers out there making levels on the workshop. So many awesome things going on right now, the future is bright! We can't wait to update the campaign in the future with more official levels.

In the meantime, keep spreading that zombie jelly all over the walls!

- Prodeus Team

April 2021 - "0.1.0 to 0.1.9" Patch notes

New build in testing 0.1.0
added: First pass player profiles, can add a short bio, follow other players and view their leaderboards and maps
added: OnLookAt and OnLookAway to buttons


New build in testing 0.1.1
added: Online prefab (structure) browser in editor.
added: your previous ratings for maps / Prefabs are highlighted.
fixed: all the campaign images had a bunch of metadata bloat, re-saved them and re-saved all campaign images on server (1/20th previous size) campaign data downloads much faster now.
fixed: leaderboard not loading correct map in level end scene.


New build in testing 0.1.2
added: 10 Midi Tracks
added: Option in audio menu to force midi versions of music
added: Music browser for level editor
added: Look buttons added to PC input list as suggested by Garrett(Monolyth-42) on discord, defaults to arrow keys


New build in testing 0.1.3
added: obj import browser and obj nodes with material import and colors per material
added: smooth normal support for objs and brushes
added: face count to maps and Prefabs (only visible in the prefab browser right now)
updated: maps and Prefabs in database with accurate face counts
added: Prefabs to plink searches
fixed: "white" type in toolbar gui
fixed: thumbnail and screenshots will redownload if online content is newer
added: display search term to map and campaign browser screen, swapped word labels for icons
added: accessing community map and campaign browser from the main menu resets the search criteria
fixed: perf issue when working with smooth brushes (any brush can be marked as "smooth")
fixed: box extrusion and brush path extrusion bug
fixed/updated: box extrude and path extrude now snap to projected grid and snap tightly to surfaces, this seems more correct than the previous snapping.


New build in testing 0.1.4
added: first pass loading screens for startup and loading maps
fixed: follower list displays followers correctly


New build in testing 0.1.5
added: progress bar for downloading maps and campaigns
added: progress bar for loading screen and updated the visuals a bit


New build in testing 0.1.6
added: Insta-Gib to damage volumes
added: audio browser in inspector
removed: audio browser window
updated: color palette color picker
added: OBJ export
updated: Undo *should* now work with all inspect-able fields
updated: loading screen changes


New build in testing 0.1.7
fixed: toggle node no longer toggles nodes connected to its relay output.
update: changed "Ref Map" to "Structure"
update: moved tool bar menu items around and added some icons
fixed: updating a color will update everything using that color
update: added latest obj export stuff
various ui tweaks and bug fixes


New build in beta 0.1.8b
fixes to all bugs reported by the Discord community


New build in beta 0.1.9
added: "Ease In" and "Ease Out" to movers
fixes to all bugs reported by the Discord community

Mapcore X Prodeus - WINNERS ANNOUNCED!

Mapcore X Prodeus



Judges



- General Vivi
- Dragonfly
- FMPONE
- ICARUSLIV3S

The Prodeus community would like to thank FMPONE and ICARUSLIV3S for helping us judge this competition. It was very difficult judging the entries this time around and we were glad they could join us on this noble quest!

The winners of Mapcore X Prodeus



1st place:

Bunnymauler [ Internal Disruption ]
P-link: m-DlOgFtF8dy

- $1,500.00 USD
- One year of Humble Choice
- Excalibur Gauntlets and Biker Gloves (skins)
- Special winners role on the Prodeus Discord

[previewyoutube="HwBhz8T8Smc;full"]

2nd Place:

Paws [ Altitude ]
P-link: m-ht1EjFQZov

- $500.00 USD
- 1 month to Humble Choice
- Biker Gloves (skin)
- Special winners role on the Prodeus Discord

[previewyoutube="prqWDsL8_jk;full"]

3rd Place:

Iori Dyson [ Xtal Site 02 ]
P-link: m-yM9kZZRh3g

- 1 month to Humble Choice
- Special winners role on the Prodeus Discord

[previewyoutube="_yJBF2PjFi8;full"]

All of the winners will also be showcased on our Youtube channel, and because we had so many amazing entries, we’ll be showcasing parts of our Staff Picks too.

