That's right, you heard us right! We're finally going into Early Access on Nov 10th! Time to clear that schedule and start killing zombies!
Beta Sign Up!
Can't wait for Nov 10th? Why not sign up for the BETA? Jump in the game early and start providing us with feedback :)
Check out the main steam page and SLAM THAT BUTTON!
IGN and Dev highlight trailers!
In case you missed it, we were on IGN over the weekend, showing off prodeus with a brand new trailer and dev highlight piece.
[previewyoutube="tclxsLRVa2A;full"]
[previewyoutube="MytNn0cYEsM;full"]
Ok, that's it for this quick update, don't forget to join our Discord Community, where the devs hang out and answer all your questions.
www.discord.gg/prodeus
Alpha Demo: Community Speedrun Event!
Community SpeedRun Day!
Hey all! Were going to be hosting a for fun speedrun challenge for the community.
To participate: you must be a Kickstarter Backer and in the ALPHA DEMO already. If you aren't in the Alpha demo, keep your eyes and ears open in the near future :)
Today we're going to be hanging out in our discord and challenging each other to beat the record on any of the currently "PUBLISHED" maps. There are quite a few on there, so pick your favorite and grab that first place!
Join our discord here: www.discord.gg/prodeus
Don't forget you can directly share maps with friends over chat, using a P-link.
Example: m-hqpZUrckVp
Here is how you get to the current community workshop levels.
PC Gamer Trailer! *new*
Humble Games hooked us up with this sweet spiffy new trailer, check it out!
That's right! We said we weren't going to, but we couldn’t wait any longer! This is our way of saying thanks for all your wonderful support. Who better to give an exclusive look at our Alpha Build than our backers!
Before we make our next balance pass, we’d love to hear what you like, don’t like, and where we can improve the game.
BONUS: We’re also including the Pro-Engine Level Editor that we used to create the game. We want you to test the tools and make some fun maps, be the first on our Workshop!
We're going to be rolling out an Alpha demo to you guys starting in mid-June. Make sure to join our discord for Alpha news and Level Editor help. Jason will be running tutorial sessions several times a week!
That's the best part, you are already in! If you backed us on Kickstarter for $20 or more. We will be rolling out builds slowly to the different tiers (using Steam) starting in mid-June. You will be notified via your email address through Kickstarter.
What To Expect?
Inside the Alpha build is a custom made Mini-Campaign that includes 3 levels we need testing on. Make sure you find the secret exit to unlock some extra goodies!
One Final Thing
We wanted to thank everyone who's been hanging out with us and giving us support over the last year. It's been a wild ride and things are moving at a steady pace. From us here at Bounding Box Software, Thanks!
- Prodeus Team
5k Steam Followers! Awesome news!
A Publisher has entered the Ring!
We've been pretty busy getting more content into the game. New weapons and enemies! The fun just doesn't stop.
We also partnered up with Humble Bundle! That's right! Humble Bundle is now publishing Prodeus and we are working close with them to make sure the product shines it's best!
Check out their announcement trailer they put together.
[previewyoutube="J0QRDcn_-4k;full"]
Weapons in Action!
Arc Rail - Is a deadly lightning gun that can snipe enemies from across the map. It also has a tesla style fire mode that arcs shots between enemies that are close to one another. Get creative!
Plexus - Fires large energy particles that link to each other. I has a few different fire modes, but all of them just.... destroy anything in it's path :)
A few new enemies have crawled into view. We're excited to share the new Sniper and Toxic Zombie types.
Sniper Zombie - has deadly aim that will hit you unless you take cover! Clever dodging and gun play will net you the win when fighting against this crafty enemy.
[previewyoutube="EwwbsHLCI80;full"]
Toxic Zombie - A waste filled balloon waiting to be popped! Kill him near other enemies to inflict extra damage.
A cool level design feature allows you to pick his color to match your toxic waste.
[previewyoutube="byv271uHAlY;full"]
Friendly reminder that our game comes with a built-in Level editor and Community Workshop!
That's it for the quick update. Thanks for all the new followers everyone! We don't always browse the steam forums, but if you would like to talk to us directly, head on over to our Discord channel or Twitter. We're on there every day.
https://discord.gg/GY3gCQU
https://twitter.com/ProdeusGame
- Prodeus Team
New Year, MEGA UPDATE!
New Year, Mega UPDATE!
Special message to our Steam Community. Sorry for the lack of updates, we'll do better in the future. If you're looking for more daily / weekly updates instead of bi-monthly, jump over to our twitter or hang out on our discord. Also, make sure you read the Kickstarter Update, it's super jam packed with lots of cool stuff!
It's been such a wild ride! We've received so many new friends along the way, we just wanted to say thanks! With your help, we can push Prodeus into the final stretch goals and make it something really special!
If you haven't seen it yet, check out our 12 mins of Gameplay.
https://youtu.be/rDmyGG0YR98
We also have a new video showing off our Dynamic Music System.
https://youtu.be/WHPnamJyqrE
Thanks everyone! See you at the finish line!
Twitter: https://twitter.com/ProdeusGame
Discord: https://discord.gg/GY3gCQU
12 Minutes of PURE GAMEPLAY!
Here's 12 mins of PURE GAMEPLAY EXPLOSION we took from our Pre-Alpha Build!
Here: https://www.youtube.com/watch?v=rDmyGG0YR98
If you liked what you saw, please consider pledging on our Kickstarter which ends soon!
Dev Update: Automap Item has been added! Never get lost again!
https://www.youtube.com/watch?v=4iv_BOaqzic
Something that every old school fps needs is an automap. As environment art has become more and more complex, the idea of the automap has become less feasible. With Prodeus, we're bringing it back.
The automap records everything you see, the environment, the items, the enemies and lets you explore the world from a different vantage point.
Low on health? See if there's a pickup you've left behind. Got turned around in a level? Pop open the automap and see if there's something you missed. It might even help reveal a secret or two.
Finding a GPS tracker will reveal the parts of the level you haven't seen yet with a less opaque style so you can still tell where you've been.
The best part is, the automap works with every level right out of the box, even custom community made levels, no extra steps required.
Check out our kickstarter and stay tuned for more dev updates!