We want to thank the wonderful folks over at Mapcore for hosting this sick competition, we couldn’t have done it without you! The future's looking bright, and we’re glad you could be along for the ride!

Here is a bonus video by Kirk Collects going over the winners and his top picks!

Also, be sure to retweet the winners!

Mapcore Contest ends February 28, 2021!

[previewyoutube="dHhOdMhnNa8;full"]

Mapcore x Prodeus

Official Mapping Contest



How to Enter the Mapcore x Prodeus Mapping Contest

Purchase Prodeus Early Access on Steam

Create your level, and then TAG it with "Mapcore Contest" and "Mapping Challenge 3"

Set your level to PUBLISHED once you've had some testing

Your thread + playable map published to the workshop constitutes your entry to this contest!



------------------------------------------------



Get your map tested!



Get your level playtested on our Discord in the #play-and-feedback section

www.discord.gg/prodeus


------------------------------------------------




RULES:



1. Your map must be playable from start to finish and published on the workshop with the tags listed above.

2. Your map must be submitted by February 28, 2021 before 12 am EST. Note: all maps are dated and time stamped when published to the workshop.

3. The Prodeus Dev Team and GUEST JUDGES will play through the maps and rank them based on Fun / Originality / Visual Presentation / Polish.

4. Users should be able to "finish" your level and enter the "leaderboards" screen.

5. Do NOT remake a level, nor part of a level, from a different game. Do NOT use any content created by others. Keep things unique and show us your own individual sparkle.

6. Maps that were under creation prior to the announcement of this Contest can be entered, as long as a complete map version (layout and any non-greybox art) was not released for public download.

7. Multiple map entries are permitted, however each entry will be judged for its own particular quality. This is not a campaign competition, but a single map competition.

8. ONLY ONE AUTHOR PER ENTRY, we will NOT be splitting prizes nor allowing teams.

9. You ARE allowed to use prefabs from the editor - you are NOT allowed to use other users' prefabs for this particular contest.

------------------------------------------------



EXCITING PRIZES:



1st Place:

$1,500.00 USD
One year of Humble Choice

Excalibur Gauntlets and Biker Gloves (skins)
Special winners role on the Prodeus Discord

2nd Place:

$500.00 USD

1 month to Humble Choice

Biker Gloves (skin)
Special winners role on the Prodeus Discord

3rd Place:

1 month to Humble Choice

Special winners role on the Prodeus Discord

------------------------------------------------



Special thanks to Humble Games for providing additional prizes.

All winners will have a full playthrough of their maps uploaded to the Official Prodeus Youtube channel.

What are you waiting for? There is still time to join in :)

Mini Challenge #2 "The Door" FINALISTS

Thanks to everyone in the community who joined in over the weekend! It turned out amazing!



[previewyoutube="wqfVctdyBlA;full"]

Don't forget about the Mapcore contest!



We've got about 1 month left before it ends. Looking forward to playing your levels.



- Prodeus Team

Quick Update: 1/25/2021

Fixes:


- Added "-offline" command line argument recognition to disable all online stuff (offline option will be added to the launch options in Steam and GOG similar to compatibility mode)
- Fixed hide crosshair bug
- Changed how ripples are done to try and fix a crash on some systems
- Went through particle systems and change the cull mode on looping particles to "pause", may improve performance.
- Fixed blood splats spawning drips when their velocity is upwards
- Added lite splats for drip particles since drips should never spawn more drips

Editor:


- Added AIVisBlocker material, will block enemies line of sight. If attacked enemies will still aggro
- Non rendering materials do not show up in "Game View" in editor

Mini-Mapping Challenge "The Door" running NOW!

Mini Challenge 2



Door Challenge!





Examples: https://twitter.com/ProdeusGame/status/1339438930953945089?s=20


Hang out with everyone on Discord

link : www.discord.gg/prodeus
look for the #mapping-event channel

One of the Devs will also be streaming for a bit while working on their door and checking out submissions.

link: https://www.twitch.tv/generalvivi

-----------------------------------------------------------------------------

Rules!


- Make a cool ProSauce style door
- 500 faces or less
- 3hrs time limit (how long it should take you)
- Post the .emap
- Post a gif or video

-----------------------------------------------------------------------------

Date:


January 23rd and 24th 2021

-----------------------------------------------------------------------------

Time:



USA (central): 3pm Saturday
USA (central): 12pm Sunday

This is supposed to be a chill event, something for fun to get used to the editor and share ideas with others. Have fun!

- Prodeus Team

Big Update: 1/15/2021

Company News



Wow, the game came out into early access and was extremely well received! This has been such a wild ride for us on the team and we are excited to continue working towards 1.0 release. Throughout the rest of the year, we will be putting out new content updates and holding more mapping contests! The community has grown so much and we're just trying to keep up. The feedback and support has been amazing, thank you so much :)

Mapcore Level Design Contest!



The Mapcore contest is still running to the end of February. So be sure to join our discord and get to mapping! Lots of cool prizes, including $1,500 to first place! Check out more info here!

[previewyoutube="dHhOdMhnNa8;full"]

Kickstarter Backer news!



Excalibur Shotgun Skin is now ready for Kickstarter Backers who purchased this tier! To access, go to the "Unlockables" tab in your options menu and select "ON".



Gold plated with a sleek bone design, also heats up when shot!



Feature Updates:



New Plasma Rifle homing beacon line. Now you can visualize where the bullets are heading, even behind cover!



Mike created a new crosshair for each of the weapons. Now you can see more important information directly on the crosshair! Things like charge, and ammo count can now be seen when firing or using the alternate fire mode.





Dynamic crosshair not your thing? Don't worry, we have some options to disable this content and swap out for a more static version, that can be also scaled up or down in size. The new static options are DOT, CROSS, and CIRCLE.







New Auto-Shotgun Work-in-Progress!



We're happy to be showing off some more progress on our new Auto-Shotgun model. Here below is a highpoly untextured model. Hope you like it!

EDIT: It's currently not in-game or available to use.





Workshop Updates:



New filters allow users to find Staff Picks and Contest Winners. Staff picks are hand picked levels that reach a high quality bar. Excellence in gameplay and visuals is a factor.





To find staff picks in your browser, simply look in the bottom right corner of any thumbnail for a glowing medal. This indicates that our team has vetted the level and consider it of good quality.



You can now easily find any Contest Winner with our brand new filter. Speaking of which, be sure to check out the top 3 winners from our previous challenge. The True Addiction, Thermal, and Transit.



Graphic Options



Some new graphics settings should help players with lower end PC's to boost their frame rate. Check them out in the Graphics tab towards the bottom.



In Closing



We wanted to thank the Steam community for hanging in there and helping us by providing feedback.

Here's hoping 2021 is the best year for Prodeus yet!

- Prodeus Team


Feature Update: 12/6/2020

Feature Updates:



- Added Multi-Bind to allow multiple inputs per weapon select, will go to the next highest weapon you have or loop around



- You can now use the mouse wheel to scroll through menus and community maps

- Added Automap legend



- Added mappable input for Automap drag



- Added mouse cursor to weapon select.



- Overhauled gore splat effects for better performance.

- New Advanced section, for those who get stutter issues.



The physics options are specifically to fix the weird rubber banding issues. Usually physics runs at 50hz independent of the frame rate. On low end machines this can cause a cascade of physics updates on a single frame that can bring down the frame rate even more. And when the physics and framerate are not locked movement may be a little jerky. So we set it to run once a frame so movement would be smooth and low end machines wouldn't suffer too much. But it seems to have some weird effects on some machines. So now there's an option, but changing it will really only help if there's a problem.


Quick Update: 11/30/2020

- Level tweaks and bug fixes.
- Notable: Added a handrail to Wretch, so people would stop walking backwards off the cliff towards the end. <3
- Notable: Player clipped off Genesis 